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Konohamaru Sarutobi
Ahrendee Mercenaries Legacy Rising
91
|
Posted - 2013.01.06 05:05:00 -
[1] - Quote
Matchmaking is just horrible. "Atractive for random players". Yeah right. I don't know when do you want to test the matchmaking. But if you will testing this one in the Open Beta, you just will scare all the new players.
"ISK risk makes the game most interesting and you need to be carreful about how do you play the game". What about snipers for example? 0.001% ISK risk. Also you can make all the same using an advance suit as a proto suit but cheaper. Why does a heavy guy will use a proto suit that cost more than a tank? No point.
SP is confused since you nerf the weapons to make them more "balanced". Balanced? Really? So why would I spend SP to get better things that someone else. Because SP difference between weapons doesn't compense the "stats" difference. And this happens with the ISK difference too. It just lose the point. If you nerf the stats, I think you must nerf the prices too because you just promote people to play with "standar" things. You don't promote the development of you character. Also, if you have this kind of thoughts, you must nerf vehicles too. Because if i'm looking right, a Soma has no chance against a Surya.
Well, nerfing all you just make the game "newbie". SP lose point and as I think, that makes the game playable for a long time.
I'm not a FPS player. I just played Killzone sometime, but I love RPGs. Something that I love of this game is that, when you unblock some skill, some weapon or something. That's very interesting for me. But meh, it's very disappointing when you reach some skill level and you just feel equal than before, because you just think "f@ck, I musted use those SP to something else". The only thing that atract me to develop my character is the name of the weapon and the color of the suits. Looking a black suit and read "Duvolle" instead "militia" when you kill some guy.
This are my thoughts. I'm not supose to get funny with this because it's a beta. As a "beta tester" this is what I see and I think it's important.
Any kind of comment is welcome.
PS: Sorry for the english. See you
Edited: just to don't reply any comment about "complaing" about the game or "leave the developers make their job" or something like that, I repeat, this are my thoughts after testing the game day by day. Anyone else can feel anything different. I know if I bother the developers, GMs, or if they just "don't need me" (of course they don't need me to make a game), they can delete my account. |
aden slayer
ZionTCD Legacy Rising
407
|
Posted - 2013.01.06 05:10:00 -
[2] - Quote
matchmaking is being fixed and tweaked. patience is a virtue....... |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1594
|
Posted - 2013.01.06 05:12:00 -
[3] - Quote
Wait and see before you jump to conclusions. |
Konohamaru Sarutobi
Ahrendee Mercenaries Legacy Rising
91
|
Posted - 2013.01.06 05:13:00 -
[4] - Quote
aden slayer wrote:matchmaking is being fixed and tweaked. patience is a virtue.......
I have patience. I'm not hurry about the game relase. I just think an Open Beta is supose to "keep testing" and "attract players". Waiting for the Open Beta to test the matchmaking? I think it's a mistake. |
tribal wyvern
ZionTCD Legacy Rising
675
|
Posted - 2013.01.06 05:14:00 -
[5] - Quote
Konohamaru Sarutobi wrote:Matchmaking is just horrible. "Atractive for random players". Yeah right. I don't know when do you want to test the matchmaking. But if you will testing this one in the Open Beta, you just will scare all the new players.
"ISK risk makes the game most interesting and you need to be carreful about how do you play the game". What about snipers for example? 0.001% ISK risk. Also you can make all the same using an advance suit as a proto suit but cheaper. Why does a heavy guy will use a proto suit that cost more than a tank? No point.
SP is confused since you nerf the weapons to make them more "balanced". Balanced? Really? So why would I spend SP to get better things that someone else. Because SP difference between weapons doesn't compense the "stats" difference. And this happens with the ISK difference too. It just lose the point. If you nerf the stats, I think you must nerf the prices too because you just promote people to play with "standar" things. You don't promote the development of you character. Also, if you have this kind of thoughts, you must nerf vehicles too. Because if i'm looking right, a Soma has no chance against a Surya.
Well, nerfing all you just make the game "newbie". SP lose point and as I think, that makes the game playable for a long time.
I'm not a FPS player. I just played Killzone sometime, but I love RPGs. Something that I love of this game is that, when you unblock some skill, some weapon or something. That's very interesting for me. But meh, it's very disappointing when you reach some skill level and you just feel equal than before, because you just think "f@ck, I musted use those SP to something else". The only thing that atract me to develop my character is the name of the weapon and the color of the suits. Looking a black suit and read "Duvolle" instead "militia" when you kill some guy.
