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Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2013.02.23 13:34:00 -
[1] - Quote
With the other thread not seeming to get the point across and some more recent ideas that will probably not get taken notice of, I decided to make another thread. This thread will hopefully convey my reasons properly and if you're going to reply please actually read the thread before replying with "AMAGAD YOU JUST WANT THIS GAME TO BE ABOUT ARS" "YOU NEED TO STOP WHINING ABOUT MILITIA AV WAAAAAAH" because these are not constructive nor are they part of the reasoning for this thread.
Before we go any further, to clarify what I'm talking about (noticed many people were getting confused by what I was asking previously), We are talking about Starter Fits, not the removal of BPOs, nor the removal of Militia Items but the free suits that never run out.
Starter Fits Suits: Class Related Suits (Arbiter, Sentinel, Enforcer etc) Assault - Frontline Assault - Sniper Assault - Anti Armor Assault - Medic
Vehicles: LAV
These starter fits are used by new players to get a hang of the game but can be used forever, I myself use the LAV and the Anti Armor all the time as I'm able to add additional BPOs to make them better and completely free. This I feel is a problem which has not been addressed. DUST 514 Devs have stated that the game is about Risk, about having to think about what you're using. I understand this is a crutch meant for newbies yet here I am earning 250k a game running free LAVs and Anti Armor suits without having to pay a dime.
But we cannot remove them outright, to remove such a vital crutch to new players is unfair, if they die enough times they may just end up running out of cash completely and will have no way to earn back their ISK as they will not be able to pay for more suits to actually play the game. (No CCP, no Aurum puchases, go away.)
I've thought about it and come up with (what I believe is) a reasonable idea.
1) Create a Free Gallente, Caldari, Minmitar and Amarr Assault suit, each distinct in colour with no slots other than the weapon slot, give each suit an assault rifle of the related factions styling. This suit does not appear at the fitting menu. 2) Allow this suit to be chosen based on what faction you're fighting. So If I enter a public match and I'm on the Gallente side, I will receive a Gallente Suit for the duration of the battle. 3) Give all players 50 Suits of their respective class in line with the current suits.
This I believe is not only a fair solution (Allowing you your 50 suits at the start of the game but also having a fallback suit with just an assault rifle if you are getting desperate) but one that allows players to feel like they are part of the respective factions "mercenary army" so to speak, if they are broke they can use the suit and gun provided by their faction.
Removal of the free LAVs:
The removal of the LAV is needed, it removes the arguement for free AV stuff to counter them and also gives a much greater need for players who have actually spec'd into vehicles. My main point being how many of you, if the maps were larger, would use the free LAV to get to a point? Quite a few I suspect, while players who are primarily spec'd into vehicles to transport others are just ignored due to this free "feature".
Now it's not as if I'm asking for the removal of the Militia LAVs, but using lots of militia LAVs the cost begins to stack, you can easily destroy around 10 LAVs in a match, one of these alone (with no fittings) costs 27,600 ISK, 276,000 worth destroyed in a match. Players constantly get these free LAVs, crash them and run off letting them burn with no forethought. I feel removal of these would change the battlefield slightly and for the better.
Again, we don't have to remove them outright, perhaps supplying all new players with 10 LAVs at the start of their character would help and gives them a fit that they don't have to make themselves and can just restock should they want to use it again.
