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xXGuNStArHeRoXx
L.O.T.I.S. RISE of LEGION
2
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Posted - 2013.06.08 10:15:00 -
[91] - Quote
Infekti0n wrote:People speccing in Logistic LAV driving across the map running people over going 11 - 0. How do i AV grenade a ''LIGHT''AV with more health then a Tank? Why do i have to keep looking over my shoulder every time i cross a piece of the battlefield to not get hit by a car, with engines that make no noise. Then you buff Militia LAVs aswell, have you played this game the last month CCP? Its getting a bit ******** its more a driving game then a shooter at the moment.
I understand LAVs are an important part of the game and should not be removed. However why do they have more health and shields then a Tank? Why did you buff Militia Jeeps, what was the incentive behind that decision? Why is it so easy to stay in a Jeep the entire match without fear of getting blown up.
So true bro.
WyrmHero1945 wrote:Meh ARs are ruining the gun game. No point in speccing into LR, SR, MD, etc. So I'll run you over and laugh till CCP balances the damn game.
LMAO! but i don't think CCP has a clue at what they're doing when it comes to balancing. |
Vethosis
Purgatorium of the Damned League of Infamy
215
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Posted - 2013.06.08 14:32:00 -
[92] - Quote
Infekti0n wrote:People speccing in Logistic LAV driving across the map running people over going 11 - 0. How do i AV grenade a ''LIGHT''AV with more health then a Tank? Why do i have to keep looking over my shoulder every time i cross a piece of the battlefield to not get hit by a car, with engines that make no noise. Then you buff Militia LAVs aswell, have you played this game the last month CCP? Its getting a bit ******** its more a driving game then a shooter at the moment.
I understand LAVs are an important part of the game and should not be removed. However why do they have more health and shields then a Tank? Why did you buff Militia Jeeps, what was the incentive behind that decision? Why is it so easy to stay in a Jeep the entire match without fear of getting blown up.
we don't have more health then a tank what the fock are u talking about? Logistics LAV are extremely good, since the charybdis is the only thing in dust 514 than can regenerate shields. |
Cross Atu
Conspiratus Immortalis Covert Intervention
1108
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Posted - 2013.06.08 14:33:00 -
[93] - Quote
Infekti0n wrote:People speccing in Logistic LAV driving across the map running people over going 11 - 0. How do i AV grenade a ''LIGHT''AV with more health then a Tank? Why do i have to keep looking over my shoulder every time i cross a piece of the battlefield to not get hit by a car, with engines that make no noise. Then you buff Militia LAVs aswell, have you played this game the last month CCP? Its getting a bit ******** its more a driving game then a shooter at the moment.
I understand LAVs are an important part of the game and should not be removed. However why do they have more health and shields then a Tank? Why did you buff Militia Jeeps, what was the incentive behind that decision? Why is it so easy to stay in a Jeep the entire match without fear of getting blown up.
To quote my response from a similar thread.
Cross Atu wrote:Tharak Meuridiar wrote:Let's break this down simply:
Regular infantry = rock: Your regular infantry come with weapons such as ARs, shotguns, nova knives, MDs, anti-infantry grenades etc. that are great for killing other infantry, including AV infantry who are not very good at killing you back, but are utter crap vs. vehicles.
Vehicles = paper: Vehicles can roam around the battlefield, either nearly immune to regular infantry weapons (tanks) or too agile for them to be effective unless you stand still (LAVs and Dropships). However Swarm launchers, AV grenades, forge guns, and other AV weapons are the bane of your existence.
AV infantry = scissors: You sacrifice regular infantry weapons that are great for killing other infantry to be able to easily take on vehicles much more easily. By taking cover in places that are hard for vehicles to reach and shooting them with your heavy damage weapons you really make their life hell. But you tend to get stomped all over when you come up against the AR toting masses.
