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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Rabbit C515
Die Valkyrja Renegade Alliance
12
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Posted - 2014.03.19 05:56:00 -
[181] - Quote
how big is the patch? |
G Torq
ALTA B2O
507
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Posted - 2014.03.19 07:25:00 -
[182] - Quote
Maken Tosch wrote:Cyrus Grevare wrote:Maken Tosch wrote:Dear CCP Logibro,
Does the reduction of the grenade count apply to my Militia Locus Grenade Blueprint? Looking at the SDE. Yep :( Link me the source of that SDE, please. Thank you. I just grabbed some random grenades, but...
http://dust.thang.dk/showgearcomparison.php?gear=351706,353693,351709,355616,352508,355595
Team Fairy DUST
HTTP://Dust.Thang.DK/ - DUST514 Fitting Tool based on DUST SDE
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steve0809
GRIM MARCH D.E.F.I.A.N.C.E
20
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Posted - 2014.03.19 08:35:00 -
[183] - Quote
No change to tank/av balance at all ? Just more nerfed AV? |
Kosakai
ZionTCD
23
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Posted - 2014.03.19 09:45:00 -
[184] - Quote
where is railgun nerf?
SCAN ATTEMPT PREVENTED
FORGE GUN LOVER
TANK HUNTER
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Victor889
The Unholy Legion Of DarkStar DARKSTAR ARMY
51
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Posted - 2014.03.19 10:48:00 -
[185] - Quote
Does anyone know if there are any numbers for the new suits?
I mean like PG/CPU for the new heavies and the new scouts, I haven't seen anything on them yet, I'd be interested to 'theory-craft'.
I can haz all your Officer Heavy weapons?
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Victor889
The Unholy Legion Of DarkStar DARKSTAR ARMY
51
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Posted - 2014.03.19 10:49:00 -
[186] - Quote
Kosakai wrote:where is railgun nerf?
It's in there -
"- Base damage has been reduced on the following weapons: Assault Rifle, Scrambler Rifle, Combat Rifle, Rail Rifle, Submachine Gun."
Go read the dev blogs here
http://dust514.com/news/blog/2014/03/uprising-1.8-overview-patch-notes/
I can haz all your Officer Heavy weapons?
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Musta Tornius
Molon Labe. General Tso's Alliance
1162
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Posted - 2014.03.19 10:53:00 -
[187] - Quote
Victor889 wrote:Does anyone know if there are any numbers for the new suits?
I mean like PG/CPU for the new heavies and the new scouts, I haven't seen anything on them yet, I'd be interested to 'theory-craft'.
You can go to http://www.stuff514.com/ and search for the suits you want.
DUST514 Weapon Range & Information
Team Fairy DUST
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Victor889
The Unholy Legion Of DarkStar DARKSTAR ARMY
51
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Posted - 2014.03.19 10:53:00 -
[188] - Quote
Soldier Sorajord wrote:CCP Logibro wrote:Gameplay * War Point rewards for vehicle damage have been reintroduced. What exactly does this mean?
You'll get points for 'damaging' vehicles?
I can haz all your Officer Heavy weapons?
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Victor889
The Unholy Legion Of DarkStar DARKSTAR ARMY
51
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Posted - 2014.03.19 10:55:00 -
[189] - Quote
Musta Tornius wrote:Victor889 wrote:Does anyone know if there are any numbers for the new suits?
I mean like PG/CPU for the new heavies and the new scouts, I haven't seen anything on them yet, I'd be interested to 'theory-craft'. You can go to http://www.stuff514.com/ and search for the suits you want.
I can't see an option for the suits?
I can haz all your Officer Heavy weapons?
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Reav Hannari
Red Rock Outriders
3311
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Posted - 2014.03.19 11:27:00 -
[190] - Quote
IgniteableAura wrote:Regardless of the overwhelming feedback and support for a more full respec. I would like a reason why it is not being offered. The vehicle users got a respec when their tree got changed dramatically. In fact one could argue that the dropsuit changes have a much bigger impact than those from vehicles. The changes are down right pervasive, effecting every single role. Yet the Developers of this game continue to ignore their customer base. I guess it makes sense CCP is losing a massive amount of money through Dust considering the newest financial statement. You treat your customers like garbage because you no longer see Dust as a worthwhile invest based on your financial report. http://www.ccpgames.com/media/47894/ccp_hf_financial_statements_december_31_2013.pdf
Show me where they break out profit and loss by game.
