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241. [Feedback] Vehicle to Vehicle TTK - in Feedback/Requests [original thread]
Thanks for opening the discussion up on this. I think CCP Rattati captured the major notes that I had for vehicle fixes. I have two quick notes though that I wanted to put on the table: 1) Reference small turrets...I think buffing small blasters...
- by Jaysyn Larrisen - at 2014.06.09 14:14:00
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242. Sticky:[Feedback] Large Blaster Dispersion changes in Hotfix Alpha - in Feedback/Requests [original thread]
CCP Logibro wrote: After reading all the feedback (thanks guys!) I think it's sitting pretty well. However, I am looking at playing with increasing the dispersion decay (the rate at which accuracy recovers) slightly to give a small boost in mid...
- by Jaysyn Larrisen - at 2014.06.09 14:00:00
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243. [suggestion] Assault suit changes/medium balance - in Feedback/Requests [original thread]
Cross Atu wrote: Brokerib wrote: TLDR Assaults are still underperforming. Even if the Alpha Scout changes work as intended, the Logi-slayer will re-emerge as the Assult of choice. Assaults need a buff. Agreed. However LogiFrame =/= Sup...
- by Jaysyn Larrisen - at 2014.06.05 23:34:00
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244. [Feedback] Hotfix Beta grenade and RE recommendation - in Feedback/Requests [original thread]
Good post, Cross. You carved it down fairly well. Adipem Nothi - You are absolutely correct in that there are bigger fish to fire so to speak. That said, it seems like something well within the grasp of the CCP team to address in an upcoming hotf...
- by Jaysyn Larrisen - at 2014.06.03 20:38:00
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245. [Feedback] Hotfix Beta grenade and RE recommendation - in Feedback/Requests [original thread]
Adipem Nothi wrote: Jaysyn Larrisen wrote: My base opinion is that RE's have too much overlap with grenades...and are simply more useful in many ways. Utility is not (and never has been) grounds for the Nerf Bat. Perhaps the argumen...
- by Jaysyn Larrisen - at 2014.06.03 13:50:00
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246. [Feedback] Hotfix Beta grenade and RE recommendation - in Feedback/Requests [original thread]
"#7 . . . They serve different puposes. They shouldn't be equivalent on a 1 on 1 direct comparison.' ^ I think the crux of my concern is that i agree with the concept you are describing but that's not really how things are playing out as far as e...
- by Jaysyn Larrisen - at 2014.06.03 07:36:00
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247. [Feedback] Hotfix Beta grenade and RE recommendation - in Feedback/Requests [original thread]
Appia Vibbia wrote: Jaysyn Larrisen wrote: snip 1) If DUST were to keep the tiers and remove the skill level requirement for items (e.g. Grenadier I gave you access to all grenades) then the tiered damage would make sense. But the numb...
- by Jaysyn Larrisen - at 2014.06.03 01:27:00
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248. [Feedback] Hotfix Beta grenade and RE recommendation - in Feedback/Requests [original thread]
Appia Vibbia wrote: Jaysyn Larrisen wrote: snip 1) If DUST were to keep the tiers and remove the skill level requirement for items (e.g. Grenadier I gave you access to all grenades) then the tiered damage would make sense. But the numb...
- by Jaysyn Larrisen - at 2014.06.03 00:24:00
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249. [Feedback] Hotfix Beta grenade and RE recommendation - in Feedback/Requests [original thread]
THE-PIMP-NAMED-SLICKBACK wrote: Rather than increasing the damage REs do, why not just separate them into variants. The ones we have now can have their damage lowered to better fit anti-personnel purposes, and introduce higher damaging REs inte...
- by Jaysyn Larrisen - at 2014.06.01 23:04:00
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250. [Feedback] Hotfix Beta grenade and RE recommendation - in Feedback/Requests [original thread]
Issue: With the impending changes in Hotfix Alpha to grenades having a significantly increase tiering in Locus variant damage and nanite resupply cost this has brought up a parallel discussion on REs due to how both are employed and their relativ...
