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crazy space 1
Unkn0wn Killers
1291
|
Posted - 2013.05.16 23:34:00 -
[1] - Quote
There should be 4 new skills.
Minmatar Basic suits Ammar Basic suits Gallente Basic suits Caladri Basic suits
Each one of these unlocks all 3 basic frame sizes. They are x5 skills like they are now and getting it to level 5 gives you access to all 3 prototype suits of that race. As well as light/medium.and heavy standanrd and basic suits.
Basic proto-suits should all lose a slot somewhere with this change.
Now when you level one of these up to 5 it would unlock all 6 specialization skills. Lets be honest these suits are the meat of the game. And once you level up a single race, you should have access to all 6 specialztions that race has to offer. The old system made since when there were only 4 suits, but we are going to have 24 suits now just to start and the current skill system will be hard to navigate and have more than 60 skills just for dropsuits!
By dropping the light/medium/heavy skills for racial skills the whole game becomes more balanced and fun. Allows you to pick a specilzation without dumping skills into a new basic skill just to branch out.
If not then al basic dropsuit skills should drop to x2 at the max. And specialaztions can stay the same if CCP really wants them too. However I want to know why we shouldn't make the game take less skills to gain access to the better dropsuits. Why limit people on the basic suit they choose to level up? It doesn't feel right. |
Iron Wolf Saber
Den of Swords
4732
|
Posted - 2013.05.17 00:13:00 -
[2] - Quote
Sounds like a decent option. Anyone else want to debate it? |
The Robot Devil
BetaMax. CRONOS.
312
|
Posted - 2013.05.17 01:26:00 -
[3] - Quote
I like the high SP cost, it forces players to want that suit and therefore think about how they spend their points and it helps (although not much) to keep people from proto in one day and quit till something shiny and new drops. I think instead of lower SP costs we should push for lower tier suits to be better. The progression from standard to proto is backwards. The proto gear should be much higher cost with less benefit. Now proto gear is untouchable when used against lower gear. The proto level gear should be better but only slightly. The progression should not be exponential or linear, their should be a slow gradual rise in the performance not a cliff that a merc has to climb or get knocked off of. |
Wolfica
Planetary Response Organization
19
|
Posted - 2013.05.17 01:28:00 -
[4] - Quote
i like the idea of being able to skill into a race instead of every single bloody drop suit, but people would have every proto suit within only a few months, and that to my belief is not the goal for the game. it is meant to from last i heard, a while back, nearly 10 years to skill into everything. but to balance it would have people skill into the race and then lower the amount of SP it cost for the suits in that race. because people most likely have the same play style(fitting wise) and will be happy with what that suit is meant to be fitted for. and to push my topic from other posts as it relates to this one, we need all 4 races for all 4 suits, and the skills to go with them or we will be pleading for constant SP resets so we can use the things we have been wanting to use. graphics don't matter at this moment we just need the skills and knowledge to place them.
may the GOAT bless you all and stay classy my friends -Wolfica |
crazy space 1
Unkn0wn Killers
1291
|
Posted - 2013.05.17 07:05:00 -
[5] - Quote
Hmmmmm another option might be to remove basic suits all together. Just have the suits with bonuses?
Say **** off to the basic suits? Then people wouldn't have to skill into so many suits...
How about this as an interesting option. Basic race skills unlock the specialzation dropsuit skills for that race, but they themselves do not unlock dropsuits. You only need to get it to 5 to unlock some of the dropsuits skills *logi/sentinel*, but the basic skill doesn't unlock any suits. It maybe, gives them a bonus or is only used to unlock racial dropsuit specizalations.
I guess my point is, just, somehow, people need more access to the suits without the skill buffer. I would love more debate on the subject as well : ) I just really believe this is core to the future of the game and I'm glad to see the CPM take an interest in the topic, my personal solution isn't as important to me! As long as CCP knows it's important to ease up the path into suits without taing away the long training times overall.
