Pages: 1 [2] 3 4 5 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
DJINN Heartreaper
Negative-Feedback.
34
|
Posted - 2015.12.20 16:20:00 -
[31] - Quote
I would say every booster and aur you've ever had should be brought to Legion and unless they fix matchmaking then they should wipe sp and isk..there's no point in porting if you're just gonna kill off the new community within a year
You should get a special skin for being part of dust, then another for dust's closed beta..and Imps should be given their black ops lav bpo |
Twelve Guage
Random Gunz Rise Of Legion.
1
|
Posted - 2015.12.20 16:37:00 -
[32] - Quote
Mobius Wyvern wrote:Well you should keep in mind that migrating to a new platform would also come with a LOT of new stuff to skill into I would imagine. Vehicles, suits, weapons, you name it. Hell, maybe we might even go back to the modular weapons concepts of 2006? Like this or this. I think with all our assets intact we'll still have quite a lot of new stuff to work towards and more climbing to do.
Oh my you do know how to distract girl. Nevertheless a mountain of sp going into what should be the revamp form of dust514 isn't the way we need to go. Everyone wants a port but no one wants to sacrifice anything. Going in whit god mode level of sp will only make the new community hate the vet player and make them question why CCP thought this was a good ideal.
The Mistress of Massdrivers
Buying Council's Modified Repair Tool 4m ea
Check out my thread in player
|
Bremen van Equis
Incorruptibles
856
|
Posted - 2015.12.20 17:00:00 -
[33] - Quote
A dropsuit and vehicle skin, basically useable on anything with a color & esign based on the # of million SP earned in Dust 514.
Non-tradeable.
The design should be tongue in cheekGǪ
e.g.: Anyone who earned over 80mil SP in dust should have "Guinee Pig" tattooed on their rumps.
Anyone over 100mil "No Lifer"
Anyone over 50mil "Try Hard"
Also loyalty ranks such as "Bittervet" or "Forum Warrior" should be bestowed accordingly.
Buckle up, boysGǪthis ramp leads to space. -Axe Cop
|
Immortal John Ripper
29
|
Posted - 2015.12.20 18:35:00 -
[34] - Quote
They should wipe like counts when they port so I can do it all over again.
Space and Time.
|
General John Ripper
29
|
Posted - 2015.12.20 18:35:00 -
[35] - Quote
They should wipe like counts when they port so I can do it all over again.
Space and Time.
|
Godin Thekiller
Negative-Feedback. Negative-Feedback
3
|
Posted - 2015.12.20 18:36:00 -
[36] - Quote
Purchased items
BPO's
SP (unallocated perferably, especially if the skill system is adjusted, which it should be)
Corps (obviously, considering they are built into the system)
Everything else can be liquidated and/or removed. ISK can be earned again, quickly at that for many (especially if some systems are improved to where profits can be gained more frequently, like for example, for piloting). The rest of that will take years upon years, if not never be able to be obtained ever again, which will **** a lot of people off unnecessarily.
Top lel
|
Godin Thekiller
Negative-Feedback. Negative-Feedback
3
|
Posted - 2015.12.20 18:40:00 -
[37] - Quote
Twelve Guage wrote:Mobius Wyvern wrote:Well you should keep in mind that migrating to a new platform would also come with a LOT of new stuff to skill into I would imagine. Vehicles, suits, weapons, you name it. Hell, maybe we might even go back to the modular weapons concepts of 2006? Like this or this. I think with all our assets intact we'll still have quite a lot of new stuff to work towards and more climbing to do. Oh my you do know how to distract girl. Nevertheless a mountain of sp going into what should be the revamp form of dust514 isn't the way we need to go. Everyone wants a port but no one wants to sacrifice anything. Going in whit god mode level of sp will only make the new community hate the vet player and make them question why CCP thought this was a good ideal. There is already a large discrepancy between new player and vets now. No need to carry that over to a new system and build.
This argument is silly. What, you want a reset every time they revamp the game? Additionally, this will change jack squat in three years time; all you're doing is delaying the eventual future.
