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261. What do you people thinking about the removal of directional viewing... - in General Discussions [original thread]
CrotchGrab 360 wrote: it's just going to make heavy spam more annoying and harder to counter, Not sure about that. After all, even Assaults will now be able to see Heavies from 30m away even without using any EWAR modules.
- by Jebus McKing - at 2014.12.04 12:43:00
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262. [Feedback] Remove or Nerf RE's - in Feedback/Requests [original thread]
lol, no REs are fine. If you are unsure if a location is rigged with REs, use a flux. If you see them, destroy them. If you see someone dropping them, move away. If you hear someone dropping an equipment behind you, run. If you charge after ...
- by Jebus McKing - at 2014.12.04 11:53:00
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263. Framerate drops are unbearable. - in General Discussions [original thread]
Sorry guys, but I'm not interested in any workarounds which require doing anything to the hardware whatsoever. I know from a friend who has a SSD that it will only affect loading times but framerate is completely unaffected. I don't have any pro...
- by Jebus McKing - at 2014.12.04 11:47:00
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264. Framerate drops are unbearable. - in General Discussions [original thread]
Was just in an ambush match and framerate dropped below 10 again. This is unbearable. Please add performance improvements to your roadmap for the next release with a importance level of " Critical - Must do ". If you are telling me that you don...
- by Jebus McKing - at 2014.12.04 10:50:00
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265. What do you people thinking about the removal of directional viewing... - in General Discussions [original thread]
Few other games have a directional arrow. You will get used to it in Dust too. Directional arrows are just too strong because they make attacking an enemy too easy. Without the directional arrow you just have to pay a bit more attention. If you...
- by Jebus McKing - at 2014.12.04 08:09:00
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266. New FoTM and broken suit - in Feedback/Requests [original thread]
lol Bulls***.
- by Jebus McKing - at 2014.12.04 07:59:00
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267. Scout Registry / Killboard - in General Discussions [original thread]
The whole problem with range amp being too effective is caused by the OP short range scans. Why exactly do short range scans have to be that good anyway? Someone care to explain?
- by Jebus McKing - at 2014.12.04 07:14:00
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268. [Request] Weapon range info - in Feedback/Requests [original thread]
Optimal = 100% damage Effective = 100-25% damage Absolute range = 25-0% damage IIRC
- by Jebus McKing - at 2014.12.04 07:07:00
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269. NEW EWAR NUMBERS ARE POINTLESS / RUBBISH - in Feedback/Requests [original thread]
Right, scouts scan range effectively getting halved and Assaults being able to see Heavies on their radars from 30m away even without using modules really won't change anything. Also assaults are getting both a precision and profile buff IIRC. ...
- by Jebus McKing - at 2014.12.03 23:08:00
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270. Scout Registry / Killboard - in General Discussions [original thread]
Hm, I just realised precision mods will be better at improving range than range amps.
- by Jebus McKing - at 2014.12.03 22:58:00
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271. Scout Registry / Killboard - in General Discussions [original thread]
One Eyed King wrote: Please, someone post something positive from these changes so I have some silver lining to look for. I can now reasonably make a Logi fitting with kincats and a shotgun because of more scanrange for me? (Just had a mat...
- by Jebus McKing - at 2014.12.03 22:45:00
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272. Scout Registry / Killboard - in General Discussions [original thread]
Ghost Kaisar wrote: Just some quick things I'm noticing after really going over these notes. 1.) Scouts in short range have a 18 dB scan precision. Let that sink in for a bit. EVERY scout has this. NOBODY except other scouts can dodge our shor...
- by Jebus McKing - at 2014.12.03 22:39:00
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273. Encrypted Strongbox - moving closer to P2W - in General Discussions [original thread]
John Psi wrote: Guys, explain me pls, keys 4 this boxes - only 4 aurum? 0o No, there are 3 ways to get keys: Salvage at the end of match.
Reward for completing daily missions.
Purchase keys with AUR.
- by Jebus McKing - at 2014.12.03 14:00:00
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274. My previsions on Dust514 gameplay after 1.10 - in General Discussions [original thread]
pagl1u M wrote: We will see less scouts, those using scouts because of their opness will mostly move to sentinels or assaults.
Sentinels514 is still a fact, at least in PC they will still rule. The buff to mediums ewar is an indirect ne...
- by Jebus McKing - at 2014.12.03 13:58:00
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275. Encrypted Strongbox - moving closer to P2W - in General Discussions [original thread]
ChribbaX wrote: Plus paying money for keys opening a box with contents I don't use was a waste of my money. Since I wouldn't be surprised if the contents of the box is just like the stupid salvage of today - play only as a sniper and get only o...
- by Jebus McKing - at 2014.12.03 13:32:00
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276. Encrypted Strongbox - moving closer to P2W - in General Discussions [original thread]
WARxion ForDUST wrote: It would be P2W if you could get the keys only by AUR. So it's not p2w as long as there is a chance that everyone can get those weapons no matter how tiny the chances are? It's not p2w when people with money can run th...
- by Jebus McKing - at 2014.12.03 12:39:00
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277. Encrypted Strongbox - moving closer to P2W - in General Discussions [original thread]
al nize mk2 wrote: I haven't been following all this - can you clarify what these boxes and keys are for me? much appreciated! How I understand this is after a match there is a chance that these strongboxse are dropping. These strongboxes con...
- by Jebus McKing - at 2014.12.03 12:22:00
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278. Encrypted Strongbox - moving closer to P2W - in General Discussions [original thread]
So, since you can purchase keys for AUR one could say this essentially means: pay money -> receive officer weapons I have my concerns about this and I sure hope CCP will monitor the effects very closely. I really don't want this to be a way...
- by Jebus McKing - at 2014.12.03 11:29:00
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279. [Request] Weapon range info - in Feedback/Requests [original thread]
So, can we finally have the weapon range stats in-game in the weapon stats info screen, please? This is long overdue, should be relatively simple to do, and will help everyone a lot, especially new players. It should show optimal ranges, and eff...
- by Jebus McKing - at 2014.12.03 10:31:00
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280. Scout Registry / Killboard - in General Discussions [original thread]
BTW. Patchnotes for 1.10 up! http://dust514.com/news/2014/12/uprising-1.10-overview-patch-notes
- by Jebus McKing - at 2014.12.02 16:20:00
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