And thanks for everyone who is taking part in this thread : )
Do we NEED basic suits? Would eve benefit from a rifter with no bonuses as a per-rep to a rifter with bonuses?
btw I aggree that people might be getting too many prototype suits to quickly with my original proposal. I think having x10 skills and basically getting rid of the x6 basic suit skills is now my opinion on a good fix.
Plus you can't use the special suits, because why use them when you've already got a prototype suit of the same model? You need to level it up to at least 3 or 5 before you can use those suits more often. I think the basic suits might kinda.... just mess with the progress curve of the game.... I no longer believe they add anything.... |
XXfootnoteXX
DUST University Ivy League
324
|
Posted - 2013.05.17 08:30:00 -
[6] - Quote
crazy space 1 wrote:Hmmmmm another option might be to remove basic suits all together. Just have the suits with bonuses?
Say **** off to the basic suits? Then people wouldn't have to skill into so many suits...
How about this as an interesting option. Basic race skills unlock the specialzation dropsuit skills for that race, but they themselves do not unlock dropsuits. You only need to get it to 5 to unlock some of the dropsuits skills *logi/sentinel*, but the basic skill doesn't unlock any suits. It maybe, gives them a bonus or is only used to unlock racial dropsuit specizalations.
I guess my point is, just, somehow, people need more access to the suits without the skill buffer. I would love more debate on the subject as well : ) I just really believe this is core to the future of the game and I'm glad to see the CPM take an interest in the topic, my personal solution isn't as important to me! As long as CCP knows it's important to ease up the path into suits without taing away the long training times overall.
And thanks for everyone who is taking part in this thread : )
Do we NEED basic suits? Would eve benefit from a rifter with no bonuses as a per-rep to a rifter with bonuses?
btw I aggree that people might be getting too many prototype suits to quickly with my original proposal. I think having x10 skills and basically getting rid of the x6 basic suit skills is now my opinion on a good fix.
Plus you can't use the special suits, because why use them when you've already got a prototype suit of the same model? You need to level it up to at least 3 or 5 before you can use those suits more often. I think the basic suits might kinda.... just mess with the progress curve of the game.... I no longer believe they add anything....
My answer to this is make the basic suit the in between suit. Make it a middle ground between logi and assault. Right now the only difference between the two is the bonus.
Make the bonuses matter for specialization (lets face it, they are all kinda crap right now) and give the basic suit an extra equipment slot. If you get the Proto basic suit, it is an amazing suit you can really customize to your gameplay, if you get the proto assault suit, it is an amazing suit designed for assault, proto logi... you get the point. |
Rugman91
Deep Space Republic Gentlemen's Agreement
172
|
Posted - 2013.05.17 08:39:00 -
[7] - Quote
I think this is the best solution that i've heard so far. It has my vote |
J-Lewis
Edimmu Warfighters Gallente Federation
101
|
Posted - 2013.05.17 08:46:00 -
[8] - Quote
How about:
Skill Changes:
Dropsuit Command: -+The basic operation of dropsuits. -+2% increased max stamina for all dropsuits per skill level. -+Unlocks Medium dropsuits at level 1; Light dropsuits at level 2; Heavy dropsuits at level 3; and specializations at level 5.
[Race] [FrameSize] Dropsuits: -+Skill at operating [Race] [FrameSize] Dropsuits. GùÿBonuses are moved from the skill to the individual dropsuit. GùïPrerequisites: GÇóDropsuit Command 1-3 depending on [FrameSize]
[Specialization] Dropsuits: -+Skill for the operation of [Specialization] class dropsuits. GùÿBonuses are moved from the skill to the individual dropsuit. GùÿThis skill does not govern what racial dropsuits you can use. GùïPrerequisites: GÇóDropsuit Command 5 GÇó[ExtraPrerequisiteSkill1] 5 GÇó[ExtraPrerequisiteSkill2] 5
Examples:
Assault Dropsuits: -+Skill for the operation of Assault class dropsuits. GùïPrerequisites: GÇóDropsuit Command 5 GÇóHandheld Weapon Upgrades 5 GÇóDropsuit Biotic Upgrades 5
Logisitics Dropsuits: -+Skill for the operation of Logistics class dropsuits. GùïPrerequisites: GÇóDropsuit Command 5 GÇóDropsuit Engineering 5 GÇóDropsuit Electronics 5
Scout Dropsuits -+Skill for the operation of Scout class dropsuits. GùïPrerequisites: GÇóDropsuit Command 5 GÇóDropsuit Electronics 5 GÇóDropsuit Biotic Upgrades 5
Sentinel Dropsuits: -+Skill for the operation of Sentinel class dropsuits. GùïPrerequisites: GÇóDropsuit Command 5 GÇóDropsuit Armor Upgrades 5 GÇóDropsuit Shield Upgrades 5
Dropsuit Changes:
-+Dropsuits do away with STD/ADV/PRO levels; tier systems are bad; all suits should be useful. -+All dropsuits get two per level bonuses from their operation skills: One for defence, one for offence. -+Specialization suits get an extra two bonuses from the specialization skill, relevant to the specialization.