Top lel
|
Twelve Guage
Random Gunz Rise Of Legion.
1
|
Posted - 2015.12.20 19:00:00 -
[38] - Quote
Godin Thekiller wrote:Twelve Guage wrote:Oh my you do know how to distract girl. Nevertheless a mountain of sp going into what should be the revamp form of dust514 isn't the way we need to go. Everyone wants a port but no one wants to sacrifice anything. Going in whit god mode level of sp will only make the new community hate the vet player and make them question why CCP thought this was a good ideal. There is already a large discrepancy between new player and vets now. No need to carry that over to a new system and build.
This argument is silly. What, you want a reset every time they revamp the game? Additionally, this will change jack squat in three years time; all you're doing is delaying the eventual future.
Really you can't see how having multiple people starting with 60m to 200m sp at the launch of a supposably new game(and I lot of people who haven't played this game will view it as a new game) wouldn't have any negative effect on people with something like 500k sp. Please by all means elaborate more on this. I would like to understand your thought process better.
The Mistress of Massdrivers
Buying Council's Modified Repair Tool 4m ea
Check out my thread in player
|
maybe deadcatz
Serris Inc
2
|
Posted - 2015.12.20 19:20:00 -
[39] - Quote
No. Nothing should transfer at all. We should get unique calling cards with the date of our mercs birth and a permant bonus to sp and one cool custom weapon bpo. Every time I hear people saying they want all of their stuff I just cringe for the future blueberries they'll stomp out of that game. I just want a badge of distinction. A special skin for all suits(if that even works)
Ha!You can't kill me! I'm already dead!
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
21
|
Posted - 2015.12.20 19:27:00 -
[40] - Quote
Transferred = BPO/SKIN, Faction Standing, SP (SP is considered a conditional transfer)
Not Transferred = ISK, AUR, Assets, District Credits, Loyalty Points
Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em.
|
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
21
|
Posted - 2015.12.20 19:41:00 -
[41] - Quote
Luther Mandrix wrote:ANON Cerberus wrote:I think it would possibly be bad for the game to transfer ISK + SP and the like as much as I would like them to.
That being said we need something substantial that represents our time here in DUST. Ranks, loyalty ranks anything else that we can think of that wont directly interfere with the NPE but at the same time satisfies us as PS3 DUST players on the (presumed) next gen DUST.
It also depends a lot on what a possible next Gen DUST 514 actually has. If it had some sort of rankings and commander mode like in Battlefield games then I would like our SP levels or something to give us a rank boost in the next game. But its all so hypothetical its hard to think of what these things might actually be. CCP wants a EVE Like sandbox so isk MUST TRANSFER its a big universe that can be divided up to high sec low sec and nulsec so new players can be protected in high sec from the better assets of the isk rich players
ISK cannot transfer in its current state. As Dusters were have an over inflated sense of our worth.
E.G-
My fully kitted HAV costs 1.143M ISK to deploy. Most standard Destroyer Hulls cost between 1.1 and 1.7M ISK (if off to the top of my head I'm right). A 10m to 12m long HAV should not cost and should not cost anywhere near as much as a 50m+ platform of mass destructed capable of interstellar travel.
Nor should a single Dust 514 dropsuit cost most than a Small Turret.
If Legion does see a transfer I'd also like to see ISK values in the game scaled down so each individual ISK is worth more to us. There seems to be no intent to ever link the economies so it shouldn't matter if the pay outs and costs of assets are scales down.
If they ever did I could image Dusters would get much more in the way of work/contracts charging 100,000 ISK per merc per conflict than they would trying to charge EVE players 10,000,000 ISK per merc per conflict.
I mean how many people who play this game actually know that 1ISK will buy food of a standard New Eden Family for one month..... and we're trying to tell people out drop-suits cost more than naval guns with a power to decimate smalls towns with individual shots when the size, materials, etc of this weapon exceed that of the suit in question.....
Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em.
|
deezy dabest
IMPERIAL SPECIAL FORCES GROUP Evil Syndicate Alliance.
