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461. Railgun Nerf - in Feedback/Requests [original thread]
Komodo Jones wrote: I thought the problem was more it's capability as a long range weapon, I think you should be justly rewarded if you can use it at close range. So then by that logic the RR is fine and doesn't need any nerfs. The problems ...
- by Harpyja - at 2014.03.15 14:07:00
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462. Railgun Nerf - in Feedback/Requests [original thread]
Charlotte O'Dell wrote: i want this: blaster madrugar strong vs rail gunlogi at close range rail gunlogi strong vs everything at long range missile gunlogi strong vs blaster madrugar at medium range and short range IF all missiles are hits i...
- by Harpyja - at 2014.03.14 13:43:00
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463. Railgun Nerf - in Feedback/Requests [original thread]
ladwar wrote: lol.... no, ballistics is needed not a TTK change from rails. I already stated this in my other thread but I'll summarize it here. Ballistics for rails won't do anything, because even at 600 meters the projectile drops only .04...
- by Harpyja - at 2014.03.14 13:34:00
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464. Large Railguns - How to Balance Them - in Feedback/Requests [original thread]
ladwar wrote: ballistics..... its better than any nerf. yet i have a feeling people don't want to change rail from anti-vehicle(including air and ground) to anti-ground armor and learn how to counter drop.... point and click is too "HARD" for...
- by Harpyja - at 2014.03.14 13:28:00
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465. Railgun Nerf - in Feedback/Requests [original thread]
Charlotte O'Dell wrote: Make it charge for every shot. Boom. Alpha kept the same. RPM reduced. CQC power reduced. More skill required. I'm not quite so sure on the reduced effectiveness in CQC. Sure, DPS is reduced but doesn't change the fact...
- by Harpyja - at 2014.03.14 04:27:00
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466. Large Railguns - How to Balance Them - in Feedback/Requests [original thread]
Dunce Masterson wrote: 300m range to rail turrets and sniper rifles would solve allot of problems with the game. No, it won't. Just because map design was bad doesn't mean that the rail needs a range nerf. Plus maps should only be getting big...
- by Harpyja - at 2014.03.14 04:02:00
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467. [Request] Make the tank main turret less effective against infantry - in Feedback/Requests [original thread]
I honestly think large blaster turrets are fine. Though they should lose some more AV effectiveness so that they are defeated by a missile/railgun tank almost all of the time. Though currently, I eat up blaster tanks for breakfast with my missiles...
- by Harpyja - at 2014.03.13 17:55:00
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468. Large Railguns - How to Balance Them - in Feedback/Requests [original thread]
Hoover Damn wrote: I'm glad you didn't suggest anything as silly as a maximum range that'd be meaningful on a Dust scale socket. I think it'd be enough to give it a longer spool time. That'd make it much harder to use up close. Also, lower the...
- by Harpyja - at 2014.03.13 17:46:00
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469. Large Railguns - How to Balance Them - in Feedback/Requests [original thread]
Identifiable imbalances of the large railgun: - DPS is too high - Overheat mechanic is negligible - Damage and ROF is too high (which make DPS too high) - Too effective at CQC Proposed balance solution: Revert stats to those of the compressed rai...
- by Harpyja - at 2014.03.13 13:37:00
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470. Jovian Warp Rifle - in Feedback/Requests [original thread]
I'd have to say that this isn't feasible. Sure the Jove are technically advanced but they still have to abide by the same physics.
- by Harpyja - at 2014.03.13 04:36:00
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471. [Idea] EWAR Turrets - in Feedback/Requests [original thread]
I think that any vehicle-based EWar should be in the form of active modules that require targeting and a lock. EWar in EVE is supplemental to your turrets, though some ships make effective use of EWar to the point that they can destroy other ships...
- by Harpyja - at 2014.03.13 04:31:00
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472. MTAC's to combat tanks?? - in Feedback/Requests [original thread]
Big Boss XIII wrote: I have waited until now to ask again What is the production status of these machines Will they be anti armour or anti personnel, will they be double the size of heavys or bigger Any news is good news and I'm sure they wer...
- by Harpyja - at 2014.03.13 04:23:00
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473. [feedback/request] gallente heavy design is disappointing/remodel - in Feedback/Requests [original thread]
True Adamance wrote: I also love the look of the redesigned Gal suit..... and I generally hate the Gallente aesthetic. Haha same!
- by Harpyja - at 2014.03.13 04:19:00
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474. Petition for Tanks to be Mortal - in Feedback/Requests [original thread]
bamboo x wrote: poison Diego wrote: Stop using your militia swarm and use a sica with 2 damage mods. every tank dies in 3-4 hits that's bullshit. not with the hardeners on. troll someone else's thread It's not bullshit. Just use one MLT...
- by Harpyja - at 2014.03.09 15:51:00
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475. TANKS! - Single Small Turret Placement on a HAV - in Feedback/Requests [original thread]
I give my support but I fit two small turrets anyways. I am actually kind of liking the front turret a lot more, as it has less issues with firing (the top one likes to hit my large turret quite often which makes it useless), and it's a more stabl...
- by Harpyja - at 2014.03.08 05:46:00
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476. Shield tanks and Dmg mods - in Feedback/Requests [original thread]
Tonka Legacy wrote: It was still a cool idea though, if you put it on a logi lav, getaways were almost definite. I still remember that game where we were redlined by a full squad and it was really just me and a squad member; I was in my miss...
- by Harpyja - at 2014.03.05 14:24:00
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477. Idea for tanks - in Feedback/Requests [original thread]
Obodiah Garro wrote: 1.7 HAV are very balanced with the exception of MLT HAV and Blaster being OP If they nerfed Blaster ROF and made MLT HAV weaker with less fittings then I think it would solve the majority of problems. No, the problems in...
- by Harpyja - at 2014.03.05 14:19:00
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478. [Request] Add more passive skills for vehicles - in Feedback/Requests [original thread]
If anything we need more 5% per level skills. Nerf everything such that max skills will bring the attributes to current levels; then we have distinguishable 0 SP scrub tanks and dedicated tanker tanks.
- by Harpyja - at 2014.03.04 19:02:00
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479. Vehicle + AV imbalanced explained by Judge - in Feedback/Requests [original thread]
General12912 wrote: Harpyja wrote: Dustbunny Durrr wrote: Tanks, Especially Militia and Rail Tanks are obviously OP. Militia tanks because you are getting a lot of usefulness out of 0 SP and low ISK. Rail Tanks because they can snipe othe...
- by Harpyja - at 2014.03.04 15:47:00
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480. Vehicle + AV imbalanced explained by Judge - in Feedback/Requests [original thread]
Dustbunny Durrr wrote: Tanks, Especially Militia and Rail Tanks are obviously OP. Militia tanks because you are getting a lot of usefulness out of 0 SP and low ISK. Rail Tanks because they can snipe other vehicles as they are coming in, and bas...
- by Harpyja - at 2014.03.03 22:27:00
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