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1301. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
I'd like to reiterate that player count and map design are both too small for vehicles to excel, especially transport vehicles, and HAV's, and slightly for LAV's (as in Tech 1 LAV"s) don't really have roles (No, disposable taxi isn't a role). Fo...
- by Godin Thekiller - at 2015.01.16 00:02:00
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1302. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
True Adamance wrote: Lazer Fo Cused wrote: True Adamance wrote: See above. The 75mm M3 was considered enough to combat the Tiger I's....however this was proven false. Tigers had superior armour and fire power from the 88mm they were arm...
- by Godin Thekiller - at 2015.01.15 22:11:00
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1303. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Lazer Fo Cused wrote: Godin Thekiller wrote: Lazer Fo Cused wrote: Godin Thekiller wrote: [quote=Lazer Fo Cused] 6. Remote reps are area of effect to remove the dodgy targeting system 6a. Remote reps can rep as many vehicles as is in...
- by Godin Thekiller - at 2015.01.15 21:50:00
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1304. End to kill stealing: Give kill counts to most damage. - in Feedback/Requests [original thread]
Roman837 wrote: Kain Spero wrote: Roman837 wrote: Interesting idea Kane..but...The kill should go to the person who got the kill. It sucks when somone "steals" your kill...but...that's part of this game it's not a 1v1 game. It would be ...
- by Godin Thekiller - at 2015.01.15 20:54:00
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1305. End to kill stealing: Give kill counts to most damage. - in Feedback/Requests [original thread]
Kain Spero wrote: Lightning35 Delta514 wrote: No. This is a team game, not a solo player. Yes it's sometimes annoying, but deal with it. Not really a matter of dealing with it. I think you are missing the point behind adding a "Final Blo...
- by Godin Thekiller - at 2015.01.15 20:52:00
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1306. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Lazer Fo Cused wrote: Godin Thekiller wrote: [quote=Lazer Fo Cused] 6. Remote reps are area of effect to remove the dodgy targeting system 6a. Remote reps can rep as many vehicles as is in the AOE, the rep rate its self will be divided by ...
- by Godin Thekiller - at 2015.01.15 20:49:00
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1307. End to kill stealing: Give kill counts to most damage. - in Feedback/Requests [original thread]
Lightning35 Delta514 wrote: No. This is a team game, not a solo player. Yes it's sometimes annoying, but deal with it. This folks, is not how you argue. To Lightning: I've thought of 17 situations why this does in fact make sense, many of ...
- by Godin Thekiller - at 2015.01.15 11:52:00
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1308. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
[quote=Lazer Fo Cused] 6. Remote reps are area of effect to remove the dodgy targeting system 6a. Remote reps can rep as many vehicles as is in the AOE, the rep rate its self will be divided by as many vehicles which are in the AOE area 6b. Ligh...
- by Godin Thekiller - at 2015.01.15 11:49:00
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1309. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
So Breakin and me just cussed each other out for a solid 2 hrs. or so (again), but it was about Logis vehicles. From what I understand, he wants: 1: Both LLV's and LDS's to rep things 2: for repping turrets to replace remote reppers 3: For HAV'...
- by Godin Thekiller - at 2015.01.14 07:31:00
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1310. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
True Adamance wrote: Godin Thekiller wrote: True Adamance wrote: Dust arguably had waves of opportunity more in Chomosome and Uprising than it ever did after 1.7 (as it was wolfman's intention that his changes would create them instead ...
- by Godin Thekiller - at 2015.01.14 01:43:00
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1311. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
True Adamance wrote: Dust arguably had waves of opportunity more in Chomosome and Uprising than it ever did after 1.7 (as it was wolfman's intention that his changes would create them instead of removing them entirely) and that was what I con...
- by Godin Thekiller - at 2015.01.14 00:49:00
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1312. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
True Adamance wrote: Pokey Dravon wrote: True Adamance wrote: Pokey Dravon wrote: What if you had 3 flavors? Resistance Amps - 15% Passive, Always On, Zero Downtime Active Hardener - 25% Active, Moderate Duration, Long Downtime Flux A...
- by Godin Thekiller - at 2015.01.14 00:00:00
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1313. Sticky:[Feedback] Warbarge Designs - in Feedback/Requests [original thread]
Kevall Longstride wrote: Godin Thekiller wrote: You say weapons, but not turrets, and no suits, modules, or hulls. Why? As I understand it, the weapons are easier to do for the time being. That just adds to the things that has been th...
- by Godin Thekiller - at 2015.01.13 21:18:00
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1314. Sticky:[Feedback] Warbarge Designs - in Feedback/Requests [original thread]
You say weapons, but not turrets, and no suits, modules, or hulls. Why?
- by Godin Thekiller - at 2015.01.13 11:57:00
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1315. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
@Breakin, I looked above and saw the spreadsheet you meantioned, and I saw the HAV infantry thing. No. That would just give any Squid HAV the ability to be a slightly slower MAV with a big ass turret on it.
- by Godin Thekiller - at 2015.01.13 11:41:00
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1316. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Breakin Stuff wrote: Godin Thekiller wrote: I flew LDS's, and the problems I had was being alphaed before you even got to the drop off, which was annoying, especially for their ridiculous cost (seeing as it had a built in ****** CRU). They...
- by Godin Thekiller - at 2015.01.12 22:55:00
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1317. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Breakin Stuff wrote: taxi bastard wrote: my concern is the balance vs AV and cost. a marauder tank with "normal" speed and turning and "massive" EHP is very worrying. if it was the speed of a turtle and massive EHP i could see how it coul...
- by Godin Thekiller - at 2015.01.12 22:49:00
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1318. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Breakin Stuff wrote: I'm still amazed that swarms have DPS values that would have been considered viable against chromosome marauders in TODAY's build. This explains a lot. Still waiting on feedback from anyone on dropships or *other things* ...
- by Godin Thekiller - at 2015.01.12 22:46:00
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1319. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Thaddeus Reynolds wrote: Breakin Stuff wrote: Godin Thekiller wrote: I'd also like to reiterate that HAV's will still need a role to have. Even if they are balanced, they will still only have a single job already done by infantry, and tha...
- by Godin Thekiller - at 2015.01.10 19:59:00
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1320. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Lazer Fo Cused wrote: Godin Thekiller wrote: Lazer Fo Cused wrote: Pokey Dravon wrote: Random scribbles, just doing this **** in passes. Assume 3 Main slots (Will be increased later, values adjusted accordingly) Assume Passive Armor R...
- by Godin Thekiller - at 2015.01.10 19:58:00
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