The game has been so kind as to make it so ANYONE can play rock, paper, or scissors, by providing us with free AR and sniper suits, free AV suits, and the free LAV everyone keeps moaning about.
Let's apply what we've learned: Your team is getting pushed to the red line by 3 tanks and 2 LAVs. What do you spawn? Reg inf, AV inf, or vehicles? If you're my team from earlier today, then apparently your answer is regular infantry! Congrats! You lost a game elementary schoolers are able to comprehend!
The vehicle "problem" isn't an issue of balance. It's an issue of idiots playing rock every single time and wondering why the matches are starting to fill up with paper. I (and many in my corp) are thrilled when we see "paper" in match because most of the time it means extra points and a higher ISK payout. We all have some form of AV fit (even if it's free) and will happily respawn/depot swap into AV when needed. This week I played a few matches with my corp where we used free LAVs to blitz into the redline and take out hostile HAVs hiding behind cover there. Have I been run over in a LAV or shot by a HAV this week? Sure. But more often than not a fully loaded LAV means I get 3 kills and a bonus 40 WP for one nade toss, while a fully loaded HAV means I get 3 kills and a bonus 150 WP for the use of three nades. And for those who don't use/want to use AV nades? Climb up on something high with a militia forge or swarms and aim at the weak spot on vehicles, it works wonders. Oh and a closing note, I'm doing all of this without proto anything (including damage mods or tank) on my AV fits. Specifically I have level 3 in swarm launcher and level 1 in grenadier. If memory serves that's an SP total investment of less than one week (tho I use boosters so it may be a bit over 1 week for those without). 0.02 ISK Cross ps ~ the current alteration to LAV physics may still need looked at, the total lack of momentum loss when running hostiles down seems a bit off.
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Vethosis
Purgatorium of the Damned League of Infamy
215
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Posted - 2013.06.08 14:35:00 -
[94] - Quote
Infekti0n wrote:People speccing in Logistic LAV driving across the map running people over going 11 - 0. How do i AV grenade a ''LIGHT''AV with more health then a Tank? Why do i have to keep looking over my shoulder every time i cross a piece of the battlefield to not get hit by a car, with engines that make no noise. Then you buff Militia LAVs aswell, have you played this game the last month CCP? Its getting a bit ******** its more a driving game then a shooter at the moment.
I understand LAVs are an important part of the game and should not be removed. However why do they have more health and shields then a Tank? Why did you buff Militia Jeeps, what was the incentive behind that decision? Why is it so easy to stay in a Jeep the entire match without fear of getting blown up.
We do not have more shields or armor than a tank. A charybdis with nothing on it has less shields than a sica with nothing on it, so idk where you got that from. A Charybdis is the only thing in dust514 that heals shields via another player, so it is extremely helpful, so my corp says.
CCP doesn't want this game to have vehicles like in bf3 that die in one shot. I didn't like before I specced into lavs worrying about getting 1 shotted by a forge gun or swarm launcher or av. I think it's great the militia lavs got a buff. |
Divu Aakmin
S.e.V.e.N.
1
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Posted - 2013.06.10 19:05:00 -
[95] - Quote
I think it that LIGHT armored vehicles with exposed mechanical drive components would take damage from infantry, especially locus grenades. Not saying full damage necesarily, not even 50%... if a guy is cruising through high traffic areas he should pay for it. 5 guys stuck at cru shouldnt have to commit suicide to bring their AV suit. Also suits themselves should do damage proportional to the ammount of armor they carry. The suits are hard alloy plates right? They are going to leave a sentinel sized dent in the hood, grill, tear a hose, shred a tire at least... break a mirror? Something... |
Banjo Robertson
The Tritan Industries RISE of LEGION
22
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Posted - 2013.06.10 19:42:00 -
[96] - Quote
The only problem I have with LAV spam is the fact that they dont show up on my radar, otherwise I don't have too hard of a time dodging them if I can see them, and my AV grenades do a good job of scaring them away or blowing them up.
