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301. [request] limit on number of starter set suits per match - in Feedback/Requests [original thread]
[An extract from a New Player Experience megapost that I'm currently writing] 6.STARTER SUITS Before I tell you about my proposal for revamped starter suits, let me tell you a true story: Around the time Open Beta hit was when I joined....
- by J-Lewis - at 2013.05.18 18:41:00
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302. Vehicle buff, is this a prank??? - in General Discussions [original thread]
XeroTheBigBoss wrote: LAV>Tanks LAV less than 3.
- by J-Lewis - at 2013.05.18 10:49:00
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303. Restructuring Drop-suit Progression - in Feedback/Requests [original thread]
Pilots should only get sidearms, that much is for sure; just couple it with a very low signature profile (pilots outside of vehicles should be focusing on getting into another vehicle, the sidearm is purely for self defense).
- by J-Lewis - at 2013.05.17 21:11:00
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304. Rebalance the skill tree so basic suits aren't separate skills - in The Council's Chamber [original thread]
crazy space 1 wrote: The bonus from the specialization skill should obviously be different from suit to suit. Right right and it would make sense then why every suit has one of the same bonuses. Because it's shared across a single skill but t...
- by J-Lewis - at 2013.05.17 21:07:00
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305. Restructuring Drop-suit Progression - in Feedback/Requests [original thread]
Cross posting from a thread in the Council Chambers, since this does not belong there, and is relevant to this thread. J-Lewis wrote: Personal suggestion: Skill Changes: Dropsuit Command: -+The basic operation of dropsuits. -+2% increa...
- by J-Lewis - at 2013.05.17 11:36:00
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306. Rebalance the skill tree so basic suits aren't separate skills - in The Council's Chamber [original thread]
crazy space 1 wrote: well ^^ in eve you train a single skill to unlock that class for all races.... EVE Player checking in! crazy space 1 wrote: Maybe we need Specialaztion skills to be Independent of race. So keep all 12 race/size sk...
- by J-Lewis - at 2013.05.17 10:43:00
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307. Rebalance the skill tree so basic suits aren't separate skills - in The Council's Chamber [original thread]
How about: Skill Changes: Dropsuit Command: -+The basic operation of dropsuits. -+2% increased max stamina for all dropsuits per skill level. -+Unlocks Medium dropsuits at level 1; Light dropsuits at level 2; Heavy dropsuits at level 3; a...
- by J-Lewis - at 2013.05.17 08:46:00
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308. Basic Light Dropsuits vs Scout? - in General Discussions [original thread]
Val'herik Dorn wrote: They used to have ships that worked this way in eve but decided to instead sit them into racials. Its more in line with the prgression mechanics of eve. The suits should be different from their base suits in stats and sl...
- by J-Lewis - at 2013.05.16 19:03:00
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309. LAVs and roadkill - in The Council's Chamber [original thread]
Iron Wolf Saber wrote: Davy Headhunter wrote: point here is that a FREE LAV should neve be that effective, you can deploy in a free dropsuit, and get a free lav, and kill a proto suit worth about 300k isk, that is just stupid. If u get skill...
- by J-Lewis - at 2013.05.16 18:56:00
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310. Basic Light Dropsuits vs Scout? - in General Discussions [original thread]
crazy space 1 wrote: Chojine Dentetsu wrote: Kyle Drysden wrote: I'm a little confused with this here. I currently run in a Minmitar Basic Light Dropsuit(the advanced) and was planning on moving into Scout Dropsuits after I capped out Min...
- by J-Lewis - at 2013.05.16 18:50:00
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311. Merc pack items - in General Discussions [original thread]
Garrett Blacknova wrote: If they did that, people would complaint. It's not fair! They have better stats! The pay-to-win gun can do X better than my gun can! And they kind of have a point. They already have a point. BPOs are "opt out of ec...
- by J-Lewis - at 2013.05.16 12:14:00
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312. What happens during downtime! - in General Discussions [original thread]
Jetti Daxcide wrote: J-Lewis wrote: http://community.eveonline.com/news/dev-blogs/death-to-downtimes/ Quote: Why does EVE even have daily downtime? Tranquility is one of the largest single-sharded Massively Multiplayer Online Games in ...
- by J-Lewis - at 2013.05.16 12:08:00
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313. What happens during downtime! - in General Discussions [original thread]
http://community.eveonline.com/news/dev-blogs/death-to-downtimes/ Quote: Why does EVE even have daily downtime? Tranquility is one of the largest single-sharded Massively Multiplayer Online Games in operation. The database it runs on is 1....
- by J-Lewis - at 2013.05.16 12:06:00
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314. Just an F.Y.I heavies have the right of way under FF - in General Discussions [original thread]
Crouching might have its uses in PC.
- by J-Lewis - at 2013.05.16 10:31:00
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315. "DUST as it stands simply isn't interesting enough to merit that kind o... - in General Discussions [original thread]
It's a fair review TBH.
- by J-Lewis - at 2013.05.15 19:29:00
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316. militia scramble rifle, Plasma cannon and flaylok - in Feedback/Requests [original thread]
Probably not. I think CCP is aiming for a Weapons Lab where you can 'try before you buy' instead of adding more militia clutter. In the meantime, you can put 1 level into whatever you feel like trying out; 12,440 SP isn't that big a deal and the...
- by J-Lewis - at 2013.05.15 15:22:00
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317. [Feedback] Annual Respeccing - in Feedback/Requests [original thread]
This is such a bad idea I can't even begin to deconstruct it for fear of calling the OP bad things.
- by J-Lewis - at 2013.05.15 11:55:00
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318. some giggle time for us vets - in General Discussions [original thread]
Only place two vets can play bumper cars.
- by J-Lewis - at 2013.05.15 11:36:00
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319. The scrambler rifle is perfect, please don't even consider touching it CCP. - in General Discussions [original thread]
Far too much damage/clip with the charge feature only using 1 ammo/shot; we're talking 12,000 damage/clip. I've never really been forced to reload because of that; my end of match "damage inflicted" stat usually ends up around 10,000. So yeah, wa...
- by J-Lewis - at 2013.05.15 11:18:00
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320. The scrambler rifle is perfect, please don't even consider touching it CCP. - in General Discussions [original thread]
Llan Heindell wrote: J-Lewis wrote: TBH the charge shot should consume more ammo and the operation skill should be useful to all variants instead of just the charge SCAR. I agree with the skill part. The charge shot already overheats your...
- by J-Lewis - at 2013.05.15 08:26:00
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