Adapt or Die // Republic Lance Commander // @ReesNoturana
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Reav Hannari
Red Rock Outriders
3311
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Posted - 2014.03.19 11:28:00 -
[191] - Quote
Victor889 wrote:Does anyone know if there are any numbers for the new suits?
I mean like PG/CPU for the new heavies and the new scouts, I haven't seen anything on them yet, I'd be interested to 'theory-craft'.
Look in the dev blogs. They have tables for all the suits.
Adapt or Die // Republic Lance Commander // @ReesNoturana
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KalOfTheRathi
Nec Tributis
1031
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Posted - 2014.03.19 12:16:00 -
[192] - Quote
Is an Assault rifle projectile?
In a science fiction story it would be. It definitely doesn't play like one in Dust.
A field in the Weapons spreadsheet detail the type of weapon it is would be a useful item.
And so it goes.
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KalOfTheRathi
Nec Tributis
1031
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Posted - 2014.03.19 12:22:00 -
[193] - Quote
Reav Hannari wrote:Show me where they break out profit and loss by game. Show me where there is any reason to do so.
MS doesn't explain details for Xbox games, equipment and Xbox Live. It is all buried in the Entertainment division. No details means they don't have to share the losses with their competition.
We don't even know the reason for Dust to exist. Was it for fun? To introduce more people, with cash, to play EVE Online or to build a stand alone for profit game? Maybe the developers wanted to build a console game, who knows?
And so it goes.
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safura trotsky
Kill Mode Activated Galactic Skyfleet Empire
55
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Posted - 2014.03.19 13:42:00 -
[194] - Quote
Senator Snipe wrote:Devs, i think you forgot to do something about the vehicle spamming. I love the damage module reduction. With all the tank spamming and technically nerfing the forge gun yet again (technically) this game would have absolutely no one playing ambush. Thanks devs :) There will ALWAYS be people playing ambush...
Thanks for picking me up blueberry!...and again...and again...STAHP!!!
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IgniteableAura
Pro Hic Immortalis
725
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Posted - 2014.03.19 13:51:00 -
[195] - Quote
Reav Hannari wrote:IgniteableAura wrote:Regardless of the overwhelming feedback and support for a more full respec. I would like a reason why it is not being offered. The vehicle users got a respec when their tree got changed dramatically. In fact one could argue that the dropsuit changes have a much bigger impact than those from vehicles. The changes are down right pervasive, effecting every single role. Yet the Developers of this game continue to ignore their customer base. I guess it makes sense CCP is losing a massive amount of money through Dust considering the newest financial statement. You treat your customers like garbage because you no longer see Dust as a worthwhile invest based on your financial report. http://www.ccpgames.com/media/47894/ccp_hf_financial_statements_december_31_2013.pdf Show me where they break out profit and loss by game.
Since you fail at deductive reasoning I'll spell it out for you
You'll find that the loss is from the assets side, specifically in R&D, which took a hit between 2012 and 2013. You'll find that on page 5. Without that, CCP had a positive year, 10 million more revenue in 2013 compared to 2012.
Om page 22, you'll find CCP taking a ~20 million "derecognition" loss, which means "that a portion of these assets would likely not have future economic benefits" Which basically means CCP no longer regards this code as an asset and writes it off as a loss.
Now I realize that CCP has other R&D projects, but considering the time frame and that no other products are really "losing money" the writing on the wall is quite clear; you just have to LOOK
PHI Recruitment
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Youtube
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see see-pee
A.O.D. VP Gaming Alliance
4
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Posted - 2014.03.19 14:03:00 -
[196] - Quote
patch notes are pretty trash ... nothing special or new ... & since they never lowered the cpu/pg on damage mods after nerfing them into the ground ... it only makes sense to use advanced dam mods .... because theyre only 1% less damage than complex & u save a bunch of cpu/pg in other words ... RIP COMPLEX DAMAGE MODS
1.8 the nerf update ... how typical of ccpee BOOOOOOOOOOOOOOOOOOO!
See See-Pee On U Fools~
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Denesian Morenti
The Neutral Zone
10
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Posted - 2014.03.19 14:35:00 -
[197] - Quote
John Demonsbane wrote:Some specifics on the LR please? You are killing me!