If CCP fixes LAV signiture so they always show up on the radar whether you are looking at them or not, then its problem solved as far as I'm concerned. |
Meeko Fent
Mercenary incorperated
41
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Posted - 2013.06.10 19:48:00 -
[97] - Quote
Infekti0n wrote:People speccing in Logistic LAV driving across the map running people over going 11 - 0. How do i AV grenade a ''LIGHT''AV with more health then a Tank? Why do i have to keep looking over my shoulder every time i cross a piece of the battlefield to not get hit by a car, with engines that make no noise. Then you buff Militia LAVs aswell, have you played this game the last month CCP? Its getting a bit ******** its more a driving game then a shooter at the moment.
I understand LAVs are an important part of the game and should not be removed. However why do they have more health and shields then a Tank? Why did you buff Militia Jeeps, what was the incentive behind that decision? Why is it so easy to stay in a Jeep the entire match without fear of getting blown up.
The Bolded Bit is your Problem. If you see an LAV either grab the free AV fit when you die or book it to a Supply Depot In truth I think that AV grenades should never be Put it a Game unless they are like the ones in Star Wars Battlefront 1. A wimpy grenade for scaring the Tank to Let your bud with a AV weapon kill it. AV Grenades are DESIGNED to Suck Balls against anything tougher then a Kitten. |
Obodiah Garro
Tech Guard General Tso's Alliance
118
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Posted - 2013.06.10 19:55:00 -
[98] - Quote
nerf LLAV hp big time please.
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Harpyja
DUST University Ivy League
114
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Posted - 2013.06.12 22:00:00 -
[99] - Quote
LLAVs are fine. They are the only proto vehicle we got. You want to destroy it? Go proto AV. You don't have proto AV? Not my problem... *crunch*
I must say though, I've been killed out of my LLAV many many times. Tsk-tsk. |
Ops Fox
ZionTCD Unclaimed.
273
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Posted - 2013.06.12 22:02:00 -
[100] - Quote
Talos Alomar wrote:WyrmHero1945 wrote:Meh ARs are ruining the gun game. No point in speccing into LR, SR, MD, etc. So I'll run you over and laugh till CCP balances the damn game. This is why even though I don't like free LAV's running everybody over I'm not upset about them.
this |
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xXCleopatra FlippantXx
Silver Sand Social Club
8
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Posted - 2013.06.12 23:21:00 -
[101] - Quote
Robert JD Niewiadomski wrote:Good score of a LAV driver is an indicator of bad team coordination of your team. If you got few guys together and hunt that LAV it would be 0-10 for her/him for sure... DUST is about team play... It will be hard to play it alone... Such LAV in your match is a good occasion to practice team play... Wish you all well
GOGOGO! hope this one wins |
Patoman Radiant
ZionTCD Unclaimed.
133
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Posted - 2013.06.13 01:57:00 -
[102] - Quote
Darken-Sol wrote:Run AV. Stop crying
Did you listen to the part where he talked about a LAV that had more HP then a tank.
Run av, and get run over all the same. Matey shoot feuitaly at the target for minimal damage the times you are able to hit. |
Jadek Menaheim
WarRavens League of Infamy
12
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Posted - 2013.06.14 11:16:00 -
[103] - Quote
{Repost}
It seems to me the best way to balance LAV's is with a dynamic exterior and internal vehicle damage mechanic. The spark for this post came from recalling good ol' 2005 with Colin McRae Rally 05. Oh I am starting to feel old here.
http://www.youtube.com/watch?v=MiYSnbRbmms
I'm imagining a system that indicates damage to the wheels and engine block. Vehicle regions can sustain damage from a head on collision for example. The severity of this damage is color indicated on the display of your vehicle. Until damage reaches a failure point, it can be repaired with on-board modules. If any one area of the vehicle sustains irreparable damage, the driver may find themselves fighting misaligned steering or a stalled engine which may leave the driver and any passengers open to an easier counter-attack. Damage systems such as these encourage more careful and precise maneuvering. Yet, they also allow leeway to make tactical 'breaches' into pedestrian crosswalks.