Example:
Amarr Medium Dropsuit: -+General all-purpose dropsuit, suited for almost every purpose, but specializing in none. A jack-of-all-trades frame. GùÿAmarr Medium Dropsuits skill bonus per level: -+2% reduction to speed penalty of Armor Plates. -+5% reduction to heat generated by Laser weaponry. GùïPrerequisites: GÇóDropsuit Command 1 GÇóAmarr Medium Dropsuits 1
Amarr Assault Dropsuit: -+Front-line fighter. Balanced between mobility and offensive capability. GùÿAmarr Medium Dropsuits skill bonus per level: -+2% reduction to speed penalty of Armor Plates. -+5% reduction to heat generated by Laser weaponry. GùÿAssault Dropsuits skill bonus per level: -+5% bonus to max stamina and stamina regeneration. -+2% bonus to efficacy of damage modifiers. GùïPrerequisites: GÇóDropsuit Command 5 GÇóAmarr Medium Dropsuits 5 GÇóAssault Dropsuits 1
Amarr Logistics Dropsuit: -+Support-oriented dropsuit with more PG/CPU, designed to be a force multiplier; part of a team. GùÿAmarr Medium Dropsuits skill bonus per level: -+2% reduction to speed penalty of Armor Plates. -+5% reduction to heat generated by Laser weaponry. GùÿLogistics Dropsuits skill bonus per level: -+5% reduction to CPU/PG cost of Equipment. -+2% bonus to Armor resistance. GùïPrerequisites: GÇóDropsuit Command 5 GÇóAmarr Medium Dropsuits 5 GÇóLogistics Dropsuits 1
This particular system makes specializations independent of race, but you still need the racial dropsuit skill to 5 to use that race of specialized dropsuit. Additionally, with the removal of suit tiers, all dropsuits can be better balanced against one another, and so we get better tactical play with certain suits countering each other more easily than others (it's still mainly down to user skill to take advantage of this however).
The SP sinks are moved from useless skills that don't particularly give anything useful, to skills that aid the suit you're training for (for example, extra speed and CPU for scout suits, who rely on speed and need all the CPU they can get). There's nothing wrong with SP sinks, they just need to give something meaningful in return for each level.
Giving skill bonuses to all suits replicates aspects of the tier system, but in less radical ways than offering extra fittings and/or slots. There's a huge difference between being able to fit one basic mod, and someone else able to get away with three complex ones. Doing away with suit tiers means the difference is only in gear quality and the bonuses from the suit operation skill. This is much more even footing than currently.
I've purposely left out discussing slot layouts and specific stats, because those are down to CCP; but I'd like to see specializations have similar slot counts to basics, but with different distributions to suit the role. For example: Caldari Basic suit: 11 slots, 4H/2L/2E + 1 Light, 1 Sidearm and 1 grenade slot. Caldari Assault suit: 11 slots, 3H/3L/1E + 1 Light, 1 Sidearm and 2 grenade slots. Caldari Logistics suit: 11 slots, 5H/1L/3E + 1 Light, 1 Sidearm and no grenade slots (or 2 Sidearms).
