Pages: 1 2 [3] 4 5 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
james selim brownstein
NECROM0NGERS
180
|
Posted - 2015.12.20 22:32:00 -
[61] - Quote
Santa's Sack...
n++Gòª¦¦¦¦-ç¦+¦+¦+¦+ WAITING FOR DEPLOYMENTGòñGöÇGöÇGöÇ
Gò¡Gê¬Gò«n+ên+¦n++n+¦n+ë
|
Jaysyn Larrisen
OSG Planetary Operations
1
|
Posted - 2015.12.21 00:46:00 -
[62] - Quote
Pokey Dravon wrote:This is really linked to the article I wrote last night, but I wanted to start a thread out of curiosity for how people feel about my prediction that character progression and asets in the port will be wiped. Just assume that you're in my world of Boundless Optimism, and a port happens, may that be on PS4 or PC or whatever. What would you want to transfer over from this game to the next? ISK AUR SP LP Faction Standing DK BPOs SKINs Gear/Suits/Assets ect. What do you think would be appropriate for CCP to allow to be transferred?
Bare minimum would be name, Corp, individual stats, and SP.
SP is really the critical thing...that's what directly represents the time and effort we've put in. I understand the concern for NPE, however, you have to deal with that imbalance at some point no matter what. Deal with it on day one with us or 6mo later.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
|
CaP XZ
98
|
Posted - 2015.12.21 01:10:00 -
[63] - Quote
The debs would transfer all Aurum and assets that have been bought with Aurum over to the accounts on PS4 when they are created. Players wouldn't have anything at all just sh!tloads of arum that they could buy boosters with and get some more SP. No transferred SP, the grind should be real once more #BringBack166kWeeklySkillPointCap
alt of xavier zor
the real xor
|
Celus Ivara
DUST University Ivy League
433
|
Posted - 2015.12.21 01:13:00 -
[64] - Quote
I'd be understanding if assets need to be wiped or reworked. But if characters and their progression in general is wiped, I would consider that a catastrophic breach of trust.
A relaunch is an opportunity for devs to fix legacy systems that would be rough to fix in a running game. But unless a progression type needs to be removed/heavily edited, a player's progress in that type should be migrated to the new game.
Really though, my do-or-die answer is the only things I have to have are my name and SP. I have apx $100 worth of BPOs/boosters, and I'd be willing to burn all of it to get a port.
#PortDust514
|
Russel Mendoza
Klandatu
358
|
Posted - 2015.12.21 01:46:00 -
[65] - Quote
Nothing not even a port.
Expect a new game.
EVE - FPS
I'm the biggest Dustard in the universe!!!
Summoning technique "Gorgon no jutsu"
Vehicle request accepted.
|
Leither Yiltron
0uter.Heaven
1
|
Posted - 2015.12.21 03:33:00 -
[66] - Quote
Dammit, I clicked clickbait just now didn't I?
Have a pony
|
byte modal
342
|
Posted - 2015.12.21 03:41:00 -
[67] - Quote
Haven't read through being on mobile, but IMHO nothing should transfer. I would hope SP gain would conform to EVE standards. Period. And so called "BPOs" will function as they should---as simple recipes for consumable gear only, that can continuously be manufactured provided you have or are willing to purchase the resources on an open market. Maybe give us those BPOs that were bought with AUR but as true BPOs and not the eternal gear they are now. Eternal BLUE PRINTS and nothing more.
These changes alone would go a long way to reducing the rhetoric from either side of the forum balance wars.
Aur would be a nice transfer but if push comes to shove, the reality is we're paying for immediate gratification. Not stock-holder investments for future dividends with interest. Buying a movie ticket gives me 1.5 hours entertainment. It does not give me stock in the sequel nor does it justify an assumed sense of entitlement from the sequel's developer.
Corps and contacts would be good and practical too.
Just my 0.02ISK.
kitten bacon taco (nom)
|
Vrain Matari
Mikramurka Shock Troop Minmatar Republic
3
|
Posted - 2015.12.21 03:54:00 -
[68] - Quote
Alena Ventrallis wrote:I don't get why a direct SP transfer would be a bad thing. What does it matter if vets have a SP advantage at launch or 2 years down the road? If the ported game can expect to draw in new players 2 years down the road when we all have button of SP, it can expect to draw them in when we have buttons of SP at launch. This is an important point, one of the crucial make-or-break issue for Dust2.