On a closely related subject, how would people feel about damage modifiers to highly weakened sections of vehicles using this dynamic damage system? |
John Tridre
Armored Wolves Alpha Wolf Pack
0
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Posted - 2013.06.19 11:51:00 -
[104] - Quote
Look both ways before crossing the street and you will be ran over less often. = ) |
Felix Totenkreuz
Intrepidus XI Omega Commission
16
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Posted - 2013.06.19 12:37:00 -
[105] - Quote
They should add "racing sim" to the "FPS" and "MMO" tags on this game.
Dust: where racing-sim players rule over FPS vet's and MMO grinders.
;J |
Draco Cerberus
Purgatorium of the Damned League of Infamy
139
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Posted - 2013.06.19 13:06:00 -
[106] - Quote
WyrmHero1945 wrote:Meh ARs are ruining the gun game. No point in speccing into LR, SR, MD, etc. So I'll run you over and laugh till CCP balances the damn game. You make a nice juicy target for me to one shot with my plasma cannon. |
Draco Cerberus
Purgatorium of the Damned League of Infamy
139
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Posted - 2013.06.19 13:08:00 -
[107] - Quote
Jadek Menaheim wrote:{Repost} It seems to me the best way to balance LAV's is with a dynamic exterior and internal vehicle damage mechanic. The spark for this post came from recalling good ol' 2005 with Colin McRae Rally 05. Oh I am starting to feel old here. http://www.youtube.com/watch?v=MiYSnbRbmmsI'm imagining a system that indicates damage to the wheels and engine block. Vehicle regions can sustain damage from a head on collision for example. The severity of this damage is color indicated on the display of your vehicle. Until damage reaches a failure point, it can be repaired with on-board modules. If any one area of the vehicle sustains irreparable damage, the driver may find themselves fighting misaligned steering or a stalled engine which may leave the driver and any passengers open to an easier counter-attack. Damage systems such as these encourage more careful and precise maneuvering. Yet, they also allow leeway to make tactical 'breaches' into pedestrian crosswalks. On a closely related subject, how would people feel about damage modifiers to highly weakened sections of vehicles using this dynamic damage system?
Eve has 3 levels indicating damage, shield, armor and structure. Where's the structural damage indicator? |
Mortedeamor
Internal Error. Negative-Feedback
95
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Posted - 2013.06.19 13:57:00 -
[108] - Quote
hmm i would hop out with my suit and shoot you but sadly anytime i hop out in pubs to assist my team some bluedot on my team wants to take my lav...so now if i drop into a game i just run people over if i see a tank ...i pull back to the mcc and sit there ,...in my lav ..in my proto av suit..and let it rampage because if i go deal with it..there a 9/10 chance someone will take my lav and cost me isk. oh and logi lavs arnt op..they are fun and a medium challenge to blow up sometimes..and will continue to do so until ccp gives our vehicles a driver seat lock..which we have been asking for for over a year and cant even get a reply on |
Albeon Dracon
Abandoned Privilege General Tso's Alliance
4
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Posted - 2013.06.29 15:10:00 -
[109] - Quote
I'm kind of mixed on this one. Aside from the occasional militia tank when I'm really peeved, I don't use vehicles, so the thrill of turning people into paste eludes me. I'm also aware enough of my surroundings that I only die to LAVs like once every 10-15 matches, and that's usually in a HMG fit where I move at roughly the speed of smell.
On the other hand, I do enjoy AV and I'm pretty good with swarm launchers and forge guns. Most of these militia noobs try to run me over only to find themselves blown to bits by my forge gun. Logi LAVs are another story entirely. Any vehicle that can take 3 advanced AV grenades, 3 blasts from an advanced forge gun, or 4 volleys of swarm missiles (when it isn't outrunning them at least) is in dire need of being fixed. The logi LAVs have entirely too much health and speed. They either need to have their overall HP reduced by about 25%, or their speed reduced by the same amount.
