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41. CPM input request: Commandos - in Feedback/Requests [original thread]
All proto Caldari suits here. First off the 1 low slot on the Commando makes it worse than the assault is. I can get almost the same shield numbers on my assault with lower delay, twice the rep rate, same reload speed and much better movement spe...
- by Jack 3enimble - at 2014.10.07 18:20:00
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42. [suggestion] hotfix echo - in Feedback/Requests [original thread]
wiseguy12 wrote: Apothecary Za'ki wrote: wiseguy12 wrote: I think that to even out logi's remove light weapon's and replace them W/ sidearms on every suit except amarr(which would get a light). Give Caldari that third equipment. RR aren't...
- by Jack 3enimble - at 2014.10.07 05:05:00
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43. Minmatar Assault Regen - in Feedback/Requests [original thread]
hfderrtgvcd wrote: Fizzer XCIV wrote: Gavr1lo Pr1nc1p wrote: Atiim wrote: Gavr1lo Pr1nc1p wrote: Minmitar suits across the board need a buff of about 15% to recharge rate, and switch regen delay with caldari Instead of switching t...
- by Jack 3enimble - at 2014.09.26 22:18:00
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44. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
el OPERATOR wrote: Basmurick wrote: Personally (and I haven't seen this anywhere else yet) I'd like to be able to turn slightly faster. Mind you, when someone comes up behind me and I start getting shot in the back, I agree that I deserve to...
- by Jack 3enimble - at 2014.09.25 18:48:00
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45. Minmatar Assault Regen - in Feedback/Requests [original thread]
I have both the Cal and the Min proto. Survivability wise they're equally good, but the bonus of the Min makes it better than the Cal. On the min I run 2 complex armor reppers a kincat and one plate. Highs have extenders and 1 recharger. I have n...
- by Jack 3enimble - at 2014.09.24 04:46:00
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46. Hotfix: ADS Community Respec - in Feedback/Requests [original thread]
All my suits were rebalanced at some point. Deal with it that's what I had to do
- by Jack 3enimble - at 2014.09.23 21:31:00
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47. [EVE to Echo] Gallente and Caldari Assault - in Feedback/Requests [original thread]
BL4CKST4R wrote: Jack 3enimble wrote: BL4CKST4R wrote: So nobody likes the assault bonuses of these two particular suits because their effects are not seen and require a much higher skill requirement to apply them, or very specific situat...
- by Jack 3enimble - at 2014.09.23 12:56:00
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48. [EVE to Echo] Gallente and Caldari Assault - in Feedback/Requests [original thread]
Dremel wp wrote: I like the Caldari reload bonus. With changes to sniper in delta, I'll use it for sniping too. If anything I'd like a 4%/level to ads zoom extra. This is a stand off suit. Gallente, I'm not sure about, could use a change, it ...
- by Jack 3enimble - at 2014.09.23 12:53:00
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49. [EVE to Echo] Gallente and Caldari Assault - in Feedback/Requests [original thread]
BL4CKST4R wrote: So nobody likes the assault bonuses of these two particular suits because their effects are not seen and require a much higher skill requirement to apply them, or very specific situations that favor their applications vs the mi...
- by Jack 3enimble - at 2014.09.23 12:02:00
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50. [FEEDBACK] CalScout (non-ranty) - in Feedback/Requests [original thread]
My cal scout gets dstroyed easily. never see this problem tbh.
- by Jack 3enimble - at 2014.09.20 17:29:00
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51. Melee proficiency - in Feedback/Requests [original thread]
shaman oga wrote: Is it possible? Nova knives have it, melee should have it too. Nova Knives are side arms. All weaponry has proficiency.
- by Jack 3enimble - at 2014.09.19 16:45:00
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52. [Pre-HF Feedback] Weapon balance in Delta worries - in Feedback/Requests [original thread]
DeathwindRising wrote: AR optimal range is 50m and 70m effective. The only thing limiting it is the lack of a scope. 400 dps on the RR with a smaller clip, the inability to feather your fire are not to be overlooked. You lose a lot of dps tha...
- by Jack 3enimble - at 2014.09.18 12:50:00
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53. [FEEDBACK]: Mu and afk farming - in Feedback/Requests [original thread]
S-PANZA wrote: CCP Rattati wrote: couldn't agree more As long as boosters timer keeps ticking while signed off there will be a legitimate reason to afk. If boosters were designed to run only when one is playing there would be less afking....
- by Jack 3enimble - at 2014.09.17 17:35:00
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54. Alright tankers lets get serious. What do we want? [Feedback] AV gtf... - in Feedback/Requests [original thread]
Why be "constructive" (enter sarcasm here) on the forums when you've claimed countless times that you're done with Dust? On topic: - Scout suit scan should not work in vehicles - Add a timer to get back in your vehicle when you've hopped out
- by Jack 3enimble - at 2014.09.15 22:32:00
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55. Needles ! - in Feedback/Requests [original thread]
Meee One wrote: Jack 3enimble wrote: It pisses me off when people run militia needles. I see why though, you'll get a decent amount of warpoints and warpoint wise there's no reason to run better needles the WP's stay the same. I agree there...
- by Jack 3enimble - at 2014.09.08 04:09:00
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56. Needles ! - in Feedback/Requests [original thread]
It pisses me off when people run militia needles. I see why though, you'll get a decent amount of warpoints and warpoint wise there's no reason to run better needles the WP's stay the same. I agree there should be a option to accept the revive
- by Jack 3enimble - at 2014.09.08 03:52:00
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57. Rattati Scouts are way too OP - in Feedback/Requests [original thread]
Kin Cat wrote: Jack 3enimble wrote: You mean PC is about Heavies? those are the slayers in PC my man. Pubs are about scouts. no we just went up against a full team of scouts in PC and its overwhelming when there are so many. you cant even...
- by Jack 3enimble - at 2014.09.08 03:12:00
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58. Increase Large Rail Range and/or elevation - in Feedback/Requests [original thread]
Zatara Rought wrote: I have stated elsewhere and reaffirm here that large turrets need to be able to look higher than they currently do. I would not mind is rail were given 400m to start and then let's see where it goes. Just came out of a...
- by Jack 3enimble - at 2014.09.08 02:47:00
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59. Rattati Scouts are way too OP - in Feedback/Requests [original thread]
Kin Cat wrote: I'm sorry but this is practically the only thing being used in PC anymore. Every other suit is standing in the shadow of the scout. It's not just shotguns like u want to nerf Rattati. It's the cloak, it's the fact that every sin...
- by Jack 3enimble - at 2014.09.08 02:37:00
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60. Repair Tool - in Feedback/Requests [original thread]
Birdseye Bonnie wrote: I think it would be cool if the repair tool would cause damage.. Maybe damaging vehicles like the blowtorch in Battlefield. range should be like 2m though
- by Jack 3enimble - at 2014.09.07 15:44:00
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