Really the question of whether sp or ISK should transfer is moot, the real question is: 'will CCP be willing and able to design a game that preserves a quality player experience in the face of sp and ISK imbalances?'. If they can achieve such a lofty goal then transferring vet's progress will do no harm, if they can't then Alena has predicted the future of Dust2.
It's a problem common to all persistent mmorpgs, and if CCP is going to solve it they're going to have to step up their game-design game.
PSN: RationalSpark
|
Viktor Hadah Jr
0uter.Heaven
9
|
Posted - 2015.12.21 04:10:00 -
[69] - Quote
Luther Mandrix wrote:ANON Cerberus wrote:I think it would possibly be bad for the game to transfer ISK + SP and the like as much as I would like them to.
That being said we need something substantial that represents our time here in DUST. Ranks, loyalty ranks anything else that we can think of that wont directly interfere with the NPE but at the same time satisfies us as PS3 DUST players on the (presumed) next gen DUST.
It also depends a lot on what a possible next Gen DUST 514 actually has. If it had some sort of rankings and commander mode like in Battlefield games then I would like our SP levels or something to give us a rank boost in the next game. But its all so hypothetical its hard to think of what these things might actually be. EVE is not FAIR hard truth people. The game they(CCP) want will get to the point it is in dust now. New players with a little skill points and a little isk and Vets with alot of skill points and alot of isk.and in EVE and maybe our new port we MAYBE able to lose all those assets quickly. People in Eve have lost everything at a moments notice. Hard universe you want dust to go to. In fact EVE is surprisingly fair.
I'm kind of a big deal.
All PEX User
Buying dead and inactive corporations
|
Pokey Dravon
OSG Planetary Operations
7
|
Posted - 2015.12.21 04:26:00 -
[70] - Quote
Vrain Matari wrote:Alena Ventrallis wrote:I don't get why a direct SP transfer would be a bad thing. What does it matter if vets have a SP advantage at launch or 2 years down the road? If the ported game can expect to draw in new players 2 years down the road when we all have button of SP, it can expect to draw them in when we have buttons of SP at launch. This is an important point, one of the crucial make-or-break issue for Dust2. Really the question of whether sp or ISK should transfer is moot, the real question is: 'will CCP be willing and able to design a game that preserves a quality player experience in the face of sp and ISK imbalances?'. If they can achieve such a lofty goal then transferring vet's progress will do no harm, if they can't then Alena has predicted the future of Dust2. It's a problem common to all persistent mmorpgs, and if CCP is going to solve it they're going to have to step up their game-design game.
We're having an in depth conversation about this topic on the Biomassed Podcast right now. www.biomassed.net, currently live but recording will be up in the next day or two.
My personal thoughts:
It's an understandable concern to want players to start off on fairly even footing if ported to PC. If ported to PC< it will undoubtedly have a very large chunk of EVE players trying it out day 1. Subjecting them to heavily leveled DUST players on day one will not encourage them to stick around.
At the same time, the nature of MMOs is such that as a game goes on for a long time, veterans drop off and must be replaced with new players to keep player counts up. Those players will ALWAYS be subjected to highly leveled veterans, this is completely unavoidable. Therefor the mentality that "We must keep SP balanced so players dont get stomped" simply doesn't hold water in the long run. This is why NPE is ESSENTIAL and something that Dust has largely failed at thus far.
That being said, I think that there are two options that are pretty solid for me personally.
- Veterans receive a flat % booster that runs until they have re-earned their old SP. This means that everyone starts at 0SP but vets have the ability to re-earn the legacy they have developed over the years
- Veterans receive a % of their existing SP and start with that amount going into the game. It means their legacy persists in a more direct fashion, but is not overpowering at the launch of the game.
A 1:1 SP transfer is probably not the wisest choice. While not ideal for veterans, it may not be entirely responsible in the context of a large surge of new players due to a re-launch on EVE:Online's native system.
Also don't take my personal opinions as my way of saying "OMG IT HAS TO BE THIS WAY", the whole point of this thread is to have a conversation with everyone about what is important to them and what would be an appropriate way to handle character transfers and I certainly don't speak for everyone.