Now before you post, do not thing "But such and such is an easy kill and it means free points", it is not constructive, instead give proper reasons why the should continue to exist as they are and not be changed for the reasons I have given. Thanks! |
udc
Sektor Sieben Kybernetik GWK
17
|
Posted - 2013.02.23 14:11:00 -
[2] - Quote
I literally don't care |
Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2013.02.23 14:15:00 -
[3] - Quote
udc wrote:I literally don't care
Thank you for that well constructed and reasonable criticism that you have presented. |
Oxskull Duncarino
Shadow Company HQ
165
|
Posted - 2013.02.23 14:15:00 -
[4] - Quote
Jason Pearson wrote:With the other thread not seeming to get the point across and some more recent ideas that will probably not get taken notice of, I decided to make another thread. This thread will hopefully convey my reasons properly and if you're going to reply please actually read the thread before replying with "AMAGAD YOU JUST WANT THIS GAME TO BE ABOUT ARS" "YOU NEED TO STOP WHINING ABOUT MILITIA AV WAAAAAAH" because these are not constructive nor are they part of the reasoning for this thread. Before we go any further, to clarify what I'm talking about (noticed many people were getting confused by what I was asking previously), We are talking about Starter Fits, not the removal of BPOs, nor the removal of Militia Items but the free suits that never run out. Starter Fits Suits: Class Related Suits (Arbiter, Sentinel, Enforcer etc) Assault - Frontline Assault - Sniper Assault - Anti Armor Assault - Medic
Vehicles: LAV
These starter fits are used by new players to get a hang of the game but can be used forever, I myself use the LAV and the Anti Armor all the time as I'm able to add additional BPOs to make them better and completely free. This I feel is a problem which has not been addressed. DUST 514 Devs have stated that the game is about Risk, about having to think about what you're using. I understand this is a crutch meant for newbies yet here I am earning 250k a game running free LAVs and Anti Armor suits without having to pay a dime. But we cannot remove them outright, to remove such a vital crutch to new players is unfair, if they die enough times they may just end up running out of cash completely and will have no way to earn back their ISK as they will not be able to pay for more suits to actually play the game. (No CCP, no Aurum puchases, go away.) I've thought about it and come up with (what I believe is) a reasonable idea. 1) Create a Free Gallente, Caldari, Minmitar and Amarr Assault suit, each distinct in colour with no slots other than the weapon slot, give each suit an assault rifle of the related factions styling. This suit does not appear at the fitting menu. 2) Allow this suit to be chosen based on what faction you're fighting. So If I enter a public match and I'm on the Gallente side, I will receive a Gallente Suit for the duration of the battle. 3) Give all players 50 Suits of their respective class in line with the current suits. This I believe is not only a fair solution (Allowing you your 50 suits at the start of the game but also having a fallback suit with just an assault rifle if you are getting desperate) but one that allows players to feel like they are part of the respective factions "mercenary army" so to speak, if they are broke they can use the suit and gun provided by their faction. Removal of the free LAVs: The removal of the LAV is needed, it removes the arguement for free AV stuff to counter them and also gives a much greater need for players who have actually spec'd into vehicles. My main point being how many of you, if the maps were larger, would use the free LAV to get to a point? Quite a few I suspect, while players who are primarily spec'd into vehicles to transport others are just ignored due to this free "feature". Now it's not as if I'm asking for the removal of the Militia LAVs, but using lots of militia LAVs the cost begins to stack, you can easily destroy around 10 LAVs in a match, one of these alone (with no fittings) costs 27,600 ISK, 276,000 worth destroyed in a match. Players constantly get these free LAVs, crash them and run off letting them burn with no forethought. I feel removal of these would change the battlefield slightly and for the better. Again, we don't have to remove them outright, perhaps supplying all new players with 10 LAVs at the start of their character would help and gives them a fit that they don't have to make themselves and can just restock should they want to use it again. Now before you post, do not thing "But such and such is an easy kill and it means free points", it is not constructive, instead give proper reasons why the should continue to exist as they are and not be changed for the reasons I have given. Thanks!
You're dedicated to this idea alright. You've no excuse though for creating another thread about something that you yourself have started a previous thread on already. And don't go splitting hairs that this here thread is that different
I'm in somewhat of a disagreement and agreement with you on the subject. Everyone should have one free suit to fall back on, so if either they completely suck or accidentally spent all their ISK on something else, they can still play a game. Those suits are cheap, and are very substandard anyway. I'm happy if people are running around in them.
At the character creation, a player picks their starting specialisation, which gives a fully fitted, militia standard, free dropsuit fitting. This should be the one and only free dropsuit fitting players should have available. All the ones we have at the moment I'd treat similar as you suggest here and in previous posts. 50 fitting of each type to give people a taste of the possible variation.
