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941. what does 5% reduction to weapon feedback damage per level mean? - in Feedback/Requests [original thread]
Lillica Deathdealer wrote: Reduction to damage from weapons like the scrambler rifle and laser rifle when they overheat. You might be thinking, "Well thats lame, those aren't even heavy weapons. Why have that on a heavy suit?" Rest assured, the...
- by Jathniel - at 2013.08.17 23:40:00
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942. [PETITION] SO CCP START WORKING ON PVE AGAIN - in Feedback/Requests [original thread]
I don't like knowing that PvE is on HOLD. That really discourages me. That's something I was better off NOT knowing. You can tell they have a long way to go on it, though. Just look at RDV pilots. Dramatically improved, but they've turned into...
- by Jathniel - at 2013.08.17 23:30:00
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943. [FEEDBACK / SUGGESTION] Heavies need a rethink. - in Feedback/Requests [original thread]
lol... Rogue Saint wrote: OK, so the prevalence of fat suits running AR's/MD's and now the rise of the Forge Gun Snipers has become such common place on the battle field we need to look at how the role of the heavy needs a rethink. Personally...
- by Jathniel - at 2013.08.17 21:50:00
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944. Recommended Alterations To Burst Assault Rifle - in Feedback/Requests [original thread]
I agree the Burst could be polished a bit. But I don't think raising the number of shots will do that, nor will increasing the damage. Either give the Burst the same range as the tactical, OR reduce the scope zoom by about 20%. Finally give the...
- by Jathniel - at 2013.08.17 20:58:00
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945. If dust had player owned servers... - in General Discussions [original thread]
Iron Wolf Saber wrote: Now design your own game mode however... is an entirely different suggestion. This. Whenever, personal/corp hangars and training rooms are introduced, we'll probably see options for limited customized game modes.
- by Jathniel - at 2013.08.17 01:05:00
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946. [Feedback] Shield Extenders, Armor plates and Upcoming Plate buff - in Feedback/Requests [original thread]
pegasis prime wrote: I love the idea of this thread . QQ shield tankers can equip armour plates snif snif. Wow you acctually are crying because some mercs can fit effective tank I.e. hybrid tanking is something that takes heavy sp investment to...
- by Jathniel - at 2013.08.16 14:33:00
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947. [Feedback] Shield Extenders, Armor plates and Upcoming Plate buff - in Feedback/Requests [original thread]
Blade Masterson wrote: Text Grant wrote: This would help gal and cal but screw minis. No thank you Also with Amarr since thwy are dual tankers 180 base shield and armor Hence why the OP also mentioned better passive skill racial bonuses...
- by Jathniel - at 2013.08.16 14:25:00
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948. NERF - in Feedback/Requests [original thread]
bad troll post is bad.
- by Jathniel - at 2013.08.15 22:39:00
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949. [Request] dropship passenger gunning - in Feedback/Requests [original thread]
Yes, sir. This has been taught of. Not really any major technical hurdles, imo. In Chromosome, you could "surf" on top of a dropship and fire down at hostiles. The big problem was hit detection; your gun fire would hit the dropship. I've used s...
- by Jathniel - at 2013.08.15 22:38:00
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950. ===[To All of You Asking For Respecs: Here is a Sound Alternative]=== - in General Discussions [original thread]
Aero Yassavi wrote: Disabling passive skill point accrual while using this booster is overkill. Also it would cost AUR, making it a pay to win feature. The reasonable people who are in favor for another respec aren't in favor of respecing your ...
- by Jathniel - at 2013.08.15 22:15:00
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951. Request - Need long-range active scanner - in Feedback/Requests [original thread]
I love active scanners. In fact, I'm amazed they aren't getting nerfed. lol An active scanner enables you to see nearly every hostile player around you instantly, to the very edge of weapon's range... What major shooter right now gives you that...
- by Jathniel - at 2013.08.15 21:59:00
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952. sheild recharge delay - in Feedback/Requests [original thread]
All that said, it would be nice to see a tiny countdown in your hud to see how long til your shields start bouncing back.
- by Jathniel - at 2013.08.15 00:23:00
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953. Shield regulators - in Feedback/Requests [original thread]
Funkmaster Whale wrote: pseudosnipre wrote: Stacking is required for any complex module to be effective. Want to talk about my 12% complex kincats and their stacking penalty? If you want AMAZING shield regeneration, can I tempt you to come ...
- by Jathniel - at 2013.08.15 00:21:00
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954. Shield regulators - in Feedback/Requests [original thread]
XiBravo wrote: I-Shayz-I wrote: Basic regulator: 10% Enhanced regulator: 20% Complex Regulator: 25% Im thinking something like 15, 30, 45 That high a bonus would make shields totally OP. Not to mention that two skilled players that kn...
- by Jathniel - at 2013.08.15 00:19:00
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955. [Request] Tools for Sea Battles in Dust 514 - in Feedback/Requests [original thread]
Well the dropsuits already have their own air systems, for keeping mercs alive in a variety of different circumstances. Specific scuba gear probably wouldn't be needed, not unless you intend to go into extreme depths, in which case armor suits wo...
- by Jathniel - at 2013.08.14 23:56:00
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956. [Request] Officer Scrambler Rifles, please. - in Feedback/Requests [original thread]
Eris Ernaga wrote: These are armarian weapons thus there is no balac or thales variant they would come under amarian corporation names Yet, there is a Balac's GAR-21 Assault Rifle (Gallente), a Balac's MRN-30 Submachine Gun (Minmatar), and a...
- by Jathniel - at 2013.08.14 23:43:00
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957. [Request] Officer Scrambler Rifles, please. - in Feedback/Requests [original thread]
Eris Ernaga wrote: Jathniel wrote: Balac's SR-34 Assault Scrambler Rifle Damage: 45.2 HP Rate of Fire: 705.9 RPM Accuracy Rating: 61.5 Clip Size: 80 Max Ammo: 325 Reload Time: 2.0 s Heat Build-Up Per Second: 30.0 Cooldown: 7.5 s Sei...
- by Jathniel - at 2013.08.14 14:44:00
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958. [Request] Officer Scrambler Rifles, please. - in Feedback/Requests [original thread]
lol i like that.
- by Jathniel - at 2013.08.13 22:15:00
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959. [Request] Officer Scrambler Rifles, please. - in Feedback/Requests [original thread]
Balac's SR-34 Assault Scrambler Rifle Damage: 45.2 HP Rate of Fire: 705.9 RPM Accuracy Rating: 61.5 Clip Size: 80 Max Ammo: 325 Reload Time: 2.0 s Heat Build-Up Per Second: 30.0 Cooldown: 7.5 s Seize Duration: 5.0 s Feedback Damage: 50.0...
- by Jathniel - at 2013.08.13 10:56:00
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960. [request] Mass Driver Minimum Arming Distance - in Feedback/Requests [original thread]
Cross Atu wrote: McFurious wrote: Idea from RydogV in another mass driver *****-a-thon thread: RydogV wrote: Incorporate a minimum number of "twists" or minimum distance the projectile has to travel before it is armed and will explode. T...
- by Jathniel - at 2013.08.11 20:55:00
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