Thoughts? |
crazy space 1
Unkn0wn Killers
1291
|
Posted - 2013.05.17 10:23:00 -
[9] - Quote
well ^^ in eve you train a single skill to unlock that class for all races....
Maybe we need Specialaztion skills to be Independent of race.
So keep all 12 race/size skills, and then have a new tab that unlocks specilzations. If you level up scout you should get use every scout as long as you train that race/size suit.
The rest of what you said is also every interesting, adding different bonuses to basic suits, but right now I'm focused purely on how we can change the current skill system in a few weeks to better cope with what we have now.
I'm honestly not sure I can come up with any better ideas right now :P So.... hmmmmm |
J-Lewis
Edimmu Warfighters Gallente Federation
101
|
Posted - 2013.05.17 10:43:00 -
[10] - Quote
crazy space 1 wrote:well ^^ in eve you train a single skill to unlock that class for all races.... EVE Player checking in!
crazy space 1 wrote:Maybe we need Specialaztion skills to be Independent of race.
So keep all 12 race/size skills, and then have a new tab that unlocks specilzations. If you level up scout you should get use every scout as long as you train that race/size suit. Yep. A good analogy might be coding for web browsers. The coding languages (specialization) are the same across browsers, but the browsers (racial suits) are all different and so you need to know what hooks and functions the browsers can best make use of. You also don't need to code for browsers to use or understand a particular browser. It's a cheesy analogy, but I think it works. The bonus from the specialization skill should obviously be different from suit to suit.
crazy space 1 wrote:The rest of what you said is also every interesting, adding different bonuses to basic suits, but right now I'm focused purely on how we can change the current skill system in a few weeks to better cope with what we have now.
I'm honestly not sure I can come up with any better ideas right now :P So.... hmmmmm IMO the biggest deal is shuffling prerequisites to skills that are useful to a given path, revamping SP for things like Engineering and Electronics, and giving players reasons to train what are currently 'SP sink' skills.
Removing multiple prerequisites was a bad choice IMO.
e: Just something extra: The system suggested theoretically allows for multiple suits of the same race in the same frame. E.g. multiple Amarr Medium Dropsuits with different stats and bonuses from the same operation skill.
I was also going to suggest merging all the skill trees into one giant tree with filters, similar in operation to the star map. |
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Korvin Lomont
United Pwnage Service RISE of LEGION
30
|
Posted - 2013.05.17 12:42:00 -
[11] - Quote
crazy space 1 wrote:There should be 4 new skills.
Minmatar Basic suits Ammar Basic suits Gallente Basic suits Caladri Basic suits
Each one of these unlocks all 3 basic frame sizes. They are x5 skills like they are now and getting it to level 5 gives you access to all 3 prototype suits of that race. As well as light/medium.and heavy standanrd and basic suits.
Basic proto-suits should all lose a slot somewhere with this change.
Now when you level one of these up to 5 it would unlock all 6 specialization skills. Lets be honest these suits are the meat of the game. And once you level up a single race, you should have access to all 6 specialztions that race has to offer. The old system made since when there were only 4 suits, but we are going to have 24 suits now just to start and the current skill system will be hard to navigate and have more than 60 skills just for dropsuits!
By dropping the light/medium/heavy skills for racial skills the whole game becomes more balanced and fun. Allows you to pick a specilzation without dumping skills into a new basic skill just to branch out.
If not then al basic dropsuit skills should drop to x2 at the max. And specialaztions can stay the same if CCP really wants them too. However I want to know why we shouldn't make the game take less skills to gain access to the better dropsuits. Why limit people on the basic suit they choose to level up? It doesn't feel right.
I like the idea you could also link a faction bonus to the basic skill that applies to all of the factions dropsuits. This way all the faction dropsuit would become more familiar. But then the multiplier and the Dropsuit bonusses needs some adjustments...
For example: Minmatar Basic suits + 2% Sprint speed, Stamina and Stamina recovery / Level *update* Ammar Basic suits + 5% Dropsuit Armor / Level Gallente Basic suits +1HP Dropsuitselfrepair / Level Caladri Basic suits + +5% Dropsuit Shields / Level |
crazy space 1
Unkn0wn Killers
1291
|
Posted - 2013.05.17 19:10:00 -
[12] - Quote
The bonus from the specialization skill should obviously be different from suit to suit.
