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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8880
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Posted - 2014.07.29 16:55:00 -
[31] - Quote
Sgt Kirk wrote:I can only speak for the Gallente LP Store since it is literally the only one I traverse. -Commando Suits -Sentinel Suits -Ion Pistol + there should be a specialist Ion Pistol (fully auto Ion Pistol ? ) On top of that there needs to be more immersion amongst the Factional Equipment. For example you could reskin the Federation Assault Gk.0 with the Federal Marine gk.0 that came in the Gallente Combat pack. There just needs to be something that sets them apart from the basic equipment. Even if it's something as trivial as color. Absolutely agree, the gear from FW needs to stand out and say, "Hey, I got this because I'm loyal to this faction." Something as trivial as unique skins for the dropsuits would go a long, long way in making FW feel more immersive and more interesting to other players. In my opinion it is a high priority (though I'd still but sidearm balance in front of it).
I know it'd likely take a bit of resources because you'd have to re-add all those suits into the game and you'd have to have your artists design a bunch of new skins (sure you can reuse the Faction Pack skins but that only works for Assaults). Despite this, I imagine the work would be done by a different team opposed to the guys who work on number and statistic balancing, and additionally all these new suits would transfer right over to Legion development as well, two birds in one stone. And now I'm getting ahead of myself, but if CCP isn't planning for that level of immersion for Legion's launch (unique skins for Faction items as an example), then I have no clue what CCP is thinking. Legion needs to be very fleshed out the first time the public gets their hands on it, and all that can be done with cross development with Dust. But I digress.
Amarr are the good guys
Their way of the Commando seems right and noble
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SponkSponkSponk
The Southern Legion Final Resolution.
950
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Posted - 2014.07.29 21:43:00 -
[32] - Quote
Jaysyn Larrisen wrote:
Thanks, Rattati.
One serious question for you as you look into this: What should the balance be for "breaking even" in a FW match as far as risk vs reward?
First, you have to work out a standard loyalty point -> isk conversion ratio. In Eve, the gold standard is 1LP -> 1000 isk; anything less than that is bad value.
In Dust, we don't have a player market so the isk value can't really be set, but if we peg it at the same rate, we get:
Loyalty Tier level 1: 326k isk-equivalent for a win, 65k for a loss . . . Loyalty Tier 10 win: 659k for a win, 132k for a loss.
Personally, I think that's a pretty good payout structure; the prices in the LP store just need to be normalised to make it happen.
Dust/Eve transfers
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1233
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Posted - 2014.07.30 03:05:00 -
[33] - Quote
SponkSponkSponk wrote:Jaysyn Larrisen wrote:
Thanks, Rattati.
One serious question for you as you look into this: What should the balance be for "breaking even" in a FW match as far as risk vs reward?
First, you have to work out a standard loyalty point -> isk conversion ratio. In Eve, the gold standard is 1LP -> 1000 isk; anything less than that is bad value. In Dust, we don't have a player market so the isk value can't really be set, but if we peg it at the same rate, we get: Loyalty Tier level 1: 326k isk-equivalent for a win, 65k for a loss . . . Loyalty Tier 10 win: 659k for a win, 132k for a loss. Personally, I think that's a pretty good payout structure; the prices in the LP store just need to be normalised to make it happen.
Sponk - I've done similar math but the breakdown in the formula is that in an ISK driven match my performance directly impacts my payout. Effort is mildly relevant in FW; it also doesn't incentives you to use better gear to help secure the win.
Also...i'm not quite sure how you calculated the LP to ISK conversion. Did you take a base item and convert it from LP to ISK in cost?
Conceptually, i don't think I should have to fight half a dozen battles to pay for one kitted out drop suit.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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Evicer
THE HECATONCHIRES
709
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Posted - 2014.07.30 04:51:00 -
[34] - Quote
Aero Yassavi wrote:
1) Remove the ISK fee from loyalty items, perhaps raise LP prices to compensate 2) Add ISK payments to FW contracts in addition to LP payments 3) Add a "Sell to NPC Market" option so we can make ISK off our salvage 4) Change the salvage feature such that you salvage stuff from your own team's losses instead of the other team's
Personally I would prefer option (1), but if (3) were at all possible then clearly that would be the best route.
Ill comment on 3 first : I dont want militia **** that the casual Amarr blue dot is wearing as they're depending on a more " loyal" player to get out Proto suits in an attempt to win for the sake of attaining rank. We know how blue dots can be, and they sit back the first time they get rebuffed leaving more work for the hardcore players that want the "win" to dig deeper into there own pockets to make that happen .So we get shittier more cowardly blue dots that benefit from inaction through salvage.Turning FW into an afk farmers dream....So no that wont work for me.
