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541. [Request] Player Active Equipment Limit - in Feedback/Requests [original thread]
OMG brb, making more fittings with every uplink available on the market Honestly, the problem is that each variant of uplink has its own limit. If there was a limit to 3 uplinks per player, no matter what the variant, this would be solved.
- by I-Shayz-I - at 2013.09.06 09:43:00
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542. Your AFK fix, stinks!!! - in Feedback/Requests [original thread]
I tested the afk system today. The only reason it will trigger that message is if you are not moving. Just move side to side occasionally and it shouldn't show up. I don't see why firing a weapon isn't in the code for preventing you from being k...
- by I-Shayz-I - at 2013.09.06 09:06:00
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543. Announcement:Level Design and Environment Art want your feedback about complexity of the maps. - in Feedback/Requests [original thread]
Feedback time! 1. The new research facility is a bit hard to navigate if you don't know where you're going. I've played on it a ton so far and still get lost and confused as I usually try and use objectives as my "compass". Either way, keep build...
- by I-Shayz-I - at 2013.09.06 08:55:00
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544. Scanners are OP, why they still need a slight buff, and why wp for scanners migh... - in Feedback/Requests [original thread]
Here are my ideas for some solutions to making scanners more interesting to play against. Not all of these would have to be implemented, but any of these changes would help. Signature blocker (equipment) -All friendly icons will not appear on th...
- by I-Shayz-I - at 2013.09.06 08:10:00
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545. Scanners are OP, why they still need a slight buff, and why wp for scanners migh... - in Feedback/Requests [original thread]
Background: -I have been using scanners for a long time, even when uprising first started -I have a proto minmatar scout alt -My main is a minmatar logi, and I incorporate scanners into most of my fittings, and use them every match. ______________...
- by I-Shayz-I - at 2013.09.06 08:09:00
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546. gi e allies with damages armor a wrench icon. - in Feedback/Requests [original thread]
There should be an icon that appears just like the revive symbol (same color and style) when the player is at 50% or less armor (40 or 30% would work too) If you have more than one icon and color it might not work very well and could be confusing...
- by I-Shayz-I - at 2013.09.04 18:10:00
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547. [fedback] LOgi rep toll useless in 1,4 - in Feedback/Requests [original thread]
Jack Kittinger wrote: I-Shayz-I wrote: I made a thread about this a week ago and they blew it off wow...wait... WHA...?? a week ago we didn't have this problem... I was unsure about how the new vision system would work when they rele...
- by I-Shayz-I - at 2013.09.03 21:55:00
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548. Feedback on the new Aim Assist system (a positive thought) - in Feedback/Requests [original thread]
I know everyone is complaining about aim assist right now, but I'd like to go over some of the better things that have come out of it. First of all, all automatic weapons are now easier than ever to use. The HMG, SMG, and Assault scrambler rifle ...
- by I-Shayz-I - at 2013.09.03 20:45:00
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549. [fedback] LOgi rep toll useless in 1,4 - in Feedback/Requests [original thread]
I made a thread about this a week ago and they blew it off
- by I-Shayz-I - at 2013.09.03 18:41:00
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550. [Request] Reposition modules - in Feedback/Requests [original thread]
It would be nice if the high slots weren't just shield and damage mods. Or if pg/cpu upgrades could be fitted in either slots
- by I-Shayz-I - at 2013.09.03 08:28:00
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551. REs are OP - in Feedback/Requests [original thread]
The worst is when I chase a scout up some stairs and then he turns around, looks down at me, and smiles in the most evil way. That's when I realize OH ****, RE, RUN but by the time I get my character facing the other direction all I see is my he...
- by I-Shayz-I - at 2013.09.03 04:06:00
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552. [FEEDBACK] MINMITAR LOGI - in Feedback/Requests [original thread]
he was probably reviving someone and the grenade came from somewhere else. Either that, or he threw a greade and then mashed the O button super fast to revive someone which caused the weird backbending effect that you saw.
- by I-Shayz-I - at 2013.09.03 03:59:00
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553. (Request) Gallente Logi standard 1 high slot please - in Feedback/Requests [original thread]
Yes, I agree with this, even if I use minmatar logitstics. At standard I get two highs and two lows. You should at least get a high slot.
- by I-Shayz-I - at 2013.09.03 01:06:00
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554. Bothered by 1.4 loss of passive scan - in Feedback/Requests [original thread]
This feature will balance the game so much you don't even know. No more zerg rushing the red chevron because the whole team can see him when one lone blueberry spots him No more knowing immediately where a tank or sniper is Being able to hide fro...
- by I-Shayz-I - at 2013.09.02 17:53:00
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555. [Feedback] CCP's choice of starter fits make the game look boring - in Feedback/Requests [original thread]
I once made a character for my friend and used a bunch of militia items to make 7 different roles with different equipment, weapons, and playstyles. He then found out he liked the heavy dropsuit, and he had no idea it even existed, saying "if I ha...
- by I-Shayz-I - at 2013.09.02 17:40:00
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556. [Feedback] Commando suit - in Feedback/Requests [original thread]
Doesn't need more slots. This is the Amarr Commando Amarr suits have less slots and get more hp as a bonus. Amarr suits are also slower. What it needs is 300 base armor/shields, a little more shield recharge, and slightly more pg/cpu (or a bonus...
- by I-Shayz-I - at 2013.09.02 08:52:00
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557. [request] Display Map in lobby while waiting for game to start - in Feedback/Requests [original thread]
CCP LogicLoop wrote: This is something we want to do. I however do not know when it will be done or by what means specifically. The map on the table was originally meant to display the terrain / game mode. We may or may not do that in the futur...
- by I-Shayz-I - at 2013.09.02 08:42:00
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558. Thoughts on the new map - in Feedback/Requests [original thread]
I'm most excited for playing sentry in one of the tunnels. Imagine running around a corner only to find a heavy with an HMG right in your face.
- by I-Shayz-I - at 2013.09.02 05:24:00
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559. Suggestion: Leach Hives - in Feedback/Requests [original thread]
KING CHECKMATE wrote: This would be really nice. EXCEPT, you know, the Leech hive + Remote explosives combination being 100% lethal..... I mean, I DO LIKE the idea , im not trolling. But it would give YET another way for logis to kill you and...
- by I-Shayz-I - at 2013.08.30 06:03:00
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560. Suggestion: Leach Hives - in Feedback/Requests [original thread]
Reducing stamina wouldn't do anything...besides preventing them from sprinting. If it did something like reduce movement speed then it would be really nice. There's already been talk of "stasis webifiers" that slow down vehicles, but this could a...
- by I-Shayz-I - at 2013.08.30 03:32:00
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