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Daedric Lothar
Onslaught Inc RISE of LEGION
374
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Posted - 2013.05.20 15:39:00 -
[1] - Quote
The forums are exploding due to the Awoxing/Jenzaing going on. Why not run with it, make cool features that support this type of activity. Dust isn't EVE and Spies aren't really as useful. Why not make the name of the game about Betrayal? In the video to showcase Dust the guy betrays the merc and orb bombs him then the girl betrays the guy. Lets have that cool stuff!
How about a corp can make a blanket offer to the opposing team that all members can see, Something like "Kill 10 members of your team and get 50,000,000" and if you kill 10 of your teammates then you can get the cash.
Or how about, "You can now hack your own "B" to give it to the other team for 1,000,000" .
Make Betrayal a part of the game. maybe even make it even smaller and more evil. Like "Red offers you $100,000 to allow them to see your minimap and allies location, you hit 1 button and it engages betrayal mode and you subtly can show the other team all your guys locations and you get paid."
The other team can see who betrayed and can negotiate with them later for other stuff, but the friendly team can't see the info. So then the team who paid for the information can sell out the informate to the team he betrayed.
Super Metagame
What do you think? |
Rachoi
HavoK Core RISE of LEGION
52
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Posted - 2013.05.20 15:42:00 -
[2] - Quote
not only no, but **** no.
that would kill ANY cohesion that current alliances have, and make corporations something nobody wants to join. i really dont see how giving a money incentive to killing an ally is any good, espcially when in PC it currently rapes your Warpoints to do so |
Daedric Lothar
Onslaught Inc RISE of LEGION
374
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Posted - 2013.05.20 16:01:00 -
[3] - Quote
Rachoi wrote:not only no, but **** no.
that would kill ANY cohesion that current alliances have, and make corporations something nobody wants to join. i really dont see how giving a money incentive to killing an ally is any good, espcially when in PC it currently rapes your Warpoints to do so
Humbug, people will play for the metagame. What other game out there has anything like this? It would be new fresh and exciting. Eve always gets press when there is a big corp theft. People want this feature, it's exciting. It will bring new blood.
There are a lot of ways to go also. If you could, wouldn't you like to turn someone so you could win? |
Daedric Lothar
Onslaught Inc RISE of LEGION
375
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Posted - 2013.05.20 16:25:00 -
[4] - Quote
We can have all sorts of cool stuff. You could access the betrayal menu from the death screen or menu.
A red comes to your nano hive, clicks it and offers to buy it. Turn drop uplinks
Sell out for the other team to listen to your coms.
Sabotage the RDV, cause delays. Maybe have it deliver a bomb instead of the tank someone ordered
Sell out your hack points make it so the other team can instantly start the hack.
Betrayal for eve pilots. Orb strikes target the requester and not the target.
Ability to load dummy bullets and grenades that don't hurt. Get paid to spawn as a decoy.
Drop uplinks that allow the enemy to spawn there instead of allies.
Sell out orbital request sites so the reds know where it will fall.
Ability to revive reds
So much that could be done.... |
Jadek Menaheim
WarRavens
8
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Posted - 2013.05.21 06:29:00 -
[5] - Quote
I love these ideas! There should be some 'difficult' way for corporations and alliances to perform counter-intelligence on your clandestine activities. This may play into a merc security rating.
There may be a payable isk/aur service that corporations subscribe to which provide emails to CEO's of hacked/intercepted transmissions. Possibly, there could be tiers of security of services which have a higher probability of detection yet cost more for subscription. Corps would have to weigh the costs of security subscriptions with maintaining enough isk revenue to support district clones and other corporation endeavors. |
Jadek Menaheim
WarRavens
8
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Posted - 2013.05.21 06:31:00 -
[6] - Quote
"MCFLY!!!! I was monitoring that scan you just interfaced...YOU ARE TERMINATED!"
http://www.youtube.com/watch?v=UlEFqR4SaVA |
Daedric Lothar
Onslaught Inc RISE of LEGION
410
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Posted - 2013.05.21 11:05:00 -
[7] - Quote
Jadek Menaheim wrote:I love these ideas! There should be some 'difficult' way for corporations and alliances to perform counter-intelligence on your clandestine activities. This may play into a merc security rating.
