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Jonquill Caronite
Tronhadar Free Guard Minmatar Republic
115
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Posted - 2012.07.05 05:39:00 -
[1] - Quote
I'm a Sagaris driver, I'm not going to lie I've gone 5 matches in a row before with a 20/0 K/D ratio, and easily made the ISK necessary to cover the Sagaris I eventually lost, and another.
So here's the thing, Prototype Swarm Launchers, and Prototype Forge Guns (Neither as good an 'All around weapon as a tank, thus harder to train up, even though they reqyure drastically fewer skill points then getting into a Sagaris), are the bane of my existence though... Remote explosives? Useless now, my damage resists are simply too high, and let me be frank the AV Grenades are outstanding at taking chunks out of me, but unless you get lucky and manage to pin me your not going to do much...
The problem is, there aren't very many people with Prototype Swarm or Forge Guns running around, and anything sort of Prototype or half the team ganging up on me wont kill me...
Now here's the thing, I'm not ready to say the Sagaris is OP necessarily yet... The problem is the setups that can kill me can do so SOLO, in spite of what everyone is saying about them, and they can do so quickly... Further while I admit if these players aren't on the field its a pain to kill me, if they are then I can easily lose one Sagaris in the first map, a second in the next match, and put mysefl back 3 matches that easily, never mind if your stupid enough to drop your Sagaris twice in the same game in which case your asking to be ****** up, unless it was clearly your error that resulted in the first death.
The point is since two people on a map truly specialized to be anti tank can take me out, and can prevent my advance, and can dominate the field, and prevent my tank from being viable AT ALL except at extreme financial loss... I think it is technically balanced... Problem is, if one of these specialists isnt present on the team at all? Then frankly I dominate unless the team decides to coordinate as a whole against me...
SOOO, if your going to Nerf the Tank, fine that's great, that means everyone all around has a better chance, but both the Forge Gun and the Swarm Launchers, and the Tanks all need to be nerfed together if your gonna take this route otherwise Tanks will become useless altogether... So Nerf none and force players to have at least one specialist available to be safe... Or Nerf all, and make everyone and everything fair game for everybody from militia to the top...
Frankly I like my Sagaris and would rather not see it nerfed since I know I can be killed easily by the right setup or small team of two people... But that's just me. |
Lilianna Sentinel
Bragian Order Amarr Empire
295
|
Posted - 2012.07.05 05:56:00 -
[2] - Quote
One of the biggest issues I find is that it is difficult to tell where a forge gun is coming from. It just shows up as a red circle and half your health gone. If you're lucky you can see a blob of pixels with a forge gun aimed at you. If you're really lucky it's not an assault forge gun.
Come to think of it, I think actually fought you in a few matches :3 |
Jack McReady
46
|
Posted - 2012.07.05 07:25:00 -
[3] - Quote
swarm launcher will never kill you solo unless he manages to come close enough (due to the trajectory it is REALLY CLOSE) and spam all rockets in your tanks flank. even if that happens the chance to kill you is still unlikely because you are faster then then dropsuit and can just drive away + the swarm launcher trajectory makes it really hard to actually hit. the lock on takes time thus with lock on you do not have enough dps to bring a sagaris down. you are really bad if that happens when you are at full shields. |
Ryan Martel
Sanmatar Kelkoons Minmatar Republic
27
|
Posted - 2012.07.05 08:07:00 -
[4] - Quote
Jack McReady wrote:swarm launcher will never kill you solo unless he manages to come close enough (due to the trajectory it is REALLY CLOSE) and spam all rockets in your tanks flank. even if that happens the chance to kill you is still unlikely because you are faster then then dropsuit and can just drive away + the swarm launcher trajectory makes it really hard to actually hit. the lock on takes time thus with lock on you do not have enough dps to bring a sagaris down. you are really bad if that happens when you are at full shields.
Jack I disagree because I have actually done it. Hell I have done it about eight times today thus far and to elaborate further three times during one match against one poor soul. Sure there's have been some close range kills but I have also gotten some distance kills when the lock ons decided not to be moody.
Then again I have specialized in demolitions so it's my job to tear HAVs and so forth a new black hole. I have tweaked myself to do the most damage possible for my current suit as fast as possible and I'll be honest and say there's still a little bit more I can do. It took me 4,000,000 SP to get to that point and it is nice to see the payoff be incredibly worth it by standing a legit chance at killing one of them.
