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TechMechMeds
Swamp Marines Kleenex Inc.
964
|
Posted - 2013.10.26 16:00:00 -
[31] - Quote
TechMechMeds wrote:Arirana wrote:They should make it so that you only get one swap per life, then the rest makes you lose the suit you swap out of.
Like how it was in 1.0 Can you briefly describe why 1.0 favoured the defenders so much please.
Anyone? |
Godin Thekiller
Hellstorm Inc League of Infamy
1278
|
Posted - 2013.10.26 16:02:00 -
[32] - Quote
TechMechMeds wrote:TechMechMeds wrote:Arirana wrote:They should make it so that you only get one swap per life, then the rest makes you lose the suit you swap out of.
Like how it was in 1.0 Can you briefly describe why 1.0 favoured the defenders so much please. Anyone?
Well, unless you had someone with a decent rail HAV, it didn't. It was the other way around actually. |
TechMechMeds
Swamp Marines Kleenex Inc.
964
|
Posted - 2013.10.26 16:07:00 -
[33] - Quote
Godin Thekiller wrote:TechMechMeds wrote:TechMechMeds wrote:Arirana wrote:They should make it so that you only get one swap per life, then the rest makes you lose the suit you swap out of.
Like how it was in 1.0 Can you briefly describe why 1.0 favoured the defenders so much please. Anyone? Well, unless you had someone with a decent rail HAV, it didn't. It was the other way around actually.
Oh, OK thanks, why did it favour the attackers so much. |
Byozuma Kegawa
Shining Flame Amarr Empire
167
|
Posted - 2013.10.26 16:16:00 -
[34] - Quote
I wholly endorse a 10 second supply depot cooldown, they have proven life savers on so many occasions it's silly. I mean, CRUs have cooldowns of 10 seconds. "But 10 seconds ain't ****!" said noone ever. I can go from full health to dead in 4 seconds against a militia assault rifle, 2 against any other assault rifle. If you can last 10 seconds next to a supply depot then there's noone there trying to kill you.
As for the recall, redeploy dance, they still have to wait there for the RDV to deliver the redeployed HAV. If they haven't been sniped in that time then there's no way anyone could stop him before he was rolling again. |
Canari Elphus
Pro Hic Immortalis
715
|
Posted - 2013.10.26 16:16:00 -
[35] - Quote
TechMechMeds wrote:Godin Thekiller wrote:TechMechMeds wrote:TechMechMeds wrote:Arirana wrote:They should make it so that you only get one swap per life, then the rest makes you lose the suit you swap out of.
Like how it was in 1.0 Can you briefly describe why 1.0 favoured the defenders so much please. Anyone? Well, unless you had someone with a decent rail HAV, it didn't. It was the other way around actually. Oh, OK thanks, why did it favour the attackers so much.
The fact that you lost your suit when you swapped meant that you had to sacrifice to make the change. This was easy enough for PC given the payout but for pub matches you risked going negative ISK wise so many would not bother. |
Godin Thekiller
Hellstorm Inc League of Infamy
1278
|
Posted - 2013.10.26 16:20:00 -
[36] - Quote
TechMechMeds wrote:Godin Thekiller wrote:TechMechMeds wrote:TechMechMeds wrote:Arirana wrote:They should make it so that you only get one swap per life, then the rest makes you lose the suit you swap out of.
Like how it was in 1.0 Can you briefly describe why 1.0 favoured the defenders so much please. Anyone? Well, unless you had someone with a decent rail HAV, it didn't. It was the other way around actually. Oh, OK thanks, why did it favour the attackers so much.
Oh, forgot to explain that part; my bad lol. Well, it was set up like rush from battlefield, where you had one set of objectives whihc the sttackers had to hack or blow up, which were basically portable null cannons (the MCC was anchored, and wouldn't move until they were gone). If the MCC hit armor, the match would end, and the defenders won. If the attackers got through, the MCC unanchored, and there was noo stopping it from there, as the nullcannons wouldn't do enough damage to kill it. So the thing was you had to set up a good HAV or two and shoot it with rails and hold the MCC back long enough for the MCC to hit armor, otherwise it would go bad, as there was nowhere past there to set up the rails to hit the MCC after that part. |
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3759
|
Posted - 2013.10.26 16:20:00 -
[37] - Quote
I still say that not requiring an RDV to actually come and pick it up is dumb. I'm having an even harder time understanding why people say that would be unfair or bad.
I mean, you used to have to just lose your vehicle. Now that anyone talks about having a risk factor involved in recalling them, they flip out?
The current mechanic is dumb and broken, and basically allows you to recall a damaged vehicle within maybe 10-20 meters of the people trying to destroy it if you just back around a corner or a rock.
Recalling a vehicle should have an RDV spawn in and pick the vehicle up. This means that the recall cannot be safely used in close proximity to AV players, requiring the operator to move their vehicle far enough away that they can do the recall safely.