Also, something that needs to be addressed for all LAVs is their immunity to physics and the laws of the universe. I've seen LAVs tumble-flip their way down the side of a mountain, land on their roofs, then inexplicably right themselves and drive off with only 10% shield damage. At the same time, I hit a rock with my tank and the shields drop by 50%. I understand that the LAV controls are kind of wonky and hard to pick up, and that it takes a lot of practice to learn to control them at high speeds. That's why we have BPOs for the militia variant. Maybe we wouldn't have so many psychotic license rejects driving around with no purpose other than running people over if the constant ramming and crashing they did caused their vehicle to explode with them in it every now and then. We need some consistency with the physics in this game. If LAVs can do it, let HAVs and dropships do it and just feed us that repulsor field stuff like you do with EVE bumping. Otherwise, acknowledge that LAVs aren't made of Jesus and win and let them suffer for crashing full speed into a wall. |
Grief PK
An Eye For An Eye AN EYE F0R AN EYE
18
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Posted - 2013.07.10 01:24:00 -
[110] - Quote
137H4RGIC wrote:As a heavy, on the fishbowl map, there is little I can do against LAVs. If the enemy is fortified in an area, I need to cross the street to break that fortification, otherwise if I stay where my teammates are, I don't have the range. If I use an assault HMG, the enemies can just take cover once I deplete their shields, and I end up running out of ammo with only 3-5 kills this way.
If I cross the street, it takes me anywhere from 5-15 seconds depending on the space. I carry Hacked EXO grenades, and if I throw them at an oncomming FREE LAV, the single grenade won't kill it, and by the time I am aware of its presence, I only have time to throw one of these grenades. Then there are two factors I have to consider:
1) The fact that the LAV is actually going FASTER than my AV 'nade can chase it, thus rendering it ineffective 2) I have to hope that I can run my stubby little legs fast enough to get out of the way (this never happens). So, when a free LAV is running full speed, I've got no hope to kill it.
I've specced into Forge, and this makes me ONLY effective against Vehicles and not very effective vs. troops. And when I get out into cover to shoot at LAVs, the only gun that can one shot them is the breach Forge Gun. Other guns just pound away at shields, LAVs drive away, repair shields then come back. The only thing I can do as a heavy is scare them away.
What's worse, is that I took cover next to some stairs as I dodged an LAV, it backed up and rolled in at maybe 35% speed, and took me out for ALL of my health 1.2k EHP. So even when the LAVs are moving slowly, their bumpers will kill you. Bear in mind, I was pinned against a wall, but still it didn't hit me that hard.
Thus when it comes to vehicle friendly maps such as "Tabletop", "Fishbowl" and "Bridge" Heavies don't stand a chance to defend themselves against LAVs if they're using HMGs. And if we bring out the forge guns, people will find us and kill us before we can become effective.
I miss the days when my standard AV grenades would one shot a MLT LAV.
Please CCP, Nerf the EHP and speed of MLT and BPO LAVs.
I can kill you just as easily while you cross that distance with my sniper rifle... want to nerf that too? If you are in a heavy suit you have the DISADVANTAGE of moving slow to compensate FOR THE INSANE DPS YOU DO... |
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Tech Ohm Eaven
L.O.T.I.S. RISE of LEGION
576
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Posted - 2013.07.10 02:03:00 -
[111] - Quote
Shady IceCream Truck wrote:Croned wrote:The Attorney General wrote:We talking about pub matches here?
I'm not wasting tanks when playing with horrible blue dots. They don't know how to use armor support without hanging me out to dry.
So instead of wasting more than 1 million ISK to use what I have specced in to, I just run a logi lav to have some fun.
