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321. Reduce Militia FG Range - in Feedback/Requests [original thread]
Ulysses Knapse wrote: I disagree. If anything, the forge gun should have greater effective range, but less splash damage. That would be a very bad idea, FG doesn't have a lot of Splash but greater range would be ridiculous. Especially consid...
- by Jason Pearson - at 2013.01.13 13:27:00
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322. Reduce Militia FG Range - in Feedback/Requests [original thread]
Been spending time with the Militia Forge Gun today and I feel it has far too much range. What I've killed today: Tanks (Pretty easy when you're above them and they cannot hide.) Infantry (Again, get up higher and they're so toast) Snipers (lol, ...
- by Jason Pearson - at 2013.01.13 02:02:00
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323. (pleading almost out of air) PLEASE before open beta GRID THE MAPS! - in Feedback/Requests [original thread]
greatly needed, +1
- by Jason Pearson - at 2013.01.13 01:58:00
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324. (pleading almost out of air) PLEASE before open beta GRID THE MAPS! - in Feedback/Requests [original thread]
Would really appreciate this.
- by Jason Pearson - at 2013.01.10 17:14:00
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325. [Request] Hide Name of Corporations Involved in Contracts - in Feedback/Requests [original thread]
Free Beers wrote: Jason Pearson wrote: Free Beers wrote: can't hide forever Jason scrub :-) +1 mainly for the intel part of it as I lvoe the meta game in eve. IMPS will get their corp battles no worry Mate, I'm not hiding.. I'm in a s...
- by Jason Pearson - at 2013.01.10 16:45:00
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326. [Request] Hide Name of Corporations Involved in Contracts - in Feedback/Requests [original thread]
Free Beers wrote: can't hide forever Jason scrub :-) +1 mainly for the intel part of it as I lvoe the meta game in eve. IMPS will get their corp battles no worry Mate, I'm not hiding.. I'm in a strategic position ready to ambush :D
- by Jason Pearson - at 2013.01.10 16:39:00
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327. [Request] Hide Name of Corporations Involved in Contracts - in Feedback/Requests [original thread]
Sorry guise, were boycotting imperfects pce. But seriously, +1
- by Jason Pearson - at 2013.01.10 16:30:00
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328. Split Screen Multiplayer - in Feedback/Requests [original thread]
Just buy the second ps3, I have 3 in my household currently (My family enjoy games ^_^)
- by Jason Pearson - at 2013.01.09 22:20:00
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329. Split Screen Multiplayer - in Feedback/Requests [original thread]
No thanks. I hate the idea of splitscreen in a MMO, pretty sure we had a topic a while back explaining why we shouldn't bother with splitscreen for DUST.
- by Jason Pearson - at 2013.01.09 11:27:00
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330. swarm should lock on heavy - in Feedback/Requests [original thread]
/signed Brilliant Idea, +1.
- by Jason Pearson - at 2013.01.09 11:25:00
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331. Expienced pilots thoughts on what dropships need. - in Feedback/Requests [original thread]
Bojo The Mighty wrote: an armored weaponized Ahahahahahahhahahahahaha You're a funny guy.
- by Jason Pearson - at 2013.01.08 00:22:00
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332. [Request] The ability to respec our skills. with aurum. - in Feedback/Requests [original thread]
no.
- by Jason Pearson - at 2013.01.07 22:40:00
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333. I just hope you won't go to the Open Beta with this build because - in Feedback/Requests [original thread]
Konohamaru Sarutobi wrote: @Arramakaian Eka I'm not talking about the "FPS part" of the game. I'm taling about the "SP part". It's not "so funny" spend weeks to get "Proto Skills" and feel the same that you do with advance. If you nerf the "st...
- by Jason Pearson - at 2013.01.06 23:54:00
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334. Expienced pilots thoughts on what dropships need. - in Feedback/Requests [original thread]
Agree with majority of points, personally don't mind the controls as it makes it easier to hover :P
- by Jason Pearson - at 2013.01.06 21:57:00
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335. I just hope you won't go to the Open Beta with this build because - in Feedback/Requests [original thread]
Tectonious Falcon wrote: Jason Pearson wrote: You understand the matchmaking isn't working because we don't have enough players right? We play against the same players everyday due there not being 1000s of us online yet, 3 battle servers, tw...
- by Jason Pearson - at 2013.01.06 13:37:00
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336. I just hope you won't go to the Open Beta with this build because - in Feedback/Requests [original thread]
You understand the matchmaking isn't working because we don't have enough players right? We play against the same players everyday due there not being 1000s of us online yet, 3 battle servers, two battle types, thats 96 players, we've got somethin...
- by Jason Pearson - at 2013.01.06 13:02:00
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337. [Request] Green Light/Kick All Passengers for Vehicles - in Feedback/Requests [original thread]
Vermaak Kuvakei wrote: And in what world is transport ment for the unorganized blues? Even with a mandatory drop they would just run in every direction You just need to herd them, watched Dark Cloud do it once with an LAV If I have a CRU eq...
- by Jason Pearson - at 2013.01.05 21:29:00
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338. [Request] Green Light/Kick All Passengers for Vehicles - in Feedback/Requests [original thread]
Vermaak Kuvakei wrote: Jason Pearson wrote: Vermaak Kuvakei wrote: Breakin Stuff wrote: And the a**hole pilots who drop into a scenario they won't survive? (Near am enemy tank/tank group or sinto another dropship's firing line, etc.) ...
- by Jason Pearson - at 2013.01.05 21:19:00
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339. [Request] Take off mandatory turrets for LLVs - in Feedback/Requests [original thread]
Noc Tempre wrote: xprotoman23 wrote: Noc Tempre wrote: Godin Thekiller wrote: Noc Tempre wrote: I would skip the heavy turret on my tank if given the option. Sometimes I just want a sturdy ride and let the small gunners concentrate ...
- by Jason Pearson - at 2013.01.05 21:12:00
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340. [Request] Give Dropships more HP, armor and shields. As well as a few other drop... - in Feedback/Requests [original thread]
Vermaak Kuvakei wrote: Saying a dropship shouldn't have to play to it's speed is like saying a lav should do the same, it just makes you look like an idiot Being a closed minded **** just makes you seem like a closed minded ****. Heavy Drop...
- by Jason Pearson - at 2013.01.05 21:11:00
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