As an expansion on the 50 of each fitting type, I'd prefer if the medic was an actual logi suit to show it's difference, and a scout suit with shotgun and drop uplink. And, only give 50 of each type that doesn't include the free starter class specialisation fitting. And fill the slots with a basic loadout to give an idea of how they can be run. Swarm launcher fitting to be definitely part of these.
And the free LAV fitting, yep, get rid of them. Give 20 decently fitted at the start. Make it cheap enough to buy, say 20,000, so that the idea of cost to loss is always some factor in calling them in.
|
xAckie
Ahrendee Mercenaries Legacy Rising
125
|
Posted - 2013.02.23 14:21:00 -
[5] - Quote
I think your being very nice/ kind. too kind for New Eden. My proposals are most probably too.
Starter fits should be removed. I like the idea of 50 suits upfront as you say and thats it.
BPOs dropsuit modules should be removed. Apart from being absolutely worthless I dont think it helps promote the idea of the market economy. I am inclined to think BPO suits should be removed too (thinking about it -yes I want them removed)
The only difference I have is on militia LAVs. If the maps are to get bigger we will need to get around the place etc. In corp matches they shouldnt be free. In faction warfare if it is a set up like the domination mode in MAG then yes they should be. And yes in pubs.
Whether it should add any benefit to your ISK total at the end of the match I am not sure - i err on the side of no.
Also, the milita LAVs set-up / fitting should not be able to be changed/ modified. For example, I can put a resistance module etc on them so they can take more than one hit from an AV grenade. This shouldnt be allowed. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2013.02.23 14:26:00 -
[6] - Quote
Each race is getting their own suits and eventually weapon systems. So in the future the assault suit may just be the starter fit for everyone.
As for BPO removal I am in full disagreement, considering that the velator in eve with its civillian miner and blaster is like resellable for 30 isk? Now further nerfing of the performance of the militia items I would not mind seeing to encourage players to upgrade out of the meta 0 gear.
Free LAVs need to go though I would agree. However an easily buyable lav with prefitted modules for a starter one I would like to see.
As for other starter kits I would like to see them for sale separately in the market militia category. |
Oxskull Duncarino
Shadow Company HQ
165
|
Posted - 2013.02.23 14:37:00 -
[7] - Quote
xAckie wrote:I think your being very nice/ kind. too kind for New Eden. My proposals are most probably too.
Starter fits should be removed. I like the idea of 50 suits upfront as you say and thats it.
BPOs dropsuit modules should be removed. Apart from being absolutely worthless I dont think it helps promote the idea of the market economy. I am inclined to think BPO suits should be removed too (thinking about it -yes I want them removed)
The only difference I have is on militia LAVs. If the maps are to get bigger we will need to get around the place etc. In corp matches they shouldnt be free. In faction warfare if it is a set up like the domination mode in MAG then yes they should be. And yes in pubs.
Whether it should add any benefit to your ISK total at the end of the match I am not sure - i err on the side of no.
Also, the milita LAVs set-up / fitting should not be able to be changed/ modified. For example, I can put a resistance module etc on them so they can take more than one hit from an AV grenade. This shouldnt be allowed. No to removing the BPOs. If you beleive that free LAVs should be free in some modes in a game you enjoy playing I presume, then you'd agree that the company developing and publishing this game needs to get paid. Fair enough, BPCs are another income, but I see them as simply offering the same option in a different package for different mindsets.
As to them not promoting market economy! The game is at its infantile stage. BPOs are only handy at the start until people settle into the game and find a niche (maybe more than one ), and then they will need to use higher equipment to stay relevant. We have a few players that can do very well in low meta gear, but that's not many. And once they enter into the market proper, they'll learn fast. Even before they stop using mostly BPOs they'll be adding in ISK modules etc., therefore involved in the market. |
xAckie
Ahrendee Mercenaries Legacy Rising
125
|
Posted - 2013.02.23 14:39:00 -
[8] - Quote
Iron Wolf Saber wrote:
As for BPO removal I am in full disagreement, considering that the velator in eve with its civillian miner and blaster is like resellable for 30 isk? Now further nerfing of the performance of the militia items I would not mind seeing to encourage players to upgrade out of the meta 0 gear.
Free LAVs need to go though I would agree. However an easily buyable lav with prefitted modules for a starter one I would like to see.