2 is a more viable option but your suggestion is simplistic and this also concerns 3 as well .LP modules can be worn/used at the lower skill level so a character with only advanced skill can use proto equipment and modules. Having noobs salvage or be able to sell back proto salvage the equivalent of the AUR value item is also a no-go for CCP.
1 again a player is getting access to use equipment they would otherwise not be able to use because of skills so you want us to pay more LP for those......
The other downside to these suggestions is the afk'er CCP knows this and this game mode is the only game mode that even slightly affects EVE and thus as they're getting rid of it (DUST) then they want it to make less impact for the duration of its lifespan.Hence the long wait times for matches.
If you talk to any EVE pilot they believe they should have dominion over the" lessers" and that includes us. Your Dust/Legion character will only ever be a foot slogging ground pounder because that's what the pilots/EVE subscribers want.
Even if you attain the rank 10 in DUST it in no way raises your corporations standing in EVE online. So if a EVE player were to look at the Classiari it would only say that you are in the Imperial Guard and if a pilot were to join the Classiari to do obs his work in the 24th is seperate from yours, and only his work raises your standing in Empire. All your feats, all your victories, all the ISK spent to achieve that means absolutely NOTHING in eve online. What you do in Dust in no way raises your corp standing to the Empire you are fighting for. So EVE players dont care. They get no benefit.
Last I'll close with this. There are no Trophies for this game on PSN. CCP has given us no rank system, like they do in EVE. If a DUST player is in an EVE corp the EVE players cant even give you a ribbon or a medal for your achievements. You in no way are set apart from your DUST/EVE peers by even accomplishing this monumental and questionably achievable feat
So in the end it means nothing............
Fortune favors the Bold,but Success favors the Resolute
Unbent,Unburdened, UNSTOPPABLE Amarr loyalist
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
12365
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Posted - 2014.07.30 05:18:00 -
[35] - Quote
Pretty much. Throughout the Burn Huola I know FC's were asking who was winning planetside but never cared since it meant nothing to them.
Dust FW has not emphasis. There should be tangible benefits and bonuses for owning systems, and dustricts should not fall just because one douche bag corp, including my own, could put 16 non useless players in a single chat and call that tactics.
"We were commanded us to burn the system...We did. I mourn the loss of the innocent caught in our fires" -Kador Ouryon
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SponkSponkSponk
The Southern Legion Final Resolution.
958
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Posted - 2014.07.30 05:20:00 -
[36] - Quote
Jaysyn Larrisen wrote: Sponk - I've done similar math but the breakdown in the formula is that in an ISK driven match my performance directly impacts my payout. Effort is mildly relevant in FW; it also doesn't incentives you to use better gear to help secure the win.
I'm not sure what you mean. The disparity between the layouts for winning vs losing heavily incentivise using better gear and organised squads.
Quote:Also...i'm not quite sure how you calculated the LP to ISK conversion. Did you take a base item and convert it from LP to ISK in cost?
I looked at the LP rewards and multiplied by 1000. Once a LP->ISK ratio for income is decided on, then the next step is to adjust LP expenditure so that it roughly matches up, by whatever heuristics you choose.
Quote:Conceptually, i don't think I should have to fight half a dozen battles to pay for one kitted out drop suit.
My proto suits are usually ~150k, which means going x/4 is still break-even under my proposal. Care to explain your statement further?
Dust/Eve transfers
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1233
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Posted - 2014.07.30 06:02:00 -
[37] - Quote
SponkSponkSponk wrote:Jaysyn Larrisen wrote: Sponk - I've done similar math but the breakdown in the formula is that in an ISK driven match my performance directly impacts my payout. Effort is mildly relevant in FW; it also doesn't incentives you to use better gear to help secure the win.
I'm not sure what you mean. The disparity between the layouts for winning vs losing heavily incentivise using better gear and organised squads. Quote:Also...i'm not quite sure how you calculated the LP to ISK conversion. Did you take a base item and convert it from LP to ISK in cost? I looked at the LP rewards and multiplied by 1000. Once a LP->ISK ratio for income is decided on, then the next step is to adjust LP expenditure so that it roughly matches up, by whatever heuristics you choose. Quote:Conceptually, i don't think I should have to fight half a dozen battles to pay for one kitted out drop suit. My proto suits are usually ~150k, which means going x/4 is still break-even under my proposal. Care to explain your statement further?
