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261. Possibly fixing PC - in Feedback/Requests [original thread]
CCP Rattati wrote: Keep the ideas coming. Just a thought, should/could FW be the place where budding PC corps should be training and grinding? Simply making FW 12v12 and only allowing squads with 6 members to enter would work. Oh and if yo...
- by Haerr - at 2014.10.10 08:09:00
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262. Mercenaries' Mêlée - in Feedback/Requests [original thread]
Changed: * Each week the players with the highest number of consecutive wins are awarded [3 of each Officer Weapon]. To: * Each week players are awarded X [X=consecutive wins] Officer Weapons. In order to promote participation. Edit: Putting the ...
- by Haerr - at 2014.10.10 07:43:00
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263. Mercenaries' Mêlée - in Feedback/Requests [original thread]
Jadek Menaheim wrote: With the number of participants it's probably more fair to do fights in a round robin style and compute win averages. Running the tournament using a form of round robin style, that allowed new teams to enter at any time,...
- by Haerr - at 2014.10.10 06:12:00
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264. Mercenaries' Mêlée - in Feedback/Requests [original thread]
Mercenaries' M+¬l+¬e Mordu's Legion will be hosting a Continuous Tournament in [Region X]. Mercenaries of New Eden are challenged to prove their worth. How long can you stay in the fight? The Rules. * WIN - Your Team continue to the nex...
- by Haerr - at 2014.10.09 21:28:00
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265. Possibly fixing PC - in Feedback/Requests [original thread]
CCP Rattati wrote: Keep the ideas coming. Just a thought, should/could FW be the place where budding PC corps should be training and grinding? Yes change FW into a Team Deploy mode.
- by Haerr - at 2014.10.09 15:33:00
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266. Return Passive Isk to PC - in Feedback/Requests [original thread]
Soraya Xel wrote: I think a tournament/ranking system would need to be an entirely different mode than PC. I think it'd be a great option to have. The reasons for mentioning Dust roles are that the "backbone" for implementing a continual tour...
- by Haerr - at 2014.10.09 15:23:00
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267. Return Passive Isk to PC - in Feedback/Requests [original thread]
Soraya Xel wrote: Haerr wrote: Can we have a 'Team Deploy' mode that does not require us to put in millions of ISK? * Standing Corp contracts for Faction Warfare (so that you could queue a team (16 players) together) * Standing Corp contrac...
- by Haerr - at 2014.10.09 14:59:00
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268. Return Passive Isk to PC - in Feedback/Requests [original thread]
Can we have a 'Team Deploy' mode that does not require us to put in millions of ISK? * Standing Corp contracts for Faction Warfare (so that you could queue a team (16 players) together) * Standing Corp contracts for Team Pub matches (again abilit...
- by Haerr - at 2014.10.09 09:48:00
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269. Team Deploy - New Game Mode - Continuous Tournament - in Feedback/Requests [original thread]
Atiim wrote: Haerr wrote: The contract could spawn as a corporate contract to reduce the amount of work needed to implement team deploy. I think this would belong in the "Special Contracts" tab instead. I was thinking it would be easier ...
- by Haerr - at 2014.10.09 09:39:00
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270. Team Deploy - New Game Mode - Continuous Tournament - in Feedback/Requests [original thread]
The contract could spawn as a corporate contract to reduce the amount of work needed to implement team deploy.
- by Haerr - at 2014.10.08 08:31:00
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271. Team Deploy - New Game Mode - Continuous Tournament - in Feedback/Requests [original thread]
Team Deploy - New Game Mode - Continuous Tournament * One tournament per server. * Server selection weighted by the ping times of players in the team. * Continuous queue. * Teams face each other based on win streak. * For a win your team gets +...
- by Haerr - at 2014.10.08 08:23:00
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272. Return Passive Isk to PC - in Feedback/Requests [original thread]
Soraya Xel wrote: Viktor Hadah Jr wrote: Like i said before both mechanics current and past are sh*t don't choice one over the other make a whole new PC mechanic that works don't bring back something that has been proven that it is easily br...
- by Haerr - at 2014.10.08 08:19:00
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273. Return Passive Isk to PC - in Feedback/Requests [original thread]
Say no to PvE! This is an opportunity for the PC corps to provide content to the non-PC corps!
- by Haerr - at 2014.10.07 16:34:00
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274. Return Passive Isk to PC - in Feedback/Requests [original thread]
Soraya Xel wrote: Haerr wrote: Hold on maybe if there was a fee to field non corp members in defence of a raid? (So that it would only be profitable with a full corp team.) You'd also need a tax to joining or leaving corps as well, which ...
- by Haerr - at 2014.10.07 16:32:00
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275. Return Passive Isk to PC - in Feedback/Requests [original thread]
Hold on maybe if there was a fee to field non corp members in defence of a raid? (So that it would only be profitable with a full corp team.)
- by Haerr - at 2014.10.07 16:15:00
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276. Return Passive Isk to PC - in Feedback/Requests [original thread]
Soraya Xel wrote: Haerr wrote: Soraya Xel wrote: hfderrtgvcd wrote: What's the point of getting territory if the only thing you can do with it is get clones to get more territory? That is one of the multiple inherent problems with P...
- by Haerr - at 2014.10.07 16:12:00
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277. Return Passive Isk to PC - in Feedback/Requests [original thread]
Soraya Xel wrote: hfderrtgvcd wrote: What's the point of getting territory if the only thing you can do with it is get clones to get more territory? That is one of the multiple inherent problems with Planetary Conquest. I think it's unred...
- by Haerr - at 2014.10.07 15:59:00
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278. Bolt Pistol, the Fox says GÇ£What!?!GÇ¥ - in Feedback/Requests [original thread]
CCP Rattati wrote: I was playing a lot yesterday, and yes, the BP kills quite quickly, and at all ranges. We will study it closely in the coming days. I much prefer the SMG over the BP since I find it really difficult to get hits in with the ...
- by Haerr - at 2014.10.06 11:00:00
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279. NPE Problem: Weapon Ranges Not Listed In-game - in Feedback/Requests [original thread]
Jathniel wrote: LOL Not only do we need to see Maximum Optimal and Maximum Effective ranges for weapons. We also need to see damage profile types. It's laughable that there is a tooltip on the loading screen that says, "x type of weapon is ...
- by Haerr - at 2014.10.06 10:41:00
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280. @People groaning for a Caldari Scout nerf - in Feedback/Requests [original thread]
BlazeXYZ wrote: Haerr wrote: BlazeXYZ wrote: I don't understand why people spec into caldari assaults when there's something better caldari scouts. Lol Tell me about it, I have specced level 5 in Caldari Assault, Caldari Scout, Gallente...
- by Haerr - at 2014.10.05 23:02:00
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