"That little sh*t Pokey..." --CCP Rattati
|
|
byte modal
343
|
Posted - 2015.12.21 05:10:00 -
[71] - Quote
Pokey Dravon wrote:Vrain Matari wrote:Alena Ventrallis wrote:I don't get why a direct SP transfer would be a bad thing. What does it matter if vets have a SP advantage at launch or 2 years down the road? If the ported game can expect to draw in new players 2 years down the road when we all have button of SP, it can expect to draw them in when we have buttons of SP at launch. This is an important point, one of the crucial make-or-break issue for Dust2. Really the question of whether sp or ISK should transfer is moot, the real question is: 'will CCP be willing and able to design a game that preserves a quality player experience in the face of sp and ISK imbalances?'. If they can achieve such a lofty goal then transferring vet's progress will do no harm, if they can't then Alena has predicted the future of Dust2. It's a problem common to all persistent mmorpgs, and if CCP is going to solve it they're going to have to step up their game-design game. We're having an in depth conversation about this topic on the Biomassed Podcast right now. www.biomassed.net, currently live but recording will be up in the next day or two. My personal thoughts: It's an understandable concern to want players to start off on fairly even footing if ported to PC. If ported to PC< it will undoubtedly have a very large chunk of EVE players trying it out day 1. Subjecting them to heavily leveled DUST players on day one will not encourage them to stick around. At the same time, the nature of MMOs is such that as a game goes on for a long time, veterans drop off and must be replaced with new players to keep player counts up. Those players will ALWAYS be subjected to highly leveled veterans, this is completely unavoidable. Therefor the mentality that "We must keep SP balanced so players dont get stomped" simply doesn't hold water in the long run. This is why NPE is ESSENTIAL and something that Dust has largely failed at thus far.
That being said, I think that there are two options that are pretty solid for me personally.
- Veterans receive a flat % booster that runs until they have re-earned their old SP. This means that everyone starts at 0SP but vets have the ability to re-earn the legacy they have developed over the years
- Veterans receive a % of their existing SP and start with that amount going into the game. It means their legacy persists in a more direct fashion, but is not overpowering at the launch of the game.
A 1:1 SP transfer is probably not the wisest choice. While not ideal for veterans, it may not be entirely responsible in the context of a large surge of new players due to a re-launch on EVE:Online's native system. Also don't take my personal opinions as my way of saying "OMG IT HAS TO BE THIS WAY", the whole point of this thread is to have a conversation with everyone about what is important to them and what would be an appropriate way to handle character transfers and I certainly don't speak for everyone.
Arguments are based on very specific assumptions that 1) SP will be implemented as it currently exists in DUST, and 2) there still will be no level-based division of players (i.e., SEC space).
If SP is not restructured to points from time rather than the current points per achievements, then **** it. Transfer everything because it's only a matter of time (a short time at that) before we each cap anyway. Long term be damned. New player experience be damned as well through eternal protostomps.
If players aren't divided by choice into EVE security space, then **** that too. That SP gap will never be bridged and the problems we have now will only be perpetuated....
kitten bacon taco (nom)
|
Joel II X
Bacon with a bottle of Quafe
9
|
Posted - 2015.12.21 05:14:00 -
[72] - Quote
SP, ISK, SKINs, a unique item that's actually worth using, and it being infinite to symbolize that I'm from the older generation (like skinweaves), a ton of AUR, drive I have a ton of BPOs, or the BPOs themselves.
Scouts United
Gk.0s & Quafes all day.
|
xTheSiLLyRaBBiTx
Eternal Beings
1
|
Posted - 2015.12.21 05:49:00 -
[73] - Quote
Pokey Dravon wrote:This is really linked to the article I wrote last night, but I wanted to start a thread out of curiosity for how people feel about my prediction that character progression and asets in the port will be wiped. Just assume that you're in my world of Boundless Optimism, and a port happens, may that be on PS4 or PC or whatever. What would you want to transfer over from this game to the next? ISK AUR SP LP Faction Standing DK BPOs SKINs Gear/Suits/Assets ect. What do you think would be appropriate for CCP to allow to be transferred?
