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1061. Lag compensation - in General Discussions [original thread]
T3chnomanc3r wrote: Also since you put forth a terrible idea obviously without having done the required reading of the quoted article. We have enough people exploiting weakness of lag comp without adding more vectors: Quote: The question a...
- by Imp Smash - at 2013.07.24 02:24:00
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1062. Laser Rifles - in General Discussions [original thread]
I personally find the wierd range / damage setup to be the only problem. As it is the laser range/damage is 1-x meters =**** damage. X-y meters = good damage. Y-z meters = **** damage. If they dropped the max range on the laser but made the ma...
- by Imp Smash - at 2013.07.22 05:12:00
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1063. Suggestion - Armour vs Shield: A simple fix - in Feedback/Requests [original thread]
As an Amarr (dual tanker) this hurts me
- by Imp Smash - at 2013.07.19 05:45:00
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1064. two objective skirmish, inside a compound. - in Feedback/Requests [original thread]
I disagree. I like big open fights sure - but once in a while a fight like this would be pretty awesome. I'd definitely que up for this. The levels would have to be extremely multi tiered and the buildings VERY well designed or MD and heavies wo...
- by Imp Smash - at 2013.07.16 04:12:00
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1065. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Just want to say this thread continues to be full of win with rational discussion, innovative ideas, and objective scrutiny of concepts. There should be a like all thread button. I wanted to discuss the effect of armor on side stepping. As far a...
- by Imp Smash - at 2013.07.16 03:45:00
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1066. (Request) Getting Remote Explosives back to former glory (also Proxi mines) - in Feedback/Requests [original thread]
A lot of these suggestions have been floatin around the forums for a while. Let me add my favorite one into this Disarm skill - hacking a RE/PM to disable it. Levels increase disarming speed.
- by Imp Smash - at 2013.07.16 02:54:00
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1067. How is the Commando Suit Holding Up? - in General Discussions [original thread]
Not so good honestly. It plays like a logi should play. Low killing power and fragile but with the ability to support teammates.
- by Imp Smash - at 2013.07.16 02:39:00
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1068. Role-Playing Minmatar with Amarr Suits - in General Discussions [original thread]
Some of us Minmatar are converted. We were enslaved by only as a tool to teach us the one true way. When we have finally seen the light we are freed and sent out to live as find upstanding citizens. FOR THE EMPRESS!
- by Imp Smash - at 2013.07.15 11:43:00
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1069. [Feedback] Laser rifles are pretty silly - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Imp Smash wrote: Kage - I'm with ya for 1 point, against ya for another, and completely undecided on the third. Scope - yes. Range / Damage Mechanic change I disagree with partly. I like the inverted range - ...
- by Imp Smash - at 2013.07.15 04:42:00
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1070. [Feedback] Laser rifles are pretty silly - in Feedback/Requests [original thread]
Kage - I'm with ya for 1 point, against ya for another, and completely undecided on the third. Scope - yes. Range / Damage Mechanic change I disagree with partly. I like the inverted range - keeps it better at Long range operation without bein...
- by Imp Smash - at 2013.07.15 03:57:00
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1071. Give Ability to Switch Weapons or Toss Grenades after Weapon Overheat - in Feedback/Requests [original thread]
Don't need grenades or weapon switch. Just sprint! MAYBE melee.
- by Imp Smash - at 2013.07.15 03:30:00
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1072. I've Seen it All - in General Discussions [original thread]
No mass driver one shots no decent fit of any suit including scout. Exaggeration much?
- by Imp Smash - at 2013.07.12 09:11:00
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1073. I've Seen it All - in General Discussions [original thread]
Yes. The commando with dual plasma is my favorite lol fit. Good times! Dual lasers is also hilarious! He just keeps firing! Can't kill **** of course and die easy but who cares. You run commando when you want to **** around for a good laugh and ...
- by Imp Smash - at 2013.07.12 03:53:00
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1074. Where did the commando thread spam go? - in General Discussions [original thread]
No one is complaining because its a lol suit. You use it when you just want to screw around. Red dots are happy because of the easy kill, users are happy because if the silly stuff you can do (double plasma launchers! Trollolol!!!) But no one spe...
- by Imp Smash - at 2013.07.12 03:46:00
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1075. Announcement:Dev Blog: The Commando: Uprising 1.2 brings new dropsuit role - in Announcement and Events [original thread]
Howdy all. I'd like to put some feedback in about the commando having used it a fair bit now. The idea of the suit seems fine. Lots of ruckus - the ability to equip weapon types for different situations creating the potential for firepower - etc...
- by Imp Smash - at 2013.07.12 03:05:00
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1076. Ferroscale Issue? [I want to share a secret + please fix as soon as possible] - in Technical Support/Bugs [original thread]
Obviously a bug, maybe only display in nature, but a good one I think. It's kind of a good idea - armor working cooperatively.
- by Imp Smash - at 2013.07.11 12:41:00
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1077. [Request] Rethinking the Shotgun - in Feedback/Requests [original thread]
Seems to me balancing a weapon to compensate for bad core mechanics is a design fail. How about they focus on and fix netcode/hit detection? Then see how the shortie performs.
- by Imp Smash - at 2013.07.11 12:30:00
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1078. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Seems to me the fact that extra ehp with armor has so many drawbacks (speed - no passive regen -etc) oupled with the fact that armor takes significantly extra damage from explosions is creating the imbalance. So what if explosive damage did extr...
- by Imp Smash - at 2013.07.11 12:07:00
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1079. Flaylock Pistol balance discussion - in General Discussions [original thread]
I think damage is fine. Radius is too big and only at proto level. That is all
- by Imp Smash - at 2013.07.11 10:16:00
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1080. Lag compensation - in General Discussions [original thread]
That kind of lag compensation leads to @curving@ bullets and dying behind corners or having your health fall from 70% to 0% in 0 seconds. It's damn annoying. if they could optimize the netcode so that more data is client side and less data is need...
- by Imp Smash - at 2013.07.06 11:46:00
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