As for other starter kits I would like to see them for sale separately in the market militia category.
I dont know what Velator is. sorry
I agree with the idea of nerfing the performance of militia gear if this solves the problem of BPOs - then thats good by me. The problem is the BPOs are stopping people getting out of meta 0.
This not only hampers their play but must create a distortion to the in-game economy |
Oxskull Duncarino
Shadow Company HQ
165
|
Posted - 2013.02.23 14:52:00 -
[9] - Quote
xAckie wrote:Iron Wolf Saber wrote:
As for BPO removal I am in full disagreement, considering that the velator in eve with its civillian miner and blaster is like resellable for 30 isk? Now further nerfing of the performance of the militia items I would not mind seeing to encourage players to upgrade out of the meta 0 gear.
Free LAVs need to go though I would agree. However an easily buyable lav with prefitted modules for a starter one I would like to see.
As for other starter kits I would like to see them for sale separately in the market militia category.
I dont know what Velator is. sorry I agree with the idea of nerfing the performance of militia gear if this solves the problem of BPOs - then thats good by me. The problem is the BPOs are stopping people getting out of meta 0. This not only hampers their play but must create a distortion to the in-game economy We're only over the month into the game and I'm not supprised people are still sticking to lower meta gear. There are plenty more expansions coming, and militia gear in its present condition will not be an issue once the game goes beyond its small test stage it's at now. Frustrating as it is, we really need to stop calling to downgrading stuff until it can be properly tested.
To me, suggesting nurfing at the balance we finally have now, is it like testing of a rifle on a pistol range. It's not optimal to say the least. What could be done is to stress fire the barrel, mess with the trigger pull, try different stocks, trigger groups, etc. Then when the rifle range opens up, only really then can ya test range, accuracy, etc.
As tough as it is, we need to stick more to coding bugs than game mechanics. Of course once the next expansion comes, it had better be big enough that we can go back to the mechanics again |
xAckie
Ahrendee Mercenaries Legacy Rising
125
|
Posted - 2013.02.23 15:13:00 -
[10] - Quote
Oxskull Duncarino wrote:
We're only over the month into the game and I'm not surprised people are still sticking to lower meta gear.
been here since last April. Its pretty much been the case. Tbh the differences in the weapon tiers were flattened over time so we now dont see a difference. In part people kept on being smoked by higher tier gear because they wouldnt get out of low gear stuff. So a nerf was called. For the game to work people are somehow going to have to be forced out of the lower tier gear.Its an RPG after all - and the mechanics are counter intuitive to the way people behave (thinking of behavioural economics for example) And why BPOs in my mind create a mindset for people - its ok I am not losing any ISK
|
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Iron Wolf Saber
BetaMax.
2867
|
Posted - 2013.02.23 16:45:00 -
[11] - Quote
xAckie wrote:Iron Wolf Saber wrote:
As for BPO removal I am in full disagreement, considering that the velator in eve with its civillian miner and blaster is like resellable for 30 isk? Now further nerfing of the performance of the militia items I would not mind seeing to encourage players to upgrade out of the meta 0 gear.
Free LAVs need to go though I would agree. However an easily buyable lav with prefitted modules for a starter one I would like to see.
As for other starter kits I would like to see them for sale separately in the market militia category.
I dont know what Velator is. sorry I agree with the idea of nerfing the performance of militia gear if this solves the problem of BPOs - then thats good by me. The problem is the BPOs are stopping people getting out of meta 0. This not only hampers their play but must create a distortion to the in-game economy
A velator among three other ships are known as rookie ships, that eve online pilots are given if they lose everything just about or when they are first starting out. |
Hecarim Van Hohen
Tritan-Industries Legacy Rising
8
|
Posted - 2013.02.23 17:08:00 -
[12] - Quote
One free starter fit as the OP described it. Nothing else. |
Scheneighnay McBob
Bojo's School of the Trades
1062
|
Posted - 2013.02.23 17:19:00 -
[13] - Quote
My own idea- Remove all BPO starter fits except the class based one everyone gets Give everyone a 50 stack of the previous non class-based starter fits, and 25 LAVs Make it so that the BPO starter fits can't be edited- A few of my fits are based around turning starter fits into a very cheap, but good, fit. |
Oxskull Duncarino
Shadow Company HQ
165
|
Posted - 2013.02.23 17:44:00 -
[14] - Quote
xAckie wrote:Oxskull Duncarino wrote:
We're only over the month into the game and I'm not surprised people are still sticking to lower meta gear.