Jonquill I do agree the Tier 2 AV grenades tear Sagaris to shreds when they wanna work but there are other weapons coming. We haven't seem any electromagnetic weapons or thermal weapons and from what I hear those are the bane of a shield tank. So yes while the Sagaris is an extreme powerhouse in the current beta, this might not be the case later on because of the Lasers and similar weapons being introduced as they will have a more natural foil. And correct me if Im wrong but aren't remote explosives more anti-personnel then anti-vehicle?
To elaborate on things and to do a comparison I'm doing a numbers crunch but typically Im doing... an estimate of 3000 per volley of missiles with my grenades doing about 2,000 damage. Six shots is about 18,000 and 6,000 total from grenades. Considering each lands thats a total of around 24,000 damage. But usually it doesn't come to that and I strip down the Sagaris with two shots and then kill it with the third. Basically the Sagaris' flaw lies in its shields. Don't think I faced off against yours though Jonquill so I cannot say how that build would fare against yours but it feels like that's probably a good chance there.
Also one other query. I don't believe the Sagaris is the prototype class tank but what are the requirements?
As for what could be done to the Swarm Launcher there are a few handicaps that are holding it back. I have noticed that the lock on some times will simply not recognize a target or simply will not initiate. That obviously needs to be fixed since thats a killer for a guy like me who goes after tanks and other HAVs. Then theres the fact that sometimes the missiles at close range will just phase through a target and do nothing. Also some of the light weapon skills don't seem to apply to the Swarmer (which is a light weapon by the data) such as increased Ammo Capacity. Put two ranks into it and it didn't go up. Anyway my point is there are other things to fix before going to a nerf for all three of these items in question so I agree with you Jonquill.
I''ll be honest and say that half the time a Sagaris curb stomped the opposing team, that team had no mics on them from my personal experience or they simply do not act as a team to take it down. |
Jack McReady
46
|
Posted - 2012.07.05 09:01:00 -
[5] - Quote
you killed a bad fit and poorly driven sagaris? congratulations you dont seem to graps the concept of zoning in an fps. zoning means that you create an area where it is a bad idea to walk into and this works best with high range high damage weapons and the tanks has everything. even in battlefield where tank die in 2 well placed hits from AT weapons tanks are used to zone infantry at range and this works much better in dust because the guns are deadly accurate and the tanks are much sturdier.
properly fit sagaris shields will easily endure your lock on dps and repair alot of shields before the next volley hits. a well driven sagaris will also retreat for repairs. beside that, a well driven tank will stay back, close to an object, as soon as you shoot him he retreats and all your locked missiles will hit the object or he will kill your suit at range before you can actually fire.
a bad pilot drives around to look for cheap kills, then gets blown up from behind because he cannot keep an eye at everything. a good driver will use the main cannons range to zone infantry at great distance (so that he can keep an eye on everything) where the infantry cant fight back effectively and are not able to ambush the tank. even if they can shoot with some swarms lock ons the tank will endure the damage or abuse terrain to block the missiles, retreat for few seconds and come back at full strength while the opposing team wastes time and effort to counter the tank.
also chances are that there is a sniper supporting the tank to kill all forge gun and swarm launcher users at range, atleast this is what I always do when I see a good sagaris driver on my team :) |
Ryan Martel
Sanmatar Kelkoons Minmatar Republic
27
|
Posted - 2012.07.05 09:19:00 -
[6] - Quote
Jack McReady wrote:you killed a bad fit and poorly driven sagaris? congratulations properly fit sagaris shields will easily endure your lock on dps and repair alot of shields before the next volley hits. a well driven sagaris will also retreat for repairs. beside that, a well driven tank will stay back, close to an object, as soon as you shoot him he retreats and all your locked missiles will hit the object or he will kill your suit at range before you can actually fire. if someone use a tank to rambo then he sucks, tanks should be used to zone infantry at range where they cant fight back effectively.
