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SponkSponkSponk
The Southern Legion The Umbra Combine
421
|
Posted - 2013.10.24 05:41:00 -
[1] - Quote
As we've heard, the blueprints used in Dust are adversely affecting the economy, and CCP has to do something about it.
IMO, the blueprint situation in Dust has striking parallels to the tech 2 blueprint crisis that happened in Eve, back in 2006 or whenever.
The situation was slightly different: in Eve, a few lucky people had blueprints and were the supply bottleneck and made lots of money from everyone else.
In Dust, people spent RL money and the blueprints are now crippling demand. Either way, it's not good for the economy.
The solution for Dust blueprints might be very similar to what happened in Eve.
The solution was to make blueprints unable to keep up with demand.
In Eve, the introduction of invention increased supply by a hundredfold, so what would take a T2 blueprint owner a month to produce, could be done in two days by a dedicated inventor. Sure, the inventor couldn't make those items as cheaply, but he could move a lot more items per month.
In Dust, this would be accomplished by taking blueprints out of the fitting screen, and into the realm of manufacturing the objects instead.
So, say you had an 'Exile' assault rifle blueprint.
Before the change, you put the blueprint in your light weapon slot and never have to worry about it again. Free assault rifles!
After the change, your blueprint spawns, say, 25 'Exile' Assault Rifles each downtime. In the fitting screen, you select the assault rifles themselves, instead of the blueprint, and when you run out, you'll have to switch to a different weapon.
So if you don't use a blueprint regularly, you'll stockpile them, 25 each day, and if you do use it regularly, after a while you'll find you'll need to re-engage with the Dust economy again. Also, because they're actual items instead of blueprints, those items will be available to be salvaged instead of just disappearing.
Personally, I peg each blueprint at 25/day for dropsuits, weapons, modules and equipment, and 3/day for vehicles and vehicle modules, but that's just a wild-ass guess.
If this change were implemented, I think those of us who have blueprints won't be completely outraged, and in fact might be happy that they're deriving value from blueprints they're not even using right now, since they'll continue to stockpile. |
Jade Dragonis
GRIM MARCH
225
|
Posted - 2013.10.24 05:50:00 -
[2] - Quote
SponkSponkSponk wrote:As we've heard, the blueprints used in Dust are adversely affecting the economy, and CCP has to do something about it.
IMO, the blueprint situation in Dust has striking parallels to the tech 2 blueprint crisis that happened in Eve, back in 2006 or whenever.
The situation was slightly different: in Eve, a few lucky people had blueprints and were the supply bottleneck and made lots of money from everyone else.
In Dust, people spent RL money and the blueprints are now crippling demand. Either way, it's not good for the economy.
The solution for Dust blueprints might be very similar to what happened in Eve.
The solution was to make blueprints unable to keep up with demand.
In Eve, the introduction of invention increased supply by a hundredfold, so what would take a T2 blueprint owner a month to produce, could be done in two days by a dedicated inventor. Sure, the inventor couldn't make those items as cheaply, but he could move a lot more items per month.
In Dust, this would be accomplished by taking blueprints out of the fitting screen, and into the realm of manufacturing the objects instead.
So, say you had an 'Exile' assault rifle blueprint.
Before the change, you put the blueprint in your light weapon slot and never have to worry about it again. Free assault rifles!
After the change, your blueprint spawns, say, 25 'Exile' Assault Rifles each downtime. In the fitting screen, you select the assault rifles themselves, instead of the blueprint, and when you run out, you'll have to switch to a different weapon.
So if you don't use a blueprint regularly, you'll stockpile them, 25 each day, and if you do use it regularly, after a while you'll find you'll need to re-engage with the Dust economy again. Also, because they're actual items instead of blueprints, those items will be available to be salvaged instead of just disappearing.
Personally, I peg each blueprint at 25/day for dropsuits, weapons, modules and equipment, and 3/day for vehicles and vehicle modules, but that's just a wild-ass guess.
If this change were implemented, I think those of us who have blueprints won't be completely outraged, and in fact might be happy that they're deriving value from blueprints they're not even using right now, since they'll continue to stockpile.
The upside to this is also that there will be greater numbers of them on the market keeping value low.
