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Absoliav
Tronhadar Free Guard Minmatar Republic
29
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Posted - 2013.07.10 00:26:00 -
[91] - Quote
Sloth9230 wrote:Absoliav wrote: A player would be a glass cannon if he were running a light suit, but but the people using proto FLs aren't , these cannons are made of sterner stuff.
In this meta, anyone who isn't using their max possible HP (well, just shields, lol armor) is running a glass fit, and AR will kill you in less than 2 seconds if you're not good at strafing. Honestly, people exaggerate the TTKs in this game, though that's mostly;y poor aim and bad hit detection. Scouts aren't glass, they're sugar
I can't ague with that, maybe I should reconsider some of my more "durable" builds.
Sugar does seem like a more accurate comparison! |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
202
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Posted - 2013.07.10 06:44:00 -
[92] - Quote
Funny to see the whiny EoN guys still coming up with asinine ideas like "just remove the weapon". |
Ydubbs81 RND
Ahrendee Mercenaries EoN.
1546
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Posted - 2013.07.10 12:48:00 -
[93] - Quote
Just joined EoN yesterday and I'm already typecasted lol
Funny to see the same people that want the flaylock are the same people that can't aim the AR |
Nightbird Aeon
Ahrendee Mercenaries EoN.
223
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Posted - 2013.07.10 14:12:00 -
[94] - Quote
If you look at the damage it can do relative to a player's armor or shield, then you can pretty much two-shot anything shy of a heavy.
With 400+ shield and 150 armor, I've even been one-shotted by a flaylock. I've also been killed by a flux grenade, so go figure.
The "noob tube" mass driver is bad enough... but now everyone seems to be running with flaylocks, just like everyone was running TACs before their nerf.
At this point, I would be happy with one of the two following fixes:
1 - Fix for flaylocks 2 - Fix for murder-taxis.
A fix for both would be awesome, too. |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
175
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Posted - 2013.07.10 14:29:00 -
[95] - Quote
Sloth9230 wrote:Now, I do think it could use some changes
-Lower RoF, it's way too easy to spam these things -Increase reload time -Lower Splash damage 15-20% -Increase direct hits by 10-15%, they aren't rewarding enough ATM - Flatten their Splash radius...es? 1.25 for STD, 1.50 for ADV, 1.75 for PRO
These changes I think would keep it viable as a finisher after you've taken out your opponents shields, and it would make it harder to spam them and therefore people wouldn't be as inclined to use them as main weapons... let alone carry two of them (Which I still think is stupid)
Yes - this one makes absolute sense *best Hanar voice
I would only go for a slight increase in reload if necessary and leave that as the last option in balancing. Also I would just do the radii as 1.5 and 1.75 for Core.
The RoF is the best way to go because then you actually have to place your shots and get successive hits. It will be much harder to use than an iron site AR and anyone arguing different will be exposed for what they really are. |
Bob Teller
Red STar. EoN.
31
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Posted - 2013.07.10 14:49:00 -
[96] - Quote
Funny to see TUL guy posting 12 times to try and prove that the flaylock is balance.I think you watch to many Pyrex videos Buddy... |
Xero The Mishima
Vherokior Combat Logistics Minmatar Republic
65
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Posted - 2013.07.10 14:53:00 -
[97] - Quote
Bob Teller wrote:Funny to see TUL guy posting 12 times to try and prove that the flaylock is balance.I think you watch to many Pyrex videos Buddy...
Everybody knows his corp is a JOKE. |
Absoliav
Tronhadar Free Guard Minmatar Republic
29
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Posted - 2013.07.10 15:42:00 -
[98] - Quote
Please, let's be civil. |
Absoliav
Tronhadar Free Guard Minmatar Republic
29
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Posted - 2013.07.10 15:46:00 -
[99] - Quote
Nightbird Aeon wrote:If you look at the damage it can do relative to a player's armor or shield, then you can pretty much two-shot anything shy of a heavy.
With 400+ shield and 150 armor, I've even been one-shotted by a flaylock. I've also been killed by a flux grenade, so go figure.
The "noob tube" mass driver is bad enough... but now everyone seems to be running with flaylocks, just like everyone was running TACs before their nerf.
At this point, I would be happy with one of the two following fixes:
1 - Fix for flaylocks 2 - Fix for murder-taxis.