Everything should transfer over. Too much time and money has been invested by the current players, some far more than others. This game wasn't built on fairness, so I'd say a "We were here first" novelty would be an insult. No other compromise should be considered, other than extending the Academy sector of gameplay until the noob reaches around 30mill-40mill SP.
LOGi GOD // Master of Healers // Director of Eternal Beings // GF-FA-NF Alumni Directorate
|
Olivia MartyR
WarRavens Auxiliaries
26
|
Posted - 2015.12.21 06:02:00 -
[74] - Quote
How about new characters getting something better like heavy and light suit frontline bpos along with a vehical bpo (non tradeable mlt stuff)
This way transferred players get thier assets (no bpos or above mentioned is useless ..... they should get isk worth them or converted into skins) and new players get headstarts by the new bpos or a modified version of APEX (downgraded of course) of the race they chose
Note: Names can be transferred disregarding any asstes.
"Formal Language and Supportive Discussions are Bigger than your Ego , the Sooner you realize the Better for all."
|
Pokey Dravon
OSG Planetary Operations
7
|
Posted - 2015.12.21 06:19:00 -
[75] - Quote
byte modal wrote: Arguments are based on very specific assumptions that 1) SP will be implemented as it currently exists in DUST, and 2) there still will be no level-based division of players (i.e., SEC space).
If SP is not restructured to points from time rather than the current points per achievements, then **** it. Transfer everything because it's only a matter of time (a short time at that) before we each cap anyway. Long term be damned. New player experience be damned as well through eternal protostomps.
If players aren't divided by choice into EVE security space, then **** that too. That SP gap will never be bridged and the problems we have now will only be perpetuated....
Yes that is something we also mentioned on the show. All of this assumes the same level of progression that we currently have in a would-be port. If it's an entirely different system then the SP conversation is kind of pointless.
I do think that a PvE mode is also a quintessential part of a proper NPE experience as well as taking a good hard look at progression between tiers of gear as well as within levels of skills as well. But that's really another discussion entirely.
"That little sh*t Pokey..." --CCP Rattati
|
MrShooter01
Ustio Mercenary Squadron
1
|
Posted - 2015.12.21 07:17:00 -
[76] - Quote
True Adamance wrote: It's simply not. I'm quite of the opinion the costs of our modules and pay outs we receive should be reduced ten fold or even one hundred fold.
E.G- If a suit now costs 30,000 ISK to field it instead costs 3000 ISK to field. To put that weapon platforms cost into perspective.... thats 250 years worth of food for the average human family in New Eden
If a tank cost 1,000,000 ISK it now costs 100,000 to field. That's 8333 years of food for a new Eden family.......
To be honest I'd love to strike one more zero off of those calculations but..... if I did that the people might begin to think their mercenaries are worth too little.
We did it the opposite way with AUR (way back when $1 = 200 aur, then for vague reasons the devs multiplied all existing dust aur, aur packages, and market item aur prices by 10), so don't see why we couldn't shrink ISK down
Or, what if instead of using ISK, we just have the name changed to some new black market currency? Something created and used by the immortal mercs to slip under the radar of CONCORD, the SCC, the empires, etc. They were trying to wipe us all out for a while there after all.
Would help avoid all of that "why are the payouts so tiny" or "how does my sidearm cost as much as a cruiser turret" and also make it much easier to hand-wave away why the economies are separate and a Capsuleer can't just directly give a merc virtually infinite money |
byte modal
344
|
Posted - 2015.12.21 07:43:00 -
[77] - Quote
Pokey Dravon wrote:byte modal wrote: Arguments are based on very specific assumptions that 1) SP will be implemented as it currently exists in DUST, and 2) there still will be no level-based division of players (i.e., SEC space).
If SP is not restructured to points from time rather than the current points per achievements, then **** it. Transfer everything because it's only a matter of time (a short time at that) before we each cap anyway. Long term be damned. New player experience be damned as well through eternal protostomps.
If players aren't divided by choice into EVE security space, then **** that too. That SP gap will never be bridged and the problems we have now will only be perpetuated....
Yes that is something we also mentioned on the show. All of this assumes the same level of progression that we currently have in a would-be port. If it's an entirely different system then the SP conversation is kind of pointless. I do think that a PvE mode is also a quintessential part of a proper NPE experience as well as taking a good hard look at progression between tiers of gear as well as within levels of skills as well. But that's really another discussion entirely.
