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Jimmy McNaulty
NECROM0NGERS Caps and Mercs
67
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Posted - 2014.04.10 17:29:00 -
[1] - Quote
Rather than: REVIVE +60, pause, Pull out repper, Triage +25, Triage +25, Triage +25, Triage +25...
I would rather it be: REVIVE +60 +25 +25 +25 +25 +25 +25....
This would encourage people to use more than the basic repper in order to maximize their WP and have the additional benefit of bringing better meta gear out into the battlefield, which results in better payouts (marginal, as it may well be), but if you can encourage more people to bring out needles then we may yet see some reduction in the amount of equipment spam.
And any reduction in equipment spam, may help with the frame rate.
Thoughts? |
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
877
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Posted - 2014.04.10 17:57:00 -
[2] - Quote
Jimmy McNaulty wrote:Rather than: REVIVE +60, pause, Pull out repper, Triage +25, Triage +25, Triage +25, Triage +25...
I would rather it be: REVIVE +60 +25 +25 +25 +25 +25 +25....
This would encourage people to use more than the basic repper in order to maximize their WP and have the additional benefit of bringing better meta gear out into the battlefield, which results in better payouts (marginal, as it may well be), but if you can encourage more people to bring out needles then we may yet see some reduction in the amount of equipment spam.
And any reduction in equipment spam, may help with the frame rate.
Thoughts?
Jimmy,
Good idea, have seen it pop up several times in the past and it's definetly worth while to bring up again.
I would tweak your construct with a couple points: 1) Base revive should be about 40 WPs.
2) Give triage points on the same scale that a repper generates based ont the amount of armor repaired by the needle. Rough way to scale it is base revive WP for milita and standard needle and it scales up from that.
3) Give CalLogi a small bonus to use of nano-injectors which would be inline with intent behind the nano-hive bonus already installed.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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Jimmy McNaulty
NECROM0NGERS Caps and Mercs
68
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Posted - 2014.04.10 18:05:00 -
[3] - Quote
Jaysyn Larrisen wrote:Jimmy,
Good idea, have seen it pop up several times in the past and it's definetly worth while to bring up again.
I would tweak your construct with a couple points: 1) Base revive should be about 40 WPs.
2) Give triage points on the same scale that a repper generates based ont the amount of armor repaired by the needle. Rough way to scale it is base revive WP for milita and standard needle and it scales up from that.
3) Give CalLogi a small bonus to use of nano-injectors which would be inline with intent behind the nano-hive bonus already installed.
I should have been clearer about the triage, but excellent point Jaysyn. It should only give you the WP you would have received from the repping, and there would be no TRIAGE WP given for the basic needle.
Also, I do like the Caldari skill working into this, but the problem then becomes that their bonus works on two pieces of gear instead of everyone else's one. To me, I am fine with that since everyone else would gain the same capabilities by playing Caldari FW and then spending the LP on the 100% repper.
And then with the 100% repper being more common, you might have people complaining less about being revived in a fire fight.... though I am certain some people would farm that.... still need the introduction of a "REJECT REVIVE" option |
l3uzzzoff
Commando Perkone Caldari State
0
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Posted - 2014.04.10 18:23:00 -
[4] - Quote
idk about that i love logis but they allready make to many war points. i think the nanite injecter should have a set amount off injection say 5 injection for basic 15 injection for proto might make ppl use adv or better. and the rep tool should overheat witch mean it has to cooldown like everything else dose. idk about the uplink\hive spam unless they make it where u only can place one on the field at once. its crazy how they can use basic adv and proto hive\uplinks on 1 suit throw them all in 1 spot and get triple points spam. y they should fit it to no matter what type or lvl ur nano hives\uplinks are u only can drop 1 at a time then ppl wouldn't have a fitting with 3 different type of uplink\hive to spam for Wp anyone agree? |
SteelheadPep
SAM-MIK General Tso's Alliance
130
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Posted - 2014.04.10 18:46:00 -
[5] - Quote
People want the support logis gone, our numbers have dwindled, but we press on, some mercs want to pick our bones clean.Your idea has merit unfortunately it will only attract more unwanted responses that whip up the locals and have us on the defensive again. |
Jimmy McNaulty
NECROM0NGERS Caps and Mercs
69
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Posted - 2014.04.10 19:04:00 -
[6] - Quote
l3uzzzoff wrote:idk about that i love logis but they allready make to many war points. i think the nanite injecter should have a set amount off injection say 5 injection for basic 15 injection for proto might make ppl use adv or better. and the rep tool should overheat witch mean it has to cooldown like everything else dose. idk about the uplink\hive spam unless they make it where u only can place one on the field at once. its crazy how they can use basic adv and proto hive\uplinks on 1 suit throw them all in 1 spot and get triple points spam. y they should fit it to no matter what type or lvl ur nano hives\uplinks are u only can drop 1 at a time then ppl wouldn't have a fitting with 3 different type of uplink\hive to spam for Wp anyone agree?