Or alternatively if they bring manufacturing into dust side then the could produce a fixed number of the item. For use or resale. |
Pent'noir
Algintal Core Gallente Federation
157
|
Posted - 2013.10.24 06:04:00 -
[3] - Quote
I'm not so sure dust needs passive isk and bypasses resource gathering (if we went that route). I'm also not a fan of cluttering my fitting window with a bunch of fits that I can only use for a couple matches everyday. I'd be happier to just get an eve like bpo, where I can mass produce them by the 1000's. But that's just me, I can't speak for the others. |
SponkSponkSponk
The Southern Legion The Umbra Combine
422
|
Posted - 2013.10.24 06:05:00 -
[4] - Quote
Jade Dragonis wrote: The upside to this is also that there will be greater numbers of them on the market keeping value low.
Or alternatively if they bring manufacturing into dust side then the could produce a fixed number of the item. For use or resale.
Yeah, there's a lot of scope for this - maybe there could be an Arms Dealer skill that would allow you to produce stuff from blueprints faster, or whatever.
I think blueprint trading wouldn't be a problem at all if each blueprint were production capped. |
Sgt Kirk
SyNergy Gaming EoN.
2344
|
Posted - 2013.10.24 06:06:00 -
[5] - Quote
TV PARTY TONIGHT
TV PARTY TONIGHT |
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
143
|
Posted - 2013.10.24 06:11:00 -
[6] - Quote
Nice concept, Sponk.
I have been trying to figure out what the issue was with BPOs that would induce the recent statement from CCP about them being toxic. Your post sort of snapped that into focus for me. There is a growing number of players that could essentially use BPO militia/standard gear and with their high level of SP invested in ARs, SMGs, of Sniper rifles they might as well be running a proto...they effect is the same.
Just to clarify a Duvolle clearly outclasses a Toxin...I got that. My point is that if you are filleting guys with your BPO weapon you aren't getting any more WPs for doing "extra" damage once your killed the target. More importantly it's 80k cheaper than your proto version doing the same job. |
medomai grey
WarRavens League of Infamy
279
|
Posted - 2013.10.24 06:20:00 -
[7] - Quote
SponkSponkSponk wrote:As we've heard, the blueprints used in Dust are adversely affecting the economy, and CCP has to do something about it.
IMO, the blueprint situation in Dust has striking parallels to the tech 2 blueprint crisis that happened in Eve, back in 2006 or whenever.
The situation was slightly different: in Eve, a few lucky people had blueprints and were the supply bottleneck and made lots of money from everyone else.
In Dust, people spent RL money and the blueprints are now crippling demand. Either way, it's not good for the economy.
The solution for Dust blueprints might be very similar to what happened in Eve.
The solution was to make blueprints unable to keep up with demand.
In Eve, the introduction of invention increased supply by a hundredfold, so what would take a T2 blueprint owner a month to produce, could be done in two days by a dedicated inventor. Sure, the inventor couldn't make those items as cheaply, but he could move a lot more items per month.
In Dust, this would be accomplished by taking blueprints out of the fitting screen, and into the realm of manufacturing the objects instead.
So, say you had an 'Exile' assault rifle blueprint.
Before the change, you put the blueprint in your light weapon slot and never have to worry about it again. Free assault rifles!
After the change, your blueprint spawns, say, 25 'Exile' Assault Rifles each downtime. In the fitting screen, you select the assault rifles themselves, instead of the blueprint, and when you run out, you'll have to switch to a different weapon.
So if you don't use a blueprint regularly, you'll stockpile them, 25 each day, and if you do use it regularly, after a while you'll find you'll need to re-engage with the Dust economy again. Also, because they're actual items instead of blueprints, those items will be available to be salvaged instead of just disappearing.
Personally, I peg each blueprint at 25/day for dropsuits, weapons, modules and equipment, and 3/day for vehicles and vehicle modules, but that's just a wild-ass guess.
If this change were implemented, I think those of us who have blueprints won't be completely outraged, and in fact might be happy that they're deriving value from blueprints they're not even using right now, since they'll continue to stockpile.
The problem with making any changes to BPOs is that it would require the consent of every BPO holder. And that could get a bit tricky.