Right right and it would make sense then why every suit has one of the same bonuses. Because it's shared across a single skill but then each race adds a twist.
So if you want to use a Minmatar Scout and you allready have scout trained to 5, all you need to do is train at least one level in minmatar light dropsuits. 3 for advanced, 5 for prototype. But even the standard would get level 5 bonuses. Which would rock hardcore.
Also I agree that basic suits need bonuses as part of a change like this. Think about it to you devs reading this. Your eve counterparts have even started adding bonuses to the rookie ships. So lets get on track and add a single bonus per level to basic suits, and then have the 2 other bonuses only be on specialized suits.
There should be a way to make this work while keeping the tree view. |
crazy space 1
Unkn0wn Killers
1291
|
Posted - 2013.05.17 19:11:00 -
[13] - Quote
Korvin Lomont wrote:crazy space 1 wrote:There should be 4 new skills.
Minmatar Basic suits Ammar Basic suits Gallente Basic suits Caladri Basic suits
Each one of these unlocks all 3 basic frame sizes. They are x5 skills like they are now and getting it to level 5 gives you access to all 3 prototype suits of that race. As well as light/medium.and heavy standanrd and basic suits.
Basic proto-suits should all lose a slot somewhere with this change.
Now when you level one of these up to 5 it would unlock all 6 specialization skills. Lets be honest these suits are the meat of the game. And once you level up a single race, you should have access to all 6 specialztions that race has to offer. The old system made since when there were only 4 suits, but we are going to have 24 suits now just to start and the current skill system will be hard to navigate and have more than 60 skills just for dropsuits!
By dropping the light/medium/heavy skills for racial skills the whole game becomes more balanced and fun. Allows you to pick a specilzation without dumping skills into a new basic skill just to branch out.
If not then al basic dropsuit skills should drop to x2 at the max. And specialaztions can stay the same if CCP really wants them too. However I want to know why we shouldn't make the game take less skills to gain access to the better dropsuits. Why limit people on the basic suit they choose to level up? It doesn't feel right. I like the idea you could also link a faction bonus to the basic skill that applies to all of the factions dropsuits. This way all the faction dropsuit would become more familiar. But then the multiplier and the Dropsuit bonusses needs some adjustments... For example: Minmatar Basic suits + 2% Sprint speed / Level Ammar Basic suits + 5% Dropsuit Armor / Level Gallente Basic suits +1HP Dropsuitselfrepair / Level Caladri Basic suits + +5% Dropsuit Shields / Level
I love it. But I'll do you one better to make minmatar even more awesome. +2% movement speed per level. There is nothing in the game to raise normal walking speed. So same sprint speed but 10% faster strafing.
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J-Lewis
Edimmu Warfighters Gallente Federation
101
|
Posted - 2013.05.17 21:07:00 -
[14] - Quote
crazy space 1 wrote: The bonus from the specialization skill should obviously be different from suit to suit.
Right right and it would make sense then why every suit has one of the same bonuses. Because it's shared across a single skill but then each race adds a twist.
Depends on the intended role of the suit within the class. For example you could have multiple of the same racial suit in the same class, but they'd have different roles and bonuses from the same skills. The EVE equivalent is having the Jaguar and Wolf as assault ships; one is geared towards fast shields and kiting, the other towards armor tanking and brawling, but they both use the same ship skills.
EVE has a nice modular skill system that allows for extra ships to be added if deemed appropriate. Dust in its current state would seem to require entirely new skills should we ever want extra sets of suits with different bonuses.
crazy space 1 wrote:So if you want to use a Minmatar Scout and you allready have scout trained to 5, all you need to do is train at least one level in minmatar light dropsuits. 3 for advanced, 5 for prototype. But even the standard would get level 5 bonuses. Which would rock hardcore.