been here since last April. Its pretty much been the case. Tbh the differences in the weapon tiers were flattened over time so we now dont see a difference. In part people kept on being smoked by higher tier gear because they wouldnt get out of low gear stuff. So a nerf was called. For the game to work people are somehow going to have to be forced out of the lower tier gear.Its an RPG after all - and the mechanics are counter intuitive to the way people behave (thinking of behavioural economics for example) And why BPOs in my mind create a mindset for people - its ok I am not losing any ISK I've only been here myself since the start of September and yeh, always loads of low meta suits going around. I think once Faction warfare becomes more common and people have to start to fill contracts, higher meta gear will become the usual and the nurf bat can be retired. I hope |
Vaerana Myshtana
ScIdama Endless Renaissance
205
|
Posted - 2013.02.23 18:05:00 -
[15] - Quote
xAckie wrote:I think your being very nice/ kind. too kind for New Eden. My proposals are most probably too.
Starter fits should be removed. I like the idea of 50 suits upfront as you say and thats it.
Rookie ships.
If you remove rookie ships from EVE, you remove the ability for new players to take risks.
The same is true for Starter Fits.
Do I think the Starter Fits are a little too good? Yes.
However, instead of removing them, why not deduct their cost from the payout at the end of the battle?
Show it on the screen at the end of the match. Then they aren't FREE, there is just no upfront cost. Your employer is fronting you the money and now that your contract is done, you owe them.
To be nice, you could cap it so you can't go negative or below say, 10,000 ISK, but there is a real reason to die less and to pay for suits upfront. Heck, you could even refund some or all of it if your team wins. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2013.02.23 18:11:00 -
[16] - Quote
Vaerana Myshtana wrote:xAckie wrote:I think your being very nice/ kind. too kind for New Eden. My proposals are most probably too.
Starter fits should be removed. I like the idea of 50 suits upfront as you say and thats it. Rookie ships. If you remove rookie ships from EVE, you remove the ability for new players to take risks. The same is true for Starter Fits. Do I think the Starter Fits are a little too good? Yes. However, instead of removing them, why not deduct their cost from the payout at the end of the battle? Show it on the screen at the end of the match. Then they aren't FREE, there is just no upfront cost. Your employer is fronting you the money and now that your contract is done, you owe them. To be nice, you could cap it so you can't go negative or below say, 10,000 ISK, but there is a real reason to die less and to pay for suits upfront. Heck, you could even refund some or all of it if your team wins.
IE NPC Corp taxes :D
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drake sadani
Villore Sec Ops Gallente Federation
42
|
Posted - 2013.02.23 18:15:00 -
[17] - Quote
Quote:
Rookie ships.
If you remove rookie ships from EVE, you remove the ability for new players to take risks.
The same is true for Starter Fits.
Do I think the Starter Fits are a little too good? Yes.
However, instead of removing them, why not deduct their cost from the payout at the end of the battle?
Show it on the screen at the end of the match. Then they aren't FREE, there is just no upfront cost. Your employer is fronting you the money and now that your contract is done, you owe them.
To be nice, you could cap it so you can't go negative or below say, 10,000 ISK, but there is a real reason to die less and to pay for suits upfront. Heck, you could even refund some or all of it if your team wins.
THIS all of it plus one . instead of punishing newbies or bad player upfront catch them with the back end in a reasonable way the reason they have not upgraded is because of all the weapon nerfs and suit nerfs .
also there really is no reason to buy new stuff when its only 1% better .
but if you make the really high grade stuff more powerful the dust babies will cry its op!! its op!! and then its back to square one. i will be interested to see how ccp gets out of the corner they nerfed themselves into |
SickJ
French unchained corporation
48
|
Posted - 2013.02.23 18:56:00 -
[18] - Quote
I like the idea of Starter Fits being paid for by the corp.