4
|
Posted - 2015.12.20 19:50:00 -
[42] - Quote
True Adamance wrote:Luther Mandrix wrote:ANON Cerberus wrote:I think it would possibly be bad for the game to transfer ISK + SP and the like as much as I would like them to.
That being said we need something substantial that represents our time here in DUST. Ranks, loyalty ranks anything else that we can think of that wont directly interfere with the NPE but at the same time satisfies us as PS3 DUST players on the (presumed) next gen DUST.
It also depends a lot on what a possible next Gen DUST 514 actually has. If it had some sort of rankings and commander mode like in Battlefield games then I would like our SP levels or something to give us a rank boost in the next game. But its all so hypothetical its hard to think of what these things might actually be. CCP wants a EVE Like sandbox so isk MUST TRANSFER its a big universe that can be divided up to high sec low sec and nulsec so new players can be protected in high sec from the better assets of the isk rich players ISK cannot transfer in its current state. As Dusters were have an over inflated sense of our worth. E.G- My fully kitted HAV costs 1.143M ISK to deploy. Most standard Destroyer Hulls cost between 1.1 and 1.7M ISK (if off to the top of my head I'm right). A 10m to 12m long HAV should not cost and should not cost anywhere near as much as a 50m+ platform of mass destructed capable of interstellar travel. Nor should a single Dust 514 dropsuit cost most than a Small Turret. If Legion does see a transfer I'd also like to see ISK values in the game scaled down so each individual ISK is worth more to us. There seems to be no intent to ever link the economies so it shouldn't matter if the pay outs and costs of assets are scales down. If they ever did I could image Dusters would get much more in the way of work/contracts charging 100,000 ISK per merc per conflict than they would trying to charge EVE players 10,000,000 ISK per merc per conflict. I mean how many people who play this game actually know that 1ISK will buy food of a standard New Eden Family for one month..... and we're trying to tell people out drop-suits cost more than naval guns with a power to decimate smalls towns with individual shots when the size, materials, etc of this weapon exceed that of the suit in question.....
It is simple. People have spent real money on ISK so if any asset transfers then ISK must also transfer.
When it comes to transfers the simple fact is we were never delivered a full product so if we are asked to start all over and have none of our past spending count just because CCP could not get it right on the PS3 then who is to say the same thing will not happen all over again.
If no assets transfer I will happily play the new version but I can guarantee not a single dime will be spent.
I do not see why people are so against asset transfers in the first place. If they can not even get matchmaking right in the new version and are still having to cram old and new players together in matches then what good is a new version?
We may as well just do a full reset on every patch to make sure we keep everyone on equal footing no matter what they do. Hell while we are at it why not make it so that every person gets paid the same thing in every match. Why should effort count for anything?
#NewEdenSocialism
S**T SANDWICHES ONLY 1000 ISK. DON'T MISS OUT.
|
Daemonn Adima
Eternal Beings
691
|
Posted - 2015.12.20 19:56:00 -
[43] - Quote
DogeGode Master wrote:Everything would be appropriate, however it wouldn't necessarily be wise.
ISK would be the least thing to be worried about because of how easily it's generated, LP and DK as well. AUR is real life money, so definitely transferable. I don't how it would be toxic/unsafe to transfer faction standing, bpos, and skins. Gear can be wiped since it's like isk, excluding aurum items of course.
SP is a tough one, yes players did in fact work for it, but it may completely destroy the NPE without proper balancing of matches. Probably not a complete transfer, unless it becomes feasible contextually, at least some percentage should definitely be transferred without a doubt.
