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561. Logisics - in Feedback/Requests [original thread]
Want to balance logistics? Give us more points for doing logistical things... Killing things seems to be effective in terms of earning wp, so we do it because that's what earns more. If we got more points for hacking, reviving, repairing, giving ...
- by I-Shayz-I - at 2013.08.29 11:17:00
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562. Your "dream weapon" share thread! - in Feedback/Requests [original thread]
Heavy weapon ideas: A shotgun that shoots 8 explosive rounds (a heavy version of the mass driver) Mine layer (basically a gun that deploys proximity mines) Heavy automatic laser (heavy version of the assault scrambler)
- by I-Shayz-I - at 2013.08.28 23:27:00
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563. What's the deal with the insane catalyzer requirements? - in Feedback/Requests [original thread]
Before, it was a skill that did nothing for you except unlock the modules at level 1, 3, and 5. Now it's a skill that unlocks more skills at level 1, 3, and 5. It should really be: Stamina Modules at level 1 biotics Melee modules at 2 biotics Sp...
- by I-Shayz-I - at 2013.08.28 23:12:00
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564. [Request] End match + character sheet stats, & sorting system by user parame... - in Feedback/Requests [original thread]
I strongly support the WP/minute stat. Although I'd rather see something like WP/hour as wp/minute seems less accurate. As for the rest of the stats, I think that the end of match stats need to change from what you did to what other people did. F...
- by I-Shayz-I - at 2013.08.28 05:28:00
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565. BUG 'Necromancer" KIN-012 Nanite Injector - in Feedback/Requests [original thread]
The necromancer was actually the aurum prototype, but I guess they changed the stats without actually changing the label when they introduced the talisman as the new aurum proto. This is because there was no aurum version of the advanced nanite i...
- by I-Shayz-I - at 2013.08.28 02:19:00
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566. How to fix the WP gain for Repair Tools (Infantry triage bonus) - in Feedback/Requests [original thread]
I'm hoping we get a fix with 1.5 Currently they're working on adding more bonuses (dropship spawning, vehicle remote repairing, unmentioned ones, etc), so maybe we can finally have a solution then.
- by I-Shayz-I - at 2013.08.27 06:25:00
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567. Request - Implement dropsuits' grenade capacity - in Feedback/Requests [original thread]
Idea: Light grenades are the sleek versions Medium grenades are normal Heavy grenades are packed ?
- by I-Shayz-I - at 2013.08.26 09:28:00
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568. [REQUEST] Uplink Limit? - in Feedback/Requests [original thread]
There wouldn't be uplink spam in the first place if you could easily hid them on the map without them shining brightly on the radar for the whole enemy team to see. Best solution is to make them less detectable, and make uplinks limited to the pl...
- by I-Shayz-I - at 2013.08.26 09:20:00
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569. Remove Forge Guns ... NOW - in Feedback/Requests [original thread]
Want to know how to survive better in a dropship? Don't fly a dropship. Gah, dropships need some sort of shield/armor hardener like the Saga II, either that, or a damage reduction bonus similar to the Logi Lavs. Heck, if LLAVs can withstand 3 fo...
- by I-Shayz-I - at 2013.08.26 09:06:00
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570. FOR THE LOVE OF GOD PLEASE FIX THE VANISIHING R/E - in Feedback/Requests [original thread]
The Loathing wrote: Not just RE's and Proxies! When Uplinks do the same there is no restocking them! But I believe 1.4 is bringing in a reimbursement fix that puts the item back into your inventory when it disappears like that. Go to Supply...
- by I-Shayz-I - at 2013.08.26 08:58:00
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571. Forge Gun Reticle Lies to Me - in Feedback/Requests [original thread]
The forge doesn't shoot in a straight line, and shoots just like the Assault Rifle with a spread. Sometimes it goes off in the wrong direction, but 80% of the time it shoots where you want it to. Trust me, I've let tanks get away because of this,...
- by I-Shayz-I - at 2013.08.26 08:54:00
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572. IDEA! Scrap metal collected during battle used to pay for vehicles instead of isk. - in Feedback/Requests [original thread]
In battlezone, the whole idea was to send your scavengers out to collect scrap metal so you could build turrets and tanks to fight by your side. You also had a recycler which would be able to turn the scrap metal into usable material, and the Fact...
- by I-Shayz-I - at 2013.08.25 18:27:00
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573. IDEA! Scrap metal collected during battle used to pay for vehicles instead of isk. - in Feedback/Requests [original thread]
If you've ever played Battlezone for the PC or Rise of the Black Dogs for the N64, you know what I'm talking about already. Basically whenever a vehicle is destroyed on the battlefield, it should drop an amount of scrap metal. The metal can be sc...
- by I-Shayz-I - at 2013.08.25 12:27:00
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574. Installations - in Feedback/Requests [original thread]
Eventually they will replace the automatic installation drop mechanic and allow you to drop your own installations wherever you want. Imagine the current installations as say...militia ones. The ones we'll be able to spawn in will be MUCH better ...
- by I-Shayz-I - at 2013.08.25 11:45:00
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575. Get Ready to Troll... - in Feedback/Requests [original thread]
AGAIN FOR THE LAST TIME The forge gun's projectile is so large that it instantly kills players...which is why players think it's OP. If the projectile's size was not as big, it would be harder to get direct hits with, therefore making it only do...
- by I-Shayz-I - at 2013.08.25 07:42:00
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576. the reason why i think ppl hate mass drivers... - in Feedback/Requests [original thread]
Cosgar wrote: CLONE117 wrote: well the higher tiered md r a bit to powerful.. it pretty takes a full std md clip to kill some players... ive been getting into the assault fg and it works real good i know longer get caught with out good an...
- by I-Shayz-I - at 2013.08.24 10:35:00
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577. [Feedback] 2 Complex Reactive plates vs. 1 Enhanced Plate and armor repper (new) - in Feedback/Requests [original thread]
Happy Jack SD wrote: Instead, compare 1 Reactive Plate -vs- an Armour Plate /or/ a Armour Repper... I'm sure you'd agree the comparison changes drastically. I did. You get about a third of the hp, and half of the armor rep, for a huge los...
- by I-Shayz-I - at 2013.08.24 10:23:00
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578. Some math related whines concerning dropsuit modules. - in Feedback/Requests [original thread]
Yeah, although I think the best way to change it is to make enhanced shield extenders give 44 instead of 33. That way they're more in line with the regulators AND the new reactive plates. This would give players a reason to use enhanced over comp...
- by I-Shayz-I - at 2013.08.23 16:09:00
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579. If the TAR is made to mimic the function of the Scrambler Rifle... - in Feedback/Requests [original thread]
I like how a laser weapon can't shoot as far as plasma. Good job CCP
- by I-Shayz-I - at 2013.08.22 21:35:00
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580. Increase WP for 50% / 80% Revives - in Feedback/Requests [original thread]
New dev blog says that there will be changes to wp rewards and more of them in 1.5...so I'm guessing it will be fixed by then.
- by I-Shayz-I - at 2013.08.22 21:33:00
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