They would make the exact same number of warpoints as they do now but in a shorter time frame. By allowing the triage points it would make the team more capable and encourage them to use the better gear. It also means that when you are revived, you have a better chance of fighting back because now you aren't being farmed for +60, because they would want the sea of +25's immediately.
A revive limit is interesting. People would still give you bad revives just to use them up. If you're dead and I can reach you without dying, you better believe I will get my +60 x5 just to maximize my opportunity costs. I will do it even more with the proto 15. By offering in the triage points it means you can likely make it into cover and the logi is happy with his triage points and then can rep the damage you might have taken making cover. The end result is that you save ISK from not dying, the logi made WP, the team saves a clone, and the only person who is deemed a moron is the redberry who failed to Rule #2: DOUBLE TAP
http://www.youtube.com/watch?v=JmA2WYyw-_A
This idea about the rep tool overheating and having a cooldown "like everything else does" is silly. Go with me on an intellectual journey. Maybe the engineers of the rep tool thought through it's design in R&D and figured it would be best if they produced something that can maintain a steady operating flow. Does your car overheat when it's driving? If it's not a piece of ****, the answer is NO! It was designed to run for long periods of time without you needing to stop every 10km and let it cooldown. IF there is some overclocked variant of the rep tool, then sure. Let it heal like 300 hp/s, cost 50 000 ISK, and require a 20 second cooldown when it overheats. But for the normal variant, NO!
Where you decided to talk about hives and uplinks is beyond me. OUT OF SCOPE for this discussion. But the truth of the matter is that you get the spam because of a failure in the coding to make those items CONSUMABLE. As the game stands, if I drop 100K worth of gear and then switch suits, I DON'T LOSE ANY ISK! Not a one. If CCP delve into their code tomorrow and change it so that I lose XX ISK per deployed equipment, I GUARANTEE that gear spam would stop in a hurry and people would be much more selective with their gear use and placement. SAme thing with grenades. If I ahve to pay for each one, you better believe that I am not going to be throwing that **** around willy nilly.... especially if its a Lai Dai AV grenade.... as it stands those things are near 12K a pop.
In closing, no. I don't agree with most anything you've said. Let people use all the gear they want, but make them pay for it. I would love for someone to make a hive pile and then have someone throw one flux and make all that ISK disappear into the coffers.
FInally, http://www.youtube.com/watch?v=5hfYJsQAhl0 |
Jimmy McNaulty
NECROM0NGERS Caps and Mercs
69
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Posted - 2014.04.10 19:06:00 -
[7] - Quote
SteelheadPep wrote:People want the support logis gone, our numbers have dwindled, but we press on, some mercs want to pick our bones clean.Your idea has merit unfortunately it will only attract more unwanted responses that whip up the locals and have us on the defensive again.
To whom do you direct this? The original or the post above it? |
l3uzzzoff
Commando Perkone Caldari State
0
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Posted - 2014.04.10 19:35:00 -
[8] - Quote
so u think it fair a logi can spam all game for Wp? and not really get no kills or hacks. have ppl to get shot on purpose just to heal them for triage points and guardian points? is y the rep tool dose need to overheat. u think is fair a logi can have 3 different nano hives\uplikes to spam for Wp. logi king of spam like i said they need to fix it |
Jimmy McNaulty
NECROM0NGERS Caps and Mercs
69
|
Posted - 2014.04.10 21:16:00 -
[9] - Quote
l3uzzzoff wrote:so u think it fair a logi can spam all game for Wp? and not really get no kills or hacks. have ppl to get shot on purpose just to heal them for triage points and guardian points? is y the rep tool dose need to overheat. u think is fair a logi can have 3 different nano hives\uplikes to spam for Wp. logi king of spam like i said they need to fix it
I will address your comments individually:
"so u think it fair a logi can spam all game for Wp? and not really get no kills or hacks."
As stated in the OP, if the developers at CCP changed the coding so that the equipment was managed separately from the dropsuit fittings and were actually consumed when they were used, then there would be less hive/uplink spam because the player would have to pay for every item deployed. If someone is willing to spend 250 000 ISK in a match to spam equipment around then I couldn't be happier. It means better payouts for everyone, especially since you can, currently, count on at least 2 or 3 people per team for massive amounts of everything.