EDIT: WP for vehicle damage is a nice surprise but was really hoping for more to address AV.
Really excited about 1.8, but highly disappointed that there is no buff to AV. |
Henrietta Unknown
Sooper Speshul Ponee Fors Dropsuit Samurai
52
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Posted - 2014.03.19 14:41:00 -
[198] - Quote
Do we get an ISK/AUR refund for all the suits we've acquired using those skills being refunded? As in anything above militia?
And, since nobody's said it, if you have sufficient SP, now's the chance to test out that dropsuit you secretly admired but could never afford to waste SP on. |
Denesian Morenti
The Neutral Zone
10
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Posted - 2014.03.19 14:42:00 -
[199] - Quote
Vitharr Foebane wrote:KatanaPT wrote:AV is doomed... Nothing on Tanks, tankbushes or gamemodes regarding the abuse of tankstomping. WP for damage is back though xD
at least we will get WP while we get tank stomped. |
Ripper Rouge
Maphia Clan Corporation
202
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Posted - 2014.03.19 15:15:00 -
[200] - Quote
porca troia ma questa patch notes,puzza assolutamente di merda di vacca!
> e chi è lo re?
> metto fiori nei cannoni.....poi mi fumo pure quelli.
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Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
257
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Posted - 2014.03.19 16:55:00 -
[201] - Quote
KalOfTheRathi wrote:Is an Assault rifle projectile? In a science fiction story it would be. It definitely doesn't play like one in Dust. A field in the Weapons spreadsheet detail the type of weapon it is would be a useful item. The assault rifle is actually the plasma rifle.
You are a player who doesn't have encyclopedic knowledge of the lore. CCP doesn't like people like you.
Damage types: Plasma Rifle - Hybrid Blaster Rail Rifle - Hybrid Railgun Scrambler Rifle - Laser Combat Rifle - Projectile |
DaNizzle4shizle
Pradox XVI Proficiency V.
718
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Posted - 2014.03.19 16:56:00 -
[202] - Quote
they technically nerfed AV by reducing the grenade count. They buffed tanks by making them be able to aim much higher. Therefor this patch will be worse then 1.7. Unless they allow the swarms to deal their full dmg. The gunlogi's resistance to swarms is somewhere like 60%. The madrugar's resistance is somewhere around 40%. That is insane when you hit your hardeners. So that makes the resistance to swarms while hardeners are on to be somewhere around 90%. I don't mind hardeners having a damage reduction of 40% while hardeners are active . but just remove the base resistance. Otherwise tanks will be once again, the FOTM.
I strive for Greatness. Forum Warrior 0.7
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Bubba Brown
Militaires Sans Jeux
226
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Posted - 2014.03.19 17:35:00 -
[203] - Quote
so yeah only read the first line, finally adding the rest of the heavies, and i'm going to log into dust after something like 7 months of hiatus. |
IAmDuncanIdaho II
R 0 N 1 N
280
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Posted - 2014.03.19 18:00:00 -
[204] - Quote
Henrietta Unknown wrote:Do we get an ISK/AUR refund for all the suits we've acquired using those skills being refunded? As in anything above militia?
Someone here said the CPM said no.
Henrietta Unknown wrote:And, since nobody's said it, if you have sufficient SP, now's the chance to test out that dropsuit you secretly admired but could never afford to waste SP on. RIGHT???
Already did this for the 1m clone kills event last weekend. Gal L5 scout with 2x complex range amplifiers is amazing.
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IgniteableAura
Pro Hic Immortalis
725
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Posted - 2014.03.19 18:04:00 -
[205] - Quote
based on the SDE, light weapons are no longer mandatory...something they haven't said in the patch notes. Looks like scan precision/profile/range details will be displayed in the fittings window now too \o/
Why can't you guys just tell us this stuff? lol
There are other interesting details in the SDE, but not sure if true.
PHI Recruitment
or PHIsh Tank in game
Youtube
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IAmDuncanIdaho II
R 0 N 1 N
280
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Posted - 2014.03.19 18:07:00 -
[206] - Quote
IgniteableAura wrote:based on the SDE, light weapons are no longer mandatory...something they haven't said in the patch notes. Looks like scan precision/profile/range details will be displayed in the fittings window now too \o/ Why can't you guys just tell us this stuff? lol There are other interesting details in the SDE, but not sure if true.
