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ratamaq doc
3dge of D4rkness SoulWing Alliance
23
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Posted - 2013.02.17 18:00:00 -
[31] - Quote
Aighun wrote:Heimdallr69 wrote:zeek1227 zeek1227 wrote:So i have been watching some youtube videos and reading some articles about dust around the web and everywhere i look people are hating on dust. And when people explain to them that it is a beta the respond "When you fanboys gonna stop using that excuse?" they obviously never played any real betas because in my experience the beta game doesnt really represent the game at all. BF3s beta was crap but full game was amazing for example Maybe it because alot of developers are using betas as demos now adays Anyway Im just sick of the dust hate. It is going to be a fantastic game (is now) cant wait for more updates The people that hate it dont understand why its not like COD or BF where when you shoot someone 3-4 times with a submachine gun they die, on this game it takes smarts and skills not just aim and shoot so they dont like it Comment lifted right from youtube: "Played the beta..all I have to say is they need to change the name to "Confusing Ass Call Of Duty" It took me 10 min to figure out how to get to a battle after I chose my character..and when the game is released we lose our guns whenn++ we die? F THAT Let us keep our guns..make respawn faster and gun customization simpler like COD is..more interesting maps, and then this game has potential." Kind of typifies the attitude behind the hate. A complete and total unwillingness to play something even slightly different. And yet the entire internet is full of hate for COD because it is alwayGǪ theGǪ freakingGǪ same. Game after game after game. COD doesn't even have to have a beta, really, because it is always just the same game. Dust is still really rough around the edges. But at least it is a change from the ordinary. Don't get me wrong. I like playing COD multiplayer. And when I want to play that style of multiplayer I sure as hell don't load up DUST. I load upGǪ well, kind of tired of COD BOPs 2 already. The clan support and team support in Dust, as terrible and clunky as it can be, is miles ahead of almost any other shooter on consoles. Sure you can jump in a match with some friends and get invited right through the PSN in other shooters. That is fun. But Dust is something much more. Just as it is.
I know how the poster feels. I felt the same way when I first jumped into the closed beta with a slightly more open mind. Unfortunately the answer cannot be "GTFO then this game isn't for you". In order for this game to be successful, we need those numbers.
The answer also cannot be "It's just beta! wait! it will get better I promise!" There are plenty of awesome things in this game now that new players can't feasibly touch on day one without know how to get there (Laser rifles, HMGs, tanks, typical things that aren't starter fits)
We are trying open the eyes of a certain type of player to a broader view of what a game can be. This console FPS player type is used to being able to either hit the ground running fast or play through a campaign.
Thinking back to the first day I logged in, going through the neocon tutorials, the only thing I wanted to see was how the game played. I wanted to get boots on the ground and drop a few enemies to see how the game felt. Near what seemed like an eternity of boring crap about a bunch of stuff I didn't understand, I finally got into a match.
Most of the stuff felt familiar, trigger, aim, run, turn, "wtf is this on R2? where's my grenade?", "why do I keep crouching when I try to switch to my sidearem?" kind of stuff, but familiar enough to feel comfortable enough to hold my own. Then it happened. Saw an enemy, ADS, Level, Fire, he didn't die. He turned, fired on me, I dropped. "Ok, shooting mechanics are a little different. guess I need to put a few more rounds into them" Next enemy, full mag, no kill, got dropped. "Hmm, maybe my connection is screwed? I know I hit that guy with everything I had?" Next enemy, came up behind, he's sitting still, leveled, full mag, he didn't drop. "WTF!?!"
Point being that In no other FPS out there today do you have to lay down what seemed like an insane amount of damage to drop someone. And to top it of, I was dying every fast, was faster than the people I was shooting.
Moving on, I heard NO ONE talking. Not in the lobby, not in the game, No Where. There was this text lobby. "wtf is this I need to plug in a keyboard to chat with these people? Hope they don't expect me to do this in game." And Chat room folks weren't helpful at all. Day one people are just annoying. Tried to join another game, all suits invalid. Two weeks went by before I figured out how to turn on my Mic, and another couple of days before I was actually in a squad with someone else with a mic on and talked to someone for the first time.
Point being that there is such a learning CLIFF on your first day that something more needs to be done to help FPS players used to instant gratification understand the depth of this game quick, but not make it feel like they need to spend the first week researching how to play. The tutorials are nice, way better now than the build I came in on. But you don't really 'do' anything in them.
So hopefully the suggestions for training grounds get here quick. Give the new player some bots to shoot at, give him free dropship and tank driving lessons. LAV racing. Let them earn a base amount of SP in those matches, say 200k, and don't let them in public matches until they've earned at least 50k.
