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41. Petition to Bring back Corp battles - in General Discussions [original thread]
+1 I've wanted these back for a while, if for nothing more than to organize a training ground for new players or test out weapons.
- by Hobo on Fire - at 2014.01.22 20:53:00
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42. How many people are unhappy with Tank 514 ? - in General Discussions [original thread]
+1 I actually think the problem isn't with individual tanks vs AV, but with tank spam vs AV. I'm cool with it taking 2 or 3 AV infantry to counter a tank, but when you have 3 or 4 red tanks on the field you can't give up that many people. The r...
- by Hobo on Fire - at 2014.01.17 09:57:00
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43. Does anyone else feel like ALL the assault rifles should have an overheat mechanic? - in General Discussions [original thread]
Logi Bro wrote: Yes, because I just recently went down to the local gun shop to purchase myself a Scrambler Rifle, and I now realize that CCP totally didn't follow the real-world design! This is a sci-fi game. I wasn't referring to "thi...
- by Hobo on Fire - at 2014.01.17 06:37:00
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44. Does anyone else feel like ALL the assault rifles should have an overheat mechanic? - in General Discussions [original thread]
Sometimes I feel like I'm the only one who believes that an overheat mechanic for a small arm is stupid. Especially an overheat mechanic that hurts the user - a weapon that may have to discharge dangerous amounts of heat would discharge them away...
- by Hobo on Fire - at 2014.01.17 02:51:00
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45. Everyone hates Active Scanners..... - in General Discussions [original thread]
Knight Soiaire wrote: Hobo on Fire wrote: Sorry. Everyone uses them because not everyone hates them. Using them is like using Aim Assist. You're horrible if you do, and will most likely deny any claims that they're OP. Being able to pres...
- by Hobo on Fire - at 2014.01.11 04:42:00
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46. Everyone hates Active Scanners..... - in General Discussions [original thread]
Sorry. Everyone uses them because not everyone hates them.
- by Hobo on Fire - at 2014.01.11 01:51:00
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47. Common Sense: Make the Assault class mirror the Logistics class - in General Discussions [original thread]
Ripley Riley wrote: ...The zoom bonus is pretty nice. At V that would be a 10% increase in zoom, so that would take a x3 zoom to x3.3. Not sure most players would notice that. 4% more zoom might be more appropriate, but we'll start with 2% and...
- by Hobo on Fire - at 2014.01.10 17:55:00
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48. 1.8 devblogs - in General Discussions [original thread]
Scouts can sneak around without being noticed just fine right now, they don't need to be literally invisible. Changing the role bonus to force them down that path is a horrible idea. Basing their stealthiness around cloaks means they won't be able...
- by Hobo on Fire - at 2014.01.09 23:24:00
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49. Common Sense: Make the Assault class mirror the Logistics class - in General Discussions [original thread]
Caldari Assault/Rail Rifle user here. As others have mentioned, increasing the zoom doesn't really help us. I actually kind of like your idea of reducing charge up time, as it would make the Rail rifle much more viable in close quarters, but it wo...
- by Hobo on Fire - at 2014.01.08 19:01:00
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50. To CCP Remnant - Concerning Future Equipment Changes - in General Discussions [original thread]
I'm going to echo that this problem needs a real solution to fix, not a band aid. However, sometimes you need to use the first aid kit before you get to the hospital, so alternatives (depending on how easy/difficult they are to implement) should a...
- by Hobo on Fire - at 2014.01.06 20:07:00
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51. Remove Assault Swarm Launchers From The Game - in General Discussions [original thread]
Atiim wrote: I agree. However I don't think an Assault variant should be a slow locking weapon with a higher damage output. That would be best suited on a Breach Swarm Launcher variant. You're right, a breach variant would make more sense ...
- by Hobo on Fire - at 2013.12.24 22:51:00
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52. Remove Assault Swarm Launchers From The Game - in General Discussions [original thread]
Regular proto swarms are the only ones still effective against anything; splitting your fire between two targets just makes them even more ineffectual. The suppression argument was valid when they had 400 meter lock on range, but now that swarms a...
- by Hobo on Fire - at 2013.12.24 19:44:00
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53. A VOTE FOR FULL RESPECT (Yay or Nay) - in General Discussions [original thread]
No full respecs. When the other racial dropsuit variants are released, I would be in favor of an optional respec for the dropsuit command skills. (Amarr heavies could go gallente heavy, minmitar scouts could go caldari scout, etc.) Leave the ...
- by Hobo on Fire - at 2013.12.24 19:27:00
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54. suggestion for team killers in FW - in General Discussions [original thread]
Darius Ashran wrote: Artificer Ghost wrote: Making them gold (Universal neutral in DUST, for installations, objectives, etc...) would make more sense. If we do that i think they should call it independent instead of neutral. As players u...
- by Hobo on Fire - at 2013.12.24 18:42:00
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55. suggestion for team killers in FW - in General Discussions [original thread]
Kierkegaard Soren wrote: "Turning Purple" (or whatever colour we choose to designate TKers) causes you to lose all access to uplinks and letter spawns; dieing gives you the MCC to spawn at, and nothingn else. And since the amount of potential o...
- by Hobo on Fire - at 2013.12.19 18:00:00
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56. suggestion for team killers in FW - in General Discussions [original thread]
I don't get the hate towards purple; if you find it ugly it should just give you another reason to shoot them. I would gladly fly a purple chevron to kill cost somebody a few Thales. Whatever the color, I think the idea is sound, and makes much ...
- by Hobo on Fire - at 2013.12.19 06:05:00
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57. Tank vs AV: In my opinion. - in General Discussions [original thread]
MetalWolf-Cell wrote: ...My view of OP is if something cannot be killed at all, not even itself. You can still eradicate tanks, just much more difficult then 1.6. I seen my fair share of tanks this build getting destroyed by tanks and forge g...
- by Hobo on Fire - at 2013.12.14 15:21:00
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58. AV nerds - share your secrets - in General Discussions [original thread]
Actually, my old proto swarm launcher is still pretty effective against all these cheap militia tanks. Not as effective as it used to be, for sure, but 3 shots (with two complex damage mods and prof.3) was enough for me to pop a sica or soma by my...
- by Hobo on Fire - at 2013.12.11 15:22:00
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59. The first District, Is there a path? - in General Discussions [original thread]
edit: /\/\/\ was about to post this. Cross Ragweed wrote: special thanks to some honest and good replies here. Where might one find more information on this upcoming "FW" FW is Faction Warfare. It tends to be a bit more organized on each si...
- by Hobo on Fire - at 2013.10.28 18:07:00
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60. Announcement:Weapon stats! - in General Discussions [original thread]
If the vehicles are getting an HP reduction, AV weapons should get a damage reduction, that's common sense. As others have mentioned though, whacking swarms for a third of their damage and chopping off more than half their lock-on range could be...
- by Hobo on Fire - at 2013.10.26 09:04:00
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