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401. Scout Registry / Killboard - in General Discussions [original thread]
Flux does not deactivate cloak. I really don't think it should either. I don't think any damage should change the cloak. You will start to see people random spraying when they see a "cloak effect". Not that it doesn't happen now, but that sort of ...
- by IgniteableAura - at 2014.03.28 14:18:00
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402. Coming from someone that spec'd into a Caldari Scout - in General Discussions [original thread]
OP is dumb. You can't attain 80m passive, you have to invest in 2 complex range amps to get 75m, which is max for the Cal, filling your low slots and therefore no "brick tank" Even if you fill all your high slots with complex shields you still h...
- by IgniteableAura - at 2014.03.28 14:13:00
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403. Scout Registry / Killboard - in General Discussions [original thread]
Did I read the hotfix notes correctly in that they buffed the CPU/PG of the Cal/Am scout suits? Seems like the Min should have gotten buffed as well in PG. shrug, ill take it.
- by IgniteableAura - at 2014.03.27 13:52:00
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404. Scout Registry / Killboard - in General Discussions [original thread]
Django Quik wrote: I was watching and having never shotgun scouted before just kept wondering why you kept switching to the SMG when surely a shotgun blast would have done the job much quicker and easier, instead of taking a few seconds with t...
- by IgniteableAura - at 2014.03.26 19:20:00
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405. Scout Registry / Killboard - in General Discussions [original thread]
Agreed, I honestly don't think their needs to be a profile reduction when cloaked. It ruins the stealth play of the scout. You can stay cloaked incredibly long. Agree on the shimmer vs. movement. Its usually full shimmer or no shimmer. 1 bullet/1...
- by IgniteableAura - at 2014.03.26 19:11:00
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406. Scout Registry / Killboard - in General Discussions [original thread]
Quil Evrything wrote: IgniteableAura wrote: I'll link a vid from tonight that shows the badassery of the cal scout. I finally got a chance to watch that this morning. It left me with a question. What part was the badassery? Was it that ...
- by IgniteableAura - at 2014.03.26 16:33:00
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407. Scout Registry / Killboard - in General Discussions [original thread]
Alright, here is the highlighted video from last nights stream. http://www.twitch.tv/igniteableaura/c/3955766
- by IgniteableAura - at 2014.03.26 13:12:00
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408. Scout Registry / Killboard - in General Discussions [original thread]
Omnomnomnom tasty cloaked frames. I love being a cal scout with a shotgun. It's fantastic. I'll link a vid from tonight that shows the badassery of the cal scout. I can't find it on the twitch stream and I need some sleep. If u feel like digging i...
- by IgniteableAura - at 2014.03.26 04:11:00
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409. Scout Registry / Killboard - in General Discussions [original thread]
Django Quik wrote: Now I hate people senselessly bagging on CCP but seriously!? 3 months and their internal testing doesn't pick any of these issues up!? Skills wrong, bonuses wrong, stats wrong, slots wrong, obviously unbalanced things. Did C...
- by IgniteableAura - at 2014.03.25 14:31:00
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410. Announcement:Uprising 1.8 Patch Notes - in General Discussions [original thread]
Contaminator Aquarius wrote: IgniteableAura wrote: You'll find that the loss is from the assets side, specifically in R&D, which took a hit between 2012 and 2013. You'll find that on page 5. Without that, CCP had a positive year, 10 mil...
- by IgniteableAura - at 2014.03.25 14:23:00
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411. Scout Registry / Killboard - in General Discussions [original thread]
Murt Lesp wrote: IgniteableAura wrote: Hrm...based on the 1.8 issues thread its a mess. Also totally called the cal scout prereqs issue and they didnt fix it. https://forums.dust514.com/default.aspx?g=posts&m=1954347#post1954347 Cons...
- by IgniteableAura - at 2014.03.25 13:48:00
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412. Scout Registry / Killboard - in General Discussions [original thread]
Hrm...based on the 1.8 issues thread its a mess. Also totally called the cal scout prereqs issue and they didnt fix it. https://forums.dust514.com/default.aspx?g=posts&m=1954347#post1954347 Considering the Amarr scout has a 4x multiplier, ...
- by IgniteableAura - at 2014.03.25 13:44:00
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413. Scout Registry / Killboard - in General Discussions [original thread]
Spademan wrote: So this is my intended evolution of my current pistoleer suit. Willing to take suggestions, though I'll probably be reluctant to change highs and lows. You need to fit some buffer man....While TTK is going to be higher, th...
- by IgniteableAura - at 2014.03.21 14:39:00
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414. Scout Registry / Killboard - in General Discussions [original thread]
I dub the...........a brick scout (1.7 style) http://www.protofits.com/fittings/shared/382/1540 Sentinel C/1-Series Shield 656.25 [652.46] HP Armor 448.5 HP eHP 1104.75 [1100.96] HP Shield Recharge Rate 30 [81.1] HP/s Shield Recharge Dela...
- by IgniteableAura - at 2014.03.20 20:48:00
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415. Scout Registry / Killboard - in General Discussions [original thread]
With the mauler SP and the new event SP I am on target to remove myself from minmitar scout and move into Cal-Scout and Cal-sentinel. I got all my profile/damp/range skills up to V so I will be a giant beacon of knowledge in my scout suit. Minmit...
- by IgniteableAura - at 2014.03.20 13:57:00
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416. Scout Registry / Killboard - in General Discussions [original thread]
Yea I might skill into level 1 of cloak just to try it out and see if its actually helpful first. I went ahead and posted the issues with the SDE to the masses in the patch notes thread. Guess we will see if CCP says anything. Putting on the muff...
- by IgniteableAura - at 2014.03.19 20:23:00
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417. Announcement:Uprising 1.8 Patch Notes - in General Discussions [original thread]
CCP, there are two things you need to probably fix. 1. The ck.0 scout only requires level 3 of racial skill. Compare mk.0 scout 2. No sentinels have racial bonuses/modifiers. This VS. This
- by IgniteableAura - at 2014.03.19 20:12:00
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418. Announcement:Uprising 1.8 Patch Notes - in General Discussions [original thread]
IAmDuncanIdaho II wrote: IgniteableAura wrote: based on the SDE, light weapons are no longer mandatory...something they haven't said in the patch notes. Looks like scan precision/profile/range details will be displayed in the fittings window...
- by IgniteableAura - at 2014.03.19 20:08:00
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419. Scout Registry / Killboard - in General Discussions [original thread]
Ninja Troll wrote: Django Quik wrote: It's something IWS said is imperative to fix before 1.8 goes live, so whatever it is, it's a mistake. He also said that when it is discovered there will be lots of complaining. FG got nerfed, but it m...
- by IgniteableAura - at 2014.03.19 18:20:00
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420. Announcement:Uprising 1.8 Patch Notes - in General Discussions [original thread]
based on the SDE, light weapons are no longer mandatory...something they haven't said in the patch notes. Looks like scan precision/profile/range details will be displayed in the fittings window now too \o/ Why can't you guys just tell us this s...
- by IgniteableAura - at 2014.03.19 18:04:00
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