Personally, I like the idea you and every other guy who also thought of. |
SponkSponkSponk
The Southern Legion The Umbra Combine
424
|
Posted - 2013.10.24 06:21:00 -
[8] - Quote
Pent'noir wrote:I'm not so sure dust needs passive isk and bypasses resource gathering (if we went that route). I'm also not a fan of cluttering my fitting window with a bunch of fits that I can only use for a couple matches everyday. I'd be happier to just get an eve like bpo, where I can mass produce them by the 1000's. But that's just me, I can't speak for the others.
It's not a huge amount of passive isk - and it pales in comparison to the isk you currently save by using the blueprint now.
25 x assault rifle = ~62.5k ISK per day.
If you get an Eve-like BPO, the only way to do it (while keeping you involved in the economy, i.e. the whole point of what CCP is trying to accomplish) would be to force you to buy input materials off the market, which is not going to save you any money and would in fact just peeve you off. |
Maken Tosch
DUST University Ivy League
4717
|
Posted - 2013.10.24 06:25:00 -
[9] - Quote
I like the concept, but so long as there is a material requirement met everyday. Salvage scrap should count as material. |
SponkSponkSponk
The Southern Legion The Umbra Combine
424
|
Posted - 2013.10.24 06:26:00 -
[10] - Quote
medomai grey wrote:The problem with making any changes to BPOs is that it would require the consent of every BPO holder. And that could get a bit tricky.
This would be something CCP would have to deal with, regardless of what they decide. At least this way, they can offer different functionality instead of straight reduced functionality, because of the stockpiling capability (which turns into ISK when players get the ability to sell stuff) |
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Dunk Mujunk
RestlessSpirits
173
|
Posted - 2013.10.24 06:30:00 -
[11] - Quote
I just wish I would have grabbed some BPO mods for my BPO LAV when I had the chance :....-( |
Pent'noir
Algintal Core Gallente Federation
158
|
Posted - 2013.10.24 07:00:00 -
[12] - Quote
SponkSponkSponk wrote:Pent'noir wrote:I'm not so sure dust needs passive isk and bypasses resource gathering (if we went that route). I'm also not a fan of cluttering my fitting window with a bunch of fits that I can only use for a couple matches everyday. I'd be happier to just get an eve like bpo, where I can mass produce them by the 1000's. But that's just me, I can't speak for the others. It's not a huge amount of passive isk - and it pales in comparison to the isk you currently save by using the blueprint now. 25 x assault rifle = ~62.5k ISK per day. If you get an Eve-like BPO, the only way to do it (while keeping you involved in the economy, i.e. the whole point of what CCP is trying to accomplish) would be to force you to buy input materials off the market, which is not going to save you any money and would in fact just peeve you off.
I have 60 bpo's (I was a collector), i'd be very happy with the passive isk. I guess i'd get used to having to wait awhile to use them or market them. I'd just hope that we got fitting folders so I don't have to scroll through them all when looking for a fit. Yes, it would peeve me a bit with an eve like bpo as I bought one thing and got the other. No way around that if we are talking about changing their meaning. As I think about it, maybe I like your idea better, but i'm not sure as to what effect passive isk will have. I get bored and take a couple months off too comeback to a nice chunk of sp and a huge pile of stuff to sell. I like it, but is it good?
edit: 67, forgot about the duplicates. |
Hobo on Fire
Goonfeet Top Men.
85
|
Posted - 2013.10.24 07:18:00 -
[13] - Quote
This is a great concept. Hopefully CCP considers it (or at least something along these lines) when they "fix" BPOs.
I shelled out for the elite pack when they first went on the market, and my determination to get my money's worth is what has kept me from abandoning Dust like so many others have. When I heard that BPO items "weren't safe" I worried that it would be the last nail in the coffin.