Congratulations. Wouldn't expect anything less from you. The Sagaris isn't as all powerful as you'd like to believe. They tried to retreat and repair, I just don't let them get that chance and a skilled demo man won't miss even with objects in his wake. Oh and FYI another "properly outfitted tank and well driven Sagaris" also dropped in about three shots after a quick double lob of AV grenades. That was one of the most satisfying. |
Jack McReady
46
|
Posted - 2012.07.05 09:27:00 -
[7] - Quote
Ryan Martel wrote:Jack McReady wrote:you killed a bad fit and poorly driven sagaris? congratulations properly fit sagaris shields will easily endure your lock on dps and repair alot of shields before the next volley hits. a well driven sagaris will also retreat for repairs. beside that, a well driven tank will stay back, close to an object, as soon as you shoot him he retreats and all your locked missiles will hit the object or he will kill your suit at range before you can actually fire. if someone use a tank to rambo then he sucks, tanks should be used to zone infantry at range where they cant fight back effectively. Congratulations. Wouldn't expect anything less from you. The Sagaris isn't as all powerful as you'd like to believe. They tried to retreat and repair, I just don't let them get that chance and a skilled demo man won't miss even with objects in his wake. Oh and FYI another "properly outfitted tank and well driven Sagaris" also dropped in about three shots after a quick double lob of AV grenades. That was one of the most satisfying. congratulations you officially made your self look really stupid more cool stories bro how do you make your swarm launcher rockets magically fly around objects that is too far away to curve the trajectory? how do you lob a grenade at a tank that is too far away? how do you cover from a sniper headshot when you pop out to fire a volley? oh wait you cant. you are just pulling out phantasms out of your arse. a skilled "demo" haha. you dont even know the concept of zoning in a FPS and you think you are skilled? the sooner you accept the fact that you killed the same noob in a fail fit over and over, the better for you. |
Ryan Martel
Sanmatar Kelkoons Minmatar Republic
27
|
Posted - 2012.07.05 09:30:00 -
[8] - Quote
Jack McReady wrote:congratulations you officially made your self look really stupid more cool stories bro how do you make your swarm launcher rockets magically fly around objects that is too far away to curve the trajectory? how do you lob a grenade at a tank that is too far away? how do you cover from a sniper headshot? oh wait you cant. you are just pulling out phantasms our of your arse. a skilled "demo" haha. you dont even know the concept of zoning in a FPS and you think you are skilled? the sooner you accept the fact that you killed the same noob in a fail fit over and over, the better for you.
Yep that sounds about right. I'm just going to go and keep killing those tanks you seem to have a complete love interest in.
Jonquill I will reiterate so that you see this of course but I do agree with what you say and look forward to a good match with you later on. If you wanna compare of course with what I posted above on my numbers crunch detailing my damage calculations and such feel free. Hopefully it helps. |
Jack McReady
46
|
Posted - 2012.07.05 09:37:00 -
[9] - Quote
Ryan Martel wrote:Jack McReady wrote:Ryan Martel wrote:Jack McReady wrote:you killed a bad fit and poorly driven sagaris? congratulations properly fit sagaris shields will easily endure your lock on dps and repair alot of shields before the next volley hits. a well driven sagaris will also retreat for repairs. beside that, a well driven tank will stay back, close to an object, as soon as you shoot him he retreats and all your locked missiles will hit the object or he will kill your suit at range before you can actually fire. if someone use a tank to rambo then he sucks, tanks should be used to zone infantry at range where they cant fight back effectively. Congratulations. Wouldn't expect anything less from you. The Sagaris isn't as all powerful as you'd like to believe. They tried to retreat and repair, I just don't let them get that chance and a skilled demo man won't miss even with objects in his wake. Oh and FYI another "properly outfitted tank and well driven Sagaris" also dropped in about three shots after a quick double lob of AV grenades. That was one of the most satisfying. congratulations you officially made your self look really stupid more cool stories bro how do you make your swarm launcher rockets magically fly around objects that is too far away to curve the trajectory? how do you lob a grenade at a tank that is too far away? how do you cover from a sniper headshot? oh wait you cant. you are just pulling out phantasms our of your arse. a skilled "demo" haha. you dont even know the concept of zoning in a FPS and you think you are skilled? the sooner you accept the fact that you killed the same noob in a fail fit over and over, the better for you. Yep that sounds about right. I'm just going to go and keep killing those tanks you seem to have a complete love interest in. what happened, are your out of "arguments", Mr. Skilled Demo? I show how to properly abuse the tanks abilities in a objective based gameplay by a simple concept called "zoning" (which obviously you dont know) and all you can do is to throw in this pathetic post? your credibility just crumbled into dust. |