Except in new Dust they'll probably have meta/tier locks as EVE does now. Bout friggan time. |
Kierkegaard Soren
Eridani Light Horse Battalion
1
|
Posted - 2015.12.20 20:02:00 -
[44] - Quote
Honestly? Nothing. If Dust ports, it simply HAS to be a new game, a direct sequel I suppose, where the lore, ethos and general concepts of Dust have been faithfully kept (but with heavy tweaking; so many mistakes were made during the initial designing of this game), but essentially everyone starts off as equals. At the most, I'd want my name and my corp badge, for old times' sake. Oh, and AUR too, but that's a no brainer. Fundementally though, if we let this community slide all of its assets, ISK and, most crucually, XP across in any form at all then we're killing the port off at birth. We are a community of careless, cynical arseholes and we *will* protostomp all-comers from day one if given the opportunity to, and be damned the NPE. I know it's a lot to ask, but if we want the port to thrive it can't have at its core a ready-made unassailable elite of veterans who have all the money, all the experience and all the game know-how at their disposable from launch day. We've got to learn from our mistakes and give everyone an equal chance to survive and thrive.
Dedicated Commando.
"He who can destroy a thing, controls a thing."
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
21
|
Posted - 2015.12.20 20:14:00 -
[45] - Quote
deezy dabest wrote:True Adamance wrote:Luther Mandrix wrote:ANON Cerberus wrote:I think it would possibly be bad for the game to transfer ISK + SP and the like as much as I would like them to.
That being said we need something substantial that represents our time here in DUST. Ranks, loyalty ranks anything else that we can think of that wont directly interfere with the NPE but at the same time satisfies us as PS3 DUST players on the (presumed) next gen DUST.
It also depends a lot on what a possible next Gen DUST 514 actually has. If it had some sort of rankings and commander mode like in Battlefield games then I would like our SP levels or something to give us a rank boost in the next game. But its all so hypothetical its hard to think of what these things might actually be. CCP wants a EVE Like sandbox so isk MUST TRANSFER its a big universe that can be divided up to high sec low sec and nulsec so new players can be protected in high sec from the better assets of the isk rich players ISK cannot transfer in its current state. As Dusters were have an over inflated sense of our worth. E.G- My fully kitted HAV costs 1.143M ISK to deploy. Most standard Destroyer Hulls cost between 1.1 and 1.7M ISK (if off to the top of my head I'm right). A 10m to 12m long HAV should not cost and should not cost anywhere near as much as a 50m+ platform of mass destructed capable of interstellar travel. Nor should a single Dust 514 dropsuit cost most than a Small Turret. If Legion does see a transfer I'd also like to see ISK values in the game scaled down so each individual ISK is worth more to us. There seems to be no intent to ever link the economies so it shouldn't matter if the pay outs and costs of assets are scales down. If they ever did I could image Dusters would get much more in the way of work/contracts charging 100,000 ISK per merc per conflict than they would trying to charge EVE players 10,000,000 ISK per merc per conflict. I mean how many people who play this game actually know that 1ISK will buy food of a standard New Eden Family for one month..... and we're trying to tell people out drop-suits cost more than naval guns with a power to decimate smalls towns with individual shots when the size, materials, etc of this weapon exceed that of the suit in question..... It is simple. People have spent real money on ISK so if any asset transfers then ISK must also transfer. When it comes to transfers the simple fact is we were never delivered a full product so if we are asked to start all over and have none of our past spending count just because CCP could not get it right on the PS3 then who is to say the same thing will not happen all over again. If no assets transfer I will happily play the new version but I can guarantee not a single dime will be spent. I do not see why people are so against asset transfers in the first place. If they can not even get matchmaking right in the new version and are still having to cram old and new players together in matches then what good is a new version? We may as well just do a full reset on every patch to make sure we keep everyone on equal footing no matter what they do. Hell while we are at it why not make it so that every person gets paid the same thing in every match. Why should effort count for anything? #NewEdenSocialism
I have two real issues with that. One is that Dust was subject to a period of ISK exploitation from the passive ISK fonts of Molden Heath... a poor mechanics that essentially spared the exploiting corporations fear of a core aspect of this game.... and also that it would continue to perpetuate this idea that what we are paid out for matches and PC is an acceptable benchmark.
It's simply not. I'm quite of the opinion the costs of our modules and pay outs we receive should be reduced ten fold or even one hundred fold.
