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281. [Request] Dual Hand Guns - in Feedback/Requests [original thread]
Mobius Kaethis wrote: Jack McReady wrote: dual wield swarms :) *ROCKET BARRAGE* I hate to say it but that is an even stupider idea than the OP. dropships COME AT ME! *ROCKET BARRAGE*
- by Jack McReady - at 2012.08.24 15:12:00
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282. [Request] Dual Hand Guns - in Feedback/Requests [original thread]
dual wield swarms :) *ROCKET BARRAGE*
- by Jack McReady - at 2012.08.24 15:07:00
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283. NEW PS4 - what then? - in Feedback/Requests [original thread]
MrZIONY wrote: PS4 and new failbox wont be hitting the stores until at least 2014 and prob around Christmas time. Maybe even later than that so no real worries there. I do think CCP plan to port to the PS4 when it comes along but not entirely s...
- by Jack McReady - at 2012.08.24 15:01:00
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284. NEW PS4 - what then? - in Feedback/Requests [original thread]
ps4 was already confirmed for next year and CCP also stated in the past they will just "port" it to ps4.
- by Jack McReady - at 2012.08.24 12:18:00
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285. [REQUEST/FEEDBACK] Infantry Heavy Armor Repairer. - in Feedback/Requests [original thread]
get friends to repair your armor instead? =D
- by Jack McReady - at 2012.08.24 08:25:00
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286. Swarms are a little OP - in Feedback/Requests [original thread]
Nova Knife wrote: You can actually dodge them now... They can make some crazy turns but you can actually dodge them. That wasn't possible in the last build. I've even managed to do it in my tank. It's tricky but you can do it. not true, you c...
- by Jack McReady - at 2012.08.24 08:23:00
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287. thoughts on running as a logistics guy - in Feedback/Requests [original thread]
Fivetimes Infinity wrote: I don't like that with a militia nanite injector you can resurrect people an unlimited number of times. I'd prefer if they worked like grenades, where you have two "shots" with it and then you need to resupply. Better ...
- by Jack McReady - at 2012.08.22 15:28:00
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288. Stance options - in Feedback/Requests [original thread]
you dont get paid for hiding but for fighting.
- by Jack McReady - at 2012.08.20 13:24:00
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289. Logi feedback - in Feedback/Requests [original thread]
Lavie Sonesh wrote: Jack McReady wrote: 1. they should add logistic as starting profession. I dont know why it wasnt done in the first place anyway. 2. they should copy reviving from killzone 2, it works really well there. I dont see why we ...
- by Jack McReady - at 2012.08.20 13:17:00
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290. unlimited grenade at resuply depot - in Feedback/Requests [original thread]
you can blow the depot up quite easily? you not only receive alot of points but prevent enemy resupply :)
- by Jack McReady - at 2012.08.20 12:40:00
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291. Logi feedback - in Feedback/Requests [original thread]
1. they should add logistic as starting profession. I dont know why it wasnt done in the first place anyway. 2. they should copy reviving from killzone 2, it works really well there. I dont see why we need to go up to someone with an injenction wh...
- by Jack McReady - at 2012.08.20 12:39:00
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292. [Request] Buff the Creodon Breach Assault Rifle - in Feedback/Requests [original thread]
what the hell, thread full of trolls. go back to your MAG retardo caves you came from
- by Jack McReady - at 2012.08.10 13:35:00
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293. Light Assault Vehicles - in Feedback/Requests [original thread]
imho the guy in the nondriver seat should be able to fire his weapon aswell.
- by Jack McReady - at 2012.07.17 08:04:00
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294. Tanks are not Over Powered - in Feedback/Requests [original thread]
Sin3 DeusNomine wrote: stuff your assumption show that you actually have no points at all and you obviously have not figured out how to drive a tank in the current build effectively. I will never lose my sagaris tank as long as I dont stop ...
- by Jack McReady - at 2012.07.17 07:54:00
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295. Tanks are not Over Powered - in Feedback/Requests [original thread]
Ryan Martel wrote: I can easily get over 3,000 damage in a single shot with a Swarmer proto swarm launcher deals 2100 damage with all missiles. I am not sure if weaponry skill works on it, that would still be only 2400 and after resistance mo...
- by Jack McReady - at 2012.07.16 12:07:00
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296. Tanks are not Over Powered - in Feedback/Requests [original thread]
Nexus Cavor wrote: Like I have already stated... Don't nerf tanks. I am a Prototype Forge Gun user here. I love fighting a gritty battle with a tank. That means the game is realistic. It is a freaking tank. What do you expect them to do? Shoot...
- by Jack McReady - at 2012.07.16 10:23:00
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297. Remove Explosive abuse hotfix? - in Feedback/Requests [original thread]
there is no abuse you got outplayed and baited into one. btw I rarely die to RE because I am not stupid and dont myself outplay and bait into some RE. the only problem is that you can still blow up RE after you die. anyway if you want to reduce t...
- by Jack McReady - at 2012.07.16 10:12:00
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298. Tanks are not Over Powered - in Feedback/Requests [original thread]
none of the points are holding against the facts. 1. price => if you are funded by an eve alliance and fighting for territory then 2mil is nothing. it will be a tank vs tank game 2. in the current build the tanks speed, obstacles on the map and...
- by Jack McReady - at 2012.07.16 09:44:00
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299. Forge gun > Tank gun !? this will break the game... - in Feedback/Requests [original thread]
TheAmazing FlyingPig wrote: EDIT; A well-tanked Sagaris can get close to 15k effective shield hp. fixed.
- by Jack McReady - at 2012.07.16 09:27:00
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300. For every class of vehicle, we need a Pilot gunned variant. - in Feedback/Requests [original thread]
imho the guys in the seats should all be able to fire, not only those in the turrets.
- by Jack McReady - at 2012.07.15 22:00:00
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