If they are getting no kills or hacks then that's more points they have to make up.... I fail to understand why you hate that they aren't also killing and hacking, when that's 50 and 100, respectively, more points to them. Truthfully, they will be getting both of those, but because they are standing at arms length, they sacrifice those points for the WP they get from their equipment.
"have ppl to get shot on purpose just to heal them for triage points and guardian points? is y the rep tool dose need to overheat."
To address your concerns regarding the needle farming, lets reduce the revive WP and make it 25 WP. Now there is no incentive to allow people to die so you can farm them for the 60 instead of just busting out the repper right away.
Guardian and triage is working fine. It removes a gun from the battlefield and marks the logi as the target to kill, all while trying to keep your teammate alive. The guardian is only 10 WP more than the 25 WP you receive for an assist, but 15 points LESS than what you would receive for the kill. The system actually ENCOURAGES you to try and go for the kill because you have a chance to make more points. Additionally, as it stands, if I go for the kill and then my teammate dies and I get the kill I also get a chance to revive my teammate and make the additional 60 WP, plus the triage. Letting logis rep constantly actually, and this is going to shock you, GIVES LOGIS LESS WP. Think about that and let it settle in.
"u think is fair a logi can have 3 different nano hives\uplikes to spam for Wp."
Yeah.... but that really has less to do with the logi than the system. If you had to pay for all the equipment then there would be less spam. But you get to drop all that gear for FREE if you switch to a different suit. I can spam equipment around the supply depot in any suit I want, save the heavy. It would just take me longer. If you skill deeply into the equipment branch and use almost 1 000 000 SP to proto out something, then good for you. Use as much of it as you can and as often as you can.
PROTO UPLINKS..................932K SP PROTO HIVES/NEEDLE.......932K SP PROTO REPPER..................932K SP 2.8 mil SP
"logi king of spam like i said they need to fix it"
Logi working as intended. Code broken in relation to equipment being consumable. But yes, KING OF SPAM. This I can agree with you on and even elaborate. I think the spamability hierarchy looks like this:
1. Gal/Min Logis [4 slots @ Proto] 2. Cal/Amarr Logis [3 slots] 3. Scouts/Commandos [2 slots] 4. Medium/Assault [1 slot] 5. Heavy [0 slot] |
SteelheadPep
SAM-MIK General Tso's Alliance
131
|
Posted - 2014.04.11 16:13:00 -
[10] - Quote
Jimmy McNaulty wrote:SteelheadPep wrote:People want the support logis gone, our numbers have dwindled, but we press on, some mercs want to pick our bones clean.Your idea has merit unfortunately it will only attract more unwanted responses that whip up the locals and have us on the defensive again. To whom do you direct this? The original or the post above it? I directed towards the original post, the second post shows how upset some mercs get when a support logi scores more WP's than them and don't have many kills. If support logis just killed why would we need that class, all of us could just be slayers,then we would be competing for the same kills, which would lead to complaints that we are taking all their kills.Many support logis have already skilled out of these fittings and unfortunately the game has continued down the COD mode of playstyle. |
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SteelheadPep
SAM-MIK General Tso's Alliance
131
|
Posted - 2014.04.11 16:27:00 -
[11] - Quote
l3uzzzoff wrote:so u think it fair a logi can spam all game for Wp? and not really get no kills or hacks. have ppl to get shot on purpose just to heal them for triage points and guardian points? is y the rep tool dose need to overheat. u think is fair a logi can have 3 different nano hives\uplikes to spam for Wp. logi king of spam like i said they need to fix it Unfortunately the rep tool has a cool down already, a merc does not receive points during the cool down but will still heal .As a support logi I donot spam uplinks and nanos, uplinks are placed strategicly(sparingly), and nanos are dropped at the feet of the slayers when they need them.Many other fittings can carry equipment yet nothing is said,a squad of scouts or assaults can drop alot of equipment together,so to single out the logis is rather short sighted(troll like). |
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
2168
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Posted - 2014.04.11 17:29:00 -
[12] - Quote
Jimmy McNaulty wrote:Rather than: REVIVE +60, pause, Pull out repper, Triage +25, Triage +25, Triage +25, Triage +25...
I would rather it be: REVIVE +60 +25 +25 +25 +25 +25 +25....
This would encourage people to use more than the basic repper in order to maximize their WP and have the additional benefit of bringing better meta gear out into the battlefield, which results in better payouts (marginal, as it may well be), but if you can encourage more people to bring out needles then we may yet see some reduction in the amount of equipment spam.
And any reduction in equipment spam, may help with the frame rate.
Thoughts?
Basically it's a good idea. The problem I see with it is, that people would get horrendous amounts of WPs should CCP introduce this. At least the Repper WP can be capped.
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