Hell I've been here for 6 months and I just jumped into a tank for the first time as a driver for a squadmate tank whom's RDV pilot thought it would be hilarious if he just held onto the tank for more than a minute, until my guy got under it.
Biggest point I am trying to make is that time for first impressions is now. This is a sensitive time for this game, and we should help them 'see the light' so to speak, as apposed to pointing and 'GTFO' |
Noc Tempre
Imperfects Negative-Feedback
1170
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Posted - 2013.02.17 18:52:00 -
[32] - Quote
zeek1227 zeek1227 wrote:Noc Tempre wrote:We're a year into open beta and the content is barely different than when we started (in many ways it is worse). They'd be better off closing the servers and reopening when there's actually something to do. Rather play this than a lot of the other repetitive crap that comes out every year at least this has a cool spin on it I would be very sad if the servers went down for a long time this is my favorite game
So much time has been wasted on balance and polishing a turd. The fact is it's a lot easier to be patient for balance to come when there is something to do besides a lobby shooter than praise them for redoing the same work a dozen times and still have the same old bugs and maps and imbalances and nothing to do.
We're still missing nearly all of the core features besides the fitting (rendered mostly irrelevant by the damage and health flattening) and the SP system (still very imbalanced and very grindy). Corps and consolidated comms is very cool, but was a feature they didn't even plan to have until this summer.
Both the fitting system and sp system were operation before the closed beta opened. Therefore I really do feel like there has been a reduction in core content since E3. |
Illuminaughty-696
Omega Risk Control Services
202
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Posted - 2013.02.17 19:16:00 -
[33] - Quote
ChribbaX wrote:I for one, am not a FPS player. I'm hooked.
/c
I've played other FPS, but never really enjoyed them for more than a week or two (exception being Bad Company 2). On board with you in this, however. Just don't have the time to play as much as I'd like.
Admittedly, it needs work and I am forgiving a lot because it is a beta and trusting CCP to release a great final product. There are issues now, and I won't start crying about them, but overall I am excited, as always, about where this game should be on release. |
gbghg
L.O.T.I.S. Legacy Rising
372
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Posted - 2013.02.17 19:20:00 -
[34] - Quote
ratamaq doc wrote: I know how the poster feels. I felt the same way when I first jumped into the closed beta with a slightly more open mind. Unfortunately the answer cannot be "GTFO then this game isn't for you". In order for this game to be successful, we need those numbers.
The answer also cannot be "It's just beta! wait! it will get better I promise!" There are plenty of awesome things in this game now that new players can't feasibly touch on day one without know how to get there (Laser rifles, HMGs, tanks, typical things that aren't starter fits)
We are trying open the eyes of a certain type of player to a broader view of what a game can be. This console FPS player type is used to being able to either hit the ground running fast or play through a campaign.
Thinking back to the first day I logged in, going through the neocon tutorials, the only thing I wanted to see was how the game played. I wanted to get boots on the ground and drop a few enemies to see how the game felt. Near what seemed like an eternity of boring crap about a bunch of stuff I didn't understand, I finally got into a match.
Most of the stuff felt familiar, trigger, aim, run, turn, "wtf is this on R2? where's my grenade?", "why do I keep crouching when I try to switch to my sidearem?" kind of stuff, but familiar enough to feel comfortable enough to hold my own. Then it happened. Saw an enemy, ADS, Level, Fire, he didn't die. He turned, fired on me, I dropped. "Ok, shooting mechanics are a little different. guess I need to put a few more rounds into them" Next enemy, full mag, no kill, got dropped. "Hmm, maybe my connection is screwed? I know I hit that guy with everything I had?" Next enemy, came up behind, he's sitting still, leveled, full mag, he didn't drop. "WTF!?!"
Point being that In no other FPS out there today do you have to lay down what seemed like an insane amount of damage to drop someone. And to top it of, I was dying every fast, was faster than the people I was shooting.
Moving on, I heard NO ONE talking. Not in the lobby, not in the game, No Where. There was this text lobby. "wtf is this I need to plug in a keyboard to chat with these people? Hope they don't expect me to do this in game." And Chat room folks weren't helpful at all. Day one people are just annoying. Tried to join another game, all suits invalid. Two weeks went by before I figured out how to turn on my Mic, and another couple of days before I was actually in a squad with someone else with a mic on and talked to someone for the first time.
Point being that there is such a learning CLIFF on your first day that something more needs to be done to help FPS players used to instant gratification understand the depth of this game quick, but not make it feel like they need to spend the first week researching how to play. The tutorials are nice, way better now than the build I came in on. But you don't really 'do' anything in them.