Agreed that PVE technically is another topic; however, progression doesn't happen in a vacuum, nor can the discussion of it with regards to peripheral affects such that proper EVE-like security divisions has on it, to include PVE. You can't have one without the other.
And to be quite honest (if not blunt) to assume progression will remain in it's current form within a port (or wtfever you want to call it), kind of defeats the purpose of a legit discussion. You have restrictively defined the parameters of the "discussion" to a single expectation, and all suggestions from that point are confined to that one specific assumption. Pretty much anything that doesn't conform to those parameters become null and useless. The remaining options tabled are bandaids at best over and already proven broken system.
What was the point of this thread again?
Sorry if I seem pissy. Same discussion from closed beta was ignored then, yet here we are wondering why those predictions came to be, while looking to do it all over again now. Then we'll all pretend to be surprised when it repeats itself in another 2 years, post-port. Frustrating to see short-sighted gains over long term considerations. That's not at you, just the mentality In general.
At least you got another bump. For great justice.
kitten bacon taco (nom)
|
Himiko Kuronaga
Fatal Absolution Bleeding Sun Conglomerate
6
|
Posted - 2015.12.21 07:44:00 -
[78] - Quote
So what I'm getting from this thread is that poor people are against rich people having money. Lol.
What does it even matter to you guys? You've been poor for the last three years and we've been rich forever. Even with a reset thats not going to change, you're still going to keep being poor because you have bad play habits.
This is a positive and endearing message brought to you by Himi.
|
byte modal
344
|
Posted - 2015.12.21 07:50:00 -
[79] - Quote
To add to my previous ranting:
If the systems were redesigned, then I'd be just fine with SP porting over. Why? Because redesign (including PVE) would place newbs into adequately tiered and restricted security space. Got 120k SP? Keep it and head on out to 0.0 space to take full advantage. Otherwise CONCORD will restrict you from tier-camping ala protostomping 1.0 newbs.
That's why you cannot in good faith have one conversion without considerations to another. Topics actually feather each other.
=/
kitten bacon taco (nom)
|
Pokey Dravon
OSG Planetary Operations
7
|
Posted - 2015.12.21 07:59:00 -
[80] - Quote
byte modal wrote:To add to my previous ranting:
If the systems were redesigned, then I'd be just fine with SP porting over. Why? Because redesign (including PVE) would place newbs into adequately tiered and restricted security space. Got 120k SP? Keep it and head on out to 0.0 space to take full advantage. Otherwise CONCORD will restrict you from tier-camping ala protostomping 1.0 newbs.
That's why you cannot in good faith have one conversion without considerations to another. Topics actually feather each other.
=/
I don't disagree with you so no need to get pissy. And if you want to attach conditions of a redesign or not to you opinion that's fine. I simply didn't want the thread to turn into several tangental discussions about specifics of PvE game modes and arguing over meta level lockouts ect.
No you can't design in a vacume, but I guess my intention of the thread was for a general feedback and feel about a specific facet of a topic and no so much an in depth look at potential design points. Just trying to avoid a thread derailment.
But hey if your feedback is for example "If like SP to transfer directly, but only if x, y, and z happen. But if those things can't happen then we should do something else with the SP transfer" thats perfectly fine in my book. That was the kind of feedback I was looking for.
"That little sh*t Pokey..." --CCP Rattati
|
|
Aoena Rays
Bragian Order Amarr Empire
711
|
Posted - 2015.12.21 07:59:00 -
[81] - Quote
Nothing.
People that cling onto ps3 game can cling onto it, but new game will be new game = fresh start. No SP no AUR nothing.
I don't hear many people asking for COD DLC money being transferred over to new COD money either. I spent over $200 on this game and I'd be completely fine with it dying and moving onto the new platform whatever ti is.
Plus, legal issues. Imagine CCP saying "hey SONY, remember that ps3 game we had? we need to give shitload of stuff to those ps3 players over at ps4/PC because reasons for free"... lol... It will never happen. It is literally like asking for free money in a new game. And how do you explain that to your CEO/Publisher/Marketing? Because players are spoiled brats?