I think CCP should remove the free lavs, just becuase I hate dumb blues stealing my roadkills.
But if you play lots of pub matches and don't know to run at least AV grenades, then yo deserve to be bumper food.
Also, making elite players road pizza is too much fun to pass up.
Last night another Zion tanker and I called in three logi LAVs each and our whole squad went death race on a domination match. If you can think of a more fun way to waste two million ISK in between PC battles, I'd love to hear it.
CCP, don't mess with my logi lav, just get rid of the free ones. Free LAVs aren't the problem. AV grenades easily take care of them. The problem is the logi LAVs people use in EVERY domination and ambush match to run people over. The unfortunate fact is that with all the kills earned, the matchmaking based on WP won't separate the skilled shooters from the giggling car drivers. Ok so the free LAV's arent a problem? Then what are you saying . Nerf Logis? lol.. I can tell you as a dedicated death taxi ( because of the weapon nerfs/ AR buff) that the problem is over.. Im not getting **** for kills anymore.. everyone has AV nades.. and the Mai Lai AV is a one shot kill on my Shielded Logi jeep.. CCP all you had to do was wait for a week or 2 for people to get SP's to buy nades.. problem solved.. seriously just go try your own death taxi if you dont believe me.. *it crossed my mind that alot of the tears are coming from academy.. i really did well there lol
Liar!
Tossed five, count them five!! Lai Day prototype AV grenades at a LLAV and it just fled healed and continued to run folks over.
And hey!! we used to have OVER 9000 players online and now in a TRIPLE SP event its LESS than 6000 or 5500 players. Gee thanks!! sarcasm!!! |
Grief PK
An Eye For An Eye AN EYE F0R AN EYE
18
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Posted - 2013.07.10 02:25:00 -
[112] - Quote
Tech Ohm Eaven wrote:Shady IceCream Truck wrote:Croned wrote:The Attorney General wrote:We talking about pub matches here?
I'm not wasting tanks when playing with horrible blue dots. They don't know how to use armor support without hanging me out to dry.
So instead of wasting more than 1 million ISK to use what I have specced in to, I just run a logi lav to have some fun.
I think CCP should remove the free lavs, just becuase I hate dumb blues stealing my roadkills.
But if you play lots of pub matches and don't know to run at least AV grenades, then yo deserve to be bumper food.
Also, making elite players road pizza is too much fun to pass up.
Last night another Zion tanker and I called in three logi LAVs each and our whole squad went death race on a domination match. If you can think of a more fun way to waste two million ISK in between PC battles, I'd love to hear it.
CCP, don't mess with my logi lav, just get rid of the free ones. Free LAVs aren't the problem. AV grenades easily take care of them. The problem is the logi LAVs people use in EVERY domination and ambush match to run people over. The unfortunate fact is that with all the kills earned, the matchmaking based on WP won't separate the skilled shooters from the giggling car drivers. Ok so the free LAV's arent a problem? Then what are you saying . Nerf Logis? lol.. I can tell you as a dedicated death taxi ( because of the weapon nerfs/ AR buff) that the problem is over.. Im not getting **** for kills anymore.. everyone has AV nades.. and the Mai Lai AV is a one shot kill on my Shielded Logi jeep.. CCP all you had to do was wait for a week or 2 for people to get SP's to buy nades.. problem solved.. seriously just go try your own death taxi if you dont believe me.. *it crossed my mind that alot of the tears are coming from academy.. i really did well there lol Liar! Tossed five, count them five!! Lai Day prototype AV grenades at a LLAV and it just fled healed and continued to run folks over. And hey!! we used to have OVER 9000 players online and now in a TRIPLE SP event its LESS than 6000 or 5500 players. Gee thanks!! sarcasm!!!
so you think the 9000 to 6000 player drop after the x3 SP weekend was over is a direct result of LAV's? ... I don't think I can read this thread anymore...
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