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121. Feedback regarding the Anti-Logi update AKA 'charlie' - in Feedback/Requests [original thread]
I hear you man. I'm STOPPED running my Cal logi because: - It's way too slow - If I put kincats on there I don't have rep because of the CPU upgrade I need for equipment at pro lvl (my suit was robbed from like 60 CPU) - Stamina regen is horrible...
- by Jack 3enimble - at 2014.08.16 03:12:00
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122. Assault bonuses - in Feedback/Requests [original thread]
I think it's great that people who play different styles are constructively sparring with each other about the suit bonus without any sort of QQ and BS about it. You know the regular: Git gud, Fix your gameplay etc. LOL
- by Jack 3enimble - at 2014.08.15 21:06:00
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123. Assault bonuses - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: Killer's Coys wrote: Jack 3enimble wrote: NextDark Knight wrote: Caldari Assault bonus is fine.. Only thing needed is more ammo capacity. I find myself having to go find more ammo at least half the game. I could...
- by Jack 3enimble - at 2014.08.15 20:24:00
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124. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Broonfondle Majikthies wrote: Personally I think there is no need to change anything. I've been a Min Logi since 1.2 and was my first role. I play as such for 70% of squad games. I can fit great equipment, decent health (with good shields to...
- by Jack 3enimble - at 2014.08.15 18:05:00
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125. Assault bonuses - in Feedback/Requests [original thread]
NextDark Knight wrote: Caldari Assault bonus is fine.. Only thing needed is more ammo capacity. I find myself having to go find more ammo at least half the game. I could nerf my fit to do a better nano hive cause I can only fit a compact hive. ...
- by Jack 3enimble - at 2014.08.15 17:42:00
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126. Assault bonuses - in Feedback/Requests [original thread]
Reducing charge time for the Caldari has one major downside, it wil affect the charge sniper too. The results will be insta QQ and that would be rightious. Reduce the kick for the RR as assault bonus and it will be on par. The RR on the Cal assaul...
- by Jack 3enimble - at 2014.08.15 13:49:00
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127. The Minmatar Assault should also have a bonus to explosive weapons - in Feedback/Requests [original thread]
My Cal assault would like to have a word with you about assault suits bonus...
- by Jack 3enimble - at 2014.08.15 04:49:00
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128. Buff Minmatar scout - in Feedback/Requests [original thread]
Anmol Singh wrote: Jack 3enimble wrote: Anmol Singh wrote: Give it another bonus: 10% CPU/PG fitting cost reduction to Kinetic Catalyzers And take away what bonus? none. I rest my case
- by Jack 3enimble - at 2014.08.15 02:44:00
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129. Assault bonuses - in Feedback/Requests [original thread]
What annoys me is that there isn't a reaction from a CPM or DEV on this topic. Clearly there is a lot of feedback by experienced players who point out something and give the solution. Could there be at least some feedback that a DEV or CPM recogni...
- by Jack 3enimble - at 2014.08.15 01:10:00
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130. Buff Minmatar scout - in Feedback/Requests [original thread]
Anmol Singh wrote: Give it another bonus: 10% CPU/PG fitting cost reduction to Kinetic Catalyzers And take away what bonus?
- by Jack 3enimble - at 2014.08.15 00:46:00
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131. Complex shield extender should give more HP then basic plates - in Feedback/Requests [original thread]
As a full Caldari player I find this rediculous. There may be a slight increase on HP for the complex extenders but this is way too much
- by Jack 3enimble - at 2014.08.13 03:54:00
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132. Assault bonuses - in Feedback/Requests [original thread]
Optimal/Effective range for the Gallente Assault and Kick Reduction for the Caldari Assault. That would be the best options I've seen. Spool up time reduction is too small of a bonus for the Cal to compete with the other suits, bonus wise. The a...
- by Jack 3enimble - at 2014.08.13 01:45:00
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133. Gal and Cal assault bonus overhaul - in Feedback/Requests [original thread]
Here's the link to the discussion in General. https://forums.dust514.com/default.aspx?g=posts&t=171635&find=unread Alot of assault users feel the bonus of both suits needs to get looked at again. Especially compared with the Amarr and M...
- by Jack 3enimble - at 2014.08.12 22:29:00
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134. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Logo mko A fix to the "false positive" revive indicators. Easier lock on mechanic for rep tools (prioritizing in crowds, etc.) Actual bonuses on equipment skills, like more precision on scanners, more nanites on nanoh...
- by Jack 3enimble - at 2014.08.12 04:32:00
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135. Give logistics a fitting reduction to sidearms. - in Feedback/Requests [original thread]
I don't know about the sidearm idea. Keep in mind if you're being shot at from range you want to make sure you fire back. With the changes coming to sidearms in Delta you might be gimping the logi with this ideam because you don't know what the ch...
- by Jack 3enimble - at 2014.08.12 04:28:00
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136. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
I like the ideas i've read. Now one thing that bugs the hell out of me is that my logi Ck.0 is so damn slow. I have to use a CPU mod since my suit was robbed of CPU and I carry proto equipment. In the other 3 lows I NEED to have a reactive plate, ...
- by Jack 3enimble - at 2014.08.12 04:08:00
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137. Hindering dual tanking. - in Feedback/Requests [original thread]
i think people dual tank (mostly on shield suits) because shield suits need both the high and the low slots to run a effective shield suit while armor tankers only need their lows to maximize effectiveness for their armor. So rather than going lvl...
- by Jack 3enimble - at 2014.08.11 03:06:00
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138. Red dot sight/normal iron sights ARR - in Feedback/Requests [original thread]
After using the ARR (assault rail rifle) again for a bit today I finally found out what bothered me about the weapon. The Iron sights on that thing are too big. Would it be possible for CCP to maybe give it the sights of the laser rifle/scrambler ...
- by Jack 3enimble - at 2014.08.11 02:57:00
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139. Rifle suggestions - in Feedback/Requests [original thread]
OP is trolling. I think he's OP FOTM's cousin.
- by Jack 3enimble - at 2014.08.11 02:50:00
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140. give scouts the Charlie Sentinel treatment - in Feedback/Requests [original thread]
Apothecary Za'ki wrote: Pseudogenesis wrote: Useless, lol. I have to max out cloak proficiency, PG upgrades, kincats, dampeners, range extenders, precision enhancers, shield extenders, codebreakers and nova knives in order to get a basicall...
- by Jack 3enimble - at 2014.08.10 22:35:00
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