Story of your life
|
byte modal
344
|
Posted - 2015.12.21 08:25:00 -
[82] - Quote
Pokey Dravon wrote:byte modal wrote:To add to my previous ranting:
If the systems were redesigned, then I'd be just fine with SP porting over. Why? Because redesign (including PVE) would place newbs into adequately tiered and restricted security space. Got 120k SP? Keep it and head on out to 0.0 space to take full advantage. Otherwise CONCORD will restrict you from tier-camping ala protostomping 1.0 newbs.
That's why you cannot in good faith have one conversion without considerations to another. Topics actually feather each other.
=/ I don't disagree with you so no need to get pissy. And if you want to attach conditions of a redesign or not to you opinion that's fine. I simply didn't want the thread to turn into several tangental discussions about specifics of PvE game modes and arguing over meta level lockouts ect. No you can't design in a vacume, but I guess my intention of the thread was for a general feedback and feel about a specific facet of a topic and no so much an in depth look at potential design points. Just trying to avoid a thread derailment. But hey if your feedback is for example "If like SP to transfer directly, but only if x, y, and z happen. But if those things can't happen then we should do something else with the SP transfer" thats perfectly fine in my book. That was the kind of feedback I was looking for.
Fair enough.
I hope that my earlier post was clear in that my frustration is not at all directed towards you. If not, then let me state it again: my pissiness is not at you ;) but more the build up to where the game is now.
Hopefully my arguments stand on their own and are not too far off to have derailed your thread. My apologies if that was the perceived direction. It was not my intent.
I do not support SP or BPO transfer unless the following conditions apply: SP only if NPE and security space segregations are applied for newbs to start and progress accordingly through tiered space, preventing vets from camping newb space at least by way of gear-based advantages; and BPOs are converted to actual EVE-style BLUE PRINTS rather than perma-gear.
So yes. If (conditions x and y are met){ transer SP and BPOs; }else{ Nope; }
kitten bacon taco (nom)
|
YUUKI TERUMI
S.K.I.L.L OF G.O.D General Tso's Alliance
179
|
Posted - 2015.12.21 08:55:00 -
[83] - Quote
Pokey Dravon wrote:This is really linked to the article I wrote last night, but I wanted to start a thread out of curiosity for how people feel about my prediction that character progression and asets in the port will be wiped. Just assume that you're in my world of Boundless Optimism, and a port happens, may that be on PS4 or PC or whatever. What would you want to transfer over from this game to the next? ISK AUR SP LP Faction Standing DK BPOs SKINs Gear/Suits/Assets ect. What do you think would be appropriate for CCP to allow to be transferred? sp and isk
Gal assault rof buff \0/
PortDust514
|
Mortishai Belmont
G.L.O.R.Y Shadow of Dust
1
|
Posted - 2015.12.21 09:12:00 -
[84] - Quote
I would expect everything to carry over. Or at the very least SP and ISK + ISK/AUR equivalent of your items.
The C.E.O. of G.L.O.R.Y,
(~..)~ Now on Youtube ~(..~)
|
Pokey Dravon
OSG Planetary Operations
7
|
Posted - 2015.12.21 13:55:00 -
[85] - Quote
@byte no worries man. Beleive me when I say I started this whole conversation due to CCPs refusal to speak about the future of DUST and my intense frustration because of it. It shouldn't take someone outside of CCP or a Non CPM to start a conversation like this because they're not restricted with an NDA. It's BS.
And I don't think you were trying to derail the thread but you know how people can get once they veer too off topic. It's always difficult to find that balance of focus without going off the deep end with scope creep (I'm terrible with it myself).
"That little sh*t Pokey..." --CCP Rattati
|
Regnier Feros
Dead Man's Game Preatoriani
1
|
Posted - 2015.12.21 14:10:00 -
[86] - Quote
Pokey Dravon wrote:This is really linked to the article I wrote last night, but I wanted to start a thread out of curiosity for how people feel about my prediction that character progression and asets in the port will be wiped. Just assume that you're in my world of Boundless Optimism, and a port happens, may that be on PS4 or PC or whatever. What would you want to transfer over from this game to the next? ISK AUR SP LP Faction Standing DK BPOs SKINs Gear/Suits/Assets ect. What do you think would be appropriate for CCP to allow to be transferred? All of the above if possible, but the most important ones are Faction Standing, BPOs, SP,LP & Skins
I LIKE PIE
|
DJINN Heartreaper
Negative-Feedback.