This are my thoughts. I'm not supose to get funny with this because it's a beta. As a "beta tester" this is what I see and I think it's important.
Any kind of comment is welcome.
PS: Sorry for the english. See you
Referring to your thread title...........the open beta also means a new build.
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Konohamaru Sarutobi
Ahrendee Mercenaries Legacy Rising
91
|
Posted - 2013.01.06 05:14:00 -
[6] - Quote
Maken Tosch wrote:Wait and see before you jump to conclusions.
Lol. I'm testing the game. What's the point of wait untill the game relase? I need to talk now, not when the game is relased. Just what I feel with "my tests" |
aden slayer
ZionTCD Legacy Rising
407
|
Posted - 2013.01.06 05:18:00 -
[7] - Quote
Konohamaru Sarutobi wrote:aden slayer wrote:matchmaking is being fixed and tweaked. patience is a virtue....... I have patience. I'm not hurry about the game relase. I just think an Open Beta is supose to "keep testing" and "attract players". Waiting for the Open Beta to test the matchmaking? I think it's a mistake.
DEVs have the final say. BTW they have been testing and tweaking matchmaking since Codex. |
Moonracer2000
Subdreddit Test Alliance Please Ignore
316
|
Posted - 2013.01.06 06:16:00 -
[8] - Quote
matchmaking probably doesn't work well now because the closed beta has a small player population. So switching to open should greatly improve the flexibility of whatever system is in place.
My concern is primarily the player market and faction warfare. Those things just seem like you'd want to test in closed beta in case there are huge problems. And if they aren't in the open beta most gamers will just think this is a mediocre sci-fi shooter. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2013.01.06 06:43:00 -
[9] - Quote
because this game doesn't really use match making though and its expected to be the least used mode in the future? |
THE GREY CARDINAL
PSU GHOST SYNDICATE
31
|
Posted - 2013.01.06 12:57:00 -
[10] - Quote
Patience is in deed a virtue. Just relax and play/test/enjoy the game as much as you can. If you are unhappy with the pace that CCP is currently exhibiting, simply take the game and the receipt back to the store and get a refund of your money...oh wait... :P |
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Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2013.01.06 13:02:00 -
[11] - Quote
You understand the matchmaking isn't working because we don't have enough players right? We play against the same players everyday due there not being 1000s of us online yet, 3 battle servers, two battle types, thats 96 players, we've got something like triple that number online at one time, which really isn't a lot when it comes to matchmaking.
Snipers will get a nerf dw, they're working on snipers so patience with that man, also I call bullshit on a Heavy costing more than a Tank, when your heavy suit costs more than 1mil, then we'll talk. |
Tectonious Falcon
The Southern Legion
395
|
Posted - 2013.01.06 13:08:00 -
[12] - Quote
Jason Pearson wrote:You understand the matchmaking isn't working because we don't have enough players right? We play against the same players everyday due there not being 1000s of us online yet, 3 battle servers, two battle types, thats 96 players, we've got something like triple that number online at one time, which really isn't a lot when it comes to matchmaking.
Snipers will get a nerf dw, they're working on snipers so patience with that man, also I call bullshit on a Heavy costing more than a Tank, when your heavy suit costs more than 1mil, then we'll talk.
Heavies can cost around 500k though, which is as much as some tanks.
By the way, which country are you from? Just asking as only the guys from the Anzac and Asia servers can complain about matchmaking. |
GIZMO2606
Pink Fluffy Bounty Hunterz RISE of LEGION
293
|
Posted - 2013.01.06 13:09:00 -
[13] - Quote
If anything, we'll have a server lobby list to pick from. Like games that you can run MLT, STD, ADV and PRO in. Think of it like this. Say there is a lobby that is listed MLT only, that means players can't use any gear above MLT same with players using upper tier gear lobbies. That away players that want to run MLT gear only wont have to worry about the players that troll with PRO gear in pub matches all the time.