An ever growing stack of gear you could sell on the market would be a great compliment to the passive SP as a way to draw back in players who have left.
|
mystus no1
Industrie und Handels Konsortium Tribunal Alliance
15
|
Posted - 2013.10.24 07:24:00 -
[14] - Quote
I think I could live with the implementation of the proposal. Here, take my +1 |
SponkSponkSponk
The Southern Legion The Umbra Combine
427
|
Posted - 2013.10.24 07:29:00 -
[15] - Quote
Pent'noir wrote: I have 60 bpo's (I was a collector), i'd be very happy with the passive isk. I guess i'd get used to having to wait awhile to use them or market them. I'd just hope that we got fitting folders so I don't have to scroll through them all when looking for a fit. Yes, it would peeve me a bit with an eve like bpo as I bought one thing and got the other. No way around that if we are talking about changing their meaning. As I think about it, maybe I like your idea better, but i'm not sure as to what effect passive isk will have. I get bored and take a couple months off too comeback to a nice chunk of sp and a huge pile of stuff to sell. I like it, but is it good?
Again, this is something that CCP will have to consider when it comes to player trading of blueprints.
Right now, at least 55 of those 60 blueprints are essentially unused.
If you could trade them to other players (not that you would, because you're a collector, but if you were a speculator you would) then it's possible that all 60 blueprints will be used to death and impact the market accordingly.
Under my proposal, you'd get a bunch of items each downtime and stand to make a tidy sum of cash each day when player trading arrives. On the other hand, the amount of isk you'd generate would be capped, unlike when you sell a blueprint and someone dies thirty times a day with dual Toxin SMGs :)
I don't have a good answer to this, but I'm leaning towards the position that people who stockpile will be in a minority compared to people who use the heck out of the few blueprints they have.
|
Hobo on Fire
Goonfeet Top Men.
85
|
Posted - 2013.10.24 08:07:00 -
[16] - Quote
SponkSponkSponk wrote: ...I'm leaning towards the position that people who stockpile will be in a minority compared to people who use the heck out of the few blueprints they have.
It will really depend on what BPOs the player has. I use my dren assault and scout suits enough that I might burn through 25 in a day; the logi and sentinal suits that came with them get brought out once or twice a month, tops.
I don't think too many people who bought the elite pack actually use everything in it. Not everyone who bought the veteran pack uses those covenant sniper rifles. If you bought more than one type of pack you probably have some redundancy as well; a collector like Pent'noir might have Exile, Toxin and Dren assault rifles, but won't go through 75 ARs each day... they can take them to the market and collect a few of the items they don't have. |
Necandi Brasil
DUST BRASIL S.A Covert Intervention
405
|
Posted - 2013.10.24 09:13:00 -
[17] - Quote
Great idea friend... Hope CCP have a look at this... |
Pent'noir
Algintal Core Gallente Federation
159
|
Posted - 2013.10.24 09:41:00 -
[18] - Quote
Hobo on Fire wrote: It will really depend on what BPOs the player has. I use my dren assault and scout suits enough that I might burn through 25 in a day; the logi and sentinal suits that came with them get brought out once or twice a month, tops.
I don't think too many people who bought the elite pack actually use everything in it. Not everyone who bought the veteran pack uses those covenant sniper rifles. If you bought more than one type of pack you probably have some redundancy as well; a collector like Pent'noir might have Exile, Toxin and Dren assault rifles, but won't go through 75 ARs each day... they can take them to the market and collect a few of the items they don't have.
I missed the toxin ar and Templar stuff , got 4 of the smg's though. although, i'd be willing to pay billions for them to complete my set, so I better start saving isk on the slim chance we are able to trade bpo's.
Anyway, I hope ccp considers this. It's a good idea. |
SponkSponkSponk
The Southern Legion The Umbra Combine
431
|
Posted - 2013.10.24 10:44:00 -
[19] - Quote
Thanks. Like I said, I'm not a game designer, but I hope there's wiggle room to make adjustments if needed.
edit: I had a few examples of stuff CCP could do, then I realised they were bad ideas. Guess there's a reason I'm not a game designer, ha. |
Beren Hurin
Onslaught Inc RISE of LEGION
1739
|
Posted - 2013.10.24 12:12:00 -
[20] - Quote
This is pretty much how I thought it should work, except a few differences:
1) You could have some limited number of automated assemblers with your quarters that you can plug in these blueprints at. 10 total for example.
2) These assemblers would use scrap material, scavenged goods, and recycled material from battle to VERY SLOWLY make a small number of free goods from your blueprints, but the blueprints themselves couldn't be equipped.