Ryan Martel
Sanmatar Kelkoons Minmatar Republic
27
|
Posted - 2012.07.05 09:41:00 -
[10] - Quote
Jack McReady wrote:Ryan Martel wrote:Jack McReady wrote:Ryan Martel wrote:Jack McReady wrote:you killed a bad fit and poorly driven sagaris? congratulations properly fit sagaris shields will easily endure your lock on dps and repair alot of shields before the next volley hits. a well driven sagaris will also retreat for repairs. beside that, a well driven tank will stay back, close to an object, as soon as you shoot him he retreats and all your locked missiles will hit the object or he will kill your suit at range before you can actually fire. if someone use a tank to rambo then he sucks, tanks should be used to zone infantry at range where they cant fight back effectively. Congratulations. Wouldn't expect anything less from you. The Sagaris isn't as all powerful as you'd like to believe. They tried to retreat and repair, I just don't let them get that chance and a skilled demo man won't miss even with objects in his wake. Oh and FYI another "properly outfitted tank and well driven Sagaris" also dropped in about three shots after a quick double lob of AV grenades. That was one of the most satisfying. congratulations you officially made your self look really stupid more cool stories bro how do you make your swarm launcher rockets magically fly around objects that is too far away to curve the trajectory? how do you lob a grenade at a tank that is too far away? how do you cover from a sniper headshot? oh wait you cant. you are just pulling out phantasms our of your arse. a skilled "demo" haha. you dont even know the concept of zoning in a FPS and you think you are skilled? the sooner you accept the fact that you killed the same noob in a fail fit over and over, the better for you. Yep that sounds about right. I'm just going to go and keep killing those tanks you seem to have a complete love interest in. what happened, are your out of "arguments", Mr. Skilled Demo? I show how to properly abuse the tanks abilities in a objective based gameplay by a simple concept called "zoning" (which obviously you dont know) and all you can do is to throw in this pathetic post? your credibility just crumbled into dust.
Yep you got me pretty much with your concepts and so forth 'bro'. |
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Ignatius Crumwald
Sanmatar Kelkoons Minmatar Republic
475
|
Posted - 2012.07.05 09:52:00 -
[11] - Quote
The tanks are fine. When anti tank mines, flux grenades, and other things come into play you won't be going 20-0. |
Jack McReady
46
|
Posted - 2012.07.05 09:58:00 -
[12] - Quote
Ryan Martel wrote:Yep you got me pretty much with your concepts and so forth 'bro'. just to let you know any decent sagaris fit is going to have 5-6k Shield HP and damage resist modules to reduce the base damage any weapon does to it by about 40%. now we take your proto swarm launcher volley of 3k dmg and taking into account that the sagaris tank sits back relatively safe at great distance in the open (thus not half of your rockets hit a wall), then it will take you atleast 4 volleys to break the shields. assuming the tank driver is not stupid he will cover behind an object after the 2nd or 3rd hit to get full hp back. also chances are pretty high that someone else kills you, be it sniper or some rambo assault, because you sit in a choke point and shooting rockets out of your arse that everyone can see places a big "kill me sign" on your head.
you might have killed someone trying out a sagaris with minimal sp and poor fit because its the beta but you will have no chance against someone that knows what he is doing especially if he is supported.
what is even more fun, due to the meta shift with the free militia tanks I use a sniper scout to kill those swarm launcher user trying to ambush the tanks. I do this on a fresh character with low amount of SP and it works great
Ignatius Crumwald wrote:The tanks are fine. When anti tank mines, flux grenades, and other things come into play you won't be going 20-0. could you please tell me how those grenades and mines are useful when the tank driver sits back at range to have the whole battlefield in his sight thus he can shoot anyone that appears on his screen? |
Ignatius Crumwald
Sanmatar Kelkoons Minmatar Republic
475
|
Posted - 2012.07.05 10:11:00 -
[13] - Quote
Jack McReady wrote:could you please tell me how those grenades and mines are useful when the tank driver sits back at range to have the whole battlefield in his sight thus he can shoot anyone that appears on his screen?
