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4141. Recall, Redeploy, Recall, Redeploy - in General Discussions [original thread]
Canari Elphus wrote: Godin Thekiller wrote: Canari Elphus wrote: The fact that you lost your suit when you swapped meant that you had to sacrifice to make the change. This was easy enough for PC given the payout but for pub matches you ...
- by Godin Thekiller - at 2013.10.26 16:42:00
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4142. Recall, Redeploy, Recall, Redeploy - in General Discussions [original thread]
TechMechMeds wrote: That sounds fking brilliant, iv always preferred progressive game modes, they should tweak it and bring it back for fw and PC but keep pubs simple, I'm going to make a threadf about that. We tried, but CCP said they can't.
- by Godin Thekiller - at 2013.10.26 16:40:00
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4143. To all Vehicle users. - in General Discussions [original thread]
The Attorney General wrote: Master Jaraiya wrote: I don't know if he was repping or whatever, I was just shooting at him. If there's some way to tell when a HAV hits their reppers, I'm all ears, as far as I know there isn't. I'm not s...
- by Godin Thekiller - at 2013.10.26 16:39:00
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4144. Recall, Redeploy, Recall, Redeploy - in General Discussions [original thread]
Mobius Wyvern wrote: I still say that not requiring an RDV to actually come and pick it up is dumb. I'm having an even harder time understanding why people say that would be unfair or bad. I mean, you used to have to just lose your vehicle. No...
- by Godin Thekiller - at 2013.10.26 16:23:00
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4145. Recall, Redeploy, Recall, Redeploy - in General Discussions [original thread]
Canari Elphus wrote: The fact that you lost your suit when you swapped meant that you had to sacrifice to make the change. This was easy enough for PC given the payout but for pub matches you risked going negative ISK wise so many would not b...
- by Godin Thekiller - at 2013.10.26 16:21:00
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4146. Recall, Redeploy, Recall, Redeploy - in General Discussions [original thread]
TechMechMeds wrote: Godin Thekiller wrote: TechMechMeds wrote: TechMechMeds wrote: Arirana wrote: They should make it so that you only get one swap per life, then the rest makes you lose the suit you swap out of. Like how it was i...
- by Godin Thekiller - at 2013.10.26 16:20:00
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4147. Recall, Redeploy, Recall, Redeploy - in General Discussions [original thread]
TechMechMeds wrote: TechMechMeds wrote: Arirana wrote: They should make it so that you only get one swap per life, then the rest makes you lose the suit you swap out of. Like how it was in 1.0 Can you briefly describe why 1.0 favoure...
- by Godin Thekiller - at 2013.10.26 16:02:00
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4148. Announcement:Weapon stats! - in General Discussions [original thread]
Spkr4theDead wrote: Godin Thekiller wrote: jace silencerww wrote: Godin Thekiller wrote: Soraya Xel wrote: Swarm nerf is once again, way too large, way too fast. I can see a damage nerf, but the lock-on nerf? That pretty much render...
- by Godin Thekiller - at 2013.10.26 16:00:00
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4149. Weapons, Companies, and Their Makers - in General Discussions [original thread]
TranquilBiscuit ofVaLoR wrote: so i was playing dust yesterday, and i started thinking about who made what weapons and what race each company was. its actually kind of fun trying to figure it out, but i think i've just about got it. tell me if...
- by Godin Thekiller - at 2013.10.26 15:32:00
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4150. Tankers will rise once again - in General Discussions [original thread]
Coleman Gray wrote: Maybe the FG won't be touched and the heavy will be the "AV" class? Highly doubt it. They said they're not done reworking it. As for how much, we can say, around swarm strength, as they are pretty close in power now.
- by Godin Thekiller - at 2013.10.26 15:25:00
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4151. Recall, Redeploy, Recall, Redeploy - in General Discussions [original thread]
15, and I have an idea for that: Any modules on cooldown have to go through the said cooldown, and during that time, no repairs happen. After that time, it'll use it repairs itself. If it has no repairs, it'll get it at 50 HP/s.
- by Godin Thekiller - at 2013.10.26 15:22:00
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4152. Both scouts are useless now. - in General Discussions [original thread]
ooh, I got it: raise the requirements of any current and future EWAR (yes, scanners count), and lower than on the racially preferred Scout.
- by Godin Thekiller - at 2013.10.26 15:17:00
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4153. To all Vehicle users. - in General Discussions [original thread]
Let me guess: You were standing right in front of the HAV with no cover in sight with something lower than a Adv. AV weapon, and none of you shot at him/her at the same time? I've taken on 8 AV weapons at the same time, doing exactly this, so I bl...
- by Godin Thekiller - at 2013.10.26 15:12:00
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4154. Announcement:Weapon stats! - in General Discussions [original thread]
Fire of Prometheus wrote: Not sure if this was asked already, but will any variants of the rail rifle be "charge to fire"? (Like the charge sniper) That would make sense for the TRR.
- by Godin Thekiller - at 2013.10.26 15:02:00
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4155. Announcement:Weapon stats! - in General Discussions [original thread]
Arkena Wyrnspire wrote: CCP Logibro wrote: The Rail Rifle in my experience has a fair bit of kick to it. I'll talk to CCP Wolfman and see if we can get some footage of all four rifles firing a full clip without any input correction (player m...
- by Godin Thekiller - at 2013.10.26 15:01:00
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4156. Announcement:Weapon stats! - in General Discussions [original thread]
jace silencerww wrote: Godin Thekiller wrote: Soraya Xel wrote: Swarm nerf is once again, way too large, way too fast. I can see a damage nerf, but the lock-on nerf? That pretty much renders dropships invincible and non-removable, and the...
- by Godin Thekiller - at 2013.10.26 14:56:00
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4157. Announcement:Weapon stats! - in General Discussions [original thread]
Iron Wolf Saber wrote: Krom Ganesh wrote: Iron Wolf Saber wrote: Yeah 400 meter lock ranges is pretty damn far, I think 175 may be too short but I don't want to see it go over 225 meters. After all its supposed to be a Light AV weapon, n...
- by Godin Thekiller - at 2013.10.26 14:48:00
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4158. Announcement:Weapon stats! - in General Discussions [original thread]
Parson Atreides wrote: Takahiro Kashuken wrote: Parson Atreides wrote: Nerfed Swarm launcher damage by 1/3 and range by more than half. Moronic. -1 lolcrutch user Get good and use teamwork But tanks don't need to right? We...
- by Godin Thekiller - at 2013.10.26 14:32:00
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4159. Announcement:Weapon stats! - in General Discussions [original thread]
Terram Nenokal wrote: Does the rail rifle count as a hybrid weapon? Gallente Assaults want to know. No **** It's a railgun But like that matters, it does different damage than plasma based weapons, so hybrid only would count for "hybrid" ...
- by Godin Thekiller - at 2013.10.26 14:20:00
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4160. Announcement:Weapon stats! - in General Discussions [original thread]
Shotty GoBang wrote: On AV Nerfs: Alarming but likely necessary should the formerly proposed vehicle changes be implemented. Proto swarms were effective vs HAVs but largely useless vs Dropships. Not sure why Swarms were smashed and Forge Guns...
- by Godin Thekiller - at 2013.10.26 14:19:00
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