I think the new Swarm Launcher lock range of 175m as opposed to 400m makes this a more than reasonable suggestion. Keep in mind that they are also reducing the damage of AV grenades and have mentioned going over the Forge Gun. |
Godin Thekiller
Hellstorm Inc League of Infamy
1278
|
Posted - 2013.10.26 16:21:00 -
[38] - Quote
Canari Elphus wrote:
The fact that you lost your suit when you swapped meant that you had to sacrifice to make the change. This was easy enough for PC given the payout but for pub matches you risked going negative ISK wise so many would not bother.
Do you even know what we're talking about? |
Godin Thekiller
Hellstorm Inc League of Infamy
1278
|
Posted - 2013.10.26 16:23:00 -
[39] - Quote
Mobius Wyvern wrote:I still say that not requiring an RDV to actually come and pick it up is dumb. I'm having an even harder time understanding why people say that would be unfair or bad.
I mean, you used to have to just lose your vehicle. Now that anyone talks about having a risk factor involved in recalling them, they flip out?
The current mechanic is dumb and broken, and basically allows you to recall a damaged vehicle within maybe 10-20 meters of the people trying to destroy it if you just back around a corner or a rock.
Recalling a vehicle should have an RDV spawn in and pick the vehicle up. This means that the recall cannot be safely used in close proximity to AV players, requiring the operator to move their vehicle far enough away that they can do the recall safely.
I think the new Swarm Launcher lock range of 175m as opposed to 400m makes this a more than reasonable suggestion. Keep in mind that they are also reducing the damage of AV grenades and have mentioned going over the Forge Gun.
That's part of my idea. Forgot to add that. |
TechMechMeds
Swamp Marines Kleenex Inc.
965
|
Posted - 2013.10.26 16:28:00 -
[40] - Quote
That sounds fking brilliant, iv always preferred progressive game modes, they should tweak it and bring it back for fw and PC but keep pubs simple, I'm going to make a threadf about that. |
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Canari Elphus
Pro Hic Immortalis
716
|
Posted - 2013.10.26 16:36:00 -
[41] - Quote
Godin Thekiller wrote:Canari Elphus wrote:
The fact that you lost your suit when you swapped meant that you had to sacrifice to make the change. This was easy enough for PC given the payout but for pub matches you risked going negative ISK wise so many would not bother.
Do you even know what we're talking about?
I was responding to Tech's question about how the supply depot mechanics of 1.0 played into the attacker/defender relationship. Did you actually read previous posts about it or just felt like jumping on my post to sound superior? |
Godin Thekiller
Hellstorm Inc League of Infamy
1282
|
Posted - 2013.10.26 16:40:00 -
[42] - Quote
TechMechMeds wrote:That sounds fking brilliant, iv always preferred progressive game modes, they should tweak it and bring it back for fw and PC but keep pubs simple, I'm going to make a threadf about that.
We tried, but CCP said they can't. |
Godin Thekiller
Hellstorm Inc League of Infamy
1282
|
Posted - 2013.10.26 16:42:00 -
[43] - Quote
Canari Elphus wrote:Godin Thekiller wrote:Canari Elphus wrote:
The fact that you lost your suit when you swapped meant that you had to sacrifice to make the change. This was easy enough for PC given the payout but for pub matches you risked going negative ISK wise so many would not bother.
Do you even know what we're talking about? I was responding to Tech's question about how the supply depot mechanics of 1.0 played into the attacker/defender relationship. Did you actually read previous posts about it or just felt like jumping on my post to sound superior?
I made 10 mil in a match losing, and suits were even cheaper than now. How exactly did you lose ISK from just one suit? Plus, The spawns were close to the action, and the RDV's weren't stupid, so getting back to the fight was easy. |
TechMechMeds
Swamp Marines Kleenex Inc.
968
|
Posted - 2013.10.26 16:45:00 -
[44] - Quote
Godin Thekiller wrote:TechMechMeds wrote:That sounds fking brilliant, iv always preferred progressive game modes, they should tweak it and bring it back for fw and PC but keep pubs simple, I'm going to make a threadf about that. We tried, but CCP said they can't.
A fk, I just made a very reasonable thread by my standards in feedback |
Godin Thekiller
Hellstorm Inc League of Infamy
1282
|
Posted - 2013.10.26 16:50:00 -
[45] - Quote
TechMechMeds wrote:Godin Thekiller wrote:TechMechMeds wrote:That sounds fking brilliant, iv always preferred progressive game modes, they should tweak it and bring it back for fw and PC but keep pubs simple, I'm going to make a threadf about that. We tried, but CCP said they can't. A fk, I just made a very reasonable thread by my standards in feedback
It was something about map design or something. Damn maps |
Canari Elphus
Pro Hic Immortalis
717
|
Posted - 2013.10.26 16:51:00 -
[46] - Quote
Godin Thekiller wrote:Canari Elphus wrote:Godin Thekiller wrote:Canari Elphus wrote:
The fact that you lost your suit when you swapped meant that you had to sacrifice to make the change. This was easy enough for PC given the payout but for pub matches you risked going negative ISK wise so many would not bother.