Sponk...sorry if I wasn't clear, was rushing through the post earlier.
1) In ISK based matches your ISK reward is heavily based on your personal performance in battle...LP fights aren't. You get what you get based on team victory / defeat and standings. Not necessarily a bad thing mind you but I would like to see performance matter in your LP payout like a bonus on top of the baseline award. It's been touched on various places but from a raw payout efficiency standpoint running cheap gear is better for payouts...I think the payouts should be significantly increased and create a heavier incentive for victory.
My overall opinion is that if a player wants to make a career out of FW the payout structure should support that at least as well as pub & PC matches.
2) When I last did this conversion (long time ago) i took a Federation Duvolle AR and market place Duvolle AR and used that as my baseline conversion tool. My assumption is that the rate is consistent across items. The numbers seemed different from what i remembered and what you were using - that's all.
3) I run full support logi suits so my suit costs run about 210K to 225K ISK depending on load out. I went in and replicated the fit with all LP stuff and it comes out to 1110 LP spread across 3x factions. I should have qualified my comment with that since the price of various suits can vary pretty widely.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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SponkSponkSponk
The Southern Legion Final Resolution.
959
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Posted - 2014.07.30 06:34:00 -
[38] - Quote
Jaysyn Larrisen wrote:Sponk...sorry if I wasn't clear, was rushing through the post earlier.
1) In ISK based matches your ISK reward is heavily based on your personal performance in battle...LP fights aren't. You get what you get based on team victory / defeat and standings. Not necessarily a bad thing mind you but I would like to see performance matter in your LP payout like a bonus on top of the baseline award. It's been touched on various places but from a raw payout efficiency standpoint running cheap gear is better for payouts...I think the payouts should be significantly increased and create a heavier incentive for victory.
My overall opinion is that if a player wants to make a career out of FW the payout structure should support that at least as well as pub & PC matches.
2) When I last did this conversion (long time ago) i took a Federation Duvolle AR and market place Duvolle AR and used that as my baseline conversion tool. My assumption is that the rate is consistent across items. The numbers seemed different from what i remembered and what you were using - that's all.
3) I run full support logi suits so my suit costs run about 210K to 225K ISK depending on load out. I went in and replicated the fit with all LP stuff and it comes out to 1110 LP spread across 3x factions. I should have qualified my comment with that since the price of various suits can vary pretty widely.
Ah, I see. Yeah, I can see the incentive for personal effort as a component of your reward. I would, however, say that my preference is that personal effort should be de-emphasised compared to pub matches. Remember, LP boosters do exist.
With regards to LP conversion, has anyone done the analysis? Would love to see a spreadsheet.
Logistics suits will necessarily be more expensive, because prototype equipment is incredibly expensive. I guess break-even time varies wildly based on fit, but proto logis probably aren't the best representative fit to compare against.
Dust/Eve transfers
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1235
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Posted - 2014.07.30 07:32:00 -
[39] - Quote
SponkSponkSponk wrote:
Ah, I see. Yeah, I can see the incentive for personal effort as a component of your reward. I would, however, say that my preference is that personal effort should be de-emphasised compared to pub matches. Remember, LP boosters do exist.
With regards to LP conversion, has anyone done the analysis? Would love to see a spreadsheet.
Logistics suits will necessarily be more expensive, because prototype equipment is incredibly expensive. I guess break-even time varies wildly based on fit, but proto logis probably aren't the best representative fit to compare against.
This is probably one of those facets that will be heavily dependent on personal perspective and we just have divergent views. As for LP boosters, they represent an investment in something that has an exceedingly low probability of transferring to Legion if it is ever green lit - just not worth it for me.
I remember some guys doing some detailed work when the LP store was first introduced. I did a really rudimentary level of analysis (i.e. one item conversion) however I think that you could look at something a little higher than 1LP to 1000 ISK conversion ...say 1 to 1500. It's difficult to get a handle on what the rate should be but that's just a hip shot guess.
As for logi costs (and relative costs of suits / vehicles in general) are a whole topic in and off itself. That said, i'm not sure there is such a think as a "representative fit" because of the large range costs in fits and vehicles. To a degree this get's at the question I originally was posing to CCP Rattati - what is the break even for payout balance? This is why i'm more motivated by individual performance bonus for FW on top of the baseline victory payout to off set the variances in ISK or LP efficiency.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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