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M3DIC 2U
Hellstorm Inc League of Infamy
80
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Posted - 2013.07.29 15:09:00 -
[91] - Quote
Don't know that I want a charge system or "ammo" to the repair tool. This would make the thing super annoying, adding a weapon cooldown would mean that all those missed lock ons would destroy my chance of healing the right person.
The repair tool should make someone invincible, but can help pull a guy out of the line of fire if he's smart. As a heavy, if you see me healing you (the big flashing around the screen is a hint) then perhaps it's time you pulled back and stopped going all Rambo. I might be trying to tell you something.
Still hoping the WP cap delay is reset as the OP stated. |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
499
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Posted - 2013.07.29 20:58:00 -
[92] - Quote
I'll try and keep this thread alive for as long as possible, but yet I agree about the ammo thing. It was just an idea for how to balance the invincibility thing. |
M3DIC 2U
Hellstorm Inc League of Infamy
80
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Posted - 2013.07.31 15:10:00 -
[93] - Quote
Another random thought, making a bonus for gear loadouts? Like if you carry proto injectors and triage tool it heals a bit faster or more since the only ones that could carry this are true medi-logis? Think gear sets from games like WoW and Diablo where having the full set to work towards and you gain little bonuses by adding more from the set. |
Cross Atu
Conspiratus Immortalis Covert Intervention
1371
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Posted - 2013.08.01 18:42:00 -
[94] - Quote
For a stronger repair tool I'd be more inclined to add something like this: https://forums.dust514.com/default.aspx?g=posts&m=614351#post614351
Granted the line does need looked at more generally but I'd rather add repair tool types that can repair enough to compensate for incoming dps than to make all repair tools fit into that one role. Basically just 'diversity > homogeneity'
0.02 ISK Cross |
Terry Webber
Turalyon 514
290
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Posted - 2013.08.01 19:06:00 -
[95] - Quote
I like the idea of resetting the timer by the revive bonus. |
Stalken Pathfinder
Shadow Company HQ
33
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Posted - 2013.08.02 16:27:00 -
[96] - Quote
So I heard a rumor that since the latest patch we now only get triage points while repping people in active combat? Can anyone confirm this is or is not the case? Haven't played my logi since patch cause I'm obsessed with my tanker (yes I'm a glutton for punishment). |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
537
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Posted - 2013.08.02 21:17:00 -
[97] - Quote
Stalken Pathfinder wrote:So I heard a rumor that since the latest patch we now only get triage points while repping people in active combat? Can anyone confirm this is or is not the case? Haven't played my logi since patch cause I'm obsessed with my tanker (yes I'm a glutton for punishment).
I've still been able to get triage points outside of combat.
But I did hear from a dev that MORE support bonuses will be coming in 1.5 :D |
Stalken Pathfinder
Shadow Company HQ
37
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Posted - 2013.08.02 21:22:00 -
[98] - Quote
I-Shayz-I wrote:I did hear from a dev that MORE support bonuses will be coming in 1.5 :D
And there was much rejoicing!
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I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
537
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Posted - 2013.08.02 21:38:00 -
[99] - Quote
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Cross Atu
Conspiratus Immortalis Covert Intervention
1391
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Posted - 2013.08.04 13:03:00 -
[100] - Quote
For more (possible) details on that system check this thread https://forums.dust514.com/default.aspx?g=posts&m=1139265#post1139265
Hit that handy "jump to dev post" button and enjoy the read (not all of the dev post is directly related but it should shed some additional light).
Cheers, Cross |
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I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
547
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Posted - 2013.08.04 19:14:00 -
[101] - Quote
So wait...
You're telling me there is no timer?
THIS CHANGES EVERYTHING
This means that the timers are actually based on each individual player, which makes NO SENSE. I'm guessing that this system has the same fault as the shield recharge system in that your shield delay is taken from the first shot taken. Any other shots afterwards do not affect the delay of your shields until your shields start coming back and you get hit again.
So this means that the problem is not with the timers, it's the fact that when your heavy gets shot at for 30 seconds, you only have another 30 seconds from the time you're out of battle to repair him. So if you're in combat for 55 seconds, repairing a heavy afterwards will result in ZERO gain because you won't have time to get any rewards since the minute isn't reset every time he gets hit. It only gives you another minute AFTER the first minute has expired.
