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301. We need to have a serious talk about the Sagaris. - in Feedback/Requests [original thread]
today I was shooting another sagaris tank with my proto swarm launcher and this one was very well fit and also well driven: 1. my swarms either never hit cause the sagaris driver just went somewhere else for a few seconds cause the tanks are reall...
- by Jack McReady - at 2012.07.15 19:32:00
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302. We need to have a serious talk about the Sagaris. - in Feedback/Requests [original thread]
ironically tanks are able to dodge swarm missiles cause they so fast thus can easily drive behind an obstacle. and this "take a dropship" argument does not hold cause the missiles launcher barely scratch the sagaris shields, the sagaris can ignor...
- by Jack McReady - at 2012.07.15 18:28:00
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303. [Feedback] Possible CreoDron balance - in Feedback/Requests [original thread]
Degren Cthulhu wrote: Duvolle Tactical DPS = 686(if you can pull the trigger fast enough) Allotek burst DPS = 517 Duvolle Assault DPS = 450 Creodron Breach DPS = 385 if my math is right no need to nerf the worst gun all your dps is useles...
- by Jack McReady - at 2012.07.14 18:31:00
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304. Feedback: Assault suits Type-II vs Type-A - in Feedback/Requests [original thread]
RolyatDerTeufel wrote: Assault suits are more armor then shield tankers You'll want mechanic's up to 5 for max armor and and armor rep actually its a Caldari Assault suits and Caldari favor shields over armor. I think this will be changed in...
- by Jack McReady - at 2012.07.14 18:26:00
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305. Suggestion to counter Spawn-camping: Drop Pods - in Feedback/Requests [original thread]
I think you should be able to choose the spawnpoint and you get launched into this area or something like that :) it would be really cool.
- by Jack McReady - at 2012.07.13 21:37:00
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306. [Feedback] Possible CreoDron balance - in Feedback/Requests [original thread]
I have already stated this in other threads. the problem is not the damage, the problem is the accuracy rating combined with the low ROF which allows the damage to be applied reliable. everytime you fire a projectile the weapon "kicks" and increa...
- by Jack McReady - at 2012.07.13 13:34:00
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307. Why can I snipe with a Forge gun but not a sniper rifle? - in Feedback/Requests [original thread]
Zeekoh wrote: I'm a sniper almost 100% of the time I am playing and I roll pretty much anyone in long range combat. I would say that Heavies are the easiest picking on the battlefield, if not for their immense amount of armor. I 1 shot Scouts a...
- by Jack McReady - at 2012.07.13 07:37:00
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308. Problems with the mass driver - in Feedback/Requests [original thread]
if the splash or the projectile hits a target at certain angles it deals no damage. it happens with all explosives and that is a serious issue.
- by Jack McReady - at 2012.07.13 07:35:00
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309. Grenades and Remote Explosive OP - in Feedback/Requests [original thread]
actually they hurt the player throwing them if he is too close, they dont hit any other teammates though. the RE are fine except for the fact that they randomly do no damage and blow up when you die thus still kill the opposition. they dont fly t...
- by Jack McReady - at 2012.07.13 07:33:00
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310. Abuse, Misuse & a Moose - in Feedback/Requests [original thread]
I think I one shot you with my mass driver with a direct hit yesterday (or was it someone else?)
- by Jack McReady - at 2012.07.13 07:30:00
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311. [REQUEST] Remote explosive timer - in Feedback/Requests [original thread]
the RE are fine except for the fact that they randomly do no damage and blow up when you die thus still kill the opposition. seriously you are overexagarating, the dont fly that far, you can easily spot them and they actually have a short arming t...
- by Jack McReady - at 2012.07.12 20:22:00
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312. Remote Explosives - in Feedback/Requests [original thread]
the RE are fine except for the fact that they randomly do no damage and blow up when you die thus still kill the opposition. seriously you are overexagarating, the dont fly that far, you can easily spot them and they actually have a short arming t...
- by Jack McReady - at 2012.07.12 20:17:00
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313. [Feedback] CreoDron Breach AR - in Feedback/Requests [original thread]
actually all the breach AR versions are much better over all the other AR due to the low ROF, explanation: due to low ROF before your next shot the weapon kick is already reset thus you have the AR is very accurate at all ranges, all other ARs fir...
- by Jack McReady - at 2012.07.12 20:12:00
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314. Sniper Rifle Effective Range - in Feedback/Requests [original thread]
the range of snipers is actually high, the drawing distance is the problem. I manage to kill alot targets outside of the drawing range just by shooting below the red triangles on regular basis.
- by Jack McReady - at 2012.07.12 14:40:00
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315. SMG skilling - in Feedback/Requests [original thread]
Garrett Blacknova wrote: AR will out-DPS even the maxed-out SMGs. Long range, don't even think about trying to hit someone with your SMG. well that is the basic gist, they are a sidearm and last resort. the AR is meant to be main weapon thus...
- by Jack McReady - at 2012.07.12 13:06:00
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316. SMG skilling - in Feedback/Requests [original thread]
Buzzwords wrote: so i suppose i stand corrected (somewhat...) fully trained, breach variant SMGs catch up to breach variant ARs. standard ARs beat everything. 1. I changed my post, I found it a bit rude 2. someone uses anything else than b...
- by Jack McReady - at 2012.07.12 11:54:00
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317. SMG skilling - in Feedback/Requests [original thread]
Buzzwords wrote: smg's always have lesser DPS than the equivalent AR. by like a lot. if you assume full skills, the gap closes, but the ar still wins. not to mention the superior range. though there is a point of course, where the smg will b...
- by Jack McReady - at 2012.07.12 11:15:00
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318. [REQUEST] give us the option to set the client language by ourself - in Feedback/Requests [original thread]
currently the client automatically displays eveyrthing in your local language automatically (when it got translated, everything nontranslated is still in english) but I image many players would prefer to be able to define the language by themself....
- by Jack McReady - at 2012.07.12 11:06:00
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319. We need to have a serious talk about the Sagaris. - in Feedback/Requests [original thread]
Noc Tempre wrote: Kyy Seiska wrote: Rhadiem wrote: If you don't have Prototype Swarm Launcher or Prototype Forge gun trained you really shouldn't be making or posting complaints about Marauder tanks. Someone's invested millions into their...
- by Jack McReady - at 2012.07.12 08:27:00
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320. fix grenades, mass drives and remote explosive dealing no damage already (no mor... - in Feedback/Requests [original thread]
Ray seveN wrote: Jack McReady wrote: this is really annoying and I am fed up with throwing potatoes at my enemy. often when mass driver, grenades or remote explosives hit a target at certain angle it deals no damage. you can easily repro...
- by Jack McReady - at 2012.07.12 08:24:00
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