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201. Bout time we fixed that dumbf**k weapon - in General Discussions [original thread]
It's mainly just the upper tier flaylocks (core specifically) that are the issue. I've been saying this for a while; so I'll repeat it here: Tiericide for DUST - remove the concept of straight upgrades and instead focus on making each weapon use...
- by J-Lewis - at 2013.06.23 19:53:00
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202. Bout time we fixed that dumbf**k weapon - in General Discussions [original thread]
Not to mention we can't trade yet...
- by J-Lewis - at 2013.06.23 19:44:00
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203. Best trailer ever! - in General Discussions [original thread]
Reefersmokintaz wrote: Orion Vahid wrote: Can someone tell me why they used Unreal engine instead of Carbon which was in the trailer? The PS3 cannot handle Carbon with the limitations of the hardware. It is like trying to play Crysis on a...
- by J-Lewis - at 2013.06.23 15:10:00
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204. Best trailer ever! - in General Discussions [original thread]
Bigglesworth McQueen wrote: J-Lewis wrote: Renolissa wrote: and this: https://www.youtube.com/watch?v=Hat4psYcvII WOW! Big big hangar with tanks and dropships, yeah! Im see tanks and other vehicles! Big interactive monitors and peopl...
- by J-Lewis - at 2013.06.23 12:45:00
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205. Best trailer ever! - in General Discussions [original thread]
Renolissa wrote: and this: https://www.youtube.com/watch?v=Hat4psYcvII WOW! Big big hangar with tanks and dropships, yeah! Im see tanks and other vehicles! Big interactive monitors and peoples walking on warbarge, this amazing! Awesome fem...
- by J-Lewis - at 2013.06.23 12:34:00
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206. Of Fanboys and Haters - in General Discussions [original thread]
Vyzion Eyri wrote: @Pony There's quite a difference in negative criticism and simply propagating a pessimistic, even nihilistic, view constantly and unceasingly until it starts to infect everyone else. I'm seeing too much of the latter and th...
- by J-Lewis - at 2013.06.23 12:26:00
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207. Of Fanboys and Haters - in General Discussions [original thread]
Neither is better than the other if they're not being constructive. But I guess the lack thereof is what constitutes fanboys and haters in the first place.
- by J-Lewis - at 2013.06.23 12:24:00
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208. CCP change the SP gain to full passive - in General Discussions [original thread]
A fully passive system with an active player interaction component would be better than what we have now. By component I mean something like having to log on every now and then to... oh, IDK... set a new skill to train? Crazy, I know, right? I...
- by J-Lewis - at 2013.06.22 05:38:00
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209. To EVE pilots - in General Discussions [original thread]
Tharak Meuridiar wrote: low genius wrote: i keep playing dust because i know what it will become, and how awesome it will be to have a launch character. but six months or a year from now dust will be very different than it is now. that's j...
- by J-Lewis - at 2013.06.21 19:15:00
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210. To EVE pilots - in General Discussions [original thread]
The fun factor also comes from PvP being 90% preparation 10% action. You get that much more of a rush. Compare this to dust where you spend 90% of your time in action and 10% in preparation... Action gets dull. ... Dust should have been open world.
- by J-Lewis - at 2013.06.21 07:54:00
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211. Layered Objectives done Quick - in General Discussions [original thread]
ZDub 303 wrote: Aeon Amadi wrote: Id pay a monthly subscription if Dust was on Carbon... Just saying..... I sometimes wonder if Dust would have been better off on the PC with a subscription. Cause it doesn't seem to be flying with the co...
- by J-Lewis - at 2013.06.20 17:42:00
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212. That's something - in General Discussions [original thread]
Dance classes on the sea side? I have to say, I'm tempted.
- by J-Lewis - at 2013.06.20 15:26:00
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213. [Petition] A test server is NEEDED - in General Discussions [original thread]
Hell yes!
- by J-Lewis - at 2013.06.20 12:31:00
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214. Layered Objectives done Quick - in General Discussions [original thread]
CCP LogicLoop wrote: From Costa Rica wrote: CCP LogicLoop wrote: Vallud Eadesso wrote: While you're here, Logic... is this not a slight modification of the code used in the old alpha builds? When we hacked a point weapons and spawn po...
- by J-Lewis - at 2013.06.20 09:07:00
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215. Scrambler Rifle - OVERPOWERED - in General Discussions [original thread]
The only nerf the scrambler rifle might need is increased ammo consumption for charged shots (it's a battery after all).
- by J-Lewis - at 2013.06.19 14:31:00
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216. CPM Weekly Activity Reports - in The Council's Chamber [original thread]
Thank you for your hard work Hans!
- by J-Lewis - at 2013.06.19 10:35:00
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217. CCP: Release Uprising 1.2 Weapon Balancing notes -Immediately- - in General Discussions [original thread]
Yeah, or a standalone test server.
- by J-Lewis - at 2013.06.18 18:03:00
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218. The Black Jackal's Controversial Idea #294 (Grading Missions across the PvE ... - in Feedback/Requests [original thread]
PvE would also provide a nice break from constant FOTM chasing and pub stompers. Something Warframe is currently doing for me.
- by J-Lewis - at 2013.06.18 13:45:00
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219. Black Jackal's Controversial Ideas #76 (Retooling the Weapons) - in Feedback/Requests [original thread]
In other words: Adopt the EVE Online system for weapons. -+ High slots become med slots. -+ Weapon/grenade/equipment slots become High slots. -+ You can fit whatever weapons/grenades/equipment in the high slots (as long as you have the PG/CPU). -...
- by J-Lewis - at 2013.06.18 13:33:00
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220. What is this obsession.... - in General Discussions [original thread]
crazy space 1 wrote: http://community.eveonline.com/news/dev-blogs/archive/2003/ https://dust514.com/news/blog/2012/ 15 promised dev blogs that never were. Whole balance changes without a peep. Here's an example of what happens when a ton ...
- by J-Lewis - at 2013.06.18 07:59:00
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