E.G- If a suit now costs 30,000 ISK to field it instead costs 3000 ISK to field. To put that weapon platforms cost into perspective.... thats 250 years worth of food for the average human family in New Eden
If a tank cost 1,000,000 ISK it now costs 100,000 to field. That's 8333 years of food for a new Eden family.......
To be honest I'd love to strike one more zero off of those calculations but..... if I did that the people might begin to think their mercenaries are worth too little.
Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em.
|
Operative 1174 Uuali
True Companion Planetary Requisitions
1
|
Posted - 2015.12.20 20:22:00 -
[46] - Quote
Deez nutz
CCP logic GÇô We fix what doesn't need breaking.
|
Godin Thekiller
Negative-Feedback. Negative-Feedback
3
|
Posted - 2015.12.20 20:23:00 -
[47] - Quote
Twelve Guage wrote:Godin Thekiller wrote:Twelve Guage wrote:Oh my you do know how to distract girl. Nevertheless a mountain of sp going into what should be the revamp form of dust514 isn't the way we need to go. Everyone wants a port but no one wants to sacrifice anything. Going in whit god mode level of sp will only make the new community hate the vet player and make them question why CCP thought this was a good ideal. There is already a large discrepancy between new player and vets now. No need to carry that over to a new system and build.
This argument is silly. What, you want a reset every time they revamp the game? Additionally, this will change jack squat in three years time; all you're doing is delaying the eventual future. Really you can't see how having multiple people starting with 60m to 200m sp at the launch of a supposably new game(and I lot of people who haven't played this game will view it as a new game) wouldn't have any negative effect on people with starting with something like 500k sp. Please by all means elaborate more on this. I would like to understand your thought process better. Edit: do you also think sp should be unallocated for those coming from the ps3 to the pc/ps4?
This changes nothing down the line. What if a new wave of bluedots joins the game 3 years down the road, say there's another revamp? Reset everyone again?
How about instead of doing things that will do nothing but delay the eventual pissing off of bluedots, and the pissing off of vets that'll actually play and pay for the game once it's ported, situations are created that can, like in EVE, allow for the vets and bluedots to exist without such unnecessary things to happen?
As an aside, this is exactly why Dust failed like it did. Every change was not a change to fix or improve anything, but a change to either appease or delay the complaints. There has been very few attempts to actually go at the core of what issues are, which is one of the primary reasons why this port conversation is so important; we don't need just a port, we need a revolution.
Top lel
|
Godin Thekiller
Negative-Feedback. Negative-Feedback
3
|
Posted - 2015.12.20 20:26:00 -
[48] - Quote
Daemonn Adima wrote:DogeGode Master wrote:Everything would be appropriate, however it wouldn't necessarily be wise.
ISK would be the least thing to be worried about because of how easily it's generated, LP and DK as well. AUR is real life money, so definitely transferable. I don't how it would be toxic/unsafe to transfer faction standing, bpos, and skins. Gear can be wiped since it's like isk, excluding aurum items of course.
SP is a tough one, yes players did in fact work for it, but it may completely destroy the NPE without proper balancing of matches. Probably not a complete transfer, unless it becomes feasible contextually, at least some percentage should definitely be transferred without a doubt. Except in new Dust they'll probably have meta/tier locks as EVE does now. Bout friggan time.
EVE doesn't have hard meta locks however, but proper limits. You can do everything in a **** fit technically, you just aren't going to get anything done, and no real profits will be made. However, if you can make it work, you can do those things, which is why EVE's fluid system works so well.
Top lel
|
Godin Thekiller
Negative-Feedback. Negative-Feedback
3
|
Posted - 2015.12.20 20:28:00 -
[49] - Quote
Kierkegaard Soren wrote:Honestly? Nothing. If Dust ports, it simply HAS to be a new game, a direct sequel I suppose, where the lore, ethos and general concepts of Dust have been faithfully kept (but with heavy tweaking; so many mistakes were made during the initial designing of this game), but essentially everyone starts off as equals. At the most, I'd want my name and my corp badge, for old times' sake. Oh, and AUR too, but that's a no brainer. Fundementally though, if we let this community slide all of its assets, ISK and, most crucually, XP across in any form at all then we're killing the port off at birth. We are a community of careless, cynical arseholes and we *will* protostomp all-comers from day one if given the opportunity to, and be damned the NPE. I know it's a lot to ask, but if we want the port to thrive it can't have at its core a ready-made unassailable elite of veterans who have all the money, all the experience and all the game know-how at their disposable from launch day. We've got to learn from our mistakes and give everyone an equal chance to survive and thrive.