3) The blueprints instead could be researched to increase their production speed. This would come attached to a material cost curve. The faster you wanted it to make equipment the more it would cost in isk/materials.
4) Eventually the research on BPOs degrades back toward their initial low value based on how many runs it has produced.
5) Planetary production facilities would allow for more efficient and less degrading amounts of runs from blueprints and research labs would enable more, and lower cost blueprint research. |
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SponkSponkSponk
The Southern Legion The Umbra Combine
433
|
Posted - 2013.10.24 14:08:00 -
[21] - Quote
All good ideas, and fits in well with how players expect things to work in Eve.
In fact, if CCP implements this idea, I suspect they'll dial the production of each blueprint way down, like 10 suits + 1 vehicle per day, and say "here's some skills and boosters and other things you can do to increase production".
It would be cool to have researchers in Eve increase the production speed of blueprints then sell them back to dust mercenaries :) |
Horus Forge
Subdreddit Test Alliance Please Ignore
346
|
Posted - 2013.10.24 14:15:00 -
[22] - Quote
I'm going to be sneaky here and suggest that you only get manufactured goods bonus if you log in that day, so it's not completely passive. Otherwise I take a few months off and come back to 10000 exile assault rifles.
Ultimately you have to realize that this route could make the problem EVEN WORSE because now not only is the economy dealing with people who are not buying, it also has people selling more than ever, which makes the supply overwhelm demand even more than before! |
Magnus Amadeuss
Tal-Romon Legion Amarr Empire
122
|
Posted - 2013.10.24 14:27:00 -
[23] - Quote
So instead of this item being free for some folks, you want it to be ridiculously cheap for everyone.
How many Assualt rifle BPOs do you think are out there? I have 3 just myself.
How many assualt C-1 BPOs? I also have 3.
So now because a crazy number of players already have these BPOs, there is no way for the market in these particular items to ever recover.
Alternatively just lock the BPOs to the players. How many players are left in eve that are from launch? As time goes by fewer and fewer people will remember BPOs let alone have them. |
SponkSponkSponk
The Southern Legion The Umbra Combine
433
|
Posted - 2013.10.24 14:28:00 -
[24] - Quote
Like I implied, CCP will have to dial down the output of a blueprint so that it represents less savings than it does now. How exactly they do that is up for discussion.
Personally, I can see how it would make sense that when you login, your neocom sends out an order for replacement weapons, to arrive at the next downtime. That would cut down the effects of stockpiling weapons on alts, but you'd still need some sort of cap per character/PSN account or else you'd just transfer all the blueprints to your main :) |
Disturbingly Bored
The Strontium Asylum
841
|
Posted - 2013.10.24 14:42:00 -
[25] - Quote
SponkSponkSponk wrote: Under my proposal, you'd get a bunch of items each downtime and stand to make a tidy sum of cash each day when player trading arrives.
Your proposal interesting, but the above statement ignores how the market works. No one is going to be making tidy sums of cash. Instead, like basic EVE gear, the supply will be enormous and the militia gear will be even cheaper than it already is. You also have the issue of players with multiple copies of BPOs passively creative huge amounts of equipment.
It isn't an economic apocalypse, but it creates an effectively similar situation to everyone having a free BPO. It's so cheap it may as well be free.
Magnus Amadeuss wrote:Alternatively just lock the BPOs to the players. How many players are left in eve that are from launch? As time goes by fewer and fewer people will remember BPOs let alone have them.
Really, I think that is the only situation that doesn't eventually create a different economic problem of its own. Yes, you'll have a set of players that never buys certain Militia items from the market. But the "free" items won't ever spread to new players, and so the problem is contained.
The issue with that? It assumes you're going to get a bunch of new players in the future... |
Magnus Amadeuss
Tal-Romon Legion Amarr Empire
123
|
Posted - 2013.10.24 14:47:00 -
[26] - Quote
Disturbingly Bored wrote:SponkSponkSponk wrote: Under my proposal, you'd get a bunch of items each downtime and stand to make a tidy sum of cash each day when player trading arrives.
