Pages: 1 2 3 4 5 6 7 8 9 10 20 |
201. Hotfix Charlie - Completely Balancing the Rifles - in Feedback/Requests [original thread]
Temias Mercurial wrote: Jaysyn Larrisen wrote: Temias Mercurial wrote: Thanks for the reply , but the rail gun projectile is not really physical, it's a electromagnetic round fired through a series of rails on the rifle (hence the name...
- by Jaysyn Larrisen - at 2014.07.07 15:06:00
|
202. Hotfix Charlie - Completely Balancing the Rifles - in Feedback/Requests [original thread]
Monkey MAC wrote: Because as the reload time gets shorter, the charge time remains constant. Charge + TTE + Reload == TTE + Reload The charge basically move the DPS loss from reloading to the front. If you see what I mean, therefore shorten...
- by Jaysyn Larrisen - at 2014.07.07 06:00:00
|
203. Hotfix Charlie - Completely Balancing the Rifles - in Feedback/Requests [original thread]
Alena Ventrallis wrote: To be honest, I think the rail rifle is better served as a tactical rifle instead of a breach. Caldari are all about making each shot count, and the tactical rifle does that perfectly. It also has a charge up on it alrea...
- by Jaysyn Larrisen - at 2014.07.07 05:53:00
|
204. Hotfix Charlie - Completely Balancing the Rifles - in Feedback/Requests [original thread]
Temias Mercurial wrote: Thanks for the reply , but the rail gun projectile is not really physical, it's a electromagnetic round fired through a series of rails on the rifle (hence the name). Is there anything that could affect the increase o...
- by Jaysyn Larrisen - at 2014.07.07 05:50:00
|
205. Hotfix Charlie - Completely Balancing the Rifles - in Feedback/Requests [original thread]
Monkey MAC wrote: Jaysyn Larrisen wrote: Ok...rail rifles. Again. This is a tough discussion and I admittedly come at it from pretty dedicated RR user perspective. I am, however, interested everyone enjoying a balanced game. Let's a take a...
- by Jaysyn Larrisen - at 2014.07.06 13:53:00
|
206. Hotfix Charlie - Completely Balancing the Rifles - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Jaysyn Larrisen wrote: KAGEHOSHI Horned Wolf wrote: CCP Rattati wrote: Temias Mercurial wrote: I still think that the rail rifle should have an effect similar to the laser rifle's close up reduced damage...
- by Jaysyn Larrisen - at 2014.07.06 13:43:00
|
207. Hotfix Charlie - Completely Balancing the Rifles - in Feedback/Requests [original thread]
Ok...rail rifles. Again. This is a tough discussion and I admittedly come at it from pretty dedicated RR user perspective. I am, however, interested everyone enjoying a balanced game. Let's a take a quick look at the RR from the perspective of s...
- by Jaysyn Larrisen - at 2014.07.06 07:49:00
|
208. Hotfix Charlie - Completely Balancing the Rifles - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: CCP Rattati wrote: Temias Mercurial wrote: I still think that the rail rifle should have an effect similar to the laser rifle's close up reduced damage, as it's suppose to be a long range weapon, but is still ...
- by Jaysyn Larrisen - at 2014.07.06 07:07:00
|
209. Matchmaking by cumulative KDR/WPDR - in Feedback/Requests [original thread]
John Demonsbane wrote: Jaysyn Larrisen wrote: Stuff that doesn't actually apply to what I said. It would appear that you missed my earlier post where I said I don't want this type of system for FW either, I want team deploy. The post ...
- by Jaysyn Larrisen - at 2014.07.01 13:44:00
|
210. Matchmaking by cumulative KDR/WPDR - in Feedback/Requests [original thread]
John Demonsbane wrote: Adipem Nothi wrote: Soraya Xel wrote: (Total kills, total war points, kill/death ratio, are all effectively useless measures for a leaderboard) ^ Everyone gets a 1st place sticker AND a participation trophy. W...
