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321. SMG skilling - in Feedback/Requests [original thread]
with minimal SP the AR are better close range, when you invest into SMG then the SMG has slightly higher dps but it still has alot worse effective range, it is pretty useless outside of close combat. SMG is supposed to be able to shred stuff up cl...
- by Jack McReady - at 2012.07.12 08:22:00
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322. fix grenades, mass drives and remote explosive dealing no damage already (no mor... - in Feedback/Requests [original thread]
this is really annoying and I am fed up with throwing potatoes at my enemy. often when mass driver, grenades or remote explosives hit a target at certain angle it deals no damage. you can easily reproduce this -with a CRUs when you throw a RE u...
- by Jack McReady - at 2012.07.11 21:02:00
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323. [Feedback] CreoDron Breach AR - in Feedback/Requests [original thread]
xAckie wrote: Jack McReady wrote: problem is the breach rifle accuracy. it is a headshot machine even with hipfire. if you use the regular rifle for a round then switch to breach then you will see a world of a difference. the regular AR the...
- by Jack McReady - at 2012.07.10 13:33:00
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324. [Feedback] CreoDron Breach AR - in Feedback/Requests [original thread]
problem is the breach rifle accuracy. it is a headshot machine even with hipfire. if you use the regular rifle for a round then switch to breach then you will see a world of a difference. the regular AR theoretically wins in DPS but in a real fig...
- by Jack McReady - at 2012.07.10 08:59:00
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325. We need to have a serious talk about the Sagaris. - in Feedback/Requests [original thread]
all those "get a dropship" comments are pointless because it is not as easy as you make it sound. a sagaris with a heavy rail can kill a tank fitted high tier dropship on his approach with 3 hits (3 shots take 5 seconds). a sagaris tank can also a...
- by Jack McReady - at 2012.07.10 07:56:00
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326. [Request] DMR - Designated Marksman Rifle. - in Feedback/Requests [original thread]
all this chatter about caldari and gallente favoring certain hybrid types is nonsense. caldari use hybrids as on of their favored weapons. caldari dont favor "rails". they favor long range. and gallente do not favor blasters, they favor close ran...
- by Jack McReady - at 2012.07.08 21:45:00
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327. auto reloading of weapon => serious issue - in Feedback/Requests [original thread]
1. you always autoreload your weapon and for some reason you cant cancel the reload & use melee. 2. it delays switch to side arm currently it is such a nuisance that it is almost always better to just reload because the autoreload delays ever...
- by Jack McReady - at 2012.07.08 21:24:00
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328. mass driver issues - in Feedback/Requests [original thread]
mass driver has serious hit detection issues . often times, the projectile lands in their face but deals no damage. also the projectile speed is too low imho. the thrown grenades are faster then the mass driver projectiles.
- by Jack McReady - at 2012.07.07 09:58:00
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329. Nerf those ******* TOWERS! - in Feedback/Requests [original thread]
Nick Phantom wrote: Pull out a swarm launcher and NUKE THAT................person...... you cant see them due to drawing distance. you also most of the time cant see where the rockets come from because they get fired outside from your vision...
- by Jack McReady - at 2012.07.07 09:56:00
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330. The Game Works Fine.... Unfortunately =) - in Feedback/Requests [original thread]
the meta change with free militia tanks also changed how I play. I now play sniper most of the time instead of rushing certain points to cap them. heavies with heavy weapons are my favorite targets. they are very easy to headshot with my sniper ri...
- by Jack McReady - at 2012.07.06 14:26:00
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331. Sagaris OP, or HIGHLY Conditional - in Feedback/Requests [original thread]
Ima Leet wrote: i think all these epic tankers are making people think twice about spec'ing in to swarms or forge guns I tell you, go for forge gun. currently if the tank is close to an object most of the rockets will land in the object inste...
- by Jack McReady - at 2012.07.06 08:16:00
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332. Sagaris OP, or HIGHLY Conditional - in Feedback/Requests [original thread]
Traynor Youngs wrote: HAV's can't shoot straight up. Dropships can shoot straight down. When I see a hull down tank pickling off rounds from afar, I bring my happy little dropship over and get right on top of him and let my gunners go to work...
- by Jack McReady - at 2012.07.05 14:15:00
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333. improved spotting system and a way of introducing cloaking - in Feedback/Requests [original thread]
instead of having cloak modules that make you go invis we should introduce a better spotting system. each suit and vehicle has a camouflage and spotting value which defines how well it can fool the vision via electronic counter measures or just b...
- by Jack McReady - at 2012.07.05 14:06:00
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334. Sagaris OP, or HIGHLY Conditional - in Feedback/Requests [original thread]
Jonquill Caronite wrote: *Sigh* Okay tad disgruntled, I will admit. Frankly maybe you're the Elite of the Sagaris Drivers.. If so and if there really is NO AV Merc in this game who can take you out, then maybe they need a nerf... I say maybe b...
- by Jack McReady - at 2012.07.05 13:39:00
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335. Sagaris OP, or HIGHLY Conditional - in Feedback/Requests [original thread]
Jonquill Caronite wrote: Quote: could you please tell me how those grenades and mines are useful when the tank driver sits back at range to have the whole battlefield in his sight thus he can shoot anyone that appears on his screen? There...
- by Jack McReady - at 2012.07.05 11:35:00
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336. Do not show Enemies Target Arrows. - in Feedback/Requests [original thread]
VigSniper101 wrote: Yet we still have bullets, thats confusing me, wheres the laser light show? the "bullets" are actually hybrid charges half matter half energy for the assault rifles and shotguns the "bullets" from the SMGs are actually f...
- by Jack McReady - at 2012.07.05 11:19:00
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337. Refill Grenades With Nanohive - in Feedback/Requests [original thread]
nanohives are powered by matter around them so yes the supply is infinite. it would probably take alot more time to create a grenade for them if it is introduced.
- by Jack McReady - at 2012.07.05 11:16:00
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338. Sagaris OP, or HIGHLY Conditional - in Feedback/Requests [original thread]
Ignatius Crumwald wrote: Jack McReady wrote: could you please tell me how those grenades and mines are useful when the tank driver sits back at range to have the whole battlefield in his sight thus he can shoot anyone that appears on his scr...
- by Jack McReady - at 2012.07.05 11:11:00
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339. Sagaris OP, or HIGHLY Conditional - in Feedback/Requests [original thread]
Ryan Martel wrote: Yep you got me pretty much with your concepts and so forth 'bro'. just to let you know any decent sagaris fit is going to have 5-6k Shield HP and damage resist modules to reduce the base damage any weapon does to it by abou...
- by Jack McReady - at 2012.07.05 09:58:00
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340. Sagaris OP, or HIGHLY Conditional - in Feedback/Requests [original thread]
Ryan Martel wrote: Jack McReady wrote: Ryan Martel wrote: Jack McReady wrote: you killed a bad fit and poorly driven sagaris? congratulations properly fit sagaris shields will easily endure your lock on dps and repair alot of shield...
- by Jack McReady - at 2012.07.05 09:37:00
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