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321. When IS CCP fixing the controller and KB/M gap. - in Feedback/Requests [original thread]
Just don't nerf KB/M and call it a fix , which is typical CCP logic. If there is a disparity, fix the controller, don't break KB/M. I like how the OP focuses on the real problem, which is what CCP needs to do (assuming there is one as I'm trusting...
- by Illuminaughty-696 - at 2013.02.19 20:54:00
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322. [BUG] HIT DETECTION & LAG - in Technical Support/Bugs [original thread]
Yeah, hit detection has been an issue on and off for a long time. It has been pretty good until just recently, though, when I started noticing it rearing its ugly head again. Confirmed that this is a problem again, though not nearly as severe as I...
- by Illuminaughty-696 - at 2013.02.18 14:41:00
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323. RUN +GRANADE why not ??? - in Feedback/Requests [original thread]
Hilarious when people are convinced everyone in the military can do 'x' while sprinting. I have seen enough of these threads that it seems there are segments of the population that believe soldiers can sprint while doing back flips, throwing grena...
- by Illuminaughty-696 - at 2013.02.17 19:48:00
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324. A warning to CCP from a shooter veteran - in Feedback/Requests [original thread]
This, among other obvious concepts, has been suggested many times over the last year. I would love to see this, but believe CCP either isn't interested in working on fine tuning the interface or plans to get to it but have it as a low priority. ...
- by Illuminaughty-696 - at 2013.02.17 19:38:00
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325. Stuck at Searching for Battle - in Technical Support/Bugs [original thread]
Reason for this is here: https://forums.dust514.com/default.aspx?g=posts&t=59121&find=unread Not sure why it wasn't stickied as an announcement, but there we are.
- by Illuminaughty-696 - at 2013.02.17 19:30:00
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326. Instant Battle - Searching For Battle - in General Discussions [original thread]
Clearly not a great system yet. Aside from the wait, I have less than a million SP, my squad mate had about 1.5, and the two of us end up fighting a lot of guys running proto gear. Yeah . . . great balance . . . and 30 minutes waiting to get into ...
- by Illuminaughty-696 - at 2013.02.17 19:22:00
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327. Doom sayers shut up lol - in General Discussions [original thread]
ChribbaX wrote: I for one, am not a FPS player. I'm hooked. /c I've played other FPS, but never really enjoyed them for more than a week or two (exception being Bad Company 2). On board with you in this, however. Just don't have the time to...
- by Illuminaughty-696 - at 2013.02.17 19:16:00
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328. LMAO at this new Matchmaking server - in General Discussions [original thread]
Lance 2ballzStrong wrote: it only takes between 20-30 minutes to get into a game Then when I get into a game I see a bunch of squads against a bunch of solo players, so yeah, the matchmaking makes no sense. Yeah you go up against people of...
- by Illuminaughty-696 - at 2013.02.17 19:11:00
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329. Stuck at Searching for Battle - in Technical Support/Bugs [original thread]
Restart of all members did not fix. Sill perpetually stuck at Searching for Battle.
- by Illuminaughty-696 - at 2013.02.17 17:56:00
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330. Stuck at Searching for Battle - in Technical Support/Bugs [original thread]
Full squad, tried different squad leaders, quitting squad and forming a new one, still stuck. Cancel it, requeue, stuck. Anyone else? Any fix? Trying a restart next.
- by Illuminaughty-696 - at 2013.02.17 17:43:00
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331. By the current logic that whiners are using - in General Discussions [original thread]
Give things time. Too many new players running around in paper-thin militia crap right now. The HMG was fine last build, it just feels OP now because we all had to start from scratch and a lot of peeps can't survive that initial OMG it's a heavy, ...
- by Illuminaughty-696 - at 2013.01.27 16:22:00
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332. The Thoughts of an Open Beta tester - in General Discussions [original thread]
Fun post. Welcome to DUST.
- by Illuminaughty-696 - at 2013.01.27 16:14:00
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333. This is the Final Build? - in General Discussions [original thread]
Not the final build but the final character whipe I believe?
- by Illuminaughty-696 - at 2013.01.24 20:49:00
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334. The newbie "standing syndrome" - in General Discussions [original thread]
Yeah, noticed it, too. They'll learn. I've watched enough people evolve as DUST players. names that I once thought of as easy kills making me work for it and even becoming threats that I respect enough to use hit and run tactics against to avoid b...
- by Illuminaughty-696 - at 2013.01.24 20:47:00
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335. Kitten iron sights....where are the other sights? camera or otherwise - in General Discussions [original thread]
Not a fan of the iron sights. If this was a WWII game, sure. It's not. I'm cool with them being in because a lot of people prefer them. However, if there isn't eventually an option to add a scope or even remove them all together . . . bleh. Right ...
- by Illuminaughty-696 - at 2012.12.19 16:30:00
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336. Snipers Are Ruining The Game - in Feedback/Requests [original thread]
Kamiya Musume wrote: Pranekt Tyrvoth wrote: I have nothing against snipers and propose no changes to them currently, I'll just say this: At least in skirmish, if the majority of any given team is sniping, they really aren't capturing object...
- by Illuminaughty-696 - at 2012.11.08 01:23:00
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337. Shoot out of menu. - in Feedback/Requests [original thread]
Only agree if it's an option. Sometimes, I don't want to come out of the screen just because of a little splash damage. I want to finish selecting the location of my precision strike. Maybe a quick screen pops up, r1 to get out of screen, r2 to di...
- by Illuminaughty-696 - at 2012.11.08 01:17:00
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338. How will Dust 514 carry over to the PS4? - in General Discussions [original thread]
But to speculate, you can buy old PS2 and PS-One games through the playstation store, so it shouldn't be too difficult to do something similar with the PS4. Further, when the PS3 first came out, the original design was backwards compatible with a ...
- by Illuminaughty-696 - at 2012.11.08 01:03:00
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339. Coming back - in General Discussions [original thread]
Yeah, missile turrets, hit detection errors are back (not as bad as previously, but still obnoxious), occasional lag,and red zones are my four peeves. But, overall, I think this is the best build to date. Fix missile turrets (not dropships), imple...
- by Illuminaughty-696 - at 2012.11.05 20:41:00
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340. Snipers Are Ruining The Game - in Feedback/Requests [original thread]
Snipers aren't the problem. Bad mechanics that favor snipers are. 1) Red Zone Sniping 2) Poor hit detection and clipping through terrain to shoot at others while being invulnerable 3) Red Zone Sniping Seriously, if we just force the snipers to c...
- by Illuminaughty-696 - at 2012.11.05 16:43:00
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