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161. [Suggestion] Changes that SHOULD be made to swarm launchers - in Feedback/Requests [original thread]
First off, I do not believe Swarms need to be buffed or nerfed as far as damage, range, ROF or lock on time go. I don't think the 1.4 changes will make them stupidly over-powered, but I don't think they really needed the changes they are receiving...
- by Hobo on Fire - at 2013.08.23 18:38:00
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162. Announcement:Uprising 1.4 Patch Notes - in General Discussions [original thread]
Swarm launcher has to re-lock onto a target between each shot; with the new operation bonus a proto-swarm user will have roughly double the rate of fire, but will only get 3 shots instead of 5 before having to reload. Your HAV's are only in slight...
- by Hobo on Fire - at 2013.08.23 14:41:00
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163. The Swarm Launcher - 1.4 - in Feedback/Requests [original thread]
The Black Jackal wrote: The Rate of Fire for a Proto-using Swarm User.. is more than halved... I'd say that this is a big impact. Big, sure. But even Proto swarms are pretty slow to fire right now; and with 3 shots instead of 5 this won't...
- by Hobo on Fire - at 2013.08.23 14:24:00
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164. The Swarm Launcher - 1.4 - in Feedback/Requests [original thread]
edit: You DO have to relock for every shot. This isn't as bad as you are making it sound. The Rate of Fire is broken by the lock on, between every shot. Currently, the time to lock onto a target is as burdensome (if not more so) than the delay b...
- by Hobo on Fire - at 2013.08.23 14:20:00
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165. [Feedback] Battle rewards: - in Feedback/Requests [original thread]
I really like the premise of this, although I think you may be rewarding too much isk. Breaking even in a match is one thing, but totally paying off high end gear will only promote spam of said equipment, since everything becomes disposable. Lets...
- by Hobo on Fire - at 2013.08.22 08:35:00
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166. Statement from CPM0 - "State of affairs : Communication & Trust" - in The Council's Chamber [original thread]
zzZaXxx wrote: Okay.... I hope more can be said about it than that. This meeting was the big good news that came out of CPMs statement right? What (I hope) he is saying is that CCP will actually let the CPM into the loop as far as what go...
- by Hobo on Fire - at 2013.08.19 13:26:00
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167. Revive/ melee exploit? 120 kills in a match - in General Discussions [original thread]
INFINITE DIVERSITY IDIC wrote: Call what you want, your a boosting scrub that sucks at dust and your boosting because you fail, these are 12 yr olds, nothing more, we metagame, ha what a joke, man uninstall please, you all are bad. Anyone who ...
- by Hobo on Fire - at 2013.08.13 17:15:00
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168. Request/ Ambush and Ambush OMS queue - in Feedback/Requests [original thread]
Really, I'm not sure why CCP thought it was a good idea to combine the two ambush variants into one queue. Dust has only 4 game modes to begin with, so lets give the players even less choice over what kind of match they actually play. It used to b...
- by Hobo on Fire - at 2013.08.11 00:00:00
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169. [Feedback/Suggestion] On Faction Warfare - in Feedback/Requests [original thread]
Aikuchi Tomaru wrote: CCP FoxFour wrote: No different from instant battles: First and foremost we want to enable friendly fire and we think if we have standings in we can do that. Shooting teammate lowers your standing, going negative mea...
- by Hobo on Fire - at 2013.08.09 23:22:00
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170. Revive/ melee exploit? 120 kills in a match - in General Discussions [original thread]
INFINITE DIVERSITY IDIC wrote: Yes that is what I am doing, way to make point..... His point was stronger than yours in your response to my post. Let me break it down. INFINITE DIVERSITY IDIC wrote: .... Still he thinks the exploitable ...
- by Hobo on Fire - at 2013.08.01 17:24:00
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171. Revive/ melee exploit? 120 kills in a match - in General Discussions [original thread]
INFINITE DIVERSITY IDIC wrote: I love how this gentlemen thinks that the glitches are getting fixed through some form of rebellious abuse of these glitches, and simultaneously thinks this community at large is as delusional. As if we do not ha...
- by Hobo on Fire - at 2013.08.01 04:30:00
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172. [BUG] dead clones still standing in attack position. - in Technical Support/Bugs [original thread]
Luther Mandrix wrote: I like seeing the dead laying around for a few seconds.It shows the severity of war. lf the dead stayed.till the end of the match including burning tanks dust could. make a name for itself. My suggestion is new mode calle...
- by Hobo on Fire - at 2013.07.15 22:25:00
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173. Revive/ melee exploit? 120 kills in a match - in General Discussions [original thread]
Beren Hurin wrote: ...then what... We find something else that pisses you off even more.
- by Hobo on Fire - at 2013.07.15 19:51:00
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174. Passive Augments - in Technical Support/Bugs [original thread]
alec trebec wrote: So I just spent some cash money on extending my Passive augment that had 20 hours or so left. I activated it before the timer on the previous one ran out. Does that mean *they stack and I get 3x SP passively? *im S.O.L. for...
- by Hobo on Fire - at 2013.07.07 15:54:00
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175. Heavy traps - in Technical Support/Bugs [original thread]
ADAM-OF-EVE wrote: how did he get up there then. use the same way to get back down or stay away from high places with railings you cant get over Someone probably put a drop uplink there.
- by Hobo on Fire - at 2013.07.07 15:47:00
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176. crazy railgun? - in Technical Support/Bugs [original thread]
Seconding this. I've been seeing it happen all over the place. Hopping out and then back in again restored the sound for me.
- by Hobo on Fire - at 2013.07.07 15:46:00
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177. (Request/Feedback) Put corp member list in alphabetical order. - in Feedback/Requests [original thread]
SponkSponkSponk wrote: It already is alphabetical order - it just happens to be case-sensitive, which is stupid. You're thinking of the contact list. The corp member list is a mess.
- by Hobo on Fire - at 2013.06.27 07:34:00
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178. (Request/Feedback) Put corp member list in alphabetical order. - in Feedback/Requests [original thread]
Honestly, the corp member list should have options for sorting; alphabetical (to find certain players, as you mentioned) or by join date (who's that noob that could use some guidance?) Either one of which would be better than the random cluster...
- by Hobo on Fire - at 2013.06.27 01:44:00
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179. Expanding the Connection: Eve and Dust - in General Discussions [original thread]
Fearless Speech wrote: ...can I orbit my own battle fields (which would technically mean I'm in two places at once). Same for any persistent location things in eve. I'm sure Jove tech could solve that though. Nothing to stop people from hav...
- by Hobo on Fire - at 2013.06.22 01:17:00
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180. Sticky:[Dev post] Corporation Roles - in Feedback/Requests [original thread]
Sinboto Simmons wrote: Will we have ranks for individual squad members as well? like private first class ect ect ? Sorry if this has been addressed haven't actually read all of the post tiered. Why would you need military ranks within squad...
- by Hobo on Fire - at 2013.06.20 04:51:00
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