Considering there's a lot of assets that have been bought, you can't just say "fck it all, burn it!". Additionally, what will getting rid of SP do but **** of people who has earned it? Nothing.
Top lel
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
21
|
Posted - 2015.12.20 20:28:00 -
[50] - Quote
Kierkegaard Soren wrote:Honestly? Nothing. If Dust ports, it simply HAS to be a new game, a direct sequel I suppose, where the lore, ethos and general concepts of Dust have been faithfully kept (but with heavy tweaking; so many mistakes were made during the initial designing of this game), but essentially everyone starts off as equals. At the most, I'd want my name and my corp badge, for old times' sake. Oh, and AUR too, but that's a no brainer. Fundementally though, if we let this community slide all of its assets, ISK and, most crucually, XP across in any form at all then we're killing the port off at birth. We are a community of careless, cynical arseholes and we *will* protostomp all-comers from day one if given the opportunity to, and be damned the NPE. I know it's a lot to ask, but if we want the port to thrive it can't have at its core a ready-made unassailable elite of veterans who have all the money, all the experience and all the game know-how at their disposable from launch day. We've got to learn from our mistakes and give everyone an equal chance to survive and thrive.
Lore could stay the same but I see that as CCP shooting themselves in the foot. At present the lore establishes Dusters as nothing more than a general kind of super soldier.
We're.....
- about eight feet tall in combat clones with depending on your dropsuit up to 25mm of armour plating - have reduced pain senses to allow us to take significant damage and keep fuctioning - given featureless bodies and faces to cut down on clone costs - equipped with weapons so powerful that firing them without a dropsuit would break a baseliners arm or set them ablaze
And yet for all those merits those incredible aspects we're still.....
- so under CONCORD's thumb that we're functionally no more capable and vastly more expensive than a baseliner mercenary company.
If CCP does establish Legion as its own game I'd love to see them iterate upon the lore of the cloned soldiers to see us get outside CONCORDs authority, operating freely throughout the cluster in conflicts whose war prices are either so high operating with baseliners is no longer possible.
Soldiers who need to operate in environments so hostile that our ability to mitigate the loss of experience upon death is worth spending fortunes upon, in localities so difficult to conventionally deploy to that high speed orbital drops or short range teleportation/displacement technology is required, or in places that require the attention of mercenaries part conventional soldier and part astronaut.
Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em.
