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The Master Race
Immortal Guides
379
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Posted - 2014.11.21 15:38:00 -
[61] - Quote
GöêGöêGöÅGöüGò«Gò¡GöüGöôGöêGò¡GöüGöüGöüGöüGò« GöêGöêGöâGöÅGöùGö¢GöôGöâGò¡Gö½GôPGôÿGô¥GôÜGöâ GöêGöêGò¦GöôGûïGûïGöÅGò»Gò»Gò¦GöüGöüGöüGöüGò» GöêGò¡GöüGö+Gò«Gò¦GöùGöüGöüGöüGöüGò«Gò¡Gò«Göê GöêGöâGûÄGûÄGöâGò¦Gò¦Gò¦Gò¦Gò¦Gò¦GöúGöüGò»Göê GöêGò¦GöüGö¦Gö+GûàGò»Gò¦Gò¦Gò¦Gò¦GöâGöêGöêGöê GöêGöêGöêGò¦GöüGö¦GöôGöÅGö¦GöôGöÅGò»GöêGöêGöê GöêGöêGöêGöêGöêGöùGö+Gö¢GöùGö+Gö¢GöêGöêGöêGöê
The Impossible Dream-Wizard Talk @MMoMerc
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Blueprint For Murder
Immortal Guides
379
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Posted - 2014.11.21 15:38:00 -
[62] - Quote
GöêGöêGöÅGöüGò«Gò¡GöüGöôGöêGò¡GöüGöüGöüGöüGò« GöêGöêGöâGöÅGöùGö¢GöôGöâGò¡Gö½GôPGôÿGô¥GôÜGöâ GöêGöêGò¦GöôGûïGûïGöÅGò»Gò»Gò¦GöüGöüGöüGöüGò» GöêGò¡GöüGö+Gò«Gò¦GöùGöüGöüGöüGöüGò«Gò¡Gò«Göê GöêGöâGûÄGûÄGöâGò¦Gò¦Gò¦Gò¦Gò¦Gò¦GöúGöüGò»Göê GöêGò¦GöüGö¦Gö+GûàGò»Gò¦Gò¦Gò¦Gò¦GöâGöêGöêGöê GöêGöêGöêGò¦GöüGö¦GöôGöÅGö¦GöôGöÅGò»GöêGöêGöê GöêGöêGöêGöêGöêGöùGö+Gö¢GöùGö+Gö¢GöêGöêGöêGöê
The Impossible Dream-Wizard Talk @MMoMerc
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Leadfoot10
Molon Labe. General Tso's Alliance
2253
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Posted - 2014.11.21 16:01:00 -
[63] - Quote
If we remove the light weapon slot from scout suits, what's left to counter heavies?
Not sure I like this idea.
That's not to say the scouts don't need a nerf, relatively speaking, but we have to be careful we don't throw the game balance out of whack even further as the popularity/effectiveness of heavies is also a problem, IMO, and scouts is one of the only counters. |
Myron Kundera
The Generals
113
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Posted - 2014.11.21 17:39:00 -
[64] - Quote
Remove the sidearm from Scouts, leave the Light weapon OR give back sidearms to Logis. Fair is fair and logis need a buff.
"Greed, the forgotten mental disease"
"Spray and pray makes my day"
"Will use proto gear in self defense"
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Jadd Hatchen
KILL-EM-QUICK
676
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Posted - 2014.11.21 18:45:00 -
[65] - Quote
Sgt Kirk wrote:Problem solved
NO
This screws with the scouts ability to be a sniper...
Instead just remove the sidearm slot altogether. You can still fit a sidearm in a lightweapon slot so people that want knives or whatever can still do that.
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Blueprint For Murder
Immortal Guides
383
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Posted - 2014.11.21 18:50:00 -
[66] - Quote
You can't balance scouts without making them side arm only because it effects the other classes to greatly i.e. if they try to nerf scouts dps they nerf everyone else with it.
The Impossible Dream-Wizard Talk @MMoMerc
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jNs Vit4l
Random Gunz RISE of LEGION
54
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Posted - 2014.11.21 18:58:00 -
[67] - Quote
Make shield extenders / armor plates to increase db profile when equiped on a scout. Problem Sovled.. So scouts would have to choose dampened & squishy fit, or tanked and visible..
"God, grand me the serenity to accept the things that I cannot change and the courage to change the things that I can"
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Lonewolf Heavy
Chaotic Company
169
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Posted - 2014.11.21 19:03:00 -
[68] - Quote
jNs Vit4l wrote:Make shield extenders / armor plates to increase db profile when equiped on a scout. Problem Sovled.. So scouts would have to choose dampened & squishy fit, or tanked and visible..
