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2401. [feedback] the truth about armour tanks. - in Feedback/Requests [original thread]
ladwar wrote: The Attorney General wrote: pegasis prime wrote: Go home your drunk Im just telling as. So take it or leave it. Im not spinning anything as I dont need to. Was everyone in your squad running MLT swarms? Were you runnin...
- by Harpyja - at 2013.08.04 14:48:00
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2402. LAVs, Forge Guns, and Redzone Snipers - in General Discussions [original thread]
LAVs should in no way take as much damage as a dropsuit does. Maybe a little but it should be small. That's what that front bumper is there for anyways, right? LAVs are still massive vehicles while your dropsuit has no mass relative to the LAV. A...
- by Harpyja - at 2013.08.04 14:01:00
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2403. Large missile turrets - CCP Wolfman make the change - in General Discussions [original thread]
I support this but I encourage you to take a look at my thread here as well.
- by Harpyja - at 2013.08.04 13:47:00
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2404. The dedicated AV player union - in General Discussions [original thread]
DeadlyAztec11 wrote: Baal Roo wrote: Void Echo wrote: your all hypocrites, you want balance and expect us to bend over and let you take us down with one shot form your ARs, yet when we ask for balance you claim its just god mode and all, ...
- by Harpyja - at 2013.08.04 02:52:00
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2405. [Suggestion] Vehicle Structural Health (long read) - in Feedback/Requests [original thread]
Bump
- by Harpyja - at 2013.08.03 20:51:00
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2406. [FEEDBACK] Covered Habitacle Cabin for LAV's - in Feedback/Requests [original thread]
Solution: wear a heavy suit when in your LLAV. Problem solved. If you still get shot out, then it's obviously your problem as I don't get shot out with my heavy suit.
- by Harpyja - at 2013.08.03 12:34:00
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2407. Vehicle Damage Resistance Explained - in Rookie Training Grounds [original thread]
Warren Durden wrote: ohhhh! look at all the pretty maths. Thanks for all the info! I just thought of something else resistance related. What about resistances related to damage/HP types like explosive damage vs. shield HP for example. Is that...
- by Harpyja - at 2013.08.03 04:24:00
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2408. [Proposal] Sundering Shields: Giving a Drawback to their Supremacy - in Feedback/Requests [original thread]
Alaika Arbosa wrote: Harpyja wrote: Flame me, curse me, do whatever you want, but I believe that shield extenders should increase your hitbox by minute amounts. Not too much where you can clearly not aim at someone and still hit them, but no...
- by Harpyja - at 2013.08.03 04:04:00
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2409. [Suggestion] Vehicle Structural Health (long read) - in Feedback/Requests [original thread]
Aizen Intiki wrote: I would take rigs over structure. Well, rigs can affect a lot of other attributes other than structure, but I believe structural rigs can be a start.
- by Harpyja - at 2013.08.03 03:48:00
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2410. [Proposal] Sundering Shields: Giving a Drawback to their Supremacy - in Feedback/Requests [original thread]
Flame me, curse me, do whatever you want, but I believe that shield extenders should increase your hitbox by minute amounts. Not too much where you can clearly not aim at someone and still hit them, but not too little where the drawback isn't big ...
- by Harpyja - at 2013.08.03 03:35:00
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2411. [Suggestion] Vehicle Structural Health (long read) - in Feedback/Requests [original thread]
I'm almost certain this has been talked about a long time ago, but I haven't seen this pop up recently and I'd also like to share my own ideas. Structure. It is one of the three bars of health every ship in EVE Online has. First comes shield, the...
- by Harpyja - at 2013.08.03 03:19:00
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2412. [Suggestion] Vehicle Structural Health (long read) - in Feedback/Requests [original thread]
My Own Thoughts As mentioned above, structure tanking shouldn't be as viable as armor or shield tanking. But providing these different options to do with structure makes vehicle fittings feel more like a sandbox where you can do anything. Sure,...
- by Harpyja - at 2013.08.03 03:19:00
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2413. [Suggestion] Vehicle Structural Health (long read) - in Feedback/Requests [original thread]
So what are everyone's thoughts?
- by Harpyja - at 2013.08.03 03:19:00
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2414. Vehicle Damage Resistance Explained - in Rookie Training Grounds [original thread]
Lorhak Gannarsein wrote: DUST514 Wiki has a good one. Well, looks like there is a nifty formula! S(n) = 0.5^[((n-1) / 2.22292081) ^2] n = the nth module added S = stacking effect for this particular module addition Puts my 2.5 years of EV...
- by Harpyja - at 2013.08.03 03:12:00
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2415. [Suggestion] Vehicle Structural Health - in Feedback/Requests [original thread]
So, what is everyone's thought about this?
- by Harpyja - at 2013.08.03 03:08:00
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2416. [Suggestion] Vehicle Structural Health - in Feedback/Requests [original thread]
I'm almost certain this has been talked about a long time ago, but I haven't seen this pop up recently and I'd also like to add my own ideas. Structure. It is one of the three bars of health every ship in EVE Online has. First comes shield, then ...
- by Harpyja - at 2013.08.03 02:50:00
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2417. [Suggestion] Vehicle Structural Health - in Feedback/Requests [original thread]
-reserved-
- by Harpyja - at 2013.08.03 02:50:00
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2418. Regarding Orbital Strikes in Public Matches - in Feedback/Requests [original thread]
I have no opinion on how much capsuleers should be paid per orbital bombardment. But with the tiny Dust playerbase, I'd imagine that there would be one public match for every few high sec systems in EVE. Now, I as a capsuleer have better things t...
- by Harpyja - at 2013.08.03 01:49:00
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2419. suggestions to give meleeing a purpose in our game - in Feedback/Requests [original thread]
I agree, melee needs a buff. Times I killed with melee: 2 Times killed by melee: 1 And this is since Mordu's private trials over a year ago.
- by Harpyja - at 2013.08.03 01:43:00
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2420. Regarding Orbital Strikes in Public Matches - in Feedback/Requests [original thread]
200k ISK reward for an EVE player is too low I'm afraid. Like an above poster mentioned, one would be much better off running missions and killing NPCs worth over one million each. And once we start fighting on districts in null sec, then 200k is...
- by Harpyja - at 2013.08.03 01:39:00
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