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1161. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
That was a waste of time making that long ass post, seeing as nobody is even attempting to look at it -_-
- by Godin Thekiller - at 2015.01.26 02:36:00
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1162. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
One Eyed King wrote: Breakin Stuff wrote: At this point, without the vital stats for the flaylock and NK to fill out your table I'm stuck. I can start on turrets, then I'll start theorycrafting fun stuff for my own spergy mental exercises, b...
- by Godin Thekiller - at 2015.01.26 02:16:00
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1163. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Regis Blackbird wrote: I agree that only two weapons dedicated for AV (Swarms and Forge) are too few, and you are sacrifice a lot (AI) to run them. While the idea of bumping existing small/sidearms weapons AV capabilities are an interesting one...
- by Godin Thekiller - at 2015.01.25 17:31:00
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1164. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Pokey Dravon wrote: Godin Thekiller wrote: I know that is your intention, I'm saying that giving everyone AV, especially in a state where all AV is able to take out anything with similar skill requirements would make Pilots jobs ridiculous. ...
- by Godin Thekiller - at 2015.01.25 17:28:00
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1165. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Breakin Stuff wrote: I honestly prefer heavy weapons as AV/AI dual purpose to begin with. Forge guns aren't exactly poor against infantry except in close work Now that balanced reasonably I could agree with. Heavy weapons makes sense to be ...
- by Godin Thekiller - at 2015.01.25 17:15:00
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1166. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: CCP Rattati once upon a time ALL weapons did full amount of damage against vehicles. Just that in those days vehicles had a hefty amount of HP. The effortsof a whole squad's combined anti infantry fire was considered wa...
- by Godin Thekiller - at 2015.01.25 17:12:00
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1167. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
DeathwindRising wrote: CCP Rattati wrote: Godin Thekiller wrote: CCP Rattati wrote: Breakin Stuff wrote: Hey Rattati full breakdowns of the AV capacity of the weapons is more or less done. I only have the nova knives and flaylock b...
- by Godin Thekiller - at 2015.01.25 17:09:00
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1168. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
CCP Rattati wrote: Godin Thekiller wrote: CCP Rattati wrote: Breakin Stuff wrote: Hey Rattati full breakdowns of the AV capacity of the weapons is more or less done. I only have the nova knives and flaylock but after looking at the ma...
- by Godin Thekiller - at 2015.01.25 04:42:00
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1169. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
CCP Rattati wrote: Breakin Stuff wrote: Hey Rattati full breakdowns of the AV capacity of the weapons is more or less done. I only have the nova knives and flaylock but after looking at the mass driver I'm going to go out on a limb and call...
- by Godin Thekiller - at 2015.01.25 04:12:00
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1170. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Lazer Fo Cused wrote: Godin Thekiller wrote: Vell0cet wrote: Rattati, are capacitors completely off the table? Adding capacitors and real Ewar (e.g. Webs, neuts, tracking disrupters) would solve so many of the balancing problems with veh...
- by Godin Thekiller - at 2015.01.24 16:28:00
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1171. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Breakin Stuff wrote: I like my spreadsheet but you literally cannot use the HAVS without also sharply boosting AV capacity. The AV values there were from when in chrome a solid AV gunner could put those listed HAVs, including marauders, in chec...
- by Godin Thekiller - at 2015.01.24 16:25:00
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1172. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Breakin Stuff wrote: Hey Rattati if you focus on the hulls and making them fun, once we have a finalized setup and examples of rock-solid fits with EHP counts I'll be happy to make recommendations for AV on how to keep up with HAVs. I intend t...
- by Godin Thekiller - at 2015.01.24 16:22:00
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1173. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Vell0cet wrote: Rattati, are capacitors completely off the table? Adding capacitors and real Ewar (e.g. Webs, neuts, tracking disrupters) would solve so many of the balancing problems with vehicles and AV. You could for example brick the thing...
- by Godin Thekiller - at 2015.01.24 16:18:00
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1174. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
DarthJT5 wrote: Will two turret tanks still be an option? I have specific fits for a friend of mine that guns all the time, but I only use one small turret. Are we screwed? Another problem with the issue of making these solo HAV's. I'm stil...
- by Godin Thekiller - at 2015.01.24 05:58:00
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1175. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Just to point out, you didn't cover two things that is close to me (although you're doing a **** ton, and I see now why you're actually asking us to help you do stuff, so I get it, keep up the good work). I know that you said that those stats were...
- by Godin Thekiller - at 2015.01.24 04:03:00
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1176. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Tesfa Alem wrote: Godin Thekiller wrote: Tesfa Alem wrote: CCP Rattati wrote: Guys I am doing my homework here, with the loadouts. I started a brand new character and walked exactly through the steps of "what mighe each fit be with a ...
- by Godin Thekiller - at 2015.01.24 02:05:00
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1177. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Tesfa Alem wrote: CCP Rattati wrote: Guys I am doing my homework here, with the loadouts. I started a brand new character and walked exactly through the steps of "what mighe each fit be with a given PG/CPU", without using PG/CPU mods. That ...
- by Godin Thekiller - at 2015.01.24 01:34:00
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1178. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Pokey Dravon wrote: shaman oga wrote: I saw those fit in HAV loadout page.... We are still in deep water. Fear not. I've already spoken with CPM and they've assured me that the 3/2 2/3 layout is very much not set in stone and was simply l...
- by Godin Thekiller - at 2015.01.23 23:44:00
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1179. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
shaman oga wrote: I saw those fit in HAV loadout page.... We are still in deep water. The thing that pissed me off the most in the current meta is: armor tanking shield tanks. Every tank balance pass, which allow caldari vehicles to be succesf...
- by Godin Thekiller - at 2015.01.23 23:43:00
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1180. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Breakin Stuff wrote: DarthJT5 wrote: My Only problem with this Ratt, is that your still going by a 3/2 or 2/3 system for slots. This is very, very bad. Reduce power of the mods, add more slots because we need variety. Gunnlogi should get 4 h...
- by Godin Thekiller - at 2015.01.23 23:42:00
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