So hopefully the suggestions for training grounds get here quick. Give the new player some bots to shoot at, give him free dropship and tank driving lessons. LAV racing. Let them earn a base amount of SP in those matches, say 200k, and don't let them in public matches until they've earned at least 50k.
Hell I've been here for 6 months and I just jumped into a tank for the first time as a driver for a squadmate tank whom's RDV pilot thought it would be hilarious if he just held onto the tank for more than a minute, until my guy got under it.
Biggest point I am trying to make is that time for first impressions is now. This is a sensitive time for this game, and we should help them 'see the light' so to speak, as apposed to pointing and 'GTFO'
i know what you mean when you talk about a learning cliff first time i picked dust up around September it confused the hell out of me so bad i put it down and forget about it, i started playing again around the 10th and remembered enough of the basics and read the tutorials so that i had a clue of what i was doing, i joined a corp and got a lot of advice from more experienced players that helped a lot. I remember the first time i went on the loadout screen i looked at it and went "wtf is this? what do i do?" now i often spend 10-20 minutes just tweaking my dropship. Dust is a hard game to get into but it really is worth it, aighun gave me the idea to say this but Dust is a diamond in the rough, it really could become something great. |
Anndy Dusty
Paladin Survey Force Amarr Empire
18
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Posted - 2013.02.17 19:25:00 -
[35] - Quote
gbghg wrote:You have to remember that bungie are experienced fps developer's, so it would be surprising if they didn't get their act together faster than ccp have
yep after making however many Halo games they pretty much know how to do things quickly and what works and doesn't work in a FPS, not to mention they have a lot bigger pockets allowing them to hire a much larger team to get those games out the door faster |
Aighun
Zumari Force Projection Caldari State
666
|
Posted - 2013.02.17 20:17:00 -
[36] - Quote
ratamaq doc wrote:
Thinking back to the first day I logged in, going through the neocon tutorials, the only thing I wanted to see was how the game played. I wanted to get boots on the ground and drop a few enemies to see how the game felt. Near what seemed like an eternity of boring crap about a bunch of stuff I didn't understand, I finally got into a match.
Biggest problem with the tutorials is that they tell you what to do.
They don't show you what to do. They don't allow you to experience anything about the gameplay, the fittings, etc. They are basically just dry lectures and I don't really blame a lot of players for skipping them so they can actually start doing stuff.
Would be great if, as you suggested, there was a way to start doing stuff without getting stomped or losing ISK, items, or spending SP on skills.
Virtual battles, certification battles, some step before going into the general instant battles where you could gain your footing. When you feel like you are ready you could say "Yes, I am ready to be a mercenary." Get your starter ISK, your starter SP, and go on to the next stage of battles. |
Aighun
Zumari Force Projection Caldari State
666
|
Posted - 2013.02.17 20:48:00 -
[37] - Quote
Moonracer2000 wrote:Regardless of how much validity you put on the "beta" tag the game is open to the public for play and discussion. If people don't like the game then they are welcome to voice their opinion. I know plenty of people who have tried the game and don't like it. their reasons are pretty sound.
I think it is pretty telling that many of the people who defend Dust do so by praising what the game will be, not what it is now.
I am not here to playing the game for what it is. Definitely for what it hopefully will be. And to help make that a reality.
The same thing happens with demo versions of games that are released to the public. A bad demo can turn off a lot of players that might otherwise like the full version of the game.
Part of why I usually never play demosGǪ
But even beyond the "beta" tag, the slow progress in beta so far, and lingering issues that just never seem to get entirely resolved or solved in a satisfactory way, Dust is unlike any game on console that I can think of. Just because it will always evolve. It won't ever be released as a game on a disk, with some DLC.
Any given player's reasons for not liking the game now might not be relevant in a few weeks, months or years. That is the problem with only judging the game based only on what is right in front of you at any given moment.
Take just the changes to the timer on militia grenades. Dust is a totally different game from the days of ye ol' nade blizzard. But I would not have blamed a player for trying out a few matches then and giving up because of the constant grenade spam.
I almost quit a few times myself. But after having seen a number of cycles of similar umm, tweaks to gameplay figured I could just wait it out and it would be changed.
Might be kind of interesting for CCP to load up replication on one of the test servers and let players see just what sort of plrogress has been made. Sometimes it is difficult to judge since evolution of the beta has been so drawn out...
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Mobius Wyvern
BetaMax.
1216
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Posted - 2013.02.17 20:48:00 -
[38] - Quote
IRuby Heart wrote:Dislike their videos. 1 star their articles. Leave a descriptive comment in the comment section explaining why the opinions of said Youtuber/Author are null and void. A million times THIS.^ |
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