You seem disgruntled. I don't know what to tell you.
I kill well fit Sagaris and Surya tanks all the time. As for them sitting there, once you put a couple 2000+ dmg rounds into them they usually pull up their skirts and run. |
Jack McReady
46
|
Posted - 2012.07.05 11:11:00 -
[14] - Quote
Ignatius Crumwald wrote:Jack McReady wrote:could you please tell me how those grenades and mines are useful when the tank driver sits back at range to have the whole battlefield in his sight thus he can shoot anyone that appears on his screen? You seem disgruntled. I don't know what to tell you. I kill well fit Sagaris and Surya tanks all the time. As for them sitting there, once you put a couple 2000+ dmg rounds into them they usually pull up their skirts and run. disgruntled? i just tell you how I use my tank. a well fit sagaris has 6k Shield HP and damage resist modules to reduce the base damage any weapon does to it by about 40%.
@your couple of 2k rounds? that is atleast 5 shots required to break the shields of the sagaris assuming he does not regenerate or get repairs. how long does it take it for you to fire five 2k rounds, now factor in how long it does take the tank to kill you at long range? the tank will retreat after a few hits and 10s later come back a full shield hp again and proceed to bombard you from long range. you wasted your time, the tank is still here destroying structures and dropsuits that went into vision of the tank driver. you have to get close to kill the tank which the tank driver will not allow because he is faster and his team is assaulting you too.
ofcourse you can easily kill a tank when the pilot is stupid to get close but what will you do when he does not and abuses his range? ignore everything else and try to kill it (thus in the meantime the rest of his team can get all the objectives) or ignore the tank and get blasted from long range? you can't really counter this playstyle as long we do not have the possibility to call in an orbital strike. |
Jonquill Caronite
Tronhadar Free Guard Minmatar Republic
115
|
Posted - 2012.07.05 11:16:00 -
[15] - Quote
Quote:could you please tell me how those grenades and mines are useful when the tank driver sits back at range to have the whole battlefield in his sight thus he can shoot anyone that appears on his screen?
There are certain ways for a tank to remain nye indestructible... Hiding in the spawn behind a large obstacle with a huge field between you and all your enemies is one way... Congratulations you just described how to be a totally impenetrable and relatively useless Sagaris driver. Granted you give your team a nice staging area and all the opportunity in the world to spawn in safety this way, which is a perk, and one that I guess only a really expensive tank niche might fill, and I guess you could call that broken... Me personally since it does little to advance the role of the game i disagree...
On the split side, AS SOON as the drive actually moves into a position where he has any chance at all of actually helping take capture points, your strategy goes to ****. Fact is there are enough obstacles that with proper teamwork and scouting the opposing team can keep the area clear enough to set up so one demo guy can get behind the tank,. drop his AV grenades and do his locks on the tank from an angle where it has to TOTALLY retreat the area , and not just move behind its cover to survive... Now granted if your quick on your turret, and fast at recognizing what's going on, you still might be able to survive that scenario of perfect planning in a Sagaris, but it generally makes the odds about equal of him dying or you dying, and for a 1 on 1 scenario that's the best you can hope for against anything that cost 350,000 ISK.
Point is... I'm guessing the guy your criticizing can take out any Sagaris tanker who actually aids his team in capturing positions on a map... Maybe not the one who just sits in his spawn, but the useful ones, and that's all that really matters. Skill plays a part, but you saying "NUH UH EVERYONE YOU KILLED SUCKED!", is by far the worst argument I've heard on these threads thus far for why to nerf anything...
