Pages: 1 2 3 4 5 6 [7] 8 9 10 |
121. Swarm "de-nerf" - in Feedback/Requests [original thread]
I remember a few people commenting that the range nerf to swarms was just a workaround to the rendering issues they had for so long. If true, it means that CCP has every intention of at least retuning them to their original range once they figure ...
- by Hobo on Fire - at 2013.12.15 18:40:00
|
122. Tank vs AV: In my opinion. - in General Discussions [original thread]
MetalWolf-Cell wrote: ...My view of OP is if something cannot be killed at all, not even itself. You can still eradicate tanks, just much more difficult then 1.6. I seen my fair share of tanks this build getting destroyed by tanks and forge g...
- by Hobo on Fire - at 2013.12.14 15:21:00
|
123. AV nerds - share your secrets - in General Discussions [original thread]
Actually, my old proto swarm launcher is still pretty effective against all these cheap militia tanks. Not as effective as it used to be, for sure, but 3 shots (with two complex damage mods and prof.3) was enough for me to pop a sica or soma by my...
- by Hobo on Fire - at 2013.12.11 15:22:00
|
124. Announcement:Extended Server Downtime 2013-11-19 - in Announcement and Events [original thread]
KIKOLOKO BR wrote: when the new update will come out ... we are all anxious to see this new update att kikoloko br If they follow with the previous patches, probably December 3rd. First Tuesday of the month. I'm not CCP though, I ha...
- by Hobo on Fire - at 2013.11.18 19:14:00
|
125. The first District, Is there a path? - in General Discussions [original thread]
edit: /\/\/\ was about to post this. Cross Ragweed wrote: special thanks to some honest and good replies here. Where might one find more information on this upcoming "FW" FW is Faction Warfare. It tends to be a bit more organized on each si...
- by Hobo on Fire - at 2013.10.28 18:07:00
|
126. Announcement:Weapon stats! - in General Discussions [original thread]
If the vehicles are getting an HP reduction, AV weapons should get a damage reduction, that's common sense. As others have mentioned though, whacking swarms for a third of their damage and chopping off more than half their lock-on range could be...
- by Hobo on Fire - at 2013.10.26 09:04:00
|
127. How to leave blueprints while not trashing the economy - in General Discussions [original thread]
SponkSponkSponk wrote: DUST Fiend wrote: Dust Junky 4Life wrote: DUST Fiend wrote: It's militia gear :/ Bpo's have the SAME stats as basic equipment. The ONLY difference is higher CPU/PG usage I run my bpo's 23/7 That's because it...
- by Hobo on Fire - at 2013.10.25 01:29:00
|
128. Sticky:Active Military and Former Military players of DUST514 Called to Muster! :P - in General Discussions [original thread]
Uh oh, two non-American military in a row. Better chime in as a combo vet to balance things out. 2003-2007 USMC. Spent time in Okinawa, Camp Lejeune and beautiful Iraq. 2009-2012 US Navy. Sat in Sicily playing with radios and getting fat on the ...
- by Hobo on Fire - at 2013.10.24 18:02:00
|
129. How to leave blueprints while not trashing the economy - in General Discussions [original thread]
Skihids wrote: It won't work for one simple reason. We don't carry a huge arsenal around with us, we manufacture one item at a time at the point of use. Supply Depots and CRUs don't contain a huge armory, they have basic materials and use yo...
- by Hobo on Fire - at 2013.10.24 17:55:00
|
130. How to leave blueprints while not trashing the economy - in General Discussions [original thread]
SponkSponkSponk wrote: ...I'm leaning towards the position that people who stockpile will be in a minority compared to people who use the heck out of the few blueprints they have. It will really depend on what BPOs the player has. I use my...
- by Hobo on Fire - at 2013.10.24 08:07:00
|
131. How to leave blueprints while not trashing the economy - in General Discussions [original thread]
This is a great concept. Hopefully CCP considers it (or at least something along these lines) when they "fix" BPOs. I shelled out for the elite pack when they first went on the market, and my determination to get my money's worth is what has kep...
- by Hobo on Fire - at 2013.10.24 07:18:00
|
132. SCAN REWARDS WORKING? - in General Discussions [original thread]
Dust Junky 4Life wrote: Anyone getting scan rewards? I ran scanner whole match and did'nt see any rewards from scanning. Does it pop up on screen if someone your scanning gets killed? They have to be killed by someone in your squad. The rewa...
- by Hobo on Fire - at 2013.10.23 00:26:00
|
133. GRRR!!! - in General Discussions [original thread]
Vegetation Monster wrote: TheAmazing FlyingPig wrote: Vegetation Monster wrote: I put on one enhanced profile dampener Bro, I put on one enhanced shield extender, and it makes almost no difference! It's like I need to use more or someth...
- by Hobo on Fire - at 2013.10.20 19:03:00
|
134. [suggestion] Swarm stopper - in Feedback/Requests [original thread]
Breakin Stuff wrote: Look up the navy CIWS. put a smaller version on vehicles to deal with hostile missiles. it shouldn't be perfect and it should have limited ammo, but stopping 2 missiles per volley (on average) should help immensely. Hell ...
- by Hobo on Fire - at 2013.10.11 05:13:00
|
135. [Request] Profile broadcaster: sends false scan readings (red dots & chevrons) - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Krom Ganesh wrote: As someone else pointed out in another thread, people will just leave them at critical areas and then switch load outs at a supply depot. This is why I prefer it to be something that is built...
- by Hobo on Fire - at 2013.10.10 03:47:00
|
136. Shooting fallen players - in Rookie Training Grounds [original thread]
Pent'noir wrote: Didn't shooting a fallen player make it so they can't be revived? I seem to remember that was the case a long time ago, but since I started playing again, it seems like even if I unload a full clip into their corpse, their body...
- by Hobo on Fire - at 2013.10.09 05:49:00
|
137. Removing KDR? - in General Discussions [original thread]
TechMechMeds wrote: Coleman Gray wrote: J Falcs wrote: Could care less. The stat we really need (and I am using need liberally) is isk loss/made show up for everyone. Replace KDR with this? instead of kills, it read isk that player has...
- by Hobo on Fire - at 2013.10.06 18:20:00
|
138. So about OMEGA BOOSTERS. - in General Discussions [original thread]
Nguruthos IX wrote: J Falcs wrote: For the active booster, buy a few and hold on to them. Wait for a double or triple SP week. Depending on how the active works this might not do much other than let you grind to cap a little faster in one...
- by Hobo on Fire - at 2013.09.29 00:18:00
|
139. So about OMEGA BOOSTERS. - in General Discussions [original thread]
GHOSTLY ANNIHILATOR wrote: just did research and there is a 7 day active omega booster here https://dust514.com/news/2013/09/omega-boosters-october-2013/ Yep. That one's new, nobody has had it before. I bought a few of the 30-day passive ...
- by Hobo on Fire - at 2013.09.28 10:24:00
|
140. [Suggestion] Video mock up to fix swarm issue for vehicles - in Feedback/Requests [original thread]
Silas Swakhammer wrote: The rail/forge gun trail left on a pilot's radar doesn't seem entirely feasible. Hmm, instead of forge gunners popping up, or possibly in addition to them popping up, pilots get messages warning of close, heavy weapons ...
- by Hobo on Fire - at 2013.09.26 19:16:00
|
Pages: 1 2 3 4 5 6 [7] 8 9 10 |
First page | Previous page | Next page | Last page |