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861. "Vehicles are easy mode" - in General Discussions [original thread]
Khan Hun wrote: I don't see the point of adding capacitor management to vehicles, if the goal is to make them more balanced... why not just buff AV? That way instead of making vehicles more complex you make an entirely new role and style of pl...
- by Harpyja - at 2014.04.27 15:55:00
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862. "Vehicles are easy mode" - in General Discussions [original thread]
Godin Thekiller wrote: Told you, we couldn't handle it. And who's "we"? I don't believe you can speak for anyone other than yourself.
- by Harpyja - at 2014.04.27 15:48:00
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863. "Vehicles are easy mode" - in General Discussions [original thread]
Darken-Sol wrote: Vehicles are easy mode. Thank you for your input. It will be greatly used to further enhance this discussion.
- by Harpyja - at 2014.04.27 15:36:00
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864. "Vehicles are easy mode" - in General Discussions [original thread]
I hear this quite too often when it comes to balance against vehicles, especially tanks. Now, I must agree that CCP couldn't have dumbed down vehicles any more than they have already. However, instead of buffing AV and/or nerfing vehicles (tank...
- by Harpyja - at 2014.04.27 15:30:00
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865. It appears that people do not understand tiercide well - in General Discussions [original thread]
ZDub 303 wrote: With Tiericide you could still unlock variants with increase SP investment too. Level 5 could also unlock tech II variants of each modules. The big thing though is dropsuits in dust, the power differential is far too high. I'...
- by Harpyja - at 2014.04.27 15:18:00
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866. Has anyone done anything Dust-themed in Minecraft? - in General Discussions [original thread]
True Adamance wrote: Chunky Munkey wrote: I want to do something in Minecraft to honour my time in Dust, but I'm lacking inspiration. Making the logo itself seems too obvious, and making a big woolen AR seems like too much hassle. Any sugge...
- by Harpyja - at 2014.04.27 04:48:00
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867. I was Lorhak Gannarseins 3000th Like - in General Discussions [original thread]
Jillic wrote: Harpyja wrote: Jillic wrote: Harpyja wrote: Jillic wrote: What do I get? Fish Edit: tuna to be a little more precise More precision is required. How is this tuna served? How do you want it? Raw, broiled, grille...
- by Harpyja - at 2014.04.27 04:41:00
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868. I was Lorhak Gannarseins 3000th Like - in General Discussions [original thread]
Jillic wrote: Harpyja wrote: Jillic wrote: What do I get? Fish Edit: tuna to be a little more precise More precision is required. How is this tuna served? How do you want it? Raw, broiled, grilled, fried, sauteed, smoked...?
- by Harpyja - at 2014.04.27 02:50:00
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869. I was Lorhak Gannarseins 3000th Like - in General Discussions [original thread]
Jillic wrote: What do I get? Fish Edit: tuna to be a little more precise
- by Harpyja - at 2014.04.27 01:51:00
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870. capacitor (cap) applied to all vehicles. - in Feedback/Requests [original thread]
Godin Thekiller wrote: Kelbec Illidarie wrote: Godin Thekiller wrote: You couldn't manage it. That's just way too much at once for our brains to handle. No. for you to handle. any eve player knows how already. No they do not. Half th...
- by Harpyja - at 2014.04.27 01:38:00
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871. capacitor (cap) applied to all vehicles. - in Feedback/Requests [original thread]
Godin Thekiller wrote: Harpyja wrote: Godin Thekiller wrote: I couldn't manage it. That's just way too much at once for scrubby brains to handle. No. Fixed it for you You want to manually move and track, while at the same time having...
- by Harpyja - at 2014.04.27 01:34:00
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872. Simple buff to shield tanking - in General Discussions [original thread]
Just speaking out loud here, what if shields had a damage threshold like vehicles do which needs to be reached before regen stops? Caldari and Minmatar can have higher thresholds than Amarr or Gallente. Say like 150 or 200 shield damage to stop t...
- by Harpyja - at 2014.04.27 01:28:00
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873. nerf the madrugar or make 1 armor rep only - in Feedback/Requests [original thread]
Just STOP with this "nerf this, buff that" mentality! Nothing needs to be nerfed in the case of armor reps! They just need to become active modules. People will still be able to fit for 500hp/s if they want to, and we need variety. Just nerfing ...
- by Harpyja - at 2014.04.27 01:21:00
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874. capacitor (cap) applied to all vehicles. - in Feedback/Requests [original thread]
Godin Thekiller wrote: I couldn't manage it. That's just way too much at once for scrubby brains to handle. No. Fixed it for you
- by Harpyja - at 2014.04.27 01:15:00
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875. Simple buff to shield tanking - in General Discussions [original thread]
jerrmy12 kahoalii wrote: Tectonic Fusion wrote: jerrmy12 kahoalii wrote: Scheneighnay McBob wrote: Lower the base recharge delay on minmatar and caldari suits. That, in my opinion, should be the most important stat to any shield tank....
- by Harpyja - at 2014.04.27 01:08:00
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876. Alright, I'll bite. Tank post here - in General Discussions [original thread]
Damage mods need to revert back to low slot passive modules with no more than 10% damage bonus. Railguns can get balanced without nerfing any of their attributes by giving them an optimal range window similar to the laser rifle. Railguns are mean...
- by Harpyja - at 2014.04.26 15:54:00
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877. Shield Booster problem - in Technical Support/Bugs [original thread]
Back when I was trying them out they'd almost never work for me when I was under railgun fire. And those were the cases I needed it the most. Ever since I've replaced it with a complex heavy extender. Easier to fit and will not fail you when you ...
- by Harpyja - at 2014.04.26 15:08:00
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878. when are rails and large missiles being nerfed? - in General Discussions [original thread]
Spkr4theDead wrote: Harpyja wrote: I'd like to see you fire in full auto at a moving vehicle >150 meters away. I'm sure more than half of your missiles will miss 2 missiles... 2 missiles... 2 missiles... 2 missiles... What full auto?...
- by Harpyja - at 2014.04.26 15:03:00
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879. Can Amarr Assaults have a sidearm bonus please? - in General Discussions [original thread]
ZDub 303 wrote: Harpyja wrote: ZDub 303 wrote: All laser weapons should have an overheat mechanic... ScP included... imo at least. I'm just thinking out loud here, what if the ScP got its RoF back but with an overheat mechanic? It...
- by Harpyja - at 2014.04.26 14:54:00
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880. If heavies were to be nerfed.... - in General Discussions [original thread]
Sinboto Simmons wrote: Godin Thekiller wrote: But they don't need a nerf........... Atleast minmatar doesn't...... You mean the gorilla suit?
- by Harpyja - at 2014.04.26 14:48:00
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