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301. spawning into dropship - in Rookie Training Grounds [original thread]
Some good tips in here. I just want to add something for ambush. In Ambush, usually a dropship pilot like myself will bring a CRU just for the team to be able to have an alternate, or predictable spawn. If the ship is smooth or stationary, he's e...
- by J Lav - at 2013.03.06 12:50:00
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302. [Request] Balancing Health and Damage Mods to Make the Game More Fair and Add Re... - in Feedback/Requests [original thread]
I've already expressed that I agree with Mojoe on this topic, but I think it might help this discussion if I explained my reasons. First, Retention problems, Some people have said this is a non-issue. They obviously haven't checked numbers on ser...
- by J Lav - at 2013.03.06 04:25:00
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303. [suggestion] dropship support weapon - in Feedback/Requests [original thread]
In the promotional videos, Dropships are seen transporting shields to vehicles. Looks cool, but in game, that would be suicide and a waste of a large amount of ISK. I've just decided to start calling them dropshits for what they're worth at the mo...
- by J Lav - at 2013.03.05 12:26:00
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304. [Feedback] Fixing Tanks Part 1: Broken Damage Mods combined with Rail Turrets - in Feedback/Requests [original thread]
Agree with the above numbers, though have no idea how you've been able to collect some of them. If they're accurate, something's seriously broken. I think everyone agrees that the dropships are either terribly broken, or terrible period. If I hap...
- by J Lav - at 2013.03.05 12:18:00
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305. [Feedback & Idea] Repair Tool WP Gain for a Future Release - in Feedback/Requests [original thread]
I'm still trying to figure out if the WP cooldown is for triage only. It seems like right now, it neuters me for any WP if I cap the triage points. This has just driven me to be more of a combat medic, and provide less support. Hate to be a bad lo...
- by J Lav - at 2013.03.04 23:51:00
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306. [Feedback] the new ambush is EFFING AWESOME - in Feedback/Requests [original thread]
KEROSIINI-TERO wrote: EnIgMa99 wrote: just throwing out some awesome feedback the new ambush is great! I rarely die from spawn-kills it still happens but I can at-least mitigate it much much better. I prefer this spawn system alot makes the ...
- by J Lav - at 2013.03.04 23:45:00
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307. Dropship Updates? - in General Discussions [original thread]
When Chuck Norris fails at something... which he doesn't. (Sorry, I was just somewhere else on here before coming here)
- by J Lav - at 2013.03.04 01:50:00
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308. Breaking the Sliding Scale? - in Rookie Training Grounds [original thread]
See now I actually found that an interesting read. It kind of underlines the issue I'm starting to have with this game. It seems the only point of playing is to earn more ISK and SP, so that I can afford to run a fit/vehicle every-so-often to just...
- by J Lav - at 2013.03.03 23:55:00
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309. [Feedback] - Matchmaking and Balancing - in Feedback/Requests [original thread]
Problem though, just because someone has SP, doesn't mean they're any good. I accept that people who have played enough to collect a lot of SP should be held responsible to that, but the current discrepancy between the cost of equipment and the re...
- by J Lav - at 2013.03.02 17:48:00
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310. Breaking the Sliding Scale? - in Rookie Training Grounds [original thread]
At the start of a match, the risk of bringing in good equipment and fits is rather neutral. As the match goes on, and you see your team being slaughtered, the risk increases dramatically. The winning team on the other hand has the risk deflate sig...
- by J Lav - at 2013.03.02 13:34:00
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311. [Request] Billing for Assets as a Merc - in Feedback/Requests [original thread]
As a self-employed individual, when negotiating contracts, I bill rental fees for specialized equipment. Sometimes it's buried, sometimes it's a line item. Wouldn't it make sense for players fielding vehicles, or better equipment to be compensated...
- by J Lav - at 2013.03.02 13:21:00
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312. [Request] Infantry Proximity Explosives - in Feedback/Requests [original thread]
Gotta say, not a fan of anti-personel mines. I would like to point out that they are currently banned by the Ottawa Treaty for use in warfare, and see no reason to bring such an indiscriminate weapon into a game with obvious choke points and objec...
- by J Lav - at 2013.03.01 22:18:00
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313. [Feedback/Suggestion] Ammo Count Is Too Low Across The Board - in Feedback/Requests [original thread]
Django Quik wrote: It sounds like you're complaining more of clip/magazine size than ammo count, which implies total ammo capacity. And you're complaint is really a personal gripe most likely due to your ability or style of playing. It may tak...
- by J Lav - at 2013.02.26 13:16:00
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314. Need Smoke Grenades - in Feedback/Requests [original thread]
Smoke would totally make the snipers less aggravating, and the ridiculous amount of open space more manageable.
- by J Lav - at 2013.02.26 13:11:00
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315. Moejoe's 30+ Kill Ambush Gameplay Videos - Solo, No Cheap Stuff, Carryin'... - in General Discussions [original thread]
Interesting to see the videos of players who have better armour, better guns, do more damage, and reload faster than everybody else. With the tactics you play in these videos, my character would never have survived, so I assume you would play a lo...
- by J Lav - at 2013.02.26 13:03:00
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316. IGN Live Stream - in General Discussions [original thread]
Dr Debo Galaxy wrote: I thought that they already did an ign write up about this build when the open beta started, which was this build. I didn't think iGN or CCP would do a article/livestream on the same thing twice. If that's the case, ma...
- by J Lav - at 2013.02.26 12:31:00
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317. [Request] Moderators : Please don't post in threads you lock - in Feedback/Requests [original thread]
Haven't you guys already figured out that GM and Dev posts don't actually include any useful information? I used to be like "Oh, dev post!" Now I'm like, oh, Dev post, avoid that crap thread.
- by J Lav - at 2013.02.25 23:53:00
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318. IGN Live Stream - in General Discussions [original thread]
Why do you suppose that because IGN is doing a livestream, that this means anything? I expect nothing, and would even go so far as to say I'd be surprised if CCP says anything new. IGN will talk all about what is already said in the hyped up video...
- by J Lav - at 2013.02.25 22:31:00
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319. Tank ramming - in General Discussions [original thread]
Takahiro Kashuken wrote: Illuminaughty-696 wrote: You also take damage from the explosion. Seriously . . . ramming a high tech machine that explodes when it gets destroyed, you're going to regret it. Ramming a real world tank, you may break ...
- by J Lav - at 2013.02.24 17:44:00
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320. Tank ramming - in General Discussions [original thread]
Every vehicle in this game, with the bizarre exception of the LAV is a powder keg waiting to explode. I have ran LAV's into tanks to blow them up, since they go up with such crazy fireworks.
- by J Lav - at 2013.02.24 14:56:00
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