When you start out, the NPC corp helps you out with Starter Fits, but when you leave to join a player corp, the free ride is over. |
drake sadani
Villore Sec Ops Gallente Federation
42
|
Posted - 2013.02.23 18:57:00 -
[19] - Quote
SickJ wrote:I like the idea of Starter Fits being paid for by the corp.
When you start out, the NPC corp helps you out with Starter Fits, but when you leave to join a player corp, the free ride is over.
but that would ruin the system of joining a corp . why leave when you get free stuff |
Balzich Rotaine
Rotaine Shipping Inc
17
|
Posted - 2013.02.23 19:14:00 -
[20] - Quote
I think the system is fine. What happens when a new player picks up the game a year from now? If you take away the free suits they will never have a hope of becoming even slightly competitive against long term players. They won't be able to get kills because everyone wants to nurf the militia gear. They won't be able to purchase skills because all their isk will be spent on suits. They won't be able to learn to drive ever, because they won't want to or cant afford to burn Isk on a vehicle. In short they will never become a better player. They will put the game down and never play again. You guys keep thinking of ways to change the game with its current player base rather than looking to the future and seeing what will be beneficial to new players and keep them playing the game. |
|
SickJ
French unchained corporation
48
|
Posted - 2013.02.23 19:16:00 -
[21] - Quote
drake sadani wrote:SickJ wrote:I like the idea of Starter Fits being paid for by the corp.
When you start out, the NPC corp helps you out with Starter Fits, but when you leave to join a player corp, the free ride is over.
but that would ruin the system of joining a corp . why leave when you get free stuff
I thought of that: Player corps could be allowed to make their own starter fits, most likely with better gear than the cheap militia fits NPC corps give out.
If you're a dropship pilot, imagine your corp giving you access to Starter Dropships, for when you can't afford your own. |
Coleman Gray
Coalition Of Goverments
47
|
Posted - 2013.02.23 19:21:00 -
[22] - Quote
Hmm it's hard to say because I found myself running out of cash due to using my own build and getting killed via bein ran over or OB's ect. So thanks to the starter kit I am able to keep playing but at the same time an idea would be when you hit X amount of lifetime SP you no longer can use Starter kits?
By removing starter kits too you don't get people going "oh tank, better swap to my free anti-armour" Okay it's y no means the best AV out there but for the high cost of nothing and the ability to take out tanks ect. it is shocking, someone whose never skilled in AV ect can mid game go to a supply depot select the free anti armour class and then go give a tank trouble. |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2013.02.23 19:29:00 -
[23] - Quote
This response will come in 2 parts.
Part 1
Jason Pearson wrote:Before we go any further, to clarify what I'm talking about (noticed many people were getting confused by what I was asking previously), We are talking about Starter Fits, not the removal of BPOs, nor the removal of Militia Items but the free suits that never run out. Starter Fits Suits: Class Related Suits (Arbiter, Sentinel, Enforcer etc) Assault - Frontline Assault - Sniper Assault - Anti Armor Assault - Medic
Vehicles: LAV
These starter fits are used by new players to get a hang of the game but can be used forever, I myself use the LAV and the Anti Armor all the time as I'm able to add additional BPOs to make them better and completely free. This I feel is a problem which has not been addressed. DUST 514 Devs have stated that the game is about Risk, about having to think about what you're using. I understand this is a crutch meant for newbies yet here I am earning 250k a game running free LAVs and Anti Armor suits without having to pay a dime. But we cannot remove them outright, to remove such a vital crutch to new players is unfair, if they die enough times they may just end up running out of cash completely and will have no way to earn back their ISK as they will not be able to pay for more suits to actually play the game. (No CCP, no Aurum puchases, go away.) I've thought about it and come up with (what I believe is) a reasonable idea. 1) Create a Free Gallente, Caldari, Minmitar and Amarr Assault suit, each distinct in colour with no slots other than the weapon slot, give each suit an assault rifle of the related factions styling. Let me stop you right there. If we are going to have only a single (effectively) suit for new players then it should not be the most common battlefield role since that will not only decrease game diversity (not a good thing to have less of) but also lead to the same situation as you're OP states is a problem.