|
|
Godin Thekiller
Negative-Feedback. Negative-Feedback
3
|
Posted - 2015.12.20 20:34:00 -
[51] - Quote
True Adamance wrote:Kierkegaard Soren wrote:Honestly? Nothing. If Dust ports, it simply HAS to be a new game, a direct sequel I suppose, where the lore, ethos and general concepts of Dust have been faithfully kept (but with heavy tweaking; so many mistakes were made during the initial designing of this game), but essentially everyone starts off as equals. At the most, I'd want my name and my corp badge, for old times' sake. Oh, and AUR too, but that's a no brainer. Fundementally though, if we let this community slide all of its assets, ISK and, most crucually, XP across in any form at all then we're killing the port off at birth. We are a community of careless, cynical arseholes and we *will* protostomp all-comers from day one if given the opportunity to, and be damned the NPE. I know it's a lot to ask, but if we want the port to thrive it can't have at its core a ready-made unassailable elite of veterans who have all the money, all the experience and all the game know-how at their disposable from launch day. We've got to learn from our mistakes and give everyone an equal chance to survive and thrive. Lore could stay the same but I see that as CCP shooting themselves in the foot. At present the lore establishes Dusters as nothing more than a general kind of super soldier. We're..... - about eight feet tall in combat clones with depending on your dropsuit up to 25mm of armour plating - have reduced pain senses to allow us to take significant damage and keep fuctioning - given featureless bodies and faces to cut down on clone costs - equipped with weapons so powerful that firing them without a dropsuit would break a baseliners arm or set them ablaze And yet for all those merits those incredible aspects we're still..... - so under CONCORD's thumb that we're functionally no more capable and vastly more expensive than a baseliner mercenary company. If CCP does establish Legion as its own game I'd love to see them iterate upon the lore of the cloned soldiers to see us get outside CONCORDs authority, operating freely throughout the cluster in conflicts whose war prices are either so high operating with baseliners is no longer possible. Soldiers who need to operate in environments so hostile that our ability to mitigate the loss of experience upon death is worth spending fortunes upon, in localities so difficult to conventionally deploy to that high speed orbital drops or short range teleportation/displacement technology is required, or in places that require the attention of mercenaries part conventional soldier and part astronaut. I'd also love to see them take the idea of commercialised conflict more seriously when describing our kinds of conflicts. We're modern, professional, and economically motivated soldiers. Supply and Demand, Cost and Profits, Gain and Loss should really be the only concepts that matter to us.
Yes, this.
Top lel
|
Adipem Nothi
Nos Nothi
18
|
Posted - 2015.12.20 20:38:00 -
[52] - Quote
Pokey Dravon wrote: What would you want to transfer over from this game to the next?
ISK AUR SP
LP
Faction Standing DK BPOs SKINs Gear/Suits/Assets ect.
What do you think would be appropriate for CCP to allow to be transferred?
^ With an overhauled NPE and less potent Vet Perks. We must make room for newbros to have fun or DUST 2.0 will share the same fate as its predecessor. A shooter cannot survive on neckbeard alone.
* Narrowed gap between STD and PRO gear. * Less potent passive skill progressions. * ISK bonuses paid when killing players in higher meta gear. * SP bonuses paid when killing players with more SP. * PvE and/or squad-free modes.
Dropsuit Usage Rates
|
Pokey Dravon
OSG Planetary Operations
7
|
Posted - 2015.12.20 20:49:00 -
[53] - Quote
deezy dabest wrote:
It is simple. People have spent real money on ISK so if any asset transfers then ISK must also transfer.
Where do you buy ISK with real money?
"That little sh*t Pokey..." --CCP Rattati
|
ROMULUS H3X
research lab
912
|
Posted - 2015.12.20 21:01:00 -
[54] - Quote
Pokey Dravon wrote:This is really linked to the article I wrote last night, but I wanted to start a thread out of curiosity for how people feel about my prediction that character progression and asets in the port will be wiped. Just assume that you're in my world of Boundless Optimism, and a port happens, may that be on PS4 or PC or whatever. What would you want to transfer over from this game to the next? ISK AUR SP LP Faction Standing DK BPOs SKINs Gear/Suits/Assets ect. What do you think would be appropriate for CCP to allow to be transferred?
I would be fine with everything but SP and ISK. I would think starting from the bottom with everyone would be quite fun actually.
FORGE/FLAYLOCK/FISTS
PLASMA/PISTOL/PUNCH
ALL OF YOU PUNKS GET HUMILIATED AFTER LUNCH!
|
JARREL THOMAS
Dead Man's Game Preatoriani
892
|
Posted - 2015.12.20 21:02:00 -
[55] - Quote
Loyalty points, Factions standing, and if possible corp and player names. Everything else would be ridiculous to bring over it Would be dust (PS3) all over again. Excluding AUR IRL beats all.