Your proposal interesting, but the above statement ignores how the market works. No one is going to be making tidy sums of cash. Instead, like basic EVE gear, the supply will be enormous and the militia gear will be even cheaper than it already is. You also have the issue of players with multiple copies of BPOs passively creative huge amounts of equipment. It isn't an economic apocalypse, but it creates an effectively similar situation to everyone having a free BPO. It's so cheap it may as well be free. Magnus Amadeuss wrote:Alternatively just lock the BPOs to the players. How many players are left in eve that are from launch? As time goes by fewer and fewer people will remember BPOs let alone have them. Really, I think that is the only situation that doesn't eventually create a different economic problem of its own. Yes, you'll have a set of players that never buys certain Militia items from the market. But the "free" items won't ever spread to new players, and so the problem is contained. The issue with that? It assumes you're going to get a bunch of new players in the future...
I think CCP can accept that problem otherwise they would stop developing the game right now. I mean if the only future for Dust is to bleed players without gaining new ones, it is already a dead game.
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Disturbingly Bored
The Strontium Asylum
841
|
Posted - 2013.10.24 14:50:00 -
[27] - Quote
Magnus Amadeuss wrote:I think CCP can accept that problem otherwise they would stop developing the game right now. I mean if the only future for Dust is to bleed players without gaining new ones, it is already a dead game.
Indeed. We'll have to stay tuned...
If they can accomplish half the crap they mentioned in the survey they sent out this week, there's hope yet!
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TITANIC Xangore
Subdreddit Test Alliance Please Ignore
413
|
Posted - 2013.10.24 15:30:00 -
[28] - Quote
SponkSponkSponk wrote:As we've heard, the blueprints used in Dust are adversely affecting the economy, and CCP has to do something about it.
IMO, the blueprint situation in Dust has striking parallels to the tech 2 blueprint crisis that happened in Eve, back in 2006 or whenever.
The situation was slightly different: in Eve, a few lucky people had blueprints and were the supply bottleneck and made lots of money from everyone else.
In Dust, people spent RL money and the blueprints are now crippling demand. Either way, it's not good for the economy.
The solution for Dust blueprints might be very similar to what happened in Eve.
The solution was to make blueprints unable to keep up with demand.
In Eve, the introduction of invention increased supply by a hundredfold, so what would take a T2 blueprint owner a month to produce, could be done in two days by a dedicated inventor. Sure, the inventor couldn't make those items as cheaply, but he could move a lot more items per month.
In Dust, this would be accomplished by taking blueprints out of the fitting screen, and into the realm of manufacturing the objects instead.
So, say you had an 'Exile' assault rifle blueprint.
Before the change, you put the blueprint in your light weapon slot and never have to worry about it again. Free assault rifles!
After the change, your blueprint spawns, say, 25 'Exile' Assault Rifles each downtime. In the fitting screen, you select the assault rifles themselves, instead of the blueprint, and when you run out, you'll have to switch to a different weapon.
So if you don't use a blueprint regularly, you'll stockpile them, 25 each day, and if you do use it regularly, after a while you'll find you'll need to re-engage with the Dust economy again. Also, because they're actual items instead of blueprints, those items will be available to be salvaged instead of just disappearing.
Personally, I peg each blueprint at 25/day for dropsuits, weapons, modules and equipment, and 3/day for vehicles and vehicle modules, but that's just a wild-ass guess.
If this change were implemented, I think those of us who have blueprints won't be completely outraged, and in fact might be happy that they're deriving value from blueprints they're not even using right now, since they'll continue to stockpile.
Honestly, until we have an actual player marketplace, and have the ability to resell items, this doesn't even matter. BPO's are ruining the market. Funny because the price on my gun hasn't changed. ever. |
DUST Fiend
OSG Planetary Operations Covert Intervention
7216
|
Posted - 2013.10.24 15:45:00 -
[29] - Quote
It's militia gear
:/ |
Dust Junky 4Life
Intara Direct Action Caldari State
76
|
Posted - 2013.10.24 16:05:00 -
[30] - Quote
DUST Fiend wrote:It's militia gear
:/ Bpo's have the SAME stats as basic equipment. The ONLY difference is higher CPU/PG usage I run my bpo's 23/7 |
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