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281. Email Newsletters in 2014 - in Feedback/Requests [original thread]
CCP Blowout wrote: Good day DUST 514 newsletter readers, First off - a happy 2014 to all of you! Now, I'm opening this up to the community: What would you like to see in the newsletters this year? Every month the DUST 514 big dogs lock me...
- by Jaysyn Larrisen - at 2014.01.14 06:56:00
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282. Email Newsletters in 2014 - in Feedback/Requests [original thread]
Syeven Reed wrote: I subscribed at the beginning and never received the last two/three news letters... could you fix that first? :D Same thing here. I've posted 3 different support tickets, they say its fixed, and wait till the next month to...
- by Jaysyn Larrisen - at 2014.01.14 06:21:00
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283. My Random Idea for Balancing Logis - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Not against the 1st 2, but I don't think they're needed; if that was done, then logis would need to have the same base speed and stamina as the assaults. I agree with the equipment fitting cost bonus, but not the PG...
- by Jaysyn Larrisen - at 2014.01.02 01:10:00
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284. [FEEDBACK]: @DEVs/Marketing: purchasable tanks are handicapped compared to normal - in Feedback/Requests [original thread]
KEROSIINI-TERO wrote: CCP marketing teams and vehicle balancing teams might be interested to have a second look on AUR HAVs and armoroured assault pack HAVs (eg 'Ai-102' Madrugar and Creodron Breach HAV). They are supposed to be on battlefiel...
- by Jaysyn Larrisen - at 2014.01.02 00:50:00
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285. Making Dust a "AAA" Game Continued - in Feedback/Requests [original thread]
Sole Fenychs wrote: Jaysyn Larrisen wrote: +1 for the extensive list. Not groundbreaking but you have a nice consolidated list. I think something that might be worth while is breaking the needed updates or evolutions in two categories, 1) F...
- by Jaysyn Larrisen - at 2014.01.01 23:58:00
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286. Making Dust a "AAA" Game Continued - in Feedback/Requests [original thread]
+1 for the extensive list. Not groundbreaking but you have a nice consolidated list. I think something that might be worth while is breaking the needed updates or evolutions in two categories, 1) FPS mechanics only, and 2) MMO/RPG enhancement. Th...
- by Jaysyn Larrisen - at 2014.01.01 21:18:00
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287. [Request] Allow Nanite Injector to work on enemies - in Feedback/Requests [original thread]
I have some candidates for this if we need to "test run" the theory.
- by Jaysyn Larrisen - at 2014.01.01 20:59:00
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288. Nerfing the swarm launcher / wheres the fairness? - in Feedback/Requests [original thread]
I can sympathize quite a bit. I had put a lot of SP towards AV as well and the nerf stings. Before everyone gets the whole HTFU and decisions matter chant going (which I agree with btw) it is pretty frustrating with the amount tweaking and changin...
- by Jaysyn Larrisen - at 2014.01.01 16:20:00
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289. [Request] Skills that simply unlock stuff need to go - in Feedback/Requests [original thread]
Totally on board with this. At some point the whole skill tree need a to be reviewed and refreshed.
- by Jaysyn Larrisen - at 2014.01.01 05:21:00
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290. [REQUEST] Add Private Message function for forums - in Feedback/Requests [original thread]
Great idea. Several times I would have liked to have asked a one on one question to someone here. Additionally it would be a nice recruitment tool.
- by Jaysyn Larrisen - at 2013.12.31 04:20:00
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291. Assault rifle variants - in Feedback/Requests [original thread]
Nocturnal Soul wrote: Gallente use blaster tech (high DMG/low rang) get use to it. The overheat mechanic is a huge drawback to the SCR I actually have to time my shots and lead my enemies to take them down. And the RR need to have at least a ...
- by Jaysyn Larrisen - at 2013.12.29 03:51:00
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292. rail rifle - in Feedback/Requests [original thread]
Rail rifles are king at open / long range maps...however, get in a close quarters fight like the Gallente lab complex and you better be sharp or switch to something else. Just a thought: If for some reason a huge majority of dust players got fre...
- by Jaysyn Larrisen - at 2013.12.28 22:40:00
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293. [Request] Regarding Plasmacannon - in Feedback/Requests [original thread]
Kierkegaard Soren wrote: Being of Gallente design it really should take after the blasters of EvE; short ranged, single-fire, above average RoF and face-melting damage. That being said, I still like to have one handy for those instances where a...
- by Jaysyn Larrisen - at 2013.12.26 22:56:00
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294. REQUEST REMOVE RAILGUN INSTALLATIONS - in Feedback/Requests [original thread]
John Demonsbane wrote: Vulpes Dolosus wrote: Eventually remove map installations for installations we can call in ourselves. This I could get behind. Otherwise anyone who complains that anything kills their tank too easily right now seri...
- by Jaysyn Larrisen - at 2013.12.26 22:49:00
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295. burst / breach assault variant AR - in Feedback/Requests [original thread]
I see where you are coming from but disagree. Let's assume you have all possible racial variants in across the board for rifles...so 16 rifles (4 races and 4 categories). By design as stated but he Devs each race has a preferred or "base" catego...
- by Jaysyn Larrisen - at 2013.12.22 22:00:00
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296. Request: Gender based bonuses - in Feedback/Requests [original thread]
Cosgar wrote: Meee One wrote: Cosgar wrote: Sorry, but this isn't Skyrim. Wat? Gender doesn't matter in EVE either. Why should it in Dust? Bloodlines actually play a bigger role though in dictating how fast you learn combat, industry...
- by Jaysyn Larrisen - at 2013.12.22 15:30:00
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297. Should assault dropsuits get better bonuses? - in Feedback/Requests [original thread]
jerrmy12 kahoalii wrote: Jaysyn Larrisen wrote: jerrmy12 kahoalii wrote: Jaysyn Larrisen wrote: I actually think you and halfway there with bonuses.. Recommendation: 1) Amarr heat reduction bonus stays 2) Minmatar ammo increase for si...
- by Jaysyn Larrisen - at 2013.12.21 23:28:00
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298. Should assault dropsuits get better bonuses? - in Feedback/Requests [original thread]
jerrmy12 kahoalii wrote: Jaysyn Larrisen wrote: I actually think you and halfway there with bonuses.. Recommendation: 1) Amarr heat reduction bonus stays 2) Minmatar ammo increase for sidearms is upgraded to allow it to work for the combat ...
- by Jaysyn Larrisen - at 2013.12.21 07:16:00
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299. Should assault dropsuits get better bonuses? - in Feedback/Requests [original thread]
Nitrobeacon wrote: Oh yes sorry, my bad, getting tired. I meant that 25% reduction to spool time will only decrease it by 0.0625, which is not much in my book. So 50% reduction to spool time is my next target which seems perfect, the spool up t...
- by Jaysyn Larrisen - at 2013.12.21 01:38:00
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300. [Request] Complete the removal and/or modification of BPOs - in Feedback/Requests [original thread]
Zeylon Rho wrote: I'm meh about any solution that involves removing BPOs in anyway. The ONLY reason I paid for Merc packs/Aurum was to get Permanent items that were advertised as permanent. That was the draw of the purchase. To pay "real" mo...
- by Jaysyn Larrisen - at 2013.12.21 00:55:00
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