A fix for both would be awesome, too.
I'm pretty sure the Flux thing is a bug, I think.
I have to ask, was the TAC nerfed, I notice people are using it less but, this is the first time I'm hearing about a nerf? |
Absoliav
Tronhadar Free Guard Minmatar Republic
29
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Posted - 2013.07.10 15:48:00 -
[100] - Quote
Bob Teller wrote:Funny to see TUL guy posting 12 times to try and prove that the flaylock is balance.I think you watch to many Pyrex videos Buddy...
I know he started it, but there's no need to pick on him, not that I'm taking his side on the matter. |
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Kaminoikari
Wrath of Omnipotent Beings
34
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Posted - 2013.07.10 18:35:00 -
[101] - Quote
Mfw they need to drop splash damage drastically. Key example:
Match just a monent ago where (K-con) Redstar. Went 33-2 using ONLY a 'Howlcage' Core Flaylock. I mean, really? That is utterly ridiculous anyone can run 2k+ WP and such a large Kill to Death Ratio using only a sidearm. It's three shot clip seems over the top as well because it only takes two to kill one person or more especially if they're close enough to that jesus-tier blast radius.
All my rage when. This wasn't worth a new thread so I posted here. |
BARDAS
DUST University Ivy League
118
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Posted - 2013.07.10 18:39:00 -
[102] - Quote
Tried remaining neutral but they do need to be balanced. It is a problem when I join a pub match and the entire opposing team is using nothing but Core Flaylocks in Proto Suits. Needless to say the game was a complete stomp in their favor. After the first couple of minutes the majority of my team then went AFK in the MCC |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
738
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Posted - 2013.07.10 18:46:00 -
[103] - Quote
I took an alt who had a bunch of SP unspent since the last respec and got him into an advanced suit with a core flaylock. The thing is very easy to aim, and I was killing proto suits in my 5 million SP advanced suit so easily that I pretty much didn't need a light weapon slot. I regularly went 10+ kills per death, where my 13 million SP logi with assault rifles can't reliably go anywhere near those kinds of stats. Even with a duvolle. Not that I give a damn about kdr, but it was seriously easy mode. Explosives in general probably need to be toned down.
The rage mails I got were priceless. Dudes so mad that they couldn't even spell anymore. |
TEXA5 HiTM4N
ROGUE SPADES EoN.
89
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Posted - 2013.07.10 19:06:00 -
[104] - Quote
As i said earlier
I suggest the flaylocks have a 2 second delay before they blow up. this way they have to be used in certain situations and not just be the be all end all to sidearms.
This will prevent people from spamming it when you run up on them in 1v1, this will make them actually use a main weapon instead of using dual flaylocks.
I have spoken. |
Sloth9230
Reaper Galactic
2280
|
Posted - 2013.07.11 04:58:00 -
[105] - Quote
Nightbird Aeon wrote:If you look at the damage it can do relative to a player's armor or shield, then you can pretty much two-shot anything shy of a heavy.
http://www.youtube.com/watch?feature=player_detailpage&v=nMBWI_a4xUA#t=118s (Skip to the 2:00)
The target is a Proto Gallante Assault with 171 shields and 297 armor http://s1350.photobucket.com/user/Sloth_9230/media/time_zps28b485f1.jpg.html?sort=3&o=1
After the first shot the target lost 167 shields leaving him with 4 shields and 297 armor http://s1350.photobucket.com/user/Sloth_9230/media/Flaylock-2_zpsbb87bf94.jpg.html?sort=3&o=0
The second shot then left him at 0 health... except it didn't since he was still standing, that means his health was at a decimal value http://s1350.photobucket.com/user/Sloth_9230/media/Flaylock-3_zpsa6b83c1d.jpg.html ... except it didn't, since he was still standing. the 0 just means that his health was below .5
The next shot then killed the guy.
171 shields and 297 armor took 3 shots to kill, is that shy of a heavy? I could get that kind of health with some passives and 1 extender.
These were all direct shots BTW. |
Imp Smash
Seraphim Auxiliaries CRONOS.
166
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Posted - 2013.07.11 10:16:00 -
[106] - Quote
I think damage is fine. Radius is too big and only at proto level. That is all |
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