I DID IT! I FIGURED IT OUT! CCP NEEDS TO LOOK AT THIS RIGHT AWAY!
(They also need to look at shield recharge delays and fix that too) |
Bettie Boop 2100190003
A.N.O.N.Y.M.O.U.S.
85
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Posted - 2013.08.04 19:25:00 -
[102] - Quote
Yes, yes it does!
I just wish one of the DEVs would post here and give some information if there is any on repair tool specifics. The mention of proto level equipment being more effective at gaining WP means the proto repair tool that multi targets could get silly. My sincere hope is that they don't over do it and then nerf it back to its current state or worse.
Though as a GalLogi Im happy that my 25% reduction to equipment will be even more effective for gaining WP in the future. |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
547
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Posted - 2013.08.04 19:27:00 -
[103] - Quote
I just made an edit to my post at the top of this page. It explains a bit more. |
Bettie Boop 2100190003
A.N.O.N.Y.M.O.U.S.
87
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Posted - 2013.08.04 19:34:00 -
[104] - Quote
Time to SUMMON the DEVteam!
CCP LogicLoop or CCPLogibro
Lets get this fixed in the next 1-2 updates or at least get confirmation on weather I-Shayz-I figured out the real problem! |
Cross Atu
Conspiratus Immortalis Covert Intervention
1395
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Posted - 2013.08.04 19:39:00 -
[105] - Quote
Just so we're clear the post I linked is about future changes to the system. The current system (overlooking the effects of any persistent bugs) works like this
CCP Cmdr Wang wrote: - Updated the repair tool rewards to encourage players to act as 'Combat medics' and prevent them from being exploited * Added Triage reward - an assist if you are repairing a friendly and that friendly gets a kill * Added Guardian reward - you receive rewards when repairing a friendly who has damaged an enemy within x seconds * Added a WP cap window - if a player scores more than X amount of WP within Y amount of time then there is a cool-down timer until they can score again
Source |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
549
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Posted - 2013.08.04 19:47:00 -
[106] - Quote
CCP Nothin wrote: Some historical musings about repair rewards specifically:
In Chromosome, the repair rewards were changed from the old cyclical system. We replaced that with two new rewards:
Guardian - 35 WP - You're actively repairing a player who kills a target Triage - 25 WP - You repair someone who has taken damage within the last 60 seconds
To me, it sounds like he's talking about how they changed the rewards to the two new ones in Chromosome. There's always the possibility of the wp cap still in place too messing things up even more....but who knows. |
Cross Atu
Conspiratus Immortalis Covert Intervention
1395
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Posted - 2013.08.04 19:50:00 -
[107] - Quote
I-Shayz-I wrote:CCP Nothin wrote: Some historical musings about repair rewards specifically:
In Chromosome, the repair rewards were changed from the old cyclical system. We replaced that with two new rewards:
Guardian - 35 WP - You're actively repairing a player who kills a target Triage - 25 WP - You repair someone who has taken damage within the last 60 seconds
To me, it sounds like he's talking about how they changed the rewards to the two new ones in Chromosome. There's always the possibility of the wp cap still in place too messing things up even more....but who knows.
Correct, the Guardian/Triage/Cap system was added in Chromosome as per the CCP Cmdr Wang quote from my prior post and it currently remains the method in place despite plans for future changes to the WP system.
Cheers, Cross |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
630
|
Posted - 2013.08.16 21:44:00 -
[108] - Quote
Summer bumpin' Had me a blast Summer bumpin' Happened so fast... |
CLONE117
Planetary Response Organization Test Friends Please Ignore
147
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Posted - 2013.08.16 22:32:00 -
[109] - Quote
how to get free wp..go to enemy uplink..place remote explosives down..wait for nub to spawn in full proto...press button....
i support...your idea! |
Sardonk Eternia
Multnomah Interstellar Holdings Inc.
139
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Posted - 2013.08.18 11:29:00 -
[110] - Quote
Great ideas but I think they just need to outright remove the timer. Don't nerf legit players in the name of fixing exploits. I don't give a **** if someone is exploiting to get SP without fighting, whatever, let them do that it sounds boring. Total bullshit to penalize legit logi players as a fix. |
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Bettie Boop 2100190003
A.N.O.N.Y.M.O.U.S.