Just a Caldari living the clean life. ( -í° -£-û -í°) No.
|
Summa Militum
Abstract Requiem
1
|
Posted - 2015.12.20 21:22:00 -
[56] - Quote
Pokey Dravon wrote:This is really linked to the article I wrote last night, but I wanted to start a thread out of curiosity for how people feel about my prediction that character progression and asets in the port will be wiped. Just assume that you're in my world of Boundless Optimism, and a port happens, may that be on PS4 or PC or whatever. What would you want to transfer over from this game to the next? ISK AUR SP LP Faction Standing DK BPOs SKINs Gear/Suits/Assets ect. What do you think would be appropriate for CCP to allow to be transferred?
What I feel should be transferred over are...
Unspent Aurum Boosters SP LP Faction Standing DK BPOs Skins
|
TIGER SHARK1501
Savage Bullet RUST415
670
|
Posted - 2015.12.20 21:23:00 -
[57] - Quote
Pokey Dravon wrote:This is really linked to the article I wrote last night, but I wanted to start a thread out of curiosity for how people feel about my prediction that character progression and asets in the port will be wiped. Just assume that you're in my world of Boundless Optimism, and a port happens, may that be on PS4 or PC or whatever. What would you want to transfer over from this game to the next? ISK AUR SP LP Faction Standing DK BPOs SKINs Gear/Suits/Assets ect. What do you think would be appropriate for CCP to allow to be transferred? I love dust and I want it to go on to be what it was intended to be like. I would want my BPOs, skins and SP to transfer over. Those represent time and money I couldn't get back. Isk, LP, faction standing can be re-earned. |
Pokey Dravon
OSG Planetary Operations
7
|
Posted - 2015.12.20 21:34:00 -
[58] - Quote
For those of you requesting SP to transfer.
Would a system that started you at 0SP but offered accelerated SP generation that drew from your old SP pool be acceptable?
For example say you have 20M SP right now
At the port you would get x1.5 SP generation. That x0.5 pulls from your stored 20M SP. So Once you earned 40M SP in the port, you would have consumed your stored 20M SP, and would have a total of 60M SP.
After that you would drop down to x1.0 generation like everyone else. Effectively starting everyone off on the same foot, but giving you the option to re-earn your SP so your time investment in DUST is not completely lost.
Personally speaking I think this is pretty acceptable and would be a decent compromise between the two camps.
Props to Vrain and others I've talked to before about this for the idea
Vrain Matari wrote: SP - We steal a page from 'Age of Elyria': Vets get skill-wiped but....in Dust2, they relearn at double speed until they hit their original sp level pre-migration.
Vrain Matari wrote: Good stuff Pokey.
Posted all philosophical-like on your Biomassed blog article.
I saw that, you know quality feedback like that makes me happy
"That little sh*t Pokey..." --CCP Rattati
|
7 Djin
Duvolle Banks
84
|
Posted - 2015.12.20 22:14:00 -
[59] - Quote
SP and that's about it.
I think assets should be converted into isk and moved over with your isk but I'm sort of up in the air about it; there is so much isk it's worthless almost (there is so much of it and so easy to get) so transferring it is fine but also a total asset reset wouldn't be too bad.
Other than that I think we should be able to rename our characters seeing as so many names are taken now and so many have left the game permanently that we should be able to choose a new name in the character creation/transfer screen.
SP needs to be preserved though, there are enough vets where that isn't even a huge deal. And we paid good money for boosters and worked hard and died for it and we were promised 10 year lifespan characters. [It might be cool to have a game mode where you can't run above a certain set tier of gear though, essentially taking the risks of proto/officer stomp out of the match making.]
As to the other things, sure it doesn't seem too hard to transfer and is sort of a no brainier but it doesn't really matter either way. |
Alena Ventrallis
Commando Perkone Caldari State
3
|
Posted - 2015.12.20 22:22:00 -
[60] - Quote
I don't get why a direct SP transfer would be a bad thing. What does it matter if vets have a SP advantage at launch or 2 years down the road? If the ported game can expect to draw in new players 2 years down the road when we all have button of SP, it can expect to draw them in when we have buttons of SP at launch.
Over thinking, over analyzing separates the body from the mind.
|
|
|
|
|
Pages: 1 [2] 3 4 5 :: one page |
First page | Previous page | Next page | Last page |