I can only see them keeping weapon and suit values like they are now if CCP plans in adding tech 2 gear. Even more I don't think gear should have the major impact of an FPS players skill. My opinion anyway since I see depending on gear over FPS skill is a clutch. |
Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2013.01.06 13:37:00 -
[14] - Quote
Tectonious Falcon wrote:Jason Pearson wrote:You understand the matchmaking isn't working because we don't have enough players right? We play against the same players everyday due there not being 1000s of us online yet, 3 battle servers, two battle types, thats 96 players, we've got something like triple that number online at one time, which really isn't a lot when it comes to matchmaking.
Snipers will get a nerf dw, they're working on snipers so patience with that man, also I call bullshit on a Heavy costing more than a Tank, when your heavy suit costs more than 1mil, then we'll talk. Heavies can cost around 500k though, which is as much as some tanks. By the way, which country are you from? Just asking as only the guys from the Anzac and Asia servers can complain about matchmaking.
From the UK. Nobody can complain due to low numbers, it isn't a proper matchmaking system til we actually have enough people that the system can match us against. I mean, I play against my corp all the time, there are always SI playing matches and they're always in my game (usually against me), all the time. We need OB to bring us more players so we can actually do work with the system. |
Tectonious Falcon
The Southern Legion
395
|
Posted - 2013.01.06 13:39:00 -
[15] - Quote
Jason Pearson wrote:Tectonious Falcon wrote:Jason Pearson wrote:You understand the matchmaking isn't working because we don't have enough players right? We play against the same players everyday due there not being 1000s of us online yet, 3 battle servers, two battle types, thats 96 players, we've got something like triple that number online at one time, which really isn't a lot when it comes to matchmaking.
Snipers will get a nerf dw, they're working on snipers so patience with that man, also I call bullshit on a Heavy costing more than a Tank, when your heavy suit costs more than 1mil, then we'll talk. Heavies can cost around 500k though, which is as much as some tanks. By the way, which country are you from? Just asking as only the guys from the Anzac and Asia servers can complain about matchmaking. From the UK. Nobody can complain due to low numbers, it isn't a proper matchmaking system til we actually have enough people that the system can match us against. I mean, I play against my corp all the time, there are always SI playing matches and they're always in my game (usually against me), all the time. We need OB to bring us more players so we can actually do work with the system.
I meant the OP :P
You weren't complaining about matchmaking not working.
Edit: good to know your in the UK though :P cold over there right now? It's hot here in Oz right now, just had a 41-¦ Celsius day her (105-¦ Fahrenheit) |
Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
363
|
Posted - 2013.01.06 13:57:00 -
[16] - Quote
Konohamaru Sarutobi wrote:I'm not a FPS player. I just played Killzone sometime, but I love RPGs. Something that I love of this game is that, when you unblock some skill, some weapon or something. That's very interesting for me. But meh, it's very disappointing when you reach some skill level and you just feel equal than before, because you just think "f@ck, I musted use those SP to something else". The only thing that atract me to develop my character is the name of the weapon and the color of the suits. Looking a black suit and read "Duvolle" instead "militia" when you kill some guy.
With all due respect, since you're not an FPS player you don't really know what you are asking for and the implications of it. The jump from a n00b gear to top-end proto gear shouldn't be a huge bump in damage and survivability. In fact, it mustn't.
This is a PvP FPS, not a PvE RPG. Therefore the game mechanics must serve PvP FPS purpose. And that means balancing classes, weapons and vehicles. Throw in a mix of vast differences between n00b gear and veteran gear, and you have an equation which is impossible to solve.
Not only that and most importantly, such gulf between new and old players is not fun for anyone, and balancing n00bs with veterans is mandatory for Dust to attract and retain players of all levels. It's not good for new players to get WTFPWNed in every game, and it's not fun for vets to do that to n00bs. |
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GM Hercules
Game Masters C C P Alliance
336
|
Posted - 2013.01.06 15:24:00 -
[17] - Quote
Hello Konohamaru Sarutobi, you are not bothering anyone with your feedback. However, I will need to move your topic to the relevant area of the forum.
Regards. |
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Konohamaru Sarutobi
Ahrendee Mercenaries Legacy Rising
91
|
Posted - 2013.01.06 17:26:00 -
[18] - Quote
@Arramakaian Eka
I'm not talking about the "FPS part" of the game. I'm taling about the "SP part". It's not "so funny" spend weeks to get "Proto Skills" and feel the same that you do with advance. If you nerf the "stats difference", at least, nerf the "SP difference too", and of course, "ISK difference". Nerf in an equivalent way.
