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1761. Swap Large Missiles and Rails in the Skill Tree and Militia Market - in Feedback/Requests [original thread]
I believe blasters and missiles are well balanced, and railguns break the balance. Railguns are just simply too powerful for CQC, acting as the AV variant of blaster turrets. Blasters should be and currently are strong at anti-infantry and weak ...
- by Harpyja - at 2013.12.25 22:17:00
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1762. [Suggestion] Increase LP and Standings Payouts for Losing Factions - in Feedback/Requests [original thread]
Talos Vagheitan wrote: I only play Cal FW and it's an absolute joke. I feel like smashing a hole in my TV half the time when I see the blue's on my team. But despite this, I wouldn't want to see the incentive to win disappear. Your incentive ...
- by Harpyja - at 2013.12.25 22:03:00
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1763. To all Caldari citizens... - in General Discussions [original thread]
If only you guys fought with such passion. I only won one out of 10+ matches yesterday, how am I supposed to get anywhere? Especially considering I lost three wins because of the friendly fire bug
- by Harpyja - at 2013.12.25 13:29:00
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1764. Request: Small but effective vehicle changes MUST READ - in Feedback/Requests [original thread]
Railguns need to overheat fast (I say three shots, same as compressed before 1.7), slightly reduced rate of fire, and decrease damage by 100-200. Railguns should be long ranged support, and not anti-vehicle blasters at close range. That's the mis...
- by Harpyja - at 2013.12.25 13:22:00
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1765. [Suggestion] Increase LP and Standings Payouts for Losing Factions - in Feedback/Requests [original thread]
Kilo Shells wrote: You can see how this could be seen as biased right? The only bias I see here is that I'm in full support for something like this to be implemented.
- by Harpyja - at 2013.12.25 13:18:00
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1766. [Suggestion] Increase LP and Standings Payouts for Losing Factions - in Feedback/Requests [original thread]
Jadek Menaheim wrote: Then again, Suicide and Sabotage squads are going to enjoy this buff for doing their job and losing a match. I don't understand how this will benefit them more, as the LP and standings rewards will be increased for winn...
- by Harpyja - at 2013.12.25 05:13:00
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1767. [Bug] Large Missile Turret 'Jammed' - in Technical Support/Bugs [original thread]
CCP Delamorui Eddy wrote: Hi, thank you for contacting us. There is a known issue that if you shoot in a tank and you activate a scanner at the same time, sometimes your tank will refuse to fire. Is this what it happened? Thank you. Thank...
- by Harpyja - at 2013.12.24 06:06:00
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1768. [Feedback] Large Railguns - in Feedback/Requests [original thread]
They are supposed to be long ranged support, not close ranged blap all. I see railgun tanks killing infantry more easily than my missile turret can. Facing armor railgun tanks brings my shield to low levels while shield railgun tanks just pop me ...
- by Harpyja - at 2013.12.24 05:57:00
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1769. [TOOL] Dust 514 Fitting Tool - VEHICLES | 1.0.0 (Uprising 1.7) - in Rookie Training Grounds [original thread]
I want to apologize that it took me until now to update, but 1.0.2 is here! 1.0.2 Added vehicle attributes: --Scan Profile --Scan Precision --Scan Radius Reworded ROF to Fire Interval Updated attributes: --Prices (ISK/AUR) --Meta Levels --All Bla...
- by Harpyja - at 2013.12.24 04:24:00
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1770. Vehicles on fire - in General Discussions [original thread]
pegasis prime wrote: I love it when my gunlogi goes all ghost rider . And then the supply depot puts it out when you want to resupply on ammo
- by Harpyja - at 2013.12.24 03:17:00
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1771. Vehicle respec - in General Discussions [original thread]
I still have some Jovian Fusion Powerplants (or the equivalent with lesser meta) in my assets, which provide torque bonuses. I can fit them even, but can't restock them. Now I wish I had bought at least 100 of them. I would've fit those and made ...
- by Harpyja - at 2013.12.23 21:50:00
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1772. Stop blowing up your own **** morons - in General Discussions [original thread]
I destroy turrets not for points, but because they are potential threats. I've lost a fair amount of HAVs in 1.7 because my modules were in cooldown and a once blue railgun was now red, blowing me to kingdom come.
- by Harpyja - at 2013.12.23 21:47:00
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1773. Vet's word on HAVs - in General Discussions [original thread]
More FOTMers in militia HAVs? Please no. Sure, I get more kills, but the infantry will QQ harder and will get tanks nerfed for EVERYONE. It's only the militia HAVs that need nerfing. They get too much power for 0 SP.
- by Harpyja - at 2013.12.23 21:25:00
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1774. Large Missile Turret (Tank Turret) Glitch - in Technical Support/Bugs [original thread]
Foundation Seldon wrote: Just raising the issue again. Large Missile Turrets are currently bugged and have been bugged since the release of 1.7. Currently their full auto capabilities "stop" at times while holding down the fire button despite...
- by Harpyja - at 2013.12.23 21:14:00
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1775. [Bug] Large Missile Turret 'Jammed' - in Technical Support/Bugs [original thread]
I kicked up my modules prior to engaging an enemy blaster armor HAV, and when I spammed R1, only one missile came out and I was stuck on 11/12 missiles in the clip. I sat there reloading while the HAV was slowly chipping away at my shields, though...
- by Harpyja - at 2013.12.23 21:09:00
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1776. Dont nerf tanks.... - in General Discussions [original thread]
Flix Keptick wrote: If changes are made, they should be to AV. Tanks are fun to drive and the mechanics are smooth right now. Except for shield boosters not being reliable and my missiles failing to fire for the first time today.
- by Harpyja - at 2013.12.23 21:05:00
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1777. Missiles on are OP...Especialy on 100%time hardened gunlogi - in General Discussions [original thread]
Jason Pearson wrote: It's not exactly 500 damage, iirc, also it's about 90% effective against shields, so it would take more than a single volley to kill a hardened Gunnlogi. 500*12=600*0.90=5400*0.4=2160 Damage per volley, something around th...
- by Harpyja - at 2013.12.23 20:59:00
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1778. Missiles on are OP...Especialy on 100%time hardened gunlogi - in General Discussions [original thread]
Mejt0 wrote: 12x 500dmg... Reload as fast as coguar.. My hardened sica (ik but its same hard +booster) get melted in 12 rounds faster than from blaster and railgun at omce.. In 100% hardened gunlogi is OP even more.. Large missiles are actual...
- by Harpyja - at 2013.12.23 19:15:00
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1779. [Feedback] We need a barrier of entry for Tanks - in Feedback/Requests [original thread]
Fox Gaden wrote: A Skill Point investment should be required to make a player successful in a tank. Currently players can be successful tankers without investing any points in vehicles. This is causing tank spam where there will often be 5 tan...
- by Harpyja - at 2013.12.23 19:04:00
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1780. [Suggestion] Increase LP and Standings Payouts for Losing Factions - in Feedback/Requests [original thread]
The Gallente right now are enjoying victories rather effortlessly, allowing them to stockpile LPs and earn standings easy and fast. The Caldari, however, are lucky to have a few standing levels. I was just recently kicked for "friendly-fire" when...
- by Harpyja - at 2013.12.23 19:00:00
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