Well, you'd still have to train Minmatar Light Dropsuits to 5 to actually use the Minmatar Scout suits. I was also supporting the idea of removing suit tiers (standard/advanced/prototype) entirely. Somewhat controversial, but I believe it would be good for the health of the game.
crazy space 1 wrote:Also I agree that basic suits need bonuses as part of a change like this. Think about it to you devs reading this. Your eve counterparts have even started adding bonuses to the rookie ships. So lets get on track and add a single bonus per level to basic suits, and then have the 2 other bonuses only be on specialized suits.
There should be a way to make this work while keeping the tree view.
What I find interesting is how the team in charge of DUST 514 is making a lot of the same mistakes that CCP did with EVE Online, but at an accelerated rate. It's pretty fascinating, but it also speaks volumes about how much more communication may need to happen between the devs that work on EVE and those that work on DUST. I believe the CPM and CSM can be invaluable in bridging that gap.
IWS actually had a thread about dropsuit restructuring in the F&I section. Might want to move the conversation there? Supposedly the Council Chambers is for discussing the CPM. https://forums.dust514.com/default.aspx?g=posts&t=75214&find=unread |
Gilbatron
Free-Space-Ranger Nulli Secunda
93
|
Posted - 2013.05.17 22:38:00 -
[15] - Quote
the only change badly needed in the current implementation is the switch from racial framesize V as a prerequisite for the good stuff towards racial framesize IV
in the long haul, the bonuses should change somehow, how about not allowing prototype modules without racial framesize V ?
easy to learn, hard to master, not kinda hard to learn and hard to master |
crazy space 1
Unkn0wn Killers
1291
|
Posted - 2013.05.18 00:11:00 -
[16] - Quote
J-Lewis wrote:crazy space 1 wrote: The bonus from the specialization skill should obviously be different from suit to suit.
Right right and it would make sense then why every suit has one of the same bonuses. Because it's shared across a single skill but then each race adds a twist. Depends on the intended role of the suit within the class. For example you could have multiple of the same racial suit in the same class, but they'd have different roles and bonuses from the same skills. The EVE equivalent is having the Jaguar and Wolf as assault ships; one is geared towards fast shields and kiting, the other towards armor tanking and brawling, but they both use the same ship skills. EVE has a nice modular skill system that allows for extra ships to be added if deemed appropriate. Dust in its current state would seem to require entirely new skills should we ever want extra sets of suits with different bonuses. crazy space 1 wrote:So if you want to use a Minmatar Scout and you allready have scout trained to 5, all you need to do is train at least one level in minmatar light dropsuits. 3 for advanced, 5 for prototype. But even the standard would get level 5 bonuses. Which would rock hardcore. Well, you'd still have to train Minmatar Light Dropsuits to 5 to actually use the Minmatar Scout suits. I was also supporting the idea of removing suit tiers (standard/advanced/prototype) entirely. Somewhat controversial, but I believe it would be good for the health of the game. crazy space 1 wrote:Also I agree that basic suits need bonuses as part of a change like this. Think about it to you devs reading this. Your eve counterparts have even started adding bonuses to the rookie ships. So lets get on track and add a single bonus per level to basic suits, and then have the 2 other bonuses only be on specialized suits.
There should be a way to make this work while keeping the tree view. What I find interesting is how the team in charge of DUST 514 is making a lot of the same mistakes that CCP did with EVE Online, but at an accelerated rate. It's pretty fascinating, but it also speaks volumes about how much more communication may need to happen between the devs that work on EVE and those that work on DUST. I believe the CPM and CSM can be invaluable in bridging that gap. IWS actually had a thread about dropsuit restructuring in the F&I section. Might want to move the conversation there? Supposedly the Council Chambers is for discussing the CPM. https://forums.dust514.com/default.aspx?g=posts&t=75214&find=unread
Look at this guy. <3
Quote:Depends on the intended role of the suit within the class. For example you could have multiple of the same racial suit in the same class, but they'd have different roles and bonuses from the same skills. The EVE equivalent is having the Jaguar and Wolf as assault ships; one is geared towards fast shields and kiting, the other towards armor tanking and brawling, but they both use the same ship skills.