Also as you said, it's not funny for new players to get killed all the time, and it's not funny for "pro players" own the entire game, that's why matchmaking is so important (in my opinion). Make new players play against new players, and then move on to play against "advance players".
They balanced the "weapon's stats". Cool for me, but I used a lot of SP to get the "Proto skill" and it's kinda dissapointed because I have the same results using advance as proto gear. But using proto gear I increase so much more my "ISK risk". That's why I said, this way, you don't promote people to develop your character, because it has not sense increase your ISK risk, just "for nothing". Nerf the stats, good, more balanced. Nerf the prices too and the SP that you need to unblock the skills. Make atractive the "SP history"
@Jason Pearson
Proto Heavy easy cost more than a Madrugar or a Gunlogi. vk1 without any kind of weapon or modules, cost more than 250 000 ISK. I don't know how many players we are right now and how matchmaking is supose to work. But when you join into a match, you can see full clans/friends in one side, and full randoms in the other. I don't think that's a good idea. Also because I don't know who said: "we want the game to be atractive for random players". I think that's not the best way to do it. I mean, yes, It's a challenge and it's funny, but give some help, don't put all the clans in one side, because you're telling to the players "just join to a corp or you will fight alone against them".
That's what I feel now, maybe tomorrow when they make something new, I will say "I just love the entire game", release it now.
I really like the rest of the game. |
Thranx1231
CowTek
90
|
Posted - 2013.01.06 17:41:00 -
[19] - Quote
I hope the OP can read release notes.
Then he/she can learn how to read patch notes.
Then he/she can learn how to read dev postings.
Maybe even check Dust 514 articles in mags and web sites.
Where every single stinking one of them says this is not the release.
Note to noob in reading land --> Reading is cool.
Pontificating defeatist Kitten Droppings is not. |
Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2013.01.06 23:54:00 -
[20] - Quote
Konohamaru Sarutobi wrote:@Arramakaian Eka
I'm not talking about the "FPS part" of the game. I'm taling about the "SP part". It's not "so funny" spend weeks to get "Proto Skills" and feel the same that you do with advance. If you nerf the "stats difference", at least, nerf the "SP difference too", and of course, "ISK difference". Nerf in an equivalent way.
Also as you said, it's not funny for new players to get killed all the time, and it's not funny for "pro players" own the entire game, that's why matchmaking is so important (in my opinion). Make new players play against new players, and then move on to play against "advance players".
They balanced the "weapon's stats". Cool for me, but I used a lot of SP to get the "Proto skill" and it's kinda dissapointed because I have the same results using advance as proto gear. But using proto gear I increase so much more my "ISK risk". That's why I said, this way, you don't promote people to develop your character, because it has not sense increase your ISK risk, just "for nothing". Nerf the stats, good, more balanced. Nerf the prices too and the SP that you need to unblock the skills. Make atractive the "SP history"
@Jason Pearson
Proto Heavy easy cost more than a Madrugar or a Gunlogi. vk1 without any kind of weapon or modules, cost more than 250 000 ISK. I don't know how many players we are right now and how matchmaking is supose to work. But when you join into a match, you can see full clans/friends in one side, and full randoms in the other. I don't think that's a good idea. Also because I don't know who said: "we want the game to be atractive for random players". I think that's not the best way to do it. I mean, yes, It's a challenge and it's funny, but give some help, don't put all the clans in one side, because you're telling to the players "just join to a corp or you will fight alone against them".
That's what I feel now, maybe tomorrow when they make something new, I will say "I just love the entire game", release it now.
I really like the rest of the game.
Aye a heavy costs more than a gunlogi with just its hull because quite honestly it'll probably outtank it -_- Vehicles are awful without its modules, which can go over 1mil ISK per 1. You can sit above us and fire Forge Rounds and Swarm Launchers and kill us off with ease.
Aye I'll agree current matchmaking isn't good man, It's just by chance most of the time but the game currently seems to just put all queued players into the same match, the reason you're getting all solo players (usually newbies) is because Corps play in squads most of the time so 4 guys join the game, the other team has 4 more slots to fill which are usually filled by the next 4 squadless players, then oh look, another squad wants to join the game so they join and join the other 4 man squad, making 8.
Again, I don't think it's matchmaking but just the fact there isn't enough players yet. |
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