- by Jaysyn Larrisen - at 2014.06.01 19:55:00
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251. @CCP Rattati, changes for Hotfix Beta - in Feedback/Requests [original thread]
@ CCP Rattati, quick recommendation that builds off of the Hotfix Alpha grenade adjustments... Can you consider placing a proportionally increased nanite consumption numbers on RE's as you did with grenades? Also, if you eventually do remove the ...
- by Jaysyn Larrisen - at 2014.05.29 18:33:00
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252. (Legion suggestion) - Mordus Legion Dropsuit - in Feedback/Requests [original thread]
I really do like the idea of us getting unique Mordu's Legion drop suits. IF the Dropsuits are all BPO as described i would like one for each role so I can all ways sport my "history" so to speak. Possible ideas: 1) Unique Dropsuit layout and / o...
- by Jaysyn Larrisen - at 2014.05.08 14:35:00
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253. Anti Spawnkilling - in Feedback/Requests [original thread]
Odigos Ellinas wrote: If you want to spawn 100% save spawn in your MCC. Uplinks are always a risk like squad deploy in BF. Define camper. I am not goying to hack a CRU without someone covering my back.The same for uplinks if i am out of grenad...
- by Jaysyn Larrisen - at 2014.04.26 02:59:00
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254. Accelerated ISK vs Accelerated SP & Boosters - in Feedback/Requests [original thread]
Mobius Kaethis wrote: I would actually rather all isk payouts be substantially reduced. The solution isn't going to be making everyone rich, that just means us fat cats get even richer. No, what we need is to make all the wealthy players poor b...
- by Jaysyn Larrisen - at 2014.04.17 13:48:00
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255. Accelerated ISK vs Accelerated SP & Boosters - in Feedback/Requests [original thread]
Dustbunny Durrr wrote: Jaysyn Larrisen wrote: Just a pretty simple request / proposal actually. Most folks don't get overly concerned with SP grind...they know it's a long used MMO staple and ultimately the SP earned is invested and permane...
- by Jaysyn Larrisen - at 2014.04.17 00:15:00
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256. Accelerated ISK vs Accelerated SP & Boosters - in Feedback/Requests [original thread]
Maken Tosch wrote: Only if they come in the form of bounties. That to offset AFK payouts? I'm in favor of activity being rewarded. The kill events don't support all playstyles - that's my only beef with them. You could look at a away incre...
- by Jaysyn Larrisen - at 2014.04.16 20:00:00
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257. Accelerated ISK vs Accelerated SP & Boosters - in Feedback/Requests [original thread]
Good points, guys. As for AUR items vs ISK production...i think there is a bit of a psychological effect in earning the ISK. Also, the potential production of ISK using a booster is significantly higher since payouts can vary based on player pre...
- by Jaysyn Larrisen - at 2014.04.16 16:33:00
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258. Accelerated ISK vs Accelerated SP & Boosters - in Feedback/Requests [original thread]
Just a pretty simple request / proposal actually. Most folks don't get overly concerned with SP grind...they know it's a long used MMO staple and ultimately the SP earned is invested and permanent (mostly ). ISK, however, is a very different s...
- by Jaysyn Larrisen - at 2014.04.16 15:16:00
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259. [REQUEST] Addition of Triage WP when using ADV and Proto Needles - in Feedback/Requests [original thread]
Jimmy McNaulty wrote: Rather than: REVIVE +60, pause, Pull out repper, Triage +25, Triage +25, Triage +25, Triage +25... I would rather it be: REVIVE +60 +25 +25 +25 +25 +25 +25.... This would encourage people to use more than the basic rep...
- by Jaysyn Larrisen - at 2014.04.10 17:57:00
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260. Black Ops Medium Specialization - in Feedback/Requests [original thread]
Magpie Raven wrote: Just a thought. Basically this suit trades HP for a decreased signature, and more CPU/PG The idea is that the users of these suits are on covert missions requiring specialized equipment and must remain undetected. However t...
- by Jaysyn Larrisen - at 2014.04.06 23:58:00
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