Light weapon never was mandatory? You can fit a suit with just sidearms. Possibly just one sidearm, haven't tested for sure.
So I'm assuming you mean you're no longer required to fit *a* weapon?
Oh and the precision / profile stuff - NICE!
Good info, thanks! |
KalOfTheRathi
Nec Tributis
1035
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Posted - 2014.03.19 18:12:00 -
[207] - Quote
Sole Fenychs wrote:The assault rifle is actually the plasma rifle.
You are a player who doesn't have encyclopedic knowledge of the lore. CCP doesn't like people like you.
Damage types: Plasma Rifle - Hybrid Blaster Rail Rifle - Hybrid Railgun Scrambler Rifle - Laser Combat Rifle - Projectile Thanks.
The Minmatar Heavy has laser resist for shield and hybrid resist for armor. If I switch from Amarr Heavy the combat rifle will still be a killer. No heavy suit has resist for three weapon types. Not a surprise but until I know how much of a monster the Combat rifles is or, hopefully, is not then spending SP on any heavy suit is not a good idea.
CCP not liking me is a good thing. I cannot stand them nor their Shanghai subset.
And so it goes.
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KalOfTheRathi
Nec Tributis
1035
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Posted - 2014.03.19 18:52:00 -
[208] - Quote
Dimitri Rascolovitch wrote:call me dumb, but what exactly does this mean You are not dumb. You just didn't experience the older version.
The Skill section of Character is the bubble friendly User Interface to fill out the skill tree. You can also do it one more level in under the character info section.
What you never saw/experienced/knew about was the Market Place had a section at the bottom that listed all the Skills. This was dropped with the Bubble UI appearance. Now it is back.
What can do is, while you are in the Market, you will have a menu item where you can decide to bump your skills up inside the Market. Say you were looking at the ADV super killer weaponize module. You cannot buy one though because you only have the required Skill at level 1. Oh, the pain! So, stay in the Market but go to the main level menu. There you will find the Skills selection and you can go down and buy the Skill Book for the skill and/or increase the Skill directly in that menu. Then go back to the item you wanted to buy and just do it! Spend that ISK/AUR.
Welcome to Dust.
And so it goes.
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Dimitri Rascolovitch
The Immortal Knights
130
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Posted - 2014.03.19 19:11:00 -
[209] - Quote
KalOfTheRathi wrote:Dimitri Rascolovitch wrote:call me dumb, but what exactly does this mean You are not dumb. You just didn't experience the older version. The Skill section of Character is the bubble friendly User Interface to fill out the skill tree. You can also do it one more level in under the character info section. What you never saw/experienced/knew about was the Market Place had a section at the bottom that listed all the Skills. This was dropped with the Bubble UI appearance. Now it is back. What can do is, while you are in the Market, you will have a menu item where you can decide to bump your skills up inside the Market. Say you were looking at the ADV super killer weaponize module. You cannot buy one though because you only have the required Skill at level 1. Oh, the pain! So, stay in the Market but go to the main level menu. There you will find the Skills selection and you can go down and buy the Skill Book for the skill and/or increase the Skill directly in that menu. Then go back to the item you wanted to buy and just do it! Spend that ISK/AUR. Welcome to Dust.
I remember being able to buy skills from the marketplace just didn't know the term for it,I also miss being able to spend skill points while on the warbarge. thanks for the responce
...Yeah, i use a heavy machine gun, and I think i do a Damn good job at it.
i eat babies
forum warrior Lv0
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IgniteableAura
Pro Hic Immortalis
728
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Posted - 2014.03.19 20:08:00 -
[210] - Quote
IAmDuncanIdaho II wrote:IgniteableAura wrote:based on the SDE, light weapons are no longer mandatory...something they haven't said in the patch notes. Looks like scan precision/profile/range details will be displayed in the fittings window now too \o/ Why can't you guys just tell us this stuff? lol There are other interesting details in the SDE, but not sure if true. Light weapon never was mandatory? You can fit a suit with just sidearms. Possibly just one sidearm, haven't tested for sure. So I'm assuming you mean you're no longer required to fit *a* weapon? Oh and the precision / profile stuff - NICE! Good info, thanks!
Well the way I see it, no slots are mandatory...so I assume that means you no longer are required to equip a weapon. But I guess time will tell.
PHI Recruitment
or PHIsh Tank in game
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