Well I was thinking about it and you don't want to give to much away to the corp a merc is in, because that would definately promote less teamwork. I think that for this to work that it would also be good for the Dust Mercs to not have a corporate history, that each corp and alliance should keep their own list of who is who. That you can be sold out by the corp who paid you should be enough to keep most people in line.
I also think it may be interesting if you can offer betrayal. Instead of just selecting offers the Reds choose, that you can make clandestine offers to them that they can pick.
The most interesting part would be if it wasn't guarenteed. Like you could be paid to drop an uplink the enemy could spawn at, however, that doesn't mean the blues won't be camping it. You could take an offer to give them a hack point and then have it not transfer.
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Robert JD Niewiadomski
NULLIMPEX INC
129
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Posted - 2013.05.21 11:44:00 -
[8] - Quote
Betrayal is not something that needs to be built into the game. It is built into you. If you can betray in this game you will do this IRL. It's a matter of integrity. Or rather lack of it |
Daedric Lothar
Onslaught Inc RISE of LEGION
411
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Posted - 2013.05.21 12:15:00 -
[9] - Quote
Robert JD Niewiadomski wrote:Betrayal is not something that needs to be built into the game. It is built into you. If you can betray in this game you will do this IRL. It's a matter of integrity. Or rather lack of it
Sounds like you haven't sat down to a nice game of "Diplomacy"
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Robert JD Niewiadomski
NULLIMPEX INC
129
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Posted - 2013.05.21 12:23:00 -
[10] - Quote
Daedric Lothar wrote:Robert JD Niewiadomski wrote:Betrayal is not something that needs to be built into the game. It is built into you. If you can betray in this game you will do this IRL. It's a matter of integrity. Or rather lack of it Sounds like you haven't sat down to a nice game of " Diplomacy" meh
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Vermaak Doe
SVER True Blood Unclaimed.
730
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Posted - 2013.05.21 12:25:00 -
[11] - Quote
It's not meta g ame if it's this artificial. |
Daedric Lothar
Onslaught Inc RISE of LEGION
411
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Posted - 2013.05.21 12:27:00 -
[12] - Quote
Robert JD Niewiadomski wrote:Daedric Lothar wrote:Robert JD Niewiadomski wrote:Betrayal is not something that needs to be built into the game. It is built into you. If you can betray in this game you will do this IRL. It's a matter of integrity. Or rather lack of it Sounds like you haven't sat down to a nice game of " Diplomacy" meh
Well, looks like nobody likes this idea anyways. Or they are afraid to comment because they don't want their corp to misunderstand lol. You can just hit the like button on the first post if you want to remain anonymous.
Thought I would give it a shot. I think it would have made the game much more interesting.
On to new ideas! |
Robert JD Niewiadomski
NULLIMPEX INC
130
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Posted - 2013.05.21 12:34:00 -
[13] - Quote
Daedric, lack of enthusiasm here may be deceitfull. I bet all of this is already happening and nobody involved wants to fall for you sting operation Anyone spilling here theirs beans would be compromised immediatelly. Look at all those SP, WP and ISK biomassed...
I guess you will get a lot of fanmail with lots of lucrative betrayal propositions |
Jadek Menaheim
WarRavens
8
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Posted - 2013.05.21 15:53:00 -
[14] - Quote
Daedric Lothar wrote: Well I was thinking about it and you don't want to give to much away to the corp a merc is in, because that would definately promote less teamwork. I think that for this to work that it would also be good for the Dust Mercs to not have a corporate history, that each corp and alliance should keep their own list of who is who. That you can be sold out by the corp who paid you should be enough to keep most people in line.
I also think it may be interesting if you can offer betrayal. Instead of just selecting offers the Reds choose, that you can make clandestine offers to them that they can pick.
That seems reasonable. The potential for blackmail is a very good deterrent for betraying your teammates. I imagine said corp who paid you to betray could extort you for 'your-own-protection' money.
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Jadek Menaheim
WarRavens
8
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Posted - 2013.05.21 16:48:00 -
[15] - Quote
Vermaak Doe wrote:It's not meta game if it's this artificial.