Do you even know what we're talking about? I was responding to Tech's question about how the supply depot mechanics of 1.0 played into the attacker/defender relationship. Did you actually read previous posts about it or just felt like jumping on my post to sound superior? I made 10 mil in a match losing, and suits were even cheaper than now. How exactly did you lose ISK from just one suit? Plus, The spawns were close to the action, and the RDV's weren't stupid, so getting back to the fight was easy.
Wait, think we need a point of clarification here. Are you talking about Uprising 1.0 or Skirmish 1.0? I was under the impression that we were talking about Uprising 1.0 where you lost your suit if you swapped out at a supply depot.
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Godin Thekiller
Hellstorm Inc League of Infamy
1283
|
Posted - 2013.10.26 17:57:00 -
[47] - Quote
Canari Elphus wrote:Godin Thekiller wrote:Canari Elphus wrote:Godin Thekiller wrote:Canari Elphus wrote:
The fact that you lost your suit when you swapped meant that you had to sacrifice to make the change. This was easy enough for PC given the payout but for pub matches you risked going negative ISK wise so many would not bother.
Do you even know what we're talking about? I was responding to Tech's question about how the supply depot mechanics of 1.0 played into the attacker/defender relationship. Did you actually read previous posts about it or just felt like jumping on my post to sound superior? I made 10 mil in a match losing, and suits were even cheaper than now. How exactly did you lose ISK from just one suit? Plus, The spawns were close to the action, and the RDV's weren't stupid, so getting back to the fight was easy. Wait, think we need a point of clarification here. Are you talking about Uprising 1.0 or Skirmish 1.0? I was under the impression that we were talking about Uprising 1.0 where you lost your suit if you swapped out at a supply depot.
skirmish 1.0..... why? |
Joel II X
AHPA
71
|
Posted - 2013.10.26 18:03:00 -
[48] - Quote
Sgt Buttscratch wrote:low genius wrote:Borne Velvalor wrote:I just love it when a high tier HAV gets deployed in a public match where no one has proto AV. I enjoy seeing the whole team swap between AV and AI weaponry as the pilot recalls and repairs his diamond encrusted brick in five seconds only to redeploy it 30 seconds later. a cooldown should be installed. if you recall a vehicle, that should be a commitment that you're not calling anything in for a minute or two. A cooldown at supply depots should be installed, if you have taken damage in the last minute or two, suit swap is prohibitted. How about not having the healing feature at all? If you are down to 50 armor, then when you swap suits, that suit would have only 50 armor. |
Borne Velvalor
Endless Hatred
810
|
Posted - 2013.10.27 01:23:00 -
[49] - Quote
Sgt Buttscratch wrote:Logi's L slot swapped for S slot.
Agree with everything but this. Logistics players are more than just healers. Anyone can just use an assault suit, place uplinks and then respawn with a triage nanohive. The advantage of the Logistics suit is that you can carry all of it with you at the cost of speed and fitting costs for the gear. I do agree, however, that Logistics can too easily swap into a competent slayer fitting that negates their negatives. Just slap a Kinetic Catalyzer on there with basic/enhanced plates, complex shield extenders and a complex damage mod or two, completely neglecting equipment.
I use Amarr Logistics, and I actually think it's relatively balanced. The Amarr Logistics gains two equipment slots and one low slot over the Amarr Assault, but only has 40 CPU and 2 PG to fit the extra stuff in. So, you have less CPU and PG per slot. It's only an advantage when you don't fit equipment. Let's see the pros of using an Amarr Logistics in an Assault role against the cons.
Pros:
A single low slot. 5 HP/S armor repair.
Cons:
33% more heat generation with laser weaponry than the Assault variant. 60 less shields, with no extra highs to make it up. 33% slower shield recharge rate. Slower movement and sprinting. 30% reduction in sprint duration, sprint recovery.
That's it. You can use the slot to try to make up for the lower base health, but you've made up for it in inferior armor and are even slower now. You are inferior to an Assault in every way but armor repair. You can fit a catalyzer, but those are expensive to fit and all of the other negatives remain. Nothing makes up for the heat generation for laser weaponry. You recharge at 17 shields/s instead of 25. You're just a much slower assault that sucks at using laser weaponry, or a frailer assault that sucks at using laser weaponry.
The only problem is that a Logistics can come this close in performance to an Assault suit. Thus, they need to have to use equipment. The skill bonuses could also use some reworking for the other suits. |
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