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141. [Suggestion] Video mock up to fix swarm issue for vehicles - in Feedback/Requests [original thread]
Silas Swakhammer wrote: So, it kinda seems like you don't like the idea, then it seems you really like the idea cause you extrapolate it to snipers lol I still like the idea of forge gunners slowly lighting up as they hold a charge. That ra...
- by Hobo on Fire - at 2013.09.26 03:03:00
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142. [Suggestion] Video mock up to fix swarm issue for vehicles - in Feedback/Requests [original thread]
OP, as a proto-swarm user who loves reading posts by tankers crying to nerf AV, I really like your idea. I also agree with Silas that a text warning should appear while missiles are in the air. I would suggest a different color for the markers (pe...
- by Hobo on Fire - at 2013.09.25 21:05:00
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143. INTERNAL ERROR? - in General Discussions [original thread]
There are tons of threads under Tech Support/Bugs about these issues. Unfortunately, I have yet to see anyone from CCP comment on it.
- by Hobo on Fire - at 2013.09.21 04:34:00
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144. Swarm Launcher Tier Scaling - in Feedback/Requests [original thread]
I actually think FGs should scale more in line with swarms, but I don't feel strongly enough about it to think they warrant a change. The argument could be made that forgeguns get treated more like anti-infantry weapons because they function l...
- by Hobo on Fire - at 2013.09.19 06:42:00
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145. Swarm Launcher Tier Scaling - in Feedback/Requests [original thread]
edit: Double post.
- by Hobo on Fire - at 2013.09.19 06:00:00
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146. Swarm Launcher Tier Scaling - in Feedback/Requests [original thread]
Swarm Launchers scale more drastically than anti infantry weapons because of the targets they are used against. The difference between a militia and a prototype dropsuit is a few hundred EHP, the difference between a militia and a standard HAV c...
- by Hobo on Fire - at 2013.09.19 06:00:00
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147. AV Grenades do >10,000 DMG - in General Discussions [original thread]
Void Echo wrote: pamuku420tyme wrote: Void Echo wrote: pamuku420tyme wrote: The most sad part of this thread, is that CCP will listen to some of u bItchers and nerf yet another thing in this game making it even worse. i get it i do, sn...
- by Hobo on Fire - at 2013.09.13 18:40:00
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148. AV Grenades do >10,000 DMG - in General Discussions [original thread]
Spkr4theDead wrote: Chances Ghost wrote: thats total damage taken over the lifetime of your tank you know that right? No If I die towards the end of the match, it doesn't show "25,000 damage received." It's total damage dealt by that p...
- by Hobo on Fire - at 2013.09.13 04:25:00
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149. Sticky:Border Gulch Skirmish Feedback! - in Skirmish Gamemode [original thread]
Aeon Amadi wrote: F7-8 Sprinting (directly) along the side of the fencing around that socket will cause you to have super speed. http://www.youtube.com/watch?v=_vvbTEzU_VA&feature=youtu.be Noticed something similar on the small bri...
- by Hobo on Fire - at 2013.09.04 19:05:00
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150. Announcement:Event: Experience Uprising 1.4 with the Caldari Bootcamp - in Announcement and Events [original thread]
CCP Cmdr Wang wrote: It is also interesting to note that while many are complaining about this event being a grind, they are also worried about hitting cap too soon, which means it will actually be less grindy if they average more than the me...
- by Hobo on Fire - at 2013.09.03 04:18:00
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151. Announcement:Event: Experience Uprising 1.4 with the Caldari Bootcamp - in Announcement and Events [original thread]
CCP Cmdr Wang wrote: The assumption is the average player earns 3000 SP per match, which is what our data shows. Rambos who average higher are at the edge of the bell curve and isn't the best example to use when planning events for players of ...
- by Hobo on Fire - at 2013.09.03 03:47:00
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152. Customizable SP skill spreadsheet - in Rookie Training Grounds [original thread]
Cool tool. It looks like you still have at least one prerequisite problem though: the sheet has sidearm operation 3 as a requirement for SMG operation. SMGs only require sidearm operation 2.
- by Hobo on Fire - at 2013.08.31 15:38:00
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153. Announcement:Event: Experience Uprising 1.4 with the Caldari Bootcamp - in Announcement and Events [original thread]
Sana Rayya wrote: I think limiting the bonus to warpoints only would probably result in less of a bonus than the bonus in the current event paramters, but I haven't worked out the math on it yet. It would definitely not benefit newer and/or les...
- by Hobo on Fire - at 2013.08.31 11:48:00
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154. Announcement:Event: Experience Uprising 1.4 with the Caldari Bootcamp - in Announcement and Events [original thread]
CCP Mintchip wrote: We're looking into this! We'd ideally want to make it so that you're not going to have a situation like this. I'd like to say that this isn't going to be an issue - but I'm going to want to confirm before promising anythin...
- by Hobo on Fire - at 2013.08.31 10:44:00
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155. Announcement:Uprising 1.4 Patch Notes - in General Discussions [original thread]
THE TRAINSPOTTER wrote: GTA-V FTW wrote: Still no WP for using active scanner huh? So basically why use them? Just so your squad can see enemy now but you still are not rewarded for using them, booooo! why use armor repair? why reload? ...
- by Hobo on Fire - at 2013.08.25 14:10:00
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156. Announcement:Uprising 1.4 Patch Notes - in General Discussions [original thread]
Henchmen21 wrote: My tank alt has 7 million into vehicles, and that is midlevel, swarms eat him alive. I've spent most of my time on this char taking out tanks on foot so I in no way feel invincible in my tank. I use cover and and never ventur...
- by Hobo on Fire - at 2013.08.24 06:35:00
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157. Announcement:Uprising 1.4 Patch Notes - in General Discussions [original thread]
Sylwester Dziewiecki wrote: With proto SL you eating Madrugars by now, and all you have to dumped was something like 1,6kk SP. HAV drivers can not see you for most of the time because of poor draw distance, many times I die because of invisible...
- by Hobo on Fire - at 2013.08.24 04:52:00
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158. Announcement:Uprising 1.4 Patch Notes - in General Discussions [original thread]
DJINN leukoplast wrote: I believe the swarm changes are meant to make low-end swarms less effective, but make dedicated AV players who have proto swarms more effective. All the tankers complained about militia swarms dominating them, so CCP m...
- by Hobo on Fire - at 2013.08.23 22:26:00
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159. [Suggestion] Changes that SHOULD be made to swarm launchers - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Now, for missiles being in a V shape. We both know the issue with proto av vs standard vehicles. Implementing this right now would only exacerbate that problem. To that end, I propose changing the missiles flying toward...
- by Hobo on Fire - at 2013.08.23 20:14:00
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160. [Suggestion] Changes that SHOULD be made to swarm launchers - in Feedback/Requests [original thread]
And please CCP, if the 1.4 changes to Swarms do make it genuinely overpowered, just bring it back down to where it is now, don't nerf it into uselessness.
- by Hobo on Fire - at 2013.08.23 18:40:00
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