Honestly if you want to pair down the number of free fits open to new players (I think this is a questionable idea but more on that later) then it should be tied to the chosen role of the player not a role dictated to them.
Quote: This suit does not appear at the fitting menu. 2) Allow this suit to be chosen based on what faction you're fighting. So If I enter a public match and I'm on the Gallente side, I will receive a Gallente Suit for the duration of the battle. 3) Give all players 50 Suits of their respective class in line with the current suits.
This I believe is not only a fair solution (Allowing you your 50 suits at the start of the game but also having a fallback suit with just an assault rifle if you are getting desperate) but one that allows players to feel like they are part of the respective factions "mercenary army" so to speak, if they are broke they can use the suit and gun provided by their faction.
Your OP states that this is about starter fits not BPOs. As such this suggestion solves nothing, all it does is cause Dust to move closer to "Pay to Win". Why? Because you can get dropsuit BPOs on the market right now, you can get them via the Merc Pack as well, and those dropsuits are of higher quality than the starter fits. In addition to this close beta testers have been given various rewards in the form of BPO dropsuits of every class. As such the net effect of this suggestion is to burden newcomers to this free to play game with a disadvantage not shared by those who have played longer and those who've spent money. That's a big way to turn off new players, especially combined with the sharp learning curve of Dust. The players who want to rely on purely free fits will either A) still be able to (if they're closed beta testers) or B) still be able to (if they invest some IRL cash into it). Thus the only ones likely to not have free fits open to them are those who most need them, the players new to the game who are struggling and trying to figure out what's going on/how to succeed. |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2013.02.23 19:29:00 -
[24] - Quote
Part 2
Quote: Removal of the free LAVs:
The removal of the LAV is needed, it removes the argument for free AV stuff to counter them and also gives a much greater need for players who have actually spec'd into vehicles. My main point being how many of you, if the maps were larger, would use the free LAV to get to a point? Quite a few I suspect, while players who are primarily spec'd into vehicles to transport others are just ignored due to this free "feature".
The Guristas Saga is still in game and it's a higher quality LAV, so again if as your OP states you're only advocating the removal of starter fits and not BPOs in general then this alteration has little net meaning except to create a more 'elitist' stratification of who can continue to do what the OP describes as a problem. It's worth noting that the Guristas at this point requires fitting a turret which does cost ISK, but if that's sufficient change for your purposes then simply advocate the removal of the turret rather than the LAV itself.
It's also worth noting that at the present time WP are not rewarded for conducting transport duties so players who are primarily spec'd for transport are already hamstringing themselves (dropship pilots really need some love, but that's it's own thread). It's also worth noting that the mobility skills (which give you better Sta, Sta Regen, and Sprint speed ~ via mod) provide better deployment mobility than a LAV. Not only will those skills get you there faster (from first deployment) than a LAV but they'll do it with a lower investment of SP and they'll do it for zero ISK. That low SP, zero ISK investment will remain the same even after the changes you propose.
Quote: Now it's not as if I'm asking for the removal of the Militia LAVs, but using lots of militia LAVs the cost begins to stack, you can easily destroy around 10 LAVs in a match, one of these alone (with no fittings) costs 27,600 ISK, 276,000 worth destroyed in a match. Players constantly get these free LAVs, crash them and run off letting them burn with no forethought. I feel removal of these would change the battlefield slightly and for the better.
Again, we don't have to remove them outright, perhaps supplying all new players with 10 LAVs at the start of their character would help and gives them a fit that they don't have to make themselves and can just restock should they want to use it again.
Again see above the Guristas Saga, these changes will once more not stop the behavior you are referencing they will simply restrict it to an "elite" group of players being able to use it, those players who have invested more time/money into the game which yet again makes this change a net burden placed solely on those new to the game and still trying to figure out how things work.
Conclusion: The changes suggested in the OP have a minimal net effect, with the restrictions created by said effect being born by the new and inexperienced players alone. As such the proposed changes are not beneficial to the overall health and longevity of the game.