Well yes, that does seem the case if you label a feature of the game 'betrayal'. However, the introduction of some tools have great potential to expand a very real and juicy meta game. Off the top of my head, one tool in particular that could be called in is a kill feed name scrambler. This outrageously expensive cyber-warfare tool (off-map support) temporarily makes names that display in the "who-killed-who" feed illegible for 45 seconds allowing you increased opportunities to turn on your allies without their full knowledge. Likely such a mechanic would work best for a sniper. The true impact of a tool is felt in the after-game debriefing as corps attempt to conduct mole hunts.
I do believe it should stand that you DON'T gain WP for killing your teammates; only a contract payout of blood money. A low WP count for a high kill performing player could also be used as red flags; (the number crunchers will be our saviors). In turn, this may deter betrayers from killing the team en-mass, yet I do see this being useful for contracts placed on taking down individual mercs. Maybe a corp wants to push an adversarial corp's merc several rungs down the k/d leader-board or destroy a few of their proto-fits. The glaring elephant in the room with this mechanic is the likelihood for how polarized this could make the Dust community. Additionally, it would likely turn a lot of high-tier players away from public matches (if they betrayal mechanics of FF where available in public matches). What are your thoughts on this?
On a final note. As a New Eden merc, there is real question to ponder. How does one balance loyalty, reputation, and a paycheck? |
Jadek Menaheim
WarRavens League of Infamy
16
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Posted - 2013.06.26 04:14:00 -
[16] - Quote
Bump |
Krom Ganesh
Holdfast Syndicate Amarr Empire
33
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Posted - 2013.06.26 04:25:00 -
[17] - Quote
One of the dev blogs mention they were SoonTM adding player to player ISK transfer as well as Corp to any player ISK transfer. Wouldn't that allow for betrayal funding? |
D3LTA Blitzkrieg II
0uter.Heaven League of Infamy
5
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Posted - 2013.06.26 04:33:00 -
[18] - Quote
they announced that soon ull b able to kick un-invited guests |
Daedric Lothar
Onslaught Inc RISE of LEGION
716
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Posted - 2013.06.26 11:18:00 -
[19] - Quote
Krom Ganesh wrote:One of the dev blogs mention they will SoonTM add player to player ISK transfer as well as Corp to any player ISK transfer. Wouldn't that allow for betrayal funding?
Isk transfer should facilitate a base for it, but I am not sure if there is enough content to support someone taking the time to do it. The Awoxing of a PC match was fun, but what do you really gain from it? Not much at this stage. it's going to be much harder to pull off in the coming months and you only get 1 shot at it before you get kicked. There should be more incentive to be sneaky and underhanded.
A whole system doesn't have to be created, but more features that can be abused would make it more attractive. Like Dusties being able to see where corporate EVE ships are in the galaxy, or if there were hidden features that were known to corpies and not the enemy, like hidden PC attack opportunity timers or if adding cool new features to corp owned districts took time and made the district vulnerable, but only if you know the stuff was being added. |
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
28
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Posted - 2013.06.26 15:30:00 -
[20] - Quote
Daedric Lothar wrote:Rachoi wrote:not only no, but **** no.
that would kill ANY cohesion that current alliances have, and make corporations something nobody wants to join. i really dont see how giving a money incentive to killing an ally is any good, espcially when in PC it currently rapes your Warpoints to do so Humbug, people will play for the metagame. What other game out there has anything like this? It would be new fresh and exciting. Eve always gets press when there is a big corp theft. People want this feature, it's exciting. It will bring new blood. There are a lot of ways to go also. If you could, wouldn't you like to turn someone so you could win?
Basically you said "Make betraying more worthwhile than normal playing and let everyone now that you're a spy".
So: No.
Also: I'm not sure how spying works in Eve Online. But wasn't it something about getting into a corp and giving your real corp information? Like fittings they use, events thay plan and so on. I can't remember that spying in Eve is about Teamkilling. And guess what: You can already do this in Dust! If you have a spy in the enemy team you can communicate with him via teamspeak or something like this. |
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