I believe shield extenders were supposed to have scan profile increase as you added them. It was there weakness such as Armor plates slowing you down.
Sentinel/Commando
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Sgt Kirk
Fatal Absolution
8566
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Posted - 2014.11.21 19:56:00 -
[69] - Quote
Jadd Hatchen wrote:Sgt Kirk wrote:Problem solved NO This screws with the scouts ability to be a sniper... Instead just remove the sidearm slot altogether. You can still fit a sidearm in a lightweapon slot so people that want knives or whatever can still do that. Wow, scouts actually sniper rifles!? That's news to me. I see a scout with a sniper rifle at least once per week due to the fact that they can be so easily one shotted by other sniper rifles they prefer to snipe in a suit that won't get them one shotted.
Even with all that being said it is correct. Sniper Rifles should be able to be used on scouts.
CCP holds the Caldari's hand so this doesn't happen again.
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Blueprint For Murder
Immortal Guides
384
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Posted - 2014.11.21 20:12:00 -
[70] - Quote
If they kept light suits the same they could use SR on them.
The Impossible Dream-Wizard Talk @MMoMerc
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Raptor Princess
ALLOTEC INC
93
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Posted - 2014.11.21 20:24:00 -
[71] - Quote
Sgt Kirk wrote:Jadd Hatchen wrote:Sgt Kirk wrote:Problem solved NO This screws with the scouts ability to be a sniper... Instead just remove the sidearm slot altogether. You can still fit a sidearm in a lightweapon slot so people that want knives or whatever can still do that. Wow, scouts actually sniper rifles!? That's news to me. I see a scout with a sniper rifle at least once per week due to the fact that they can be so easily one shotted by other sniper rifles they prefer to snipe in a suit that won't get them one shotted. Even with all that being said it is correct. Sniper Rifles should be able to be used on scouts.
I've been one shotted in my commando suit. I prefer the scout suit because it's harder to spot. Stick some profile dampeners on it and you don't show up on scans, so when someone's scanning the area you're sniping in you're still semi-safe.
Snipers can one shot most suits now. The only way to be safe from OHK is being a sentinel. |
Iron Toast
Tronhadar Free Guard Minmatar Republic
22
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Posted - 2014.11.21 21:53:00 -
[72] - Quote
Sgt Kirk wrote:Meee One wrote:Sgt Kirk wrote:Llast 326 wrote:Sgt Kirk wrote:Problem solved Great solution I also suggest removing the Heavy Weapon slot from Sentinels, and replacing it with a sidearm as well. This would surely balance the game Now you're getting it! Take away Logistics equipment while we are at it!!!Commandos don't need module slots and Assaults don't need grenades! Small turrets only on the MCC Sure,but i better get a heavy weapon slot on my Min logi. Heavy weapons for all frames actually.
And the Commando gets to fire both HMGs at the same time!
Commando 514! |
Blueprint For Murder
Immortal Guides
388
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Posted - 2014.11.22 08:25:00 -
[73] - Quote
Leadfoot10 wrote:If we remove the light weapon slot from scout suits, what's left to counter heavies?
Not sure I like this idea.
That's not to say the scouts don't need a nerf, relatively speaking, but we have to be careful we don't throw the game balance out of whack even further as the popularity/effectiveness of heavies is also a problem, IMO, and scouts is one of the only counters.
I believe you could use assaults in a similar respect, they are above scouts in the ewar tiers and could be countered by the side arm scouts, since they would fall above the assaults ewar.
The Impossible Dream-Wizard Talk @MMoMerc
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PARKOUR PRACTIONER
Fatal Absolution General Tso's Alliance
2257
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Posted - 2014.11.22 10:04:00 -
[74] - Quote
As much as i disagree with this i still respect you Kirk.
Shotguns, CRs and SR are scoutly weapons.
Not that they cant be used by other suits, i just think scouts should have SLIGHT bonus to them.
You seem to like scouts working with you then against you, but you already told me you had a problem with scouts so that is why im not mad.
o7 Kirk
PSN Sil4ntChaozz
Specialist Low SP Player [SMG CR SR NK/Mk.0&Gk.0]
Not well-known not unknown
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CommanderBolt
KILL-EM-QUICK RISE of LEGION
2548
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Posted - 2014.11.22 10:23:00 -
[75] - Quote
Clearly the scout needs that sidearm slot changed to a heavy weapons slot.
Then I can carry a plasma cannon in one hand and a forge gun in the other! Muhahahaha I can taste the salty tears already! Oh CCP do it! Please do that, give us an officer scout suit that can carry heavy weapons.
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
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