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921. facts - in Feedback/Requests [original thread]
Hot damn dude. You about to get banned. xD I actually like that "glitch". It makes sense; If I run at you at full speed, then through a punch and clothesline your ass, it should either take you out or take a lot of health. xD
- by Jathniel - at 2013.08.29 21:20:00
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922. [Feedback] The problem with the Gallente assault - in Feedback/Requests [original thread]
Ok. Good research done OP. You have a clear understanding of the numbers involved. Being fully skilled into Gallente suits, I have a clear understanding of those numbers in action on the field, so I'll weigh in a little bit. Gallente Suit playst...
- by Jathniel - at 2013.08.29 21:08:00
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923. [Feedback] Dust 514 on PC, please. - in Feedback/Requests [original thread]
Vyzion Eyri wrote: But this uncontrollably open forum, the impatience, the foot-stamping and chest-pounding, the epeen-stroking and pubstomping, the protobearing and blueberry splattering, it is what makes DUST the other window through which we...
- by Jathniel - at 2013.08.29 19:58:00
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924. diversity in a wonderful game is dying. how can we fix it? - in Feedback/Requests [original thread]
HMG - Release the 'scrambler cannon'. AR - Increase spread, recoil/muzzle jump, add sway (all of these more so with standing/moving/running) Mass Driver - Increase damage, blast radius, and blast damage significantly. Reduce clip size to 2 o...
- by Jathniel - at 2013.08.29 05:36:00
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925. [Feedback] Dust 514 on PC, please. - in Feedback/Requests [original thread]
At the risk of the post coming across as a non-sequitur, I'll try to tie in some points better. The point of the aiming was meant to indicate that in attempting to balance kb/m with ds3, aiming is screwed for everyone overall. The point of the g...
- by Jathniel - at 2013.08.29 04:24:00
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926. Get Ready to Troll... - in Feedback/Requests [original thread]
lol the OP is so combative with his opening post, I doubt he'll find the consensus he seeks.
- by Jathniel - at 2013.08.29 04:19:00
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927. [Feedback] Dust 514 on PC, please. - in Feedback/Requests [original thread]
I just built a new sli gaming rig a few days ago... After playing a number of shooters, then coming back to Dust... The difference is astounding. When people say the aiming is bad in Dust, it's BAD. I don't mean auto assist or acceleration issue...
- by Jathniel - at 2013.08.29 04:13:00
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928. IF ccp introduces a shield based heavy should i skill into it? - in Feedback/Requests [original thread]
Ren Ratner wrote: A shield heavy will only be good for long range, which works out well since the forge gunners are loving their stupid tower camping games right now. Close range = flux range = useless heavy shield. Why a forge sniper would b...
- by Jathniel - at 2013.08.25 01:07:00
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929. Ccp when can we be expecting 24 vs 24? - in Feedback/Requests [original thread]
The next time the universe / multiverse implodes on itself aka "The End of Time" or "The End of Eternity".
- by Jathniel - at 2013.08.25 00:59:00
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930. I am a dropship pilot, and I am not affraid. - in General Discussions [original thread]
Pvt Numnutz wrote: Seems like a lot of vehicle users, tankers especially, are really worried about the 1.4 swarm launcher changes. Well I'm a dropship pilot and I am not affraid of these changes. Should I be? Maybe, however swarms can kill vehi...
- by Jathniel - at 2013.08.25 00:56:00
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931. Amarrians don't call orbital strikes... - in General Discussions [original thread]
+1 Awesome idea. Seriously, this is cool. Off-Map Support < Divinity Strike
- by Jathniel - at 2013.08.25 00:47:00
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932. tanks are not supposed to be a crutch. - in General Discussions [original thread]
Very easy fix. Give tankers the invicibility they want (and deserve), and just give them limited ammo so they don't have unlimited persistence. The tank would be able to go in, and only suppress a point so long before ammo runs out. When the tank...
- by Jathniel - at 2013.08.25 00:45:00
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933. Request to remove Manus peak, alter it or allow us to choose what map to play - in General Discussions [original thread]
Synthetic Waffles wrote: As a HMG user Im sick of that stupid map, its a hellhole for anyone that uses close quarters weapons like a shotgun or a hmg, I cant aid my team at all because i get gunned down by a sniper or an assualt rifle user, the...
- by Jathniel - at 2013.08.25 00:39:00
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934. Who Else is Dirt Poor? - in General Discussions [original thread]
Dust teaches you to be selfish. Sitting at a quarter billion isk, with 230 million being my personal "zero balance". Making money in this game is easy, you just gotta pick your battles and pick your suits. If I'm solo and facing a stacked team...
- by Jathniel - at 2013.08.25 00:24:00
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935. I am OP.. - in General Discussions [original thread]
Anmol Singh wrote: but im a glass cannon.... This is why you're not OP. Have fun.
- by Jathniel - at 2013.08.25 00:12:00
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936. [Feedback] Okay so the forge gun IS a problem after all. - in Feedback/Requests [original thread]
Trey Hardin wrote: Jathniel wrote: I was a defender of the forge gun as it currently works, but after using it... Something is off. The weapon is too precise. I took a small piece of clear tape, and balled it up. I made it small like an ai...
- by Jathniel - at 2013.08.18 19:30:00
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937. Reduce the splash damage of a forge guns - in Feedback/Requests [original thread]
lol a forge gunner doesn't need splash damage with how fkin accurate they are now.
- by Jathniel - at 2013.08.18 18:37:00
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938. [Feedback] Okay so the forge gun IS a problem after all. - in Feedback/Requests [original thread]
Beeeees wrote: They are long range anti material rifles. Ofcourse they are precise. Working as intended. Then change the reticule. Or don't. Doesn't change the fact, that this weapon as it currently is, is going to become a problem unless it...
- by Jathniel - at 2013.08.18 18:32:00
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939. [Feedback] Okay so the forge gun IS a problem after all. - in Feedback/Requests [original thread]
Lynn Beck wrote: Back in chromosome, we had a feature: Standing still? Point right in the middle. Movin to the side? Point the forge to the other part of the inside reticule, example: strafe right, aim left to compensate rigt spin. Hittingjump ...
- by Jathniel - at 2013.08.18 18:27:00
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940. [Feedback] Okay so the forge gun IS a problem after all. - in Feedback/Requests [original thread]
I was a defender of the forge gun as it currently works, but after using it... Something is off. The weapon is too precise. I took a small piece of clear tape, and balled it up. I made it small like an aim reticule dot, and I placed it right in ...
- by Jathniel - at 2013.08.18 16:38:00
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