105
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Posted - 2013.08.19 22:42:00 -
[111] - Quote
Sardonk Eternia wrote:Great ideas but I think they just need to outright remove the timer. Don't nerf legit players in the name of fixing exploits. I don't give a **** if someone is exploiting to get SP without fighting, whatever, let them do that it sounds boring. Total bullshit to penalize legit logi players as a fix.
I understand your point and agree with it, for the most part, but it should not work in PC. If it worked in PC you would have people in the MCC doing this just to get orbitals, which would ruin the entire thing.(though people would be doing it in normal matches like they used to.
If there were some way to either (1) separate self/team inflicted damage from enemy damage and only get points for enemy fire that works, (2) another option is to make it so any triage from the redline gives no points, not as good but it keeps people from staying in the MCC and getting 5+ orbitals in a game. |
Nomex Gallatin
OSG Planetary Operations Covert Intervention
9
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Posted - 2013.08.20 12:24:00 -
[112] - Quote
+1
Good logistics are far and few between. The good ones usually have pretty bad KDR's due to the fact they are usually in the worst of places, exposing themselves to withering fire so they can pick up and supplying their buddies and blueberries.
It's a tough job, please don't penalize those of us who take it seriously and don't "boost" anyone but the teams performance.
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Bettie Boop 2100190003
A.N.O.N.Y.M.O.U.S.
106
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Posted - 2013.08.20 19:42:00 -
[113] - Quote
Nomex Gallatin wrote:+1
Good logistics are far and few between. The good ones usually have pretty bad KDR's due to the fact they are usually in the worst of places, exposing themselves to withering fire so they can pick up and supplying their buddies and blueberries.
It's a tough job, please don't penalize those of us who take it seriously and don't "boost" anyone but the teams performance.
My current KDR is a little over 1.00, which I think is fairly good for a logi. But when you run with a good squad, it makes life so much better. (Besides when every they start bitching about kill stealing, I just remind them that I had to switch to my gun from the repair tool, and if they dont like it I wolnt pick them up next time they die.) |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
658
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Posted - 2013.08.20 22:33:00 -
[114] - Quote
KDR doesn't matter in this game at all
Even more so as a logi.
Although you do want to stay alive as long as possible as a logi to make sure you're there for your teammates |
Cross Atu
Conspiratus Immortalis Covert Intervention
1638
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Posted - 2013.08.26 22:53:00 -
[115] - Quote
bump |
SirManBoy
Molon Labe. League of Infamy
160
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Posted - 2013.08.27 01:03:00 -
[116] - Quote
Great post, OP. |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
702
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Posted - 2013.08.27 06:25:00 -
[117] - Quote
I'm hoping we get a fix with 1.5
Currently they're working on adding more bonuses (dropship spawning, vehicle remote repairing, unmentioned ones, etc), so maybe we can finally have a solution then. |
Bettie Boop 2100190003
A.N.O.N.Y.M.O.U.S.
108
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Posted - 2013.08.29 05:04:00 -
[118] - Quote
Im going to laugh if they make the vehicle repair tool able to heal drop suits and its better than the infantry one in all respects, why even bother having an infantry version. I really hope it gets fixed.
As far as Im concerned (specifically for logistics) the only reason to look at KDR is to see how much a player is going to die during PC matches vs the support they give. So if a logi is at 1.? you know they are going to support their team and be able to kill some at the same time. A logi that is at .35 is going most likely going to be a detriment to the team as their deaths really count in PC.
Every once in a while I have to go back to your OP and re-read it to try and keep myself "on topic", Im surprised at how well you (I-Shayz-I) have done keeping this thread on topic. |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
985
|
Posted - 2013.10.03 04:31:00 -
[119] - Quote
Weekly bump because this is important. ____________________
My list of most important threads: https://forums.dust514.com/default.aspx?g=posts&t=102975&find=unread
If you know of any topics you'd like to add please post them here! |
Talos Vagheitan
King Slayers
29
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Posted - 2013.10.03 04:33:00 -
[120] - Quote
On a similar note:
As a Logi, it would be nive to have a hud indicator when an ally reachers low health (25% or so), just for quick reference. |
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