Does that mean they don't need to be nerfed? I didn't say that maybe they do, but I still hold that if tanks are nerfed so too should be Forge Guns and Swarm Launchers. and possibly AV grenades... Never mind how new weapons when introduced will effect the battlefield. |
Jack McReady
46
|
Posted - 2012.07.05 11:35:00 -
[16] - Quote
Jonquill Caronite wrote:Quote:could you please tell me how those grenades and mines are useful when the tank driver sits back at range to have the whole battlefield in his sight thus he can shoot anyone that appears on his screen? There are certain ways for a tank to remain nye indestructible... Hiding in the spawn behind a large obstacle with a huge field between you and all your enemies is one way... Congratulations you just described how to be a totally impenetrable and relatively useless Sagaris driver. Granted you give your team a nice staging area and all the opportunity in the world to spawn in safety this way, which is a perk, and one that I guess only a really expensive tank niche might fill, and I guess you could call that broken... Me personally since it does little to advance the role of the game i disagree... On the split side, AS SOON as the drive actually moves into a position where he has any chance at all of actually helping take capture points, your strategy goes to ****. Fact is there are enough obstacles that with proper teamwork and scouting the opposing team can keep the area clear enough to set up so one demo guy can get behind the tank,. drop his AV grenades and do his locks on the tank from an angle where it has to TOTALLY retreat the area , and not just move behind its cover to survive... Now granted if your quick on your turret, and fast at recognizing what's going on, you still might be able to survive that scenario of perfect planning in a Sagaris, but it generally makes the odds about equal of him dying or you dying, and for a 1 on 1 scenario that's the best you can hope for against anything that cost 350,000 ISK. Point is... I'm guessing the guy your criticizing can take out any Sagaris tanker who actually aids his team in capturing positions on a map... Maybe not the one who just sits in his spawn, but the useful ones, and that's all that really matters. Skill plays a part, but you saying "NUH UH EVERYONE YOU KILLED SUCKED!", is by far the worst argument I've heard on these threads thus far for why to nerf anything... Does that mean they don't need to be nerfed? I didn't say that maybe they do, but I still hold that if tanks are nerfed so too should be Forge Guns and Swarm Launchers. and possibly AV grenades... Never mind how new weapons when introduced will effect the battlefield. now actually you are disgruntled, its obvious at the moment you start assuming stuff no one said like that I sit in spawn. I also never said that everyone he killed sucked, he actually have done this by himself. he claimed he killed a sagaris in close range in 3 volleys + av nade in his protofit but its a fact that to kill a well fit sagaris you need atleast 4 volleys + nade and a good driver would never be caught in close range. your post does not even make sense, why would I need to stay at spawn and why do you take team vs tank as argument? the tank player has no team on his side?
you dont have to move close to actually help the team to capture objectives. the effective ranges of the mainguns are HUGE, which (taken your post as evidence) you have no clue about. abusing the long range and there is not much that can actually threaten you. by staying slightly back and abusing your effective range you create a zone your team can move around freely and you can still shoot the enemy, their structures and so on without having to worry about ambushes. it also allows you to have vision on the whole field. the best is, if you stay close to a wall most of the time half of the rockets from the swarm launcher flying at you hit the wall. |
Red at Math
Royal Uhlans Amarr Empire
41
|
Posted - 2012.07.05 12:14:00 -
[17] - Quote
Jonquill,
Just wanted to add into the support that they don't need to be nerfed. As someone who has spent the SP on Heavy Weapons, a competent Forge Gunner is a serious problem for a Tier 2 HAV. I think you're right also in stating that the current state is coming from a low representation of these players on the battlefield. As someone who has the SP invested to simply switch to an AV fit and go deal with it, I'm not really having an issue with vehicles in this build, but I understand that a lot of people are experiencing frustration. I expect a lot of that to change once Flux Grenades get implemented and AV Grenades exhibit the 'homing' ability they're going to have giving anyone the ability to do something to tanks on the field even if they haven't invested the SP into a dedicated AV fit. Until all those additions have been made, I think talk of nerfing HAVs is premature. |
Jonquill Caronite
Tronhadar Free Guard Minmatar Republic
115
|
Posted - 2012.07.05 12:22:00 -
[18] - Quote
*Sigh*
Okay tad disgruntled, I will admit. Frankly maybe you're the Elite of the Sagaris Drivers.. If so and if there really is NO AV Merc in this game who can take you out, then maybe they need a nerf... I say maybe because your skill doesn't speak to the skill of all other drivers... I for one actually want to see you in a match and with hold judgement until then, but based on what Ive seen and the majority of those AV Mercs I've spoken to, who have reached prototype skill, its balanced fine...