- by Jaysyn Larrisen - at 2014.06.28 11:51:00
|
211. [Suggestion Hotfix Charlie] Suit optimization and balance - in Feedback/Requests [original thread]
Killer's Coys wrote: Sorry for dp! So if you use the assault suit, do you have to skill the medium frame to get an other bonus? For example : if you want to play with the minmatar assault, is it useful to skill the medium frame to have they bo...
- by Jaysyn Larrisen - at 2014.06.24 13:54:00
|
212. Class bonus as innate ability - in Feedback/Requests [original thread]
shaman oga wrote: Jaysyn Larrisen wrote: Try this example out: Caldari medium frame gets: 2% max shield HP per level and 10% charge time reduction to hybrid-rail LW / Sidearms Caldari Assault gets: Current reload bonus per level Caldari Log...
- by Jaysyn Larrisen - at 2014.06.24 13:46:00
|
213. Class bonus as innate ability - in Feedback/Requests [original thread]
True Adamance wrote: Jasyn all I have to say about your Logi bonuses is http://wiki.eveuniversity.org/Inquisitor How Logistics bonuses should be. Absolutely. +1 Frame bonus + Role bonus + Racial attributes = bullseye
- by Jaysyn Larrisen - at 2014.06.23 00:27:00
|
214. [Suggestion Hotfix Charlie] Suit optimization and balance - in Feedback/Requests [original thread]
The Specialized Frames (Logi, Assault, Commando, Sentinel) are effectively already T2 suits. What's missing from the formula is the Frame bonus added to the equation.
- by Jaysyn Larrisen - at 2014.06.22 21:16:00
|
215. [Suggestion Hotfix Charlie] Suit optimization and balance - in Feedback/Requests [original thread]
Doesn't drive you to have only Lvl V at all, Coys. Basically, you get the run things exactly as you do now (however that is) but you will get an additional bonus for the appropriate level of Basic Frame you are skilled into IN ADDITION to the spe...
- by Jaysyn Larrisen - at 2014.06.22 20:59:00
|
216. [Suggestion Hotfix Charlie] Suit optimization and balance - in Feedback/Requests [original thread]
@ CCP Rattati, It caught my eye that you found the idea of adding bonuses to frame suits as a means of optimization or adding some depth to game play. Making basic frame suits give you a return on investment instead of the simply leveling to II...
- by Jaysyn Larrisen - at 2014.06.22 20:46:00
|
217. Class bonus as innate ability - in Feedback/Requests [original thread]
Try this example out: Caldari medium frame gets: 2% max shield HP per level and 10% charge time reduction to hybrid-rail LW / Sidearms Caldari Assault gets: Current reload bonus per level Caldari Logi gets: Current nano hive bonus and CPU/PG redu...
- by Jaysyn Larrisen - at 2014.06.22 20:25:00
|
218. On shield regulators and their current place - in Feedback/Requests [original thread]
I do like the optimization on the shield modules we got...the regulators are noticeably better. That said, it still feels a not quite there. I think i take a bit more streamlined approach to offering a solution: let's look at base stats of shield...
- by Jaysyn Larrisen - at 2014.06.22 16:14:00
|
219. Suggestion: Permanent active SP increase - in Feedback/Requests [original thread]
Pretty interesting idea. +1 My first reaction was negative but I don't really see any downside to it if it's handled correctly. My recommendation: 1) Bump base SP gain on Active SP only up to 2x...same as running a perma-Omega Booster 2) Increa...
- by Jaysyn Larrisen - at 2014.06.19 15:12:00
|
220. Hotfix Charlie Suggestions (Orbital Strikes) - in Feedback/Requests [original thread]
True Adamance wrote: Jaysyn Larrisen wrote: snip Well...since i can pull PC timers off the interwebs that has certainly assisted me in locating targets. For FW....i've seen a few gangs trolling the active conflict planets/ I see ...
- by Jaysyn Larrisen - at 2014.06.19 03:50:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 |
First page | Previous page | Next page | Last page |