BAM, brillant, You could even just combine the tech 2 dropsuit skills into one skill. This you can keep the current system where you have the skills broken up by race and size, but the next skill up unlocks two suits at a time. It allows for players to have more fun switch it up on the battle field. But still rewards skill point plans that without boosters take upwards to 3 months to achieve. And that's ok. It's not even counting weapon skills, support and so on just 3 months straight skill points to max out a single suit. But instead of 8 months rewarding a player only a single dropsuit, can't we at least give them two? Please?
In eve online skills take a long time to skill up, but you are rewarded. Battlecruiser 5? Unlocks access to 3 amazing ships for every race. They don't make you train up a different sill for each battle cruiser.
Also It will push people to specialize since why not the skill unlocks two every different set ups.
Also please combine powergrid/cpu/shield/armor and so on skills back together can you? Whats the point in separating them? That's another thing eve online would never do. Make you train a brand new skill to reduce cpu need of weapons for each size? No, there is one skill for all weapons, missles, autocannons, ect.
I really think the last build had it right. Dust 514 used to be a game where leveling up your shield skills ... upgraded both dropsuits and vehicles. I'm sorry but can someone explain what game design element this brings to improve the dust experience? |
Korvin Lomont
United Pwnage Service RISE of LEGION
30
|
Posted - 2013.05.21 07:10:00 -
[17] - Quote
crazy space 1 wrote: I love it. But I'll do you one better to make minmatar even more awesome. +2% movement speed per level. There is nothing in the game to raise normal walking speed. So same sprint speed but 10% faster strafing.
I have thought about this bonus aswell, but movement speed is o balance than sprint speed, because it affects strafespeed as well. 2 % per level would definitely to much that way Minmatar Logis and Assaults would become faster than Gallente scouts that seems a bit odd to me.
But I see 2% Sprintspeed may be a little week so we could add 2% Stamina and Stamina recovery resulting in:
Minmatar Basic suits + 2% Sprint speed, Stamina and Stamina recovery / Level
That should give a good bonus to their mobility. |
Laurent Cazaderon
What The French CRONOS.
1469
|
Posted - 2013.05.21 12:37:00 -
[18] - Quote
crazy space 1 wrote:There should be 4 new skills.
Minmatar Basic suits Ammar Basic suits Gallente Basic suits Caladri Basic suits
Each one of these unlocks all 3 basic frame sizes. They are x5 skills like they are now and getting it to level 5 gives you access to all 3 prototype suits of that race. As well as light/medium.and heavy standanrd and basic suits.
Basic proto-suits should all lose a slot somewhere with this change.
Now when you level one of these up to 5 it would unlock all 6 specialization skills. Lets be honest these suits are the meat of the game. And once you level up a single race, you should have access to all 6 specialztions that race has to offer. The old system made since when there were only 4 suits, but we are going to have 24 suits now just to start and the current skill system will be hard to navigate and have more than 60 skills just for dropsuits!
By dropping the light/medium/heavy skills for racial skills the whole game becomes more balanced and fun. Allows you to pick a specilzation without dumping skills into a new basic skill just to branch out.
If not then al basic dropsuit skills should drop to x2 at the max. And specialaztions can stay the same if CCP really wants them too. However I want to know why we shouldn't make the game take less skills to gain access to the better dropsuits. Why limit people on the basic suit they choose to level up? It doesn't feel right.
I kinda like the fact people have to choose one very specific way to go when they start to play. So i'm not a huge fan of this suggestion as it would make everyone kind of a perfect swiss-knife pretty quickly. Beside, this would be nice if there wasnt so many other skills involved. You can unlock all suits but still be able to only use one because the gear, modules and weapon skill you'll take wont fit every frame out there.
Also, it would very much lower the SP curve to skill through the game.
I'd rather have generic frame skills. Like Light\Medium\LArge Frame suits giving access to all basic suits from each race. This would allow people to choose with better knowledge the racial specialization before they dive in.
But If i'm completely honest, what i'd like would be totally different ^^ |
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