40
|
Posted - 2015.12.21 15:09:00 -
[87] - Quote
Regnier Feros wrote:Pokey Dravon wrote:This is really linked to the article I wrote last night, but I wanted to start a thread out of curiosity for how people feel about my prediction that character progression and asets in the port will be wiped. Just assume that you're in my world of Boundless Optimism, and a port happens, may that be on PS4 or PC or whatever. What would you want to transfer over from this game to the next? ISK AUR SP LP Faction Standing DK BPOs SKINs Gear/Suits/Assets ect. What do you think would be appropriate for CCP to allow to be transferred? All of the above if possible, but the most important ones are Faction Standing, BPOs, SP,LP & Skins Aur and boosters are most important..I didn't buy merc packs for just the aur I did it for the boosters as well.. |
Godin Thekiller
Negative-Feedback. Negative-Feedback
3
|
Posted - 2015.12.21 15:40:00 -
[88] - Quote
Pokey Dravon wrote:For those of you requesting SP to transfer. Would a system that started you at 0SP but offered accelerated SP generation that drew from your old SP pool be acceptable? For example say you have 20M SP right now At the port you would get x1.5 SP generation. That x0.5 pulls from your stored 20M SP. So Once you earned 40M SP in the port, you would have consumed your stored 20M SP, and would have a total of 60M SP. After that you would drop down to x1.0 generation like everyone else. Effectively starting everyone off on the same foot, but giving you the option to re-earn your SP so your time investment in DUST is not completely lost. Personally speaking I think this is pretty acceptable and would be a decent compromise between the two camps. Props to Vrain and others I've talked to before about this for the idea Vrain Matari wrote: SP - We steal a page from 'Age of Elyria': Vets get skill-wiped but....in Dust2, they relearn at double speed until they hit their original sp level pre-migration.
Vrain Matari wrote: Good stuff Pokey.
Posted all philosophical-like on your Biomassed blog article.
I saw that, you know quality feedback like that makes me happy
So a booster that lasts indefinetly and gives more than what we had before hand? Considering we would have to work for it (again) that does sound reasonable. I'd still rather just have a unallocated SP pool.
Top lel
|
Godin Thekiller
Negative-Feedback. Negative-Feedback
3
|
Posted - 2015.12.21 15:46:00 -
[89] - Quote
Vrain Matari wrote:Alena Ventrallis wrote:I don't get why a direct SP transfer would be a bad thing. What does it matter if vets have a SP advantage at launch or 2 years down the road? If the ported game can expect to draw in new players 2 years down the road when we all have button of SP, it can expect to draw them in when we have buttons of SP at launch. This is an important point, one of the crucial make-or-break issue for Dust2. Really the question of whether sp or ISK should transfer is moot, the real question is: 'will CCP be willing and able to design a game that preserves a quality player experience in the face of sp and ISK imbalances?'. If they can achieve such a lofty goal then transferring vet's progress will do no harm, if they can't then Alena has predicted the future of Dust2. It's a problem common to all persistent mmorpgs, and if CCP is going to solve it they're going to have to step up their game-design game.
EVE doesn't have this problem, which is wh I'm perplexed as to why they haven't figured this **** out yet.....
Top lel
|
Anmol Singh
G0DS AM0NG MEN RUST415
1
|
Posted - 2015.12.21 16:01:00 -
[90] - Quote
Pokey Dravon wrote:This is really linked to the article I wrote last night, but I wanted to start a thread out of curiosity for how people feel about my prediction that character progression and asets in the port will be wiped. Just assume that you're in my world of Boundless Optimism, and a port happens, may that be on PS4 or PC or whatever. What would you want to transfer over from this game to the next? ISK AUR SP LP Faction Standing DK BPOs SKINs Gear/Suits/Assets ect. What do you think would be appropriate for CCP to allow to be transferred?
All gears and assets except officer and aurm suits/weapons/mods removed
Sagaris lover!!!
Commando <3
|
|
|
|
|
Pages: 1 2 [3] 4 5 :: one page |
First page | Previous page | Next page | Last page |