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601. [Idea] Suit's Average Meta Level in 'Killed By' Screen. - in Feedback/Requests [original thread]
I like this idea. However, logistics suit equipment may throw a wrench into deducing those calculations if you are going by averages of the total suit fit. The meta level in that case doesn't strictly show killing power.
- by Jadek Menaheim - at 2013.09.01 20:12:00
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602. [Request] District Garage - in Feedback/Requests [original thread]
I developed this idea more from the topic The Dust 514 Economy: Expanding Corporate Infrastructure Roles Jadek Menaheim wrote: Corporate Hangar and Garages prices per week w/ Unskilled Facilities Management and Lease Property Bargaining Attr...
- by Jadek Menaheim - at 2013.08.23 19:27:00
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603. [Request] New Game Mode: Acquisition - in Feedback/Requests [original thread]
Terry Webber wrote: Jadek Menaheim wrote: Terry Webber wrote: Niuvo wrote: I would agree that we need solid attacking and defending game modes. Maybe with new structures will come new objectives. A realistic, I took your base, now be g...
- by Jadek Menaheim - at 2013.08.17 18:22:00
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604. [Request] District Garage - in Feedback/Requests [original thread]
One could conceivably place terrible fits in the garage to troll spies who fought through the waves of drones to reach the garage.
- by Jadek Menaheim - at 2013.08.17 06:54:00
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605. [Request] District Garage - in Feedback/Requests [original thread]
It would be interesting to see a game mechanic that allows a defending corporation to pre-place three vehicles within a district garage during a period within their reinforcement timer (say anytime up until one hour of an active attack deploy). Sp...
- by Jadek Menaheim - at 2013.08.17 06:52:00
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606. [Request] New Game Mode: Acquisition - in Feedback/Requests [original thread]
Terry Webber wrote: Niuvo wrote: I would agree that we need solid attacking and defending game modes. Maybe with new structures will come new objectives. A realistic, I took your base, now be gone or we'll kill you game. A surrender vote? Th...
- by Jadek Menaheim - at 2013.08.17 06:49:00
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607. Fitting folders, increased fitting cap - in Feedback/Requests [original thread]
I fully support the idea. With around 12 million Sp I'm experimenting with different racial suits and gear and this would certainly help as I continue to move laterally with some tactical based load outs.
- by Jadek Menaheim - at 2013.08.14 23:19:00
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608. Why are standard lavs stronger than dropship and assault dropship - in Feedback/Requests [original thread]
Interplanetary Insanitarium wrote: They need to put ramps in the game so that people in LAVs can try to take out DSs Then I take it those LAVs should be painted orange and have their horns replaced with the Dixie' .
- by Jadek Menaheim - at 2013.08.14 17:33:00
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609. [Request] - Betrayal For Hire - in Feedback/Requests [original thread]
Bump
- by Jadek Menaheim - at 2013.06.26 04:14:00
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610. Shield Bubble Resonance: AKA Drunk Bubbles - in Feedback/Requests [original thread]
I know, I just enjoy throwing ideas out there.
- by Jadek Menaheim - at 2013.06.26 04:12:00
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611. Shield Bubble Resonance: AKA Drunk Bubbles - in Feedback/Requests [original thread]
D3LTA Blitzkrieg II wrote: Jadek Menaheim wrote: I can get on board with that. glad, but i dont see this feature beeing implemented soon Me neither. A part of me would love to see a variation that deploys a small cluster of opaque min...
- by Jadek Menaheim - at 2013.06.26 04:06:00
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612. Shield Bubble Resonance: AKA Drunk Bubbles - in Feedback/Requests [original thread]
I can get on board with that.
- by Jadek Menaheim - at 2013.06.26 03:56:00
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613. Shield Bubble Resonance: AKA Drunk Bubbles - in Feedback/Requests [original thread]
D3LTA Blitzkrieg II wrote: it b easier if the bubble was indestructible but was time based. proto versions just last longer than the previous tiers and have more bubble radius So all variants would be able to protect the occupant from an orb...
- by Jadek Menaheim - at 2013.06.26 03:52:00
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614. Shield Bubble Resonance: AKA Drunk Bubbles - in Feedback/Requests [original thread]
What would be some reasonable stats for the class tiers of these defense bubbles? Standard Variant: -Range {3.5m radius] -External Hp Absorption before failure {600Hp} -Peak Resonance Distortion {150Hp of Weapon Damage in Pass Through Shots} -No ...
- by Jadek Menaheim - at 2013.06.26 03:49:00
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615. Shield Bubble Resonance: AKA Drunk Bubbles - in Feedback/Requests [original thread]
Krom Ganesh wrote: Rather than making the distortion a property of the suit, why not make it a property of the bubble? As they shoot through the bubble, the bubble has a ripple effect that increases the difficulty of seeing through the bubble o...
- by Jadek Menaheim - at 2013.06.26 03:13:00
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616. Shield Bubble Resonance: AKA Drunk Bubbles - in Feedback/Requests [original thread]
In the context of heavy machine gun users this would enhance their ability to create a fortified area of denial; however, this would be at the expense of their awareness capabilities. Thus further requiring the need of a partner or squad complimen...
- by Jadek Menaheim - at 2013.06.26 00:56:00
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617. Shield Bubble Resonance: AKA Drunk Bubbles - in Feedback/Requests [original thread]
Melee damage would not count toward this resonance meter. Additionally, bubbles could be seen from the aerial map.
- by Jadek Menaheim - at 2013.06.25 23:36:00
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618. Shield Bubble Resonance: AKA Drunk Bubbles - in Feedback/Requests [original thread]
I have heard some Dev discussion on introducing deployable shields (bubbles). I thought came to mind on how to make these bubbles more interesting in both a tactical and gameplay sense. Please, consider the following. These shield bubbles will ...
- by Jadek Menaheim - at 2013.06.25 23:20:00
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619. [idea] nanohive variant that revives - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: sniped revivSNIPED revivSNIPED revivSNIPED *poof* respawn What if the Nanohive-reviver performed like a shield bubble absorbing huge amounts of damage.
- by Jadek Menaheim - at 2013.06.25 22:50:00
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620. [FEEDBACK] LAV's are ruining FPS gameplay. - in Feedback/Requests [original thread]
{Repost} It seems to me the best way to balance LAV's is with a dynamic exterior and internal vehicle damage mechanic. The spark for this post came from recalling good ol' 2005 with Colin McRae Rally 05. Oh I am starting to feel old here. htt...
- by Jadek Menaheim - at 2013.06.14 11:16:00
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