Guess we'll just wait and see. |
Jack McReady
46
|
Posted - 2012.07.05 13:39:00 -
[19] - Quote
Jonquill Caronite wrote:*Sigh*
Okay tad disgruntled, I will admit. Frankly maybe you're the Elite of the Sagaris Drivers.. If so and if there really is NO AV Merc in this game who can take you out, then maybe they need a nerf... I say maybe because your skill doesn't speak to the skill of all other drivers... I for one actually want to see you in a match and with hold judgement until then, but based on what Ive seen and the majority of those AV Mercs I've spoken to, who have reached prototype skill, its balanced fine...
Guess we'll just wait and see. it was not my intention to disgruntle you <3 I am not a pro when it comes to actual mechanical skills (like aiming and so on) but I am quite good when it comes to planning ahead and play as team. being cautios is quite easy in this regard, it is just not everyones taste and I guess someone hot blooded would have his issues to stay back, that is the reason why I created a fresh character just for sniping all those forge gun and swarm launcher users, they are everywhere now with the implementation of militia tanks.
so lets take another scenario: 2 team of equal skill level in gameplay and SP. one team has 3 high SP tank drivers, the other on does not but has several high SP tank busters. I can tell you that the team without the tanks is at serious disadvantage and will lose. the tank is a powerful tool that allows you to zone the infantry on a large area. if it is a coordinated group the tank team will also have a sniper (which does not require a big investment in SP and isk) to kill all forge gun users at range too.
what do you do when 3 tanks with almost 20k effective hp blast you from range? will you ignore them and try to hold or will you try to bust them with your AT fit? in both cases there is a serious problem: the tanks blasts your at range and the rest of the enemy team is in the way. if you go for the tank the rest will take the objectives, if you switch to AT your ability to fight against other suits is hampered. you make it sound that killing a tank is easy but it is not, it is the opposite and focusing on killing the tank brings alot of disadvantages. the tank moves faster than a suit, has really high effective range and properly fitted alot of effective hp. 2 tanks with good fit create a very big deadzone where your infantry cannot move. |
Fadle MerDain
Zumari Force Projection Caldari State
76
|
Posted - 2012.07.05 13:55:00 -
[20] - Quote
Depends, personally, I use the Surya (armor tanking version of the marauders). I've had some really heart-beating fights with Sagaris drivers, and i've had some who really are just terrible. For example, I broke my record a on Wedsneday with a total of 3 sagaris kills and 2 madrugar kills, in one match. If i'm fighting a well fitted, well skilled sagaris, the fight tends to come down to the skin of teeth, with whoever can maneuver the better and who had support from their team. But I wouldn't exactly class them as OP, they cost alot of money to call into the battlefield, one lone guy running at you shouldn't be able to take you down to half health, oh, and if you're fighting a competent forge gun user or team of swarm launchers? You better be able to take them out quickly or back out of there as soon as possible. |
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Traynor Youngs
Royal Uhlans Amarr Empire
287
|
Posted - 2012.07.05 14:05:00 -
[21] - Quote
HAV's can't shoot straight up.
Dropships can shoot straight down.
When I see a hull down tank pickling off rounds from afar, I bring my happy little dropship over and get right on top of him and let my gunners go to work.
Without a supporting swarm launcher or second tank, they go down.
No need to nerf them, they have counters. |
Jack McReady
46
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Posted - 2012.07.05 14:15:00 -
[22] - Quote
Traynor Youngs wrote:HAV's can't shoot straight up.
Dropships can shoot straight down.
When I see a hull down tank pickling off rounds from afar, I bring my happy little dropship over and get right on top of him and let my gunners go to work.
Without a supporting swarm launcher or second tank, they go down.
No need to nerf them, they have counters. how do you get close enough? you get shot down before you get into the deadzone. |
Sin3 DeusNomine
Doomheim
142
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Posted - 2012.07.05 14:16:00 -
[23] - Quote
I got to comment on this I am flying a well fitted Eryx and it is well tanked. I can sit on the battle field with 4 militant swarm launchers peppering me and they can not get me out of the air. But those proto swarms put the hurt on big time.
So it is not that the game is unbalanced it just you need proto swarms out there and they can take out sagaris and eryx pretty easy.
Now for Jack the thing is if the group has a okay drop ship pilot because they can get right on top of your sagaris with out a problem. and drop in 2-3 guys around you just one of them needs to be a proto swarm and you will go down. Just think once they get people able to shoot out of the passanger seat of a drop ship they will become a great anti tank asset if you have a good pilot.