Thank you for seeking constructive feedback regarding your proposal.
0.02 ISK Cross |
Balzich Rotaine
Rotaine Shipping Inc
17
|
Posted - 2013.02.23 19:34:00 -
[25] - Quote
Also, if you get rid of the free suits it everyone will start complaining about how it is a pay to win game. I can hear it now. Oh, I guess I have to buy aur to get unlimited suits. This is bs why don't they have free suit for people who don,t want to pay money. They say this game is free to play, but it's not. The only way to save Isk in the game is to buy an unlimited dropsuit from the playstation store, ext... |
Balzich Rotaine
Rotaine Shipping Inc
17
|
Posted - 2013.02.23 20:01:00 -
[26] - Quote
Oh, and how about this? It lowers the amount of people that drop in and out of matches. If your playing in a pub match and everyone sucks are you going to keep dropping even 30,000 on a low end suit. Hell no you are just going to leave. If you think too many people are switching to a sniper load out now when the chips are down, wait and see what would happen if they didn't have a free assault suit to switch to. Three deaths and a lot of people would start sitting behind the line waiting for the match to end so they could gain some Isk. Free suits keep the battle going. |
Professormohawk
Stasis Military Support
23
|
Posted - 2013.02.27 05:10:00 -
[27] - Quote
SickJ wrote:drake sadani wrote:SickJ wrote:I like the idea of Starter Fits being paid for by the corp.
When you start out, the NPC corp helps you out with Starter Fits, but when you leave to join a player corp, the free ride is over.
but that would ruin the system of joining a corp . why leave when you get free stuff I thought of that: Player corps could be allowed to make their own starter fits, most likely with better gear than the cheap militia fits NPC corps give out. If you're a dropship pilot, imagine your corp giving you access to Starter Dropships, for when you can't afford your own. hmm. meh, dunno. maybe the corp pays to unlock better and different suits. could work. |
kyan west
D3ath D3alers RISE of LEGION
8
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Posted - 2013.02.27 05:22:00 -
[28] - Quote
How about instead you remove all starter suits, give them 50 lav's and the frontline suit and that's it. |
Thrillhouse Van Houten
Expert Intervention Caldari State
3
|
Posted - 2013.02.27 07:20:00 -
[29] - Quote
kyan west wrote:How about instead you remove all starter suits, give them 50 lav's and the frontline suit and that's it.
That comes with a steep price. New players won't want to try new fits and, as suggested before, that would reduce the battlefield diversity. The game could get pretty dull if 80% of the Mercs are running around in assault suits using ARs. Sure, many would graduate to something new and exciting, but just as many would upgrade to a new Assault AR setup because "its what they know."
I have completely warmed to a couple of the ideas in this thread. Make the starter fits locked. I, personally, have also made simple changes to the starter suits that made them cost peanuts to lose with maximal benefits in the field for me. At almost no risk (4k ISK per death) I probably doubled my KDR from using only the starter.
Lose the free LAV. I've seen half my team spawn one in a couple matches. I swear, just because its free and means nothing to lose. That being said, gotta give future drivers/pilots some love. Make the chassis free (as many have suggested) but make the people buy the turret. The logic against the old "but that isn't fair, give assault guys a free gun but not vehicle guys" is that the LAV can be utilized to create a good deal of pandemonium whereas the basic assault suit usually can't. Greater reward (more powerful weapon), same risk isn't fair to the starter assault guy, or starting sniper, or starting medic....
Also, +1 to the guy that said dropship pilots need some love. Transporting teammates for no WP gains (unless your gunners knock one off) and usually at great personal cost in ISK since even a barebones militia DS costs 260k or more, but THAT IS another thread.... |
Sloth9230
Reaper Galactic
258
|
Posted - 2013.02.27 07:44:00 -
[30] - Quote
This isn't even the full game, who cares if someone wants to use risk free fits for PUBLIC MATCHES? Honestly the only people who take public matches seriously are well... try hards. Do you honestly believe people are going to be using militia gear when winning or losing a match actually means something?
And +2 for Cross Atu, best response ever! If starter fits go then so should BPOs(not happening). I do agree that starter fits should not be customizable though. |
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