So really things are pretty well set where they are. I think people are getting the incentive to go anti vehicle. Even if people invest to the advanced ability if you get 3 guys with advanced launchers they do ton of damage.
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Mobius Derp
BetaMax.
8
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Posted - 2012.07.05 16:54:00 -
[24] - Quote
Fadle MerDain wrote:Depends, personally, I use the Surya (armor tanking version of the marauders). I've had some really heart-beating fights with Sagaris drivers, and i've had some who really are just terrible. For example, I broke my record a on Wedsneday with a total of 3 sagaris kills and 2 madrugar kills, in one match. If i'm fighting a well fitted, well skilled sagaris, the fight tends to come down to the skin of teeth, with whoever can maneuver the better and who had support from their team. But I wouldn't exactly class them as OP, they cost alot of money to call into the battlefield, one lone guy running at you shouldn't be able to take you down to half health, oh, and if you're fighting a competent forge gun user or team of swarm launchers? You better be able to take them out quickly or back out of there as soon as possible.
I think I fought you on Wednesday. If it was you gf, really enjoyed it especially that one at the top of the map.
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Fat Axel
Sanmatar Kelkoons Minmatar Republic
21
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Posted - 2012.07.05 17:36:00 -
[25] - Quote
buff smgs range or fix the pistols, and ppl will be more confident runin around with AV weapons, problem solved |
Lucius Gabnar
Amarr Templars Amarr Empire
61
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Posted - 2012.07.05 18:09:00 -
[26] - Quote
I think one of the issues with anti-tank is that grouping isn't available.. so say in battlefield two of us run engineer we've got support and medics.. no biggy we see a tank the engines pump it with rockets and we move on..
Dust at the moment you've got to pick Anti-tank/Anti-infantry and there are a whole helluva lot more infantry..
Sure I carry AV grenades they eat millita tanks alive.. but I know when it's a sagaris or a madrugar or what have you when I toss an AV nade and the thing doesn't lose around 50% of it's shields.. my tactics go from LOB ALL GREANDES to RUN AWAY
When I can start teaming up with a group I'm sure we'll have at least one guy with a forge gun.. and most of us will have AV greandes.. so I'm sure we'll be able to take one down.
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Jonquill Caronite
Tronhadar Free Guard Minmatar Republic
115
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Posted - 2012.07.06 03:43:00 -
[27] - Quote
In regards to giving up zones to go for the tank... Absolutely... Blow up the sagaris twice, forget about holding positions, and you'll have done more damage to the opposing team then if you had won. Simply put its a massive loss to lose one of these tanks as you know, and in the grand scheme of things might be worth a loss in the match.
More importantly, the matches last awhile, after you've deterred the tank drivers from dropping more of their valuables to get smashed up, then you can start taking points again, without having to worry about tanks.
Battles have ebbs and flows, retreat on your opponents advances, advance on your opponents retreat, paraphrased from Sun Tsu's art of war. |
Ronin Odachi
38th Joint Tactical Command
127
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Posted - 2012.07.06 05:22:00 -
[28] - Quote
Sagaris does strike me as a little OP. High shields, high DPS, high speed (for an HAV). Spent about ten minutes following one around today, blasting it repeatedly with my madrugar. Kept easily outrunning me, and after overheating my guns a few times I think I almost knocked out the shields. Eventually I lost him, only for him to sneak up on me and do me in in a matter of seconds, armor tanked at 6900 EHP.
I do understand the marauders are supposed to tear tier 1's apart, but they have speed, offense, and defense. They shouldn't be so powerful that I can't at least get close to bringing one down when they aren't even returning fire. |
Ima Leet
Imperfects Negative-Feedback
321
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Posted - 2012.07.06 06:26:00 -
[29] - Quote
i think all these epic tankers are making people think twice about spec'ing in to swarms or forge guns |
Jack McReady
46
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Posted - 2012.07.06 08:16:00 -
[30] - Quote
Ima Leet wrote:i think all these epic tankers are making people think twice about spec'ing in to swarms or forge guns I tell you, go for forge